We present an implicit video representation for occlusions, appearance, and motion disentanglement from monocular videos, which we call Video SPatiotemporal Splines (VideoSPatS). Unlike previous methods that map time and coordinates to deformation and canonical colors, our VideoSPatS maps input coordinates into Spatial and Color Spline deformation fields $D_s$ and $D_c$, which disentangle motion and appearance in videos. With spline-based parametrization, our method naturally generates temporally consistent flow and guarantees long-term temporal consistency, which is crucial for convincing video editing. Using multiple prediction branches, our VideoSPatS model also performs layer separation between the latent video and the selected occluder. By disentangling occlusions, appearance, and motion, our method enables better spatiotemporal modeling and editing of diverse videos, including in-the-wild talking head videos with challenging occlusions, shadows, and specularities while maintaining an appropriate canonical space for editing. We also present general video modeling results on the DAVIS and CoDeF datasets, as well as our own talking head video dataset collected from open-source web videos. Extensive ablations show the combination of $D_s$ and $D_c$ under neural splines can overcome motion and appearance ambiguities, paving the way for more advanced video editing models.
The development of Text-to-Video (T2V) generation has made motion transfer possible, enabling the control of video motion based on existing footage. However, current methods have two limitations: 1) struggle to handle multi-subjects videos, failing to transfer specific subject motion; 2) struggle to preserve the diversity and accuracy of motion as transferring to subjects with varying shapes. To overcome these, we introduce \textbf{ConMo}, a zero-shot framework that disentangle and recompose the motions of subjects and camera movements. ConMo isolates individual subject and background motion cues from complex trajectories in source videos using only subject masks, and reassembles them for target video generation. This approach enables more accurate motion control across diverse subjects and improves performance in multi-subject scenarios. Additionally, we propose soft guidance in the recomposition stage which controls the retention of original motion to adjust shape constraints, aiding subject shape adaptation and semantic transformation. Unlike previous methods, ConMo unlocks a wide range of applications, including subject size and position editing, subject removal, semantic modifications, and camera motion simulation. Extensive experiments demonstrate that ConMo significantly outperforms state-of-the-art methods in motion fidelity and semantic consistency. The code is available at https://github.com/Andyplus1/ConMo.
Reconstructing 3D human bodies from realistic motion sequences remains a challenge due to pervasive and complex occlusions. Current methods struggle to capture the dynamics of occluded body parts, leading to model penetration and distorted motion. RemoCap leverages Spatial Disentanglement (SD) and Motion Disentanglement (MD) to overcome these limitations. SD addresses occlusion interference between the target human body and surrounding objects. It achieves this by disentangling target features along the dimension axis. By aligning features based on their spatial positions in each dimension, SD isolates the target object's response within a global window, enabling accurate capture despite occlusions. The MD module employs a channel-wise temporal shuffling strategy to simulate diverse scene dynamics. This process effectively disentangles motion features, allowing RemoCap to reconstruct occluded parts with greater fidelity. Furthermore, this paper introduces a sequence velocity loss that promotes temporal coherence. This loss constrains inter-frame velocity errors, ensuring the predicted motion exhibits realistic consistency. Extensive comparisons with state-of-the-art (SOTA) methods on benchmark datasets demonstrate RemoCap's superior performance in 3D human body reconstruction. On the 3DPW dataset, RemoCap surpasses all competitors, achieving the best results in MPVPE (81.9), MPJPE (72.7), and PA-MPJPE (44.1) metrics. Codes are available at https://wanghongsheng01.github.io/RemoCap/.
