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arXiv:2506.17103공식 코드 · Papers with Code

TransDreamerV3: Implanting Transformer In DreamerV3

This paper introduces TransDreamerV3, a reinforcement learning model that enhances the DreamerV3 architecture by integrating a transformer encoder. The model is designed to improve memory and decision-making capabilities in complex environments. We conducted experiments on Atari-Boxing, Atari-Freeway, Atari-Pong, and Crafter tasks, where TransDreamerV3 demonstrated improved performance over DreamerV3, particularly in the Atari-Freeway and Crafter tasks. While issues in the Minecraft task and limited training across all tasks were noted, TransDreamerV3 displays advancement in world model-based reinforcement learning, leveraging transformer architectures.

arXiv:2506.14612

On Quantum BSDE Solver for High-Dimensional Parabolic PDEs

We propose a quantum machine learning framework for approximating solutions to high-dimensional parabolic partial differential equations (PDEs) that can be reformulated as backward stochastic differential equations (BSDEs). In contrast to popular quantum-classical network hybrid approaches, this study employs the pure Variational Quantum Circuit (VQC) as the core solver without trainable classical neural networks. The quantum BSDE solver performs pathwise approximation via temporal discretization and Monte Carlo simulation, framed as model-based reinforcement learning. We benchmark VQCbased and classical deep neural network (DNN) solvers on two canonical PDEs as representatives: the Black-Scholes and nonlinear Hamilton-Jacobi-Bellman (HJB) equations. The VQC achieves lower variance and improved accuracy in most cases, particularly in highly nonlinear regimes and for out-of-themoney options, demonstrating greater robustness than DNNs. These results, obtained via quantum circuit simulation, highlight the potential of VQCs as scalable and stable solvers for highdimensional stochastic control problems.

arXiv:2506.12358

Relative Entropy Regularized Reinforcement Learning for Efficient Encrypted Policy Synthesis

We propose an efficient encrypted policy synthesis to develop privacy-preserving model-based reinforcement learning. We first demonstrate that the relative-entropy-regularized reinforcement learning framework offers a computationally convenient linear and ``min-free'' structure for value iteration, enabling a direct and efficient integration of fully homomorphic encryption with bootstrapping into policy synthesis. Convergence and error bounds are analyzed as encrypted policy synthesis propagates errors under the presence of encryption-induced errors including quantization and bootstrapping. Theoretical analysis is validated by numerical simulations. Results demonstrate the effectiveness of the RERL framework in integrating FHE for encrypted policy synthesis.

arXiv:2506.00417

World Models for Cognitive Agents: Transforming Edge Intelligence in Future Networks

World models are emerging as a transformative paradigm in artificial intelligence, enabling agents to construct internal representations of their environments for predictive reasoning, planning, and decision-making. By learning latent dynamics, world models provide a sample-efficient framework that is especially valuable in data-constrained or safety-critical scenarios. In this paper, we present a comprehensive overview of world models, highlighting their architecture, training paradigms, and applications across prediction, generation, planning, and causal reasoning. We compare and distinguish world models from related concepts such as digital twins, the metaverse, and foundation models, clarifying their unique role as embedded cognitive engines for autonomous agents. We further propose Wireless Dreamer, a novel world model-based reinforcement learning framework tailored for wireless edge intelligence optimization, particularly in low-altitude wireless networks (LAWNs). Through a weather-aware UAV trajectory planning case study, we demonstrate the effectiveness of our framework in improving learning efficiency and decision quality.

arXiv:2503.04256

Knowledge Retention for Continual Model-Based Reinforcement Learning

We propose DRAGO, a novel approach for continual model-based reinforcement learning aimed at improving the incremental development of world models across a sequence of tasks that differ in their reward functions but not the state space or dynamics. DRAGO comprises two key components: Synthetic Experience Rehearsal, which leverages generative models to create synthetic experiences from past tasks, allowing the agent to reinforce previously learned dynamics without storing data, and Regaining Memories Through Exploration, which introduces an intrinsic reward mechanism to guide the agent toward revisiting relevant states from prior tasks. Together, these components enable the agent to maintain a comprehensive and continually developing world model, facilitating more effective learning and adaptation across diverse environments. Empirical evaluations demonstrate that DRAGO is able to preserve knowledge across tasks, achieving superior performance in various continual learning scenarios.

