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arXiv:2502.08985

Few is More: Task-Efficient Skill-Discovery for Multi-Task Offline Multi-Agent Reinforcement Learning

As a data-driven approach, offline MARL learns superior policies solely from offline datasets, ideal for domains rich in historical data but with high interaction costs and risks. However, most existing methods are task-specific, requiring retraining for new tasks, leading to redundancy and inefficiency. To address this issue, in this paper, we propose a task-efficient multi-task offline MARL algorithm, Skill-Discovery Conservative Q-Learning (SD-CQL). Unlike existing offline skill-discovery methods, SD-CQL discovers skills by reconstructing the next observation. It then evaluates fixed and variable actions separately and employs behavior-regularized conservative Q-learning to execute the optimal action for each skill. This approach eliminates the need for local-global alignment and enables strong multi-task generalization from limited small-scale source tasks. Substantial experiments on StarCraftII demonstrates the superior generalization performance and task-efficiency of SD-CQL. It achieves the best performance on $\textbf{10}$ out of $14$ task sets, with up to $\textbf{65%}$ improvement on individual task sets, and is within $4\%$ of the best baseline on the remaining four.

arXiv:2412.05313

λ: A Benchmark for Data-Efficiency in Long-Horizon Indoor Mobile Manipulation Robotics

Learning to execute long-horizon mobile manipulation tasks is crucial for advancing robotics in household and workplace settings. However, current approaches are typically data-inefficient, underscoring the need for improved models that require realistically sized benchmarks to evaluate their efficiency. To address this, we introduce the LAMBDA ({\lambda}) benchmark-Long-horizon Actions for Mobile-manipulation Benchmarking of Directed Activities-which evaluates the data efficiency of models on language-conditioned, long-horizon, multi-room, multi-floor, pick-and-place tasks using a dataset of manageable size, more feasible for collection. Our benchmark includes 571 human-collected demonstrations that provide realism and diversity in simulated and real-world settings. Unlike planner-generated data, these trajectories offer natural variability and replay-verifiability, ensuring robust learning and evaluation. We leverage LAMBDA to benchmark current end-to-end learning methods and a modular neuro-symbolic approaches that combines foundation models with task and motion planning. We find that end-to-end methods-even when pretrained-yield lower success rates, while neuro-symbolic methods perform significantly better and require less data.

arXiv:2410.11031

NAR-*ICP: Neural Execution of Classical ICP-based Pointcloud Registration Algorithms

This study explores the intersection of neural networks and classical robotics algorithms through the Neural Algorithmic Reasoning (NAR) framework, allowing to train neural networks to effectively reason like classical robotics algorithms by learning to execute them. Algorithms are integral to robotics and safety-critical applications due to their predictable and consistent performance through logical and mathematical principles. In contrast, while neural networks are highly adaptable, handling complex, high-dimensional data and generalising across tasks, they often lack interpretability and transparency in their internal computations. We propose a Graph Neural Network (GNN)-based learning framework, NAR-*ICP, which learns the intermediate algorithmic steps of classical ICP-based pointcloud registration algorithms, and extend the CLRS Algorithmic Reasoning Benchmark with classical robotics perception algorithms. We evaluate our approach across diverse datasets, from real-world to synthetic, demonstrating its flexibility in handling complex and noisy inputs, along with its potential to be used as part of a larger learning system. Our results indicate that our method achieves superior performance across all benchmarks and datasets, consistently surpassing even the algorithms it has been trained on, further demonstrating its ability to generalise beyond the capabilities of traditional algorithms.

arXiv:2410.10101

Learning Linear Attention in Polynomial Time

Previous research has explored the computational expressivity of Transformer models in simulating Boolean circuits or Turing machines. However, the learnability of these simulators from observational data has remained an open question. Our study addresses this gap by providing the first polynomial-time learnability results (specifically strong, agnostic PAC learning) for single-layer Transformers with linear attention. We show that linear attention may be viewed as a linear predictor in a suitably defined RKHS. As a consequence, the problem of learning any linear transformer may be converted into the problem of learning an ordinary linear predictor in an expanded feature space, and any such predictor may be converted back into a multiheaded linear transformer. Moving to generalization, we show how to efficiently identify training datasets for which every empirical risk minimizer is equivalent (up to trivial symmetries) to the linear Transformer that generated the data, thereby guaranteeing the learned model will correctly generalize across all inputs. Finally, we provide examples of computations expressible via linear attention and therefore polynomial-time learnable, including associative memories, finite automata, and a class of Universal Turing Machine (UTMs) with polynomially bounded computation histories. We empirically validate our theoretical findings on three tasks: learning random linear attention networks, key--value associations, and learning to execute finite automata. Our findings bridge a critical gap between theoretical expressivity and learnability of Transformers, and show that flexible and general models of computation are efficiently learnable.