The emergence of diffusion models has greatly propelled the progress in image and video generation. Recently, some efforts have been made in controllable video generation, including text-to-video generation and video motion control, among which camera motion control is an important topic. However, existing camera motion control methods rely on training a temporal camera module, and necessitate substantial computation resources due to the large amount of parameters in video generation models. Moreover, existing methods pre-define camera motion types during training, which limits their flexibility in camera control. Therefore, to reduce training costs and achieve flexible camera control, we propose COMD, a novel training-free video motion transfer model, which disentangles camera motions and object motions in source videos and transfers the extracted camera motions to new videos. We first propose a one-shot camera motion disentanglement method to extract camera motion from a single source video, which separates the moving objects from the background and estimates the camera motion in the moving objects region based on the motion in the background by solving a Poisson equation. Furthermore, we propose a few-shot camera motion disentanglement method to extract the common camera motion from multiple videos with similar camera motions, which employs a window-based clustering technique to extract the common features in temporal attention maps of multiple videos. Finally, we propose a motion combination method to combine different types of camera motions together, enabling our model a more controllable and flexible camera control. Extensive experiments demonstrate that our training-free approach can effectively decouple camera-object motion and apply the decoupled camera motion to a wide range of controllable video generation tasks, achieving flexible and diverse camera motion control.
Although considerable advancements have been attained in self-supervised depth estimation from monocular videos, most existing methods often treat all objects in a video as static entities, which however violates the dynamic nature of real-world scenes and fails to model the geometry and motion of moving objects. In this paper, we propose a self-supervised method to jointly learn 3D motion and depth from monocular videos. Our system contains a depth estimation module to predict depth, and a new decomposed object-wise 3D motion (DO3D) estimation module to predict ego-motion and 3D object motion. Depth and motion networks work collaboratively to faithfully model the geometry and dynamics of real-world scenes, which, in turn, benefits both depth and 3D motion estimation. Their predictions are further combined to synthesize a novel video frame for self-supervised training. As a core component of our framework, DO3D is a new motion disentanglement module that learns to predict camera ego-motion and instance-aware 3D object motion separately. To alleviate the difficulties in estimating non-rigid 3D object motions, they are decomposed to object-wise 6-DoF global transformations and a pixel-wise local 3D motion deformation field. Qualitative and quantitative experiments are conducted on three benchmark datasets, including KITTI, Cityscapes, and VKITTI2, where our model delivers superior performance in all evaluated settings. For the depth estimation task, our model outperforms all compared research works in the high-resolution setting, attaining an absolute relative depth error (abs rel) of 0.099 on the KITTI benchmark. Besides, our optical flow estimation results (an overall EPE of 7.09 on KITTI) also surpass state-of-the-art methods and largely improve the estimation of dynamic regions, demonstrating the effectiveness of our motion model. Our code will be available.
The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling specific motions through text prompts remains a significant challenge. A primary issue is the coupling of appearance and motion, often leading to overfitting on appearance. To tackle this challenge, we introduce MotionCrafter, a novel one-shot instance-guided motion customization method. MotionCrafter employs a parallel spatial-temporal architecture that injects the reference motion into the temporal component of the base model, while the spatial module is independently adjusted for character or style control. To enhance the disentanglement of motion and appearance, we propose an innovative dual-branch motion disentanglement approach, comprising a motion disentanglement loss and an appearance prior enhancement strategy. During training, a frozen base model provides appearance normalization, effectively separating appearance from motion and thereby preserving diversity. Comprehensive quantitative and qualitative experiments, along with user preference tests, demonstrate that MotionCrafter can successfully integrate dynamic motions while preserving the coherence and quality of the base model with a wide range of appearance generation capabilities. Project page: https://zyxelsa.github.io/homepage-motioncrafter. Codes are available at https://github.com/zyxElsa/MotionCrafter.
Real-world objects perform complex motions that involve multiple independent motion components. For example, while talking, a person continuously changes their expressions, head, and body pose. In this work, we propose a novel method to decompose motion in videos by using a pretrained image GAN model. We discover disentangled motion subspaces in the latent space of widely used style-based GAN models that are semantically meaningful and control a single explainable motion component. The proposed method uses only a few $(\approx10)$ ground truth video sequences to obtain such subspaces. We extensively evaluate the disentanglement properties of motion subspaces on face and car datasets, quantitatively and qualitatively. Further, we present results for multiple downstream tasks such as motion editing, and selective motion transfer, e.g. transferring only facial expressions without training for it.