arXiv:2506.02205

Bregman Centroid Guided Cross-Entropy Method

The Cross-Entropy Method (CEM) is a widely adopted trajectory optimizer in model-based reinforcement learning (MBRL), but its unimodal sampling strategy often leads to premature convergence in multimodal landscapes. In this work, we propose Bregman Centroid Guided CEM ($\mathcal{BC}$-EvoCEM), a lightweight enhancement to ensemble CEM that leverages $\textit{Bregman centroids}$ for principled information aggregation and diversity control. $\textbf{$\mathcal{BC}$-EvoCEM}$ computes a performance-weighted Bregman centroid across CEM workers and updates the least contributing ones by sampling within a trust region around the centroid. Leveraging the duality between Bregman divergences and exponential family distributions, we show that $\textbf{$\mathcal{BC}$-EvoCEM}$ integrates seamlessly into standard CEM pipelines with negligible overhead. Empirical results on synthetic benchmarks, a cluttered navigation task, and full MBRL pipelines demonstrate that $\textbf{$\mathcal{BC}$-EvoCEM}$ enhances both convergence and solution quality, providing a simple yet effective upgrade for CEM.

arXiv:2506.02767

Accelerating Model-Based Reinforcement Learning using Non-Linear Trajectory Optimization

This paper addresses the slow policy optimization convergence of Monte Carlo Probabilistic Inference for Learning Control (MC-PILCO), a state-of-the-art model-based reinforcement learning (MBRL) algorithm, by integrating it with iterative Linear Quadratic Regulator (iLQR), a fast trajectory optimization method suitable for nonlinear systems. The proposed method, Exploration-Boosted MC-PILCO (EB-MC-PILCO), leverages iLQR to generate informative, exploratory trajectories and initialize the policy, significantly reducing the number of required optimization steps. Experiments on the cart-pole task demonstrate that EB-MC-PILCO accelerates convergence compared to standard MC-PILCO, achieving up to $\bm{45.9\%}$ reduction in execution time when both methods solve the task in four trials. EB-MC-PILCO also maintains a $\bm{100\%}$ success rate across trials while solving the task faster, even in cases where MC-PILCO converges in fewer iterations.

arXiv:2505.22772

Calibrated Value-Aware Model Learning with Stochastic Environment Models

The idea of value-aware model learning, that models should produce accurate value estimates, has gained prominence in model-based reinforcement learning. The MuZero loss, which penalizes a model's value function prediction compared to the ground-truth value function, has been utilized in several prominent empirical works in the literature. However, theoretical investigation into its strengths and weaknesses is limited. In this paper, we analyze the family of value-aware model learning losses, which includes the popular MuZero loss. We show that these losses, as normally used, are uncalibrated surrogate losses, which means that they do not always recover the correct model and value function. Building on this insight, we propose corrections to solve this issue. Furthermore, we investigate the interplay between the loss calibration, latent model architectures, and auxiliary losses that are commonly employed when training MuZero-style agents. We show that while deterministic models can be sufficient to predict accurate values, learning calibrated stochastic models is still advantageous.

arXiv:2505.19867공식 코드 · Papers with Code

Deep Active Inference Agents for Delayed and Long-Horizon Environments

With the recent success of world-model agents, which extend the core idea of model-based reinforcement learning by learning a differentiable model for sample-efficient control across diverse tasks, active inference (AIF) offers a complementary, neuroscience-grounded paradigm that unifies perception, learning, and action within a single probabilistic framework powered by a generative model. Despite this promise, practical AIF agents still rely on accurate immediate predictions and exhaustive planning, a limitation that is exacerbated in delayed environments requiring plans over long horizons, tens to hundreds of steps. Moreover, most existing agents are evaluated on robotic or vision benchmarks which, while natural for biological agents, fall short of real-world industrial complexity. We address these limitations with a generative-policy architecture featuring (i) a multi-step latent transition that lets the generative model predict an entire horizon in a single look-ahead, (ii) an integrated policy network that enables the transition and receives gradients of the expected free energy, (iii) an alternating optimization scheme that updates model and policy from a replay buffer, and (iv) a single gradient step that plans over long horizons, eliminating exhaustive planning from the control loop. We evaluate our agent in an environment that mimics a realistic industrial scenario with delayed and long-horizon settings. The empirical results confirm the effectiveness of the proposed approach, demonstrating the coupled world-model with the AIF formalism yields an end-to-end probabilistic controller capable of effective decision making in delayed, long-horizon settings without handcrafted rewards or expensive planning.

