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arXiv:2505.22944

ATI: Any Trajectory Instruction for Controllable Video Generation

We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that address these motion types through separate modules or task-specific designs, our approach offers a cohesive solution by projecting user-defined trajectories into the latent space of pre-trained image-to-video generation models via a lightweight motion injector. Users can specify keypoints and their motion paths to control localized deformations, entire object motion, virtual camera dynamics, or combinations of these. The injected trajectory signals guide the generative process to produce temporally consistent and semantically aligned motion sequences. Our framework demonstrates superior performance across multiple video motion control tasks, including stylized motion effects (e.g., motion brushes), dynamic viewpoint changes, and precise local motion manipulation. Experiments show that our method provides significantly better controllability and visual quality compared to prior approaches and commercial solutions, while remaining broadly compatible with various state-of-the-art video generation backbones. Project page: https://anytraj.github.io/.

arXiv:2505.23085

GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion

Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, often suffer from temporal inconsistencies and fail to capture fine-grained dynamic details. To address these limitations, we present GeoMan, a novel architecture designed to produce accurate and temporally consistent depth and normal estimations from monocular human videos. GeoMan addresses two key challenges: the scarcity of high-quality 4D training data and the need for metric depth estimation to accurately model human size. To overcome the first challenge, GeoMan employs an image-based model to estimate depth and normals for the first frame of a video, which then conditions a video diffusion model, reframing video geometry estimation task as an image-to-video generation problem. This design offloads the heavy lifting of geometric estimation to the image model and simplifies the video model's role to focus on intricate details while using priors learned from large-scale video datasets. Consequently, GeoMan improves temporal consistency and generalizability while requiring minimal 4D training data. To address the challenge of accurate human size estimation, we introduce a root-relative depth representation that retains critical human-scale details and is easier to be estimated from monocular inputs, overcoming the limitations of traditional affine-invariant and metric depth representations. GeoMan achieves state-of-the-art performance in both qualitative and quantitative evaluations, demonstrating its effectiveness in overcoming longstanding challenges in 3D human geometry estimation from videos.

arXiv:2505.20287

MotionPro: A Precise Motion Controller for Image-to-Video Generation

Animating images with interactive motion control has garnered popularity for image-to-video (I2V) generation. Modern approaches typically rely on large Gaussian kernels to extend motion trajectories as condition without explicitly defining movement region, leading to coarse motion control and failing to disentangle object and camera moving. To alleviate these, we present MotionPro, a precise motion controller that novelly leverages region-wise trajectory and motion mask to regulate fine-grained motion synthesis and identify target motion category (i.e., object or camera moving), respectively. Technically, MotionPro first estimates the flow maps on each training video via a tracking model, and then samples the region-wise trajectories to simulate inference scenario. Instead of extending flow through large Gaussian kernels, our region-wise trajectory approach enables more precise control by directly utilizing trajectories within local regions, thereby effectively characterizing fine-grained movements. A motion mask is simultaneously derived from the predicted flow maps to capture the holistic motion dynamics of the movement regions. To pursue natural motion control, MotionPro further strengthens video denoising by incorporating both region-wise trajectories and motion mask through feature modulation. More remarkably, we meticulously construct a benchmark, i.e., MC-Bench, with 1.1K user-annotated image-trajectory pairs, for the evaluation of both fine-grained and object-level I2V motion control. Extensive experiments conducted on WebVid-10M and MC-Bench demonstrate the effectiveness of MotionPro. Please refer to our project page for more results: https://zhw-zhang.github.io/MotionPro-page/.

arXiv:2505.19901

Dynamic-I2V: Exploring Image-to-Video Generaion Models via Multimodal LLM

Recent advancements in image-to-video (I2V) generation have shown promising performance in conventional scenarios. However, these methods still encounter significant challenges when dealing with complex scenes that require a deep understanding of nuanced motion and intricate object-action relationships. To address these challenges, we present Dynamic-I2V, an innovative framework that integrates Multimodal Large Language Models (MLLMs) to jointly encode visual and textual conditions for a diffusion transformer (DiT) architecture. By leveraging the advanced multimodal understanding capabilities of MLLMs, our model significantly improves motion controllability and temporal coherence in synthesized videos. The inherent multimodality of Dynamic-I2V further enables flexible support for diverse conditional inputs, extending its applicability to various downstream generation tasks. Through systematic analysis, we identify a critical limitation in current I2V benchmarks: a significant bias towards favoring low-dynamic videos, stemming from an inadequate balance between motion complexity and visual quality metrics. To resolve this evaluation gap, we propose DIVE - a novel assessment benchmark specifically designed for comprehensive dynamic quality measurement in I2V generation. In conclusion, extensive quantitative and qualitative experiments confirm that Dynamic-I2V attains state-of-the-art performance in image-to-video generation, particularly revealing significant improvements of 42.5%, 7.9%, and 11.8% in dynamic range, controllability, and quality, respectively, as assessed by the DIVE metric in comparison to existing methods.