Conventional self-supervised monocular depth prediction methods are based on a static environment assumption, which leads to accuracy degradation in dynamic scenes due to the mismatch and occlusion problems introduced by object motions. Existing dynamic-object-focused methods only partially solved the mismatch problem at the training loss level. In this paper, we accordingly propose a novel multi-frame monocular depth prediction method to solve these problems at both the prediction and supervision loss levels. Our method, called DynamicDepth, is a new framework trained via a self-supervised cycle consistent learning scheme. A Dynamic Object Motion Disentanglement (DOMD) module is proposed to disentangle object motions to solve the mismatch problem. Moreover, novel occlusion-aware Cost Volume and Re-projection Loss are designed to alleviate the occlusion effects of object motions. Extensive analyses and experiments on the Cityscapes and KITTI datasets show that our method significantly outperforms the state-of-the-art monocular depth prediction methods, especially in the areas of dynamic objects. Code is available at https://github.com/AutoAILab/DynamicDepth
Maintaining proper form while exercising is important for preventing injuries and maximizing muscle mass gains. Detecting errors in workout form naturally requires estimating human's body pose. However, off-the-shelf pose estimators struggle to perform well on the videos recorded in gym scenarios due to factors such as camera angles, occlusion from gym equipment, illumination, and clothing. To aggravate the problem, the errors to be detected in the workouts are very subtle. To that end, we propose to learn exercise-oriented image and video representations from unlabeled samples such that a small dataset annotated by experts suffices for supervised error detection. In particular, our domain knowledge-informed self-supervised approaches (pose contrastive learning and motion disentangling) exploit the harmonic motion of the exercise actions, and capitalize on the large variances in camera angles, clothes, and illumination to learn powerful representations. To facilitate our self-supervised pretraining, and supervised finetuning, we curated a new exercise dataset, \emph{Fitness-AQA} (\url{https://github.com/ParitoshParmar/Fitness-AQA}), comprising of three exercises: BackSquat, BarbellRow, and OverheadPress. It has been annotated by expert trainers for multiple crucial and typically occurring exercise errors. Experimental results show that our self-supervised representations outperform off-the-shelf 2D- and 3D-pose estimators and several other baselines. We also show that our approaches can be applied to other domains/tasks such as pose estimation and dive quality assessment.
We introduce \textit{HALO} -- a deep generative model utilising HAmiltonian Latent Operators to reliably disentangle content and motion information in image sequences. The \textit{content} represents summary statistics of a sequence, and \textit{motion} is a dynamic process that determines how information is expressed in any part of the sequence. By modelling the dynamics as a Hamiltonian motion, important desiderata are ensured: (1) the motion is reversible, (2) the symplectic, volume-preserving structure in phase space means paths are continuous and are not divergent in the latent space. Consequently, the nearness of sequence frames is realised by the nearness of their coordinates in the phase space, which proves valuable for disentanglement and long-term sequence generation. The sequence space is generally comprised of different types of dynamical motions. To ensure long-term separability and allow controlled generation, we associate every motion with a unique Hamiltonian that acts in its respective subspace. We demonstrate the utility of \textit{HALO} by swapping the motion of a pair of sequences, controlled generation, and image rotations.
Independent components within low-dimensional representations are essential inputs in several downstream tasks, and provide explanations over the observed data. Video-based disentangled factors of variation provide low-dimensional representations that can be identified and used to feed task-specific models. We introduce MTC-VAE, a self-supervised motion-transfer VAE model to disentangle motion and content from videos. Unlike previous work on video content-motion disentanglement, we adopt a chunk-wise modeling approach and take advantage of the motion information contained in spatiotemporal neighborhoods. Our model yields independent per-chunk representations that preserve temporal consistency. Hence, we reconstruct whole videos in a single forward-pass. We extend the ELBO's log-likelihood term and include a Blind Reenactment Loss as an inductive bias to leverage motion disentanglement, under the assumption that swapping motion features yields reenactment between two videos. We evaluate our model with recently-proposed disentanglement metrics and show that it outperforms a variety of methods for video motion-content disentanglement. Experiments on video reenactment show the effectiveness of our disentanglement in the input space where our model outperforms the baselines in reconstruction quality and motion alignment.