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arXiv:2309.11767

Fast Satellite Tensorial Radiance Field for Multi-date Satellite Imagery of Large Size

Existing NeRF models for satellite images suffer from slow speeds, mandatory solar information as input, and limitations in handling large satellite images. In response, we present SatensoRF, which significantly accelerates the entire process while employing fewer parameters for satellite imagery of large size. Besides, we observed that the prevalent assumption of Lambertian surfaces in neural radiance fields falls short for vegetative and aquatic elements. In contrast to the traditional hierarchical MLP-based scene representation, we have chosen a multiscale tensor decomposition approach for color, volume density, and auxiliary variables to model the lightfield with specular color. Additionally, to rectify inconsistencies in multi-date imagery, we incorporate total variation loss to restore the density tensor field and treat the problem as a denosing task.To validate our approach, we conducted assessments of SatensoRF using subsets from the spacenet multi-view dataset, which includes both multi-date and single-date multi-view RGB images. Our results clearly demonstrate that SatensoRF surpasses the state-of-the-art Sat-NeRF series in terms of novel view synthesis performance. Significantly, SatensoRF requires fewer parameters for training, resulting in faster training and inference speeds and reduced computational demands.

arXiv:2304.05472공식 코드 · Papers with Code

Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy and relies on complex capture devices. Inspired by the success in quality and efficiency of recent volumetric neural rendering, we want to develop a physically-based neural shader to eliminate device dependency and significantly boost performance. However, no existing lighting and material models in the current neural rendering approaches can accurately represent the comprehensive lighting models and BRDFs properties required by the PBR process. Thus, this paper proposes a novel lighting representation that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to separately represent surface/subsurface scattering details to enable complex objects such as translucent material (i.e., skin, jade). We then implement our proposed representations with an end-to-end physically-based neural face skin shader, which takes a standard face asset (i.e., geometry, albedo map, and normal map) and an HDRI for illumination as inputs and generates a photo-realistic rendering as output. Extensive experiments showcase the quality and efficiency of our PBR face skin shader, indicating the effectiveness of our proposed lighting and material representations.

arXiv:2008.07893

Elimination of Central Artefacts of L-SPECT with Modular Partial Ring Detectors by Shifting Center of Scanning

The Lightfield Single Photon Emission Computed Tomography (L-SPECT) system is developed to overcome some of the drawbacks in conventional SPECT by applying the idea of plenoptic imaging. This system displayed improved performance in terms of reduced information loss and scanning time when compared to the SPECT system which has a conventional collimator. The SPECT system is transformed into L-SPECT system by replacing the conventional collimators with micro-range multi-pinhole arrays. The field of view (FOV) of the L-SPECT system is enhanced by reshaping the detector head into ring-type by tiling small detector modules. The L-SPECT system with modular partial ring detectors (MPRD L-SPECT) exhibits cylindrical artefacts during volumetric reconstruction. Hence, here the work is focused to remove the cylindrical artefacts in the reconstruction of the examined objects by changing the scanning orbit. The enhancement is done such that the center of scanning of the L-SPECT system with MPRD L-SPECT is shifted at different values. The reconstruction quality of MPRD L-SPECT with and without center shifting is evaluated in terms of the Full Width at Half Maximum (FWHM) and Modulation Transfer Function (MTF). Moreover, the visual comparison is also examined. The results indicate that center shifting of MPRD L-SPECT overcomes the problem of the central artefact with improved FWHM. By increasing MPRD's scanning center shift gap, the spatial resolution can be further improved.

arXiv:2003.00706

GPU-Accelerated Mobile Multi-view Style Transfer

An estimated 60% of smartphones sold in 2018 were equipped with multiple rear cameras, enabling a wide variety of 3D-enabled applications such as 3D Photos. The success of 3D Photo platforms (Facebook 3D Photo, Holopix, etc) depend on a steady influx of user generated content. These platforms must provide simple image manipulation tools to facilitate content creation, akin to traditional photo platforms. Artistic neural style transfer, propelled by recent advancements in GPU technology, is one such tool for enhancing traditional photos. However, naively extrapolating single-view neural style transfer to the multi-view scenario produces visually inconsistent results and is prohibitively slow on mobile devices. We present a GPU-accelerated multi-view style transfer pipeline which enforces style consistency between views with on-demand performance on mobile platforms. Our pipeline is modular and creates high quality depth and parallax effects from a stereoscopic image pair.

arXiv:2001.05036

Single Image Depth Estimation Trained via Depth from Defocus Cues

Estimating depth from a single RGB images is a fundamental task in computer vision, which is most directly solved using supervised deep learning. In the field of unsupervised learning of depth from a single RGB image, depth is not given explicitly. Existing work in the field receives either a stereo pair, a monocular video, or multiple views, and, using losses that are based on structure-from-motion, trains a depth estimation network. In this work, we rely, instead of different views, on depth from focus cues. Learning is based on a novel Point Spread Function convolutional layer, which applies location specific kernels that arise from the Circle-Of-Confusion in each image location. We evaluate our method on data derived from five common datasets for depth estimation and lightfield images, and present results that are on par with supervised methods on KITTI and Make3D datasets and outperform unsupervised learning approaches. Since the phenomenon of depth from defocus is not dataset specific, we hypothesize that learning based on it would overfit less to the specific content in each dataset. Our experiments show that this is indeed the case, and an estimator learned on one dataset using our method provides better results on other datasets, than the directly supervised methods.