arXiv:2505.19785

MedDreamer: Model-Based Reinforcement Learning with Latent Imagination on Complex EHRs for Clinical Decision Support

Timely and personalized treatment decisions are essential across a wide range of healthcare settings where patient responses vary significantly and evolve over time. Clinical data used to support these decisions are often irregularly sampled, sparse, and noisy. Existing decision support systems commonly rely on discretization and imputation, which can distort critical temporal dynamics and degrade decision quality. Moreover, they often overlook the clinical significance of irregular recording frequencies, filtering out patterns in how and when data is collected. Reinforcement Learning (RL) is a natural fit for clinical decision-making, enabling sequential, long-term optimization in dynamic, uncertain environments. However, most existing treatment recommendation systems are model-free and trained solely on offline data, making them sample-inefficient, sensitive to data quality, and poorly generalizable across tasks or cohorts. To address these limitations, we propose MedDreamer, a two-phase model-based RL framework for personalized treatment recommendation. MedDreamer uses a world model with an Adaptive Feature Integration (AFI) module to effectively model irregular, sparse clinical data. Through latent imagination, it simulates plausible patient trajectories to enhance learning, refining its policy using a mix of real and imagined experiences. This enables learning policies that go beyond suboptimal historical decisions while remaining grounded in clinical data. To our knowledge, this is the first application of latent imagination to irregular healthcare data. Evaluations on sepsis and mechanical ventilation (MV) treatment using two large-scale EHR datasets show that MedDreamer outperforms both model-free and model-based baselines in clinical outcomes and off-policy metrics.

arXiv:2503.04416

Learning Transformer-based World Models with Contrastive Predictive Coding

The DreamerV3 algorithm recently obtained remarkable performance across diverse environment domains by learning an accurate world model based on Recurrent Neural Networks (RNNs). Following the success of model-based reinforcement learning algorithms and the rapid adoption of the Transformer architecture for its superior training efficiency and favorable scaling properties, recent works such as STORM have proposed replacing RNN-based world models with Transformer-based world models using masked self-attention. However, despite the improved training efficiency of these methods, their impact on performance remains limited compared to the Dreamer algorithm, struggling to learn competitive Transformer-based world models. In this work, we show that the next state prediction objective adopted in previous approaches is insufficient to fully exploit the representation capabilities of Transformers. We propose to extend world model predictions to longer time horizons by introducing TWISTER (Transformer-based World model wIth contraSTivE Representations), a world model using action-conditioned Contrastive Predictive Coding to learn high-level temporal feature representations and improve the agent performance. TWISTER achieves a human-normalized mean score of 162% on the Atari 100k benchmark, setting a new record among state-of-the-art methods that do not employ look-ahead search.

arXiv:2505.19698

JEDI: Latent End-to-end Diffusion Mitigates Agent-Human Performance Asymmetry in Model-Based Reinforcement Learning

Recent advances in model-based reinforcement learning (MBRL) have achieved super-human level performance on the Atari100k benchmark, driven by reinforcement learning agents trained on powerful diffusion world models. However, we identify that the current aggregates mask a major performance asymmetry: MBRL agents dramatically outperform humans in some tasks despite drastically underperforming in others, with the former inflating the aggregate metrics. This is especially pronounced in pixel-based agents trained with diffusion world models. In this work, we address the pronounced asymmetry observed in pixel-based agents as an initial attempt to reverse the worrying upward trend observed in them. We address the problematic aggregates by delineating all tasks as Agent-Optimal or Human-Optimal and advocate for equal importance on metrics from both sets. Next, we hypothesize this pronounced asymmetry is due to the lack of temporally-structured latent space trained with the World Model objective in pixel-based methods. Lastly, to address this issue, we propose Joint Embedding DIffusion (JEDI), a novel latent diffusion world model trained end-to-end with the self-consistency objective. JEDI outperforms SOTA models in human-optimal tasks while staying competitive across the Atari100k benchmark, and runs 3 times faster with 43% lower memory than the latest pixel-based diffusion baseline. Overall, our work rethinks what it truly means to cross human-level performance in Atari100k.