arXiv:2402.08345

Conditional Information Gain Trellis

Conditional computing processes an input using only part of the neural network's computational units. Learning to execute parts of a deep convolutional network by routing individual samples has several advantages: Reducing the computational burden is an obvious advantage. Furthermore, if similar classes are routed to the same path, that part of the network learns to discriminate between finer differences and better classification accuracies can be attained with fewer parameters. Recently, several papers have exploited this idea to take a particular child of a node in a tree-shaped network or to skip parts of a network. In this work, we follow a Trellis-based approach for generating specific execution paths in a deep convolutional neural network. We have designed routing mechanisms that use differentiable information gain-based cost functions to determine which subset of features in a convolutional layer will be executed. We call our method Conditional Information Gain Trellis (CIGT). We show that our conditional execution mechanism achieves comparable or better model performance compared to unconditional baselines, using only a fraction of the computational resources.

arXiv:2310.16917

MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation

Tactile sensing is critical to fine-grained, contact-rich manipulation tasks, such as insertion and assembly. Prior research has shown the possibility of learning tactile-guided policy from teleoperated demonstration data. However, to provide the demonstration, human users often rely on visual feedback to control the robot. This creates a gap between the sensing modality used for controlling the robot (visual) and the modality of interest (tactile). To bridge this gap, we introduce "MimicTouch", a novel framework for learning policies directly from demonstrations provided by human users with their hands. The key innovations are i) a human tactile data collection system which collects multi-modal tactile dataset for learning human's tactile-guided control strategy, ii) an imitation learning-based framework for learning human's tactile-guided control strategy through such data, and iii) an online residual RL framework to bridge the embodiment gap between the human hand and the robot gripper. Through comprehensive experiments, we highlight the efficacy of utilizing human's tactile-guided control strategy to resolve contact-rich manipulation tasks. The project website is at https://sites.google.com/view/MimicTouch.

arXiv:2309.10687공식 코드 · Papers with Code

EchoPrompt: Instructing the Model to Rephrase Queries for Improved In-context Learning

Language models are achieving impressive performance on various tasks by aggressively adopting inference-time prompting techniques, such as zero-shot and few-shot prompting. In this work, we introduce EchoPrompt, a simple yet effective approach that prompts the model to rephrase its queries before answering them. EchoPrompt is adapted for both zero-shot and few-shot in-context learning with standard and chain-of-thought prompting. Experimental results show that EchoPrompt yields substantial improvements across all these settings for four families of causal language models. These improvements are observed across various numerical reasoning (e.g. GSM8K, SVAMP), reading comprehension (e.g. DROP), and logical reasoning (e.g. Coin Flipping) tasks. On average, EchoPrompt improves the Zero-shot-CoT performance of code-davinci-002 by 5% in numerical tasks and 13% in reading comprehension tasks. We investigate the factors contributing to EchoPrompt's effectiveness through ablation studies, which reveal that both the original query and the model-generated rephrased version are instrumental in its performance gains. Our empirical results indicate that EchoPrompt is an effective technique that enhances in-context learning performance. We recommend incorporating EchoPrompt into various baseline prompting strategies to achieve performance boosts.

arXiv:2307.08874공식 코드 · Papers with Code

Latent Space Representations of Neural Algorithmic Reasoners

Neural Algorithmic Reasoning (NAR) is a research area focused on designing neural architectures that can reliably capture classical computation, usually by learning to execute algorithms. A typical approach is to rely on Graph Neural Network (GNN) architectures, which encode inputs in high-dimensional latent spaces that are repeatedly transformed during the execution of the algorithm. In this work we perform a detailed analysis of the structure of the latent space induced by the GNN when executing algorithms. We identify two possible failure modes: (i) loss of resolution, making it hard to distinguish similar values; (ii) inability to deal with values outside the range observed during training. We propose to solve the first issue by relying on a softmax aggregator, and propose to decay the latent space in order to deal with out-of-range values. We show that these changes lead to improvements on the majority of algorithms in the standard CLRS-30 benchmark when using the state-of-the-art Triplet-GMPNN processor. Our code is available at https://github.com/mirjanic/nar-latent-spaces