arXiv:2505.14167

LMP: Leveraging Motion Prior in Zero-Shot Video Generation with Diffusion Transformer

In recent years, large-scale pre-trained diffusion transformer models have made significant progress in video generation. While current DiT models can produce high-definition, high-frame-rate, and highly diverse videos, there is a lack of fine-grained control over the video content. Controlling the motion of subjects in videos using only prompts is challenging, especially when it comes to describing complex movements. Further, existing methods fail to control the motion in image-to-video generation, as the subject in the reference image often differs from the subject in the reference video in terms of initial position, size, and shape. To address this, we propose the Leveraging Motion Prior (LMP) framework for zero-shot video generation. Our framework harnesses the powerful generative capabilities of pre-trained diffusion transformers to enable motion in the generated videos to reference user-provided motion videos in both text-to-video and image-to-video generation. To this end, we first introduce a foreground-background disentangle module to distinguish between moving subjects and backgrounds in the reference video, preventing interference in the target video generation. A reweighted motion transfer module is designed to allow the target video to reference the motion from the reference video. To avoid interference from the subject in the reference video, we propose an appearance separation module to suppress the appearance of the reference subject in the target video. We annotate the DAVIS dataset with detailed prompts for our experiments and design evaluation metrics to validate the effectiveness of our method. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in generation quality, prompt-video consistency, and control capability. Our homepage is available at https://vpx-ecnu.github.io/LMP-Website/

arXiv:2505.14135

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

arXiv:2504.02361

MG-Gen: Single Image to Motion Graphics Generation with Layer Decomposition

General image-to-video generation methods often produce suboptimal animations that do not meet the requirements of animated graphics, as they lack active text motion and exhibit object distortion. Also, code-based animation generation methods typically require layer-structured vector data which are often not readily available for motion graphic generation. To address these challenges, we propose a novel framework named MG-Gen that reconstructs data in vector format from a single raster image to extend the capabilities of code-based methods to enable motion graphics generation from a raster image in the framework of general image-to-video generation. MG-Gen first decomposes the input image into layer-wise elements, reconstructs them as HTML format data and then generates executable JavaScript code for the reconstructed HTML data. We experimentally confirm that MG-Gen generates motion graphics while preserving text readability and input consistency. These successful results indicate that combining layer decomposition and animation code generation is an effective strategy for motion graphics generation.

arXiv:2503.23736

Every Painting Awakened: A Training-free Framework for Painting-to-Animation Generation

We introduce a training-free framework specifically designed to bring real-world static paintings to life through image-to-video (I2V) synthesis, addressing the persistent challenge of aligning these motions with textual guidance while preserving fidelity to the original artworks. Existing I2V methods, primarily trained on natural video datasets, often struggle to generate dynamic outputs from static paintings. It remains challenging to generate motion while maintaining visual consistency with real-world paintings. This results in two distinct failure modes: either static outputs due to limited text-based motion interpretation or distorted dynamics caused by inadequate alignment with real-world artistic styles. We leverage the advanced text-image alignment capabilities of pre-trained image models to guide the animation process. Our approach introduces synthetic proxy images through two key innovations: (1) Dual-path score distillation: We employ a dual-path architecture to distill motion priors from both real and synthetic data, preserving static details from the original painting while learning dynamic characteristics from synthetic frames. (2) Hybrid latent fusion: We integrate hybrid features extracted from real paintings and synthetic proxy images via spherical linear interpolation in the latent space, ensuring smooth transitions and enhancing temporal consistency. Experimental evaluations confirm that our approach significantly improves semantic alignment with text prompts while faithfully preserving the unique characteristics and integrity of the original paintings. Crucially, by achieving enhanced dynamic effects without requiring any model training or learnable parameters, our framework enables plug-and-play integration with existing I2V methods, making it an ideal solution for animating real-world paintings. More animated examples can be found on our project website.

arXiv:2503.23368

Towards Physically Plausible Video Generation via VLM Planning

Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation.