arXiv:2505.16787

Gaze Into the Abyss -- Planning to Seek Entropy When Reward is Scarce

Model-based reinforcement learning (MBRL) offers an intuitive way to increase the sample efficiency of model-free RL methods by simultaneously training a world model that learns to predict the future. MBRL methods have progressed by largely prioritising the actor; optimising the world model learning has been neglected meanwhile. Improving the fidelity of the world model and reducing its time to convergence can yield significant downstream benefits, one of which is improving the ensuing performance of any actor it may train. We propose a novel approach that anticipates and actively seeks out high-entropy states using short-horizon latent predictions generated by the world model, offering a principled alternative to traditional curiosity-driven methods that chase once-novel states well after they were stumbled into. While many model predictive control (MPC) based methods offer similar alternatives, they typically lack commitment, synthesising multi step plans after every step. To mitigate this, we present a hierarchical planner that dynamically decides when to replan, planning horizon length, and the weighting between reward and entropy. While our method can theoretically be applied to any model that trains its own actors with solely model generated data, we have applied it to just Dreamer as a proof of concept. Our method finishes the Miniworld procedurally generated mazes 50% faster than base Dreamer at convergence and the policy trained in imagination converges in only 60% of the environment steps that base Dreamer needs.

arXiv:2505.16394

Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving (in CARLA v2)

Reinforcement Learning (RL) can mitigate the causal confusion and distribution shift inherent to imitation learning (IL). However, applying RL to end-to-end autonomous driving (E2E-AD) remains an open problem for its training difficulty, and IL is still the mainstream paradigm in both academia and industry. Recently Model-based Reinforcement Learning (MBRL) have demonstrated promising results in neural planning; however, these methods typically require privileged information as input rather than raw sensor data. We fill this gap by designing Raw2Drive, a dual-stream MBRL approach. Initially, we efficiently train an auxiliary privileged world model paired with a neural planner that uses privileged information as input. Subsequently, we introduce a raw sensor world model trained via our proposed Guidance Mechanism, which ensures consistency between the raw sensor world model and the privileged world model during rollouts. Finally, the raw sensor world model combines the prior knowledge embedded in the heads of the privileged world model to effectively guide the training of the raw sensor policy. Raw2Drive is so far the only RL based end-to-end method on CARLA Leaderboard 2.0, and Bench2Drive and it achieves state-of-the-art performance.

arXiv:2505.15754

Improving planning and MBRL with temporally-extended actions

Continuous time systems are often modeled using discrete time dynamics but this requires a small simulation step to maintain accuracy. In turn, this requires a large planning horizon which leads to computationally demanding planning problems and reduced performance. Previous work in model free reinforcement learning has partially addressed this issue using action repeats where a policy is learned to determine a discrete action duration. Instead we propose to control the continuous decision timescale directly by using temporally-extended actions and letting the planner treat the duration of the action as an additional optimization variable along with the standard action variables. This additional structure has multiple advantages. It speeds up simulation time of trajectories and, importantly, it allows for deep horizon search in terms of primitive actions while using a shallow search depth in the planner. In addition, in the model based reinforcement learning (MBRL) setting, it reduces compounding errors from model learning and improves training time for models. We show that this idea is effective and that the range for action durations can be automatically selected using a multi-armed bandit formulation and integrated into the MBRL framework. An extensive experimental evaluation both in planning and in MBRL, shows that our approach yields faster planning, better solutions, and that it enables solutions to problems that are not solved in the standard formulation.

arXiv:2505.13709

Policy-Driven World Model Adaptation for Robust Offline Model-based Reinforcement Learning

Offline reinforcement learning (RL) offers a powerful paradigm for data-driven control. Compared to model-free approaches, offline model-based RL (MBRL) explicitly learns a world model from a static dataset and uses it as a surrogate simulator, improving data efficiency and enabling potential generalization beyond the dataset support. However, most existing offline MBRL methods follow a two-stage training procedure: first learning a world model by maximizing the likelihood of the observed transitions, then optimizing a policy to maximize its expected return under the learned model. This objective mismatch results in a world model that is not necessarily optimized for effective policy learning. Moreover, we observe that policies learned via offline MBRL often lack robustness during deployment, and small adversarial noise in the environment can lead to significant performance degradation. To address these, we propose a framework that dynamically adapts the world model alongside the policy under a unified learning objective aimed at improving robustness. At the core of our method is a maximin optimization problem, which we solve by innovatively utilizing Stackelberg learning dynamics. We provide theoretical analysis to support our design and introduce computationally efficient implementations. We benchmark our algorithm on twelve noisy D4RL MuJoCo tasks and three stochastic Tokamak Control tasks, demonstrating its state-of-the-art performance.