arXiv:2209.11142

A Generalist Neural Algorithmic Learner

The cornerstone of neural algorithmic reasoning is the ability to solve algorithmic tasks, especially in a way that generalises out of distribution. While recent years have seen a surge in methodological improvements in this area, they mostly focused on building specialist models. Specialist models are capable of learning to neurally execute either only one algorithm or a collection of algorithms with identical control-flow backbone. Here, instead, we focus on constructing a generalist neural algorithmic learner -- a single graph neural network processor capable of learning to execute a wide range of algorithms, such as sorting, searching, dynamic programming, path-finding and geometry. We leverage the CLRS benchmark to empirically show that, much like recent successes in the domain of perception, generalist algorithmic learners can be built by "incorporating" knowledge. That is, it is possible to effectively learn algorithms in a multi-task manner, so long as we can learn to execute them well in a single-task regime. Motivated by this, we present a series of improvements to the input representation, training regime and processor architecture over CLRS, improving average single-task performance by over 20% from prior art. We then conduct a thorough ablation of multi-task learners leveraging these improvements. Our results demonstrate a generalist learner that effectively incorporates knowledge captured by specialist models.

arXiv:2206.04301공식 코드 · Papers with Code

Unveiling Transformers with LEGO: a synthetic reasoning task

We propose a synthetic reasoning task, LEGO (Learning Equality and Group Operations), that encapsulates the problem of following a chain of reasoning, and we study how the Transformer architectures learn this task. We pay special attention to data effects such as pretraining (on seemingly unrelated NLP tasks) and dataset composition (e.g., differing chain length at training and test time), as well as architectural variants such as weight-tied layers or adding convolutional components. We study how the trained models eventually succeed at the task, and in particular, we manage to understand some of the attention heads as well as how the information flows in the network. In particular, we have identified a novel \emph{association} pattern that globally attends only to identical tokens. Based on these observations we propose a hypothesis that here pretraining helps for LEGO tasks due to certain structured attention patterns, and we experimentally verify this hypothesis. We also observe that in some data regime the trained transformer finds ``shortcut" solutions to follow the chain of reasoning, which impedes the model's robustness, and moreover we propose ways to prevent it. Motivated by our findings on structured attention patterns, we propose the LEGO attention module, a drop-in replacement for vanilla attention heads. This architectural change significantly reduces Flops and maintains or even \emph{improves} the model's performance at large-scale pretraining.

arXiv:2205.15659공식 코드 · Papers with Code

The CLRS Algorithmic Reasoning Benchmark

Learning representations of algorithms is an emerging area of machine learning, seeking to bridge concepts from neural networks with classical algorithms. Several important works have investigated whether neural networks can effectively reason like algorithms, typically by learning to execute them. The common trend in the area, however, is to generate targeted kinds of algorithmic data to evaluate specific hypotheses, making results hard to transfer across publications, and increasing the barrier of entry. To consolidate progress and work towards unified evaluation, we propose the CLRS Algorithmic Reasoning Benchmark, covering classical algorithms from the Introduction to Algorithms textbook. Our benchmark spans a variety of algorithmic reasoning procedures, including sorting, searching, dynamic programming, graph algorithms, string algorithms and geometric algorithms. We perform extensive experiments to demonstrate how several popular algorithmic reasoning baselines perform on these tasks, and consequently, highlight links to several open challenges. Our library is readily available at https://github.com/deepmind/clrs.

arXiv:2204.08373공식 코드 · Papers with Code

Learning to Execute Actions or Ask Clarification Questions

Collaborative tasks are ubiquitous activities where a form of communication is required in order to reach a joint goal. Collaborative building is one of such tasks. We wish to develop an intelligent builder agent in a simulated building environment (Minecraft) that can build whatever users wish to build by just talking to the agent. In order to achieve this goal, such agents need to be able to take the initiative by asking clarification questions when further information is needed. Existing works on Minecraft Corpus Dataset only learn to execute instructions neglecting the importance of asking for clarifications. In this paper, we extend the Minecraft Corpus Dataset by annotating all builder utterances into eight types, including clarification questions, and propose a new builder agent model capable of determining when to ask or execute instructions. Experimental results show that our model achieves state-of-the-art performance on the collaborative building task with a substantial improvement. We also define two new tasks, the learning to ask task and the joint learning task. The latter consists of solving both collaborating building and learning to ask tasks jointly.

