This paper presents a novel application of large language models in user simulation for task-oriented dialog systems, specifically focusing on an in-context learning approach. By harnessing the power of these models, the proposed approach generates diverse utterances based on user goals and limited dialog examples. Unlike traditional simulators, this method eliminates the need for labor-intensive rule definition or extensive annotated data, making it more efficient and accessible. Additionally, an error analysis of the interaction between the user simulator and dialog system uncovers common mistakes, providing valuable insights into areas that require improvement. Our implementation is available at https://github.com/telepathylabsai/prompt-based-user-simulator.
The ultimate goal of dialog research is to develop systems that can be effectively used in interactive settings by real users. To this end, we introduced the Interactive Evaluation of Dialog Track at the 9th Dialog System Technology Challenge. This track consisted of two sub-tasks. The first sub-task involved building knowledge-grounded response generation models. The second sub-task aimed to extend dialog models beyond static datasets by assessing them in an interactive setting with real users. Our track challenges participants to develop strong response generation models and explore strategies that extend them to back-and-forth interactions with real users. The progression from static corpora to interactive evaluation introduces unique challenges and facilitates a more thorough assessment of open-domain dialog systems. This paper provides an overview of the track, including the methodology and results. Furthermore, it provides insights into how to best evaluate open-domain dialog models
In this work, we explore the application of PLATO-2 on various dialogue systems, including open-domain conversation, knowledge grounded dialogue, and task-oriented conversation. PLATO-2 is initially designed as an open-domain chatbot, trained via two-stage curriculum learning. In the first stage, a coarse-grained response generation model is learned to fit the simplified one-to-one mapping relationship. This model is applied to the task-oriented conversation, given that the semantic mappings tend to be deterministic in task completion. In the second stage, another fine-grained generation model and an evaluation model are further learned for diverse response generation and coherence estimation, respectively. With superior capability on capturing one-to-many mapping, such models are suitable for the open-domain conversation and knowledge grounded dialogue. For the comprehensive evaluation of PLATO-2, we have participated in multiple tasks of DSTC9, including interactive evaluation of open-domain conversation (Track3-task2), static evaluation of knowledge grounded dialogue (Track3-task1), and end-to-end task-oriented conversation (Track2-task1). PLATO-2 has obtained the 1st place in all three tasks, verifying its effectiveness as a unified framework for various dialogue systems.
This paper introduces the Ninth Dialog System Technology Challenge (DSTC-9). This edition of the DSTC focuses on applying end-to-end dialog technologies for four distinct tasks in dialog systems, namely, 1. Task-oriented dialog Modeling with unstructured knowledge access, 2. Multi-domain task-oriented dialog, 3. Interactive evaluation of dialog, and 4. Situated interactive multi-modal dialog. This paper describes the task definition, provided datasets, baselines and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.