arXiv:2505.13144

Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning

The goal of offline reinforcement learning (RL) is to extract a high-performance policy from the fixed datasets, minimizing performance degradation due to out-of-distribution (OOD) samples. Offline model-based RL (MBRL) is a promising approach that ameliorates OOD issues by enriching state-action transitions with augmentations synthesized via a learned dynamics model. Unfortunately, seminal offline MBRL methods often struggle in sparse-reward, long-horizon tasks. In this work, we introduce a novel MBRL framework, dubbed Temporal Distance-Aware Transition Augmentation (TempDATA), that generates augmented transitions in a temporally structured latent space rather than in raw state space. To model long-horizon behavior, TempDATA learns a latent abstraction that captures a temporal distance from both trajectory and transition levels of state space. Our experiments confirm that TempDATA outperforms previous offline MBRL methods and achieves matching or surpassing the performance of diffusion-based trajectory augmentation and goal-conditioned RL on the D4RL AntMaze, FrankaKitchen, CALVIN, and pixel-based FrankaKitchen.

arXiv:2504.16588

Data-Assimilated Model-Based Reinforcement Learning for Partially Observed Chaotic Flows

The goal of many applications in energy and transport sectors is to control turbulent flows. However, because of chaotic dynamics and high dimensionality, the control of turbulent flows is exceedingly difficult. Model-free reinforcement learning (RL) methods can discover optimal control policies by interacting with the environment, but they require full state information, which is often unavailable in experimental settings. We propose a data-assimilated model-based RL (DA-MBRL) framework for systems with partial observability and noisy measurements. Our framework employs a control-aware Echo State Network for data-driven prediction of the dynamics, and integrates data assimilation with an Ensemble Kalman Filter for real-time state estimation. An off-policy actor-critic algorithm is employed to learn optimal control strategies from state estimates. The framework is tested on the Kuramoto-Sivashinsky equation, demonstrating its effectiveness in stabilizing a spatiotemporally chaotic flow from noisy and partial measurements.

arXiv:2504.21585

Multi-Goal Dexterous Hand Manipulation using Probabilistic Model-based Reinforcement Learning

This paper tackles the challenge of learning multi-goal dexterous hand manipulation tasks using model-based Reinforcement Learning. We propose Goal-Conditioned Probabilistic Model Predictive Control (GC-PMPC) by designing probabilistic neural network ensembles to describe the high-dimensional dexterous hand dynamics and introducing an asynchronous MPC policy to meet the control frequency requirements in real-world dexterous hand systems. Extensive evaluations on four simulated Shadow Hand manipulation scenarios with randomly generated goals demonstrate GC-PMPC's superior performance over state-of-the-art baselines. It successfully drives a cable-driven Dexterous hand, DexHand 021 with 12 Active DOFs and 5 tactile sensors, to learn manipulating a cubic die to three goal poses within approximately 80 minutes of interactions, demonstrating exceptional learning efficiency and control performance on a cost-effective dexterous hand platform.

arXiv:2504.16693

PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation

While non-prehensile manipulation (e.g., controlled pushing/poking) constitutes a foundational robotic skill, its learning remains challenging due to the high sensitivity to complex physical interactions involving friction and restitution. To achieve robust policy learning and generalization, we opt to learn a world model of the 3D rigid body dynamics involved in non-prehensile manipulations and use it for model-based reinforcement learning. We propose PIN-WM, a Physics-INformed World Model that enables efficient end-to-end identification of a 3D rigid body dynamical system from visual observations. Adopting differentiable physics simulation, PIN-WM can be learned with only few-shot and task-agnostic physical interaction trajectories. Further, PIN-WM is learned with observational loss induced by Gaussian Splatting without needing state estimation. To bridge Sim2Real gaps, we turn the learned PIN-WM into a group of Digital Cousins via physics-aware randomizations which perturb physics and rendering parameters to generate diverse and meaningful variations of the PIN-WM. Extensive evaluations on both simulation and real-world tests demonstrate that PIN-WM, enhanced with physics-aware digital cousins, facilitates learning robust non-prehensile manipulation skills with Sim2Real transfer, surpassing the Real2Sim2Real state-of-the-arts.