arXiv:2203.15544

Graph Neural Networks are Dynamic Programmers

Recent advances in neural algorithmic reasoning with graph neural networks (GNNs) are propped up by the notion of algorithmic alignment. Broadly, a neural network will be better at learning to execute a reasoning task (in terms of sample complexity) if its individual components align well with the target algorithm. Specifically, GNNs are claimed to align with dynamic programming (DP), a general problem-solving strategy which expresses many polynomial-time algorithms. However, has this alignment truly been demonstrated and theoretically quantified? Here we show, using methods from category theory and abstract algebra, that there exists an intricate connection between GNNs and DP, going well beyond the initial observations over individual algorithms such as Bellman-Ford. Exposing this connection, we easily verify several prior findings in the literature, produce better-grounded GNN architectures for edge-centric tasks, and demonstrate empirical results on the CLRS algorithmic reasoning benchmark. We hope our exposition will serve as a foundation for building stronger algorithmically aligned GNNs.

arXiv:2203.03771공식 코드 · Papers with Code

Static Prediction of Runtime Errors by Learning to Execute Programs with External Resource Descriptions

The execution behavior of a program often depends on external resources, such as program inputs or file contents, and so cannot be run in isolation. Nevertheless, software developers benefit from fast iteration loops where automated tools identify errors as early as possible, even before programs can be compiled and run. This presents an interesting machine learning challenge: can we predict runtime errors in a "static" setting, where program execution is not possible? Here, we introduce a real-world dataset and task for predicting runtime errors, which we show is difficult for generic models like Transformers. We approach this task by developing an interpreter-inspired architecture with an inductive bias towards mimicking program executions, which models exception handling and "learns to execute" descriptions of the contents of external resources. Surprisingly, we show that the model can also predict the location of the error, despite being trained only on labels indicating the presence/absence and kind of error. In total, we present a practical and difficult-yet-approachable challenge problem related to learning program execution and we demonstrate promising new capabilities of interpreter-inspired machine learning models for code.

arXiv:2111.07908공식 코드 · Papers with Code

Learning to Execute: Efficient Learning of Universal Plan-Conditioned Policies in Robotics

Applications of Reinforcement Learning (RL) in robotics are often limited by high data demand. On the other hand, approximate models are readily available in many robotics scenarios, making model-based approaches like planning a data-efficient alternative. Still, the performance of these methods suffers if the model is imprecise or wrong. In this sense, the respective strengths and weaknesses of RL and model-based planners are. In the present work, we investigate how both approaches can be integrated into one framework that combines their strengths. We introduce Learning to Execute (L2E), which leverages information contained in approximate plans to learn universal policies that are conditioned on plans. In our robotic manipulation experiments, L2E exhibits increased performance when compared to pure RL, pure planning, or baseline methods combining learning and planning.

arXiv:2110.14056

How to transfer algorithmic reasoning knowledge to learn new algorithms?

Learning to execute algorithms is a fundamental problem that has been widely studied. Prior work~\cite{veli19neural} has shown that to enable systematic generalisation on graph algorithms it is critical to have access to the intermediate steps of the program/algorithm. In many reasoning tasks, where algorithmic-style reasoning is important, we only have access to the input and output examples. Thus, inspired by the success of pre-training on similar tasks or data in Natural Language Processing (NLP) and Computer Vision, we set out to study how we can transfer algorithmic reasoning knowledge. Specifically, we investigate how we can use algorithms for which we have access to the execution trace to learn to solve similar tasks for which we do not. We investigate two major classes of graph algorithms, parallel algorithms such as breadth-first search and Bellman-Ford and sequential greedy algorithms such as Prim and Dijkstra. Due to the fundamental differences between algorithmic reasoning knowledge and feature extractors such as used in Computer Vision or NLP, we hypothesise that standard transfer techniques will not be sufficient to achieve systematic generalisation. To investigate this empirically we create a dataset including 9 algorithms and 3 different graph types. We validate this empirically and show how instead multi-task learning can be used to achieve the transfer of algorithmic reasoning knowledge.

arXiv:2110.00804공식 코드 · Papers with Code

ProTo: Program-Guided Transformer for Program-Guided Tasks

Programs, consisting of semantic and structural information, play an important role in the communication between humans and agents. Towards learning general program executors to unify perception, reasoning, and decision making, we formulate program-guided tasks which require learning to execute a given program on the observed task specification. Furthermore, we propose the Program-guided Transformer (ProTo), which integrates both semantic and structural guidance of a program by leveraging cross-attention and masked self-attention to pass messages between the specification and routines in the program. ProTo executes a program in a learned latent space and enjoys stronger representation ability than previous neural-symbolic approaches. We demonstrate that ProTo significantly outperforms the previous state-of-the-art methods on GQA visual reasoning and 2D Minecraft policy learning datasets. Additionally, ProTo demonstrates better generalization to unseen, complex, and human-written programs.

arXiv:2010.12621공식 코드 · Papers with Code

Learning to Execute Programs with Instruction Pointer Attention Graph Neural Networks

Graph neural networks (GNNs) have emerged as a powerful tool for learning software engineering tasks including code completion, bug finding, and program repair. They benefit from leveraging program structure like control flow graphs, but they are not well-suited to tasks like program execution that require far more sequential reasoning steps than number of GNN propagation steps. Recurrent neural networks (RNNs), on the other hand, are well-suited to long sequential chains of reasoning, but they do not naturally incorporate program structure and generally perform worse on the above tasks. Our aim is to achieve the best of both worlds, and we do so by introducing a novel GNN architecture, the Instruction Pointer Attention Graph Neural Networks (IPA-GNN), which achieves improved systematic generalization on the task of learning to execute programs using control flow graphs. The model arises by considering RNNs operating on program traces with branch decisions as latent variables. The IPA-GNN can be seen either as a continuous relaxation of the RNN model or as a GNN variant more tailored to execution. To test the models, we propose evaluating systematic generalization on learning to execute using control flow graphs, which tests sequential reasoning and use of program structure. More practically, we evaluate these models on the task of learning to execute partial programs, as might arise if using the model as a heuristic function in program synthesis. Results show that the IPA-GNN outperforms a variety of RNN and GNN baselines on both tasks.

arXiv:2006.08084공식 코드 · Papers with Code

Neural Execution Engines: Learning to Execute Subroutines

A significant effort has been made to train neural networks that replicate algorithmic reasoning, but they often fail to learn the abstract concepts underlying these algorithms. This is evidenced by their inability to generalize to data distributions that are outside of their restricted training sets, namely larger inputs and unseen data. We study these generalization issues at the level of numerical subroutines that comprise common algorithms like sorting, shortest paths, and minimum spanning trees. First, we observe that transformer-based sequence-to-sequence models can learn subroutines like sorting a list of numbers, but their performance rapidly degrades as the length of lists grows beyond those found in the training set. We demonstrate that this is due to attention weights that lose fidelity with longer sequences, particularly when the input numbers are numerically similar. To address the issue, we propose a learned conditional masking mechanism, which enables the model to strongly generalize far outside of its training range with near-perfect accuracy on a variety of algorithms. Second, to generalize to unseen data, we show that encoding numbers with a binary representation leads to embeddings with rich structure once trained on downstream tasks like addition or multiplication. This allows the embedding to handle missing data by faithfully interpolating numbers not seen during training.

arXiv:1807.03819공식 코드 · Papers with Code

Universal Transformers

Recurrent neural networks (RNNs) sequentially process data by updating their state with each new data point, and have long been the de facto choice for sequence modeling tasks. However, their inherently sequential computation makes them slow to train. Feed-forward and convolutional architectures have recently been shown to achieve superior results on some sequence modeling tasks such as machine translation, with the added advantage that they concurrently process all inputs in the sequence, leading to easy parallelization and faster training times. Despite these successes, however, popular feed-forward sequence models like the Transformer fail to generalize in many simple tasks that recurrent models handle with ease, e.g. copying strings or even simple logical inference when the string or formula lengths exceed those observed at training time. We propose the Universal Transformer (UT), a parallel-in-time self-attentive recurrent sequence model which can be cast as a generalization of the Transformer model and which addresses these issues. UTs combine the parallelizability and global receptive field of feed-forward sequence models like the Transformer with the recurrent inductive bias of RNNs. We also add a dynamic per-position halting mechanism and find that it improves accuracy on several tasks. In contrast to the standard Transformer, under certain assumptions, UTs can be shown to be Turing-complete. Our experiments show that UTs outperform standard Transformers on a wide range of algorithmic and language understanding tasks, including the challenging LAMBADA language modeling task where UTs achieve a new state of the art, and machine translation where UTs achieve a 0.9 BLEU improvement over Transformers on the WMT14 En-De dataset.