arXiv:2503.18552

EvAnimate: Event-conditioned Image-to-Video Generation for Human Animation

Conditional human animation traditionally animates static reference images using pose-based motion cues extracted from video data. However, these video-derived cues often suffer from low temporal resolution, motion blur, and unreliable performance under challenging lighting conditions. In contrast, event cameras inherently provide robust and high temporal-resolution motion information, offering resilience to motion blur, low-light environments, and exposure variations. In this paper, we propose EvAnimate, the first method leveraging event streams as robust and precise motion cues for conditional human image animation. Our approach is fully compatible with diffusion-based generative models, enabled by encoding asynchronous event data into a specialized three-channel representation with adaptive slicing rates and densities. High-quality and temporally coherent animations are achieved through a dual-branch architecture explicitly designed to exploit event-driven dynamics, significantly enhancing performance under challenging real-world conditions. Enhanced cross-subject generalization is further achieved using specialized augmentation strategies. To facilitate future research, we establish a new benchmarking, including simulated event data for training and validation, and a real-world event dataset capturing human actions under normal and challenging scenarios. The experiment results demonstrate that EvAnimate achieves high temporal fidelity and robust performance in scenarios where traditional video-derived cues fall short.

arXiv:2503.16421

MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance

Recent advances in video generation have led to remarkable improvements in visual quality and temporal coherence. Upon this, trajectory-controllable video generation has emerged to enable precise object motion control through explicitly defined spatial paths. However, existing methods struggle with complex object movements and multi-object motion control, resulting in imprecise trajectory adherence, poor object consistency, and compromised visual quality. Furthermore, these methods only support trajectory control in a single format, limiting their applicability in diverse scenarios. Additionally, there is no publicly available dataset or benchmark specifically tailored for trajectory-controllable video generation, hindering robust training and systematic evaluation. To address these challenges, we introduce MagicMotion, a novel image-to-video generation framework that enables trajectory control through three levels of conditions from dense to sparse: masks, bounding boxes, and sparse boxes. Given an input image and trajectories, MagicMotion seamlessly animates objects along defined trajectories while maintaining object consistency and visual quality. Furthermore, we present MagicData, a large-scale trajectory-controlled video dataset, along with an automated pipeline for annotation and filtering. We also introduce MagicBench, a comprehensive benchmark that assesses both video quality and trajectory control accuracy across different numbers of objects. Extensive experiments demonstrate that MagicMotion outperforms previous methods across various metrics. Our project page are publicly available at https://quanhaol.github.io/magicmotion-site.

arXiv:2503.11251공식 코드 · Papers with Code

Step-Video-TI2V Technical Report: A State-of-the-Art Text-Driven Image-to-Video Generation Model

We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.

arXiv:2503.09733

I2V3D: Controllable image-to-video generation with 3D guidance

We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the precision of a computer graphics pipeline, enabling accurate control over elements such as camera movement, object rotation, and character animation, with the visual fidelity of generative AI to produce high-quality videos from coarsely rendered inputs. To support animations with any initial start point and extended sequences, we adopt a two-stage generation process guided by 3D geometry: 1) 3D-Guided Keyframe Generation, where a customized image diffusion model refines rendered keyframes to ensure consistency and quality, and 2) 3D-Guided Video Interpolation, a training-free approach that generates smooth, high-quality video frames between keyframes using bidirectional guidance. Experimental results highlight the effectiveness of our framework in producing controllable, high-quality animations from single input images by harmonizing 3D geometry with generative models. The code for our framework will be publicly released.

arXiv:2503.03689공식 코드 · Papers with Code

DualDiff+: Dual-Branch Diffusion for High-Fidelity Video Generation with Reward Guidance

Accurate and high-fidelity driving scene reconstruction demands the effective utilization of comprehensive scene information as conditional inputs. Existing methods predominantly rely on 3D bounding boxes and BEV road maps for foreground and background control, which fail to capture the full complexity of driving scenes and adequately integrate multimodal information. In this work, we present DualDiff, a dual-branch conditional diffusion model designed to enhance driving scene generation across multiple views and video sequences. Specifically, we introduce Occupancy Ray-shape Sampling (ORS) as a conditional input, offering rich foreground and background semantics alongside 3D spatial geometry to precisely control the generation of both elements. To improve the synthesis of fine-grained foreground objects, particularly complex and distant ones, we propose a Foreground-Aware Mask (FGM) denoising loss function. Additionally, we develop the Semantic Fusion Attention (SFA) mechanism to dynamically prioritize relevant information and suppress noise, enabling more effective multimodal fusion. Finally, to ensure high-quality image-to-video generation, we introduce the Reward-Guided Diffusion (RGD) framework, which maintains global consistency and semantic coherence in generated videos. Extensive experiments demonstrate that DualDiff achieves state-of-the-art (SOTA) performance across multiple datasets. On the NuScenes dataset, DualDiff reduces the FID score by 4.09% compared to the best baseline. In downstream tasks, such as BEV segmentation, our method improves vehicle mIoU by 4.50% and road mIoU by 1.70%, while in BEV 3D object detection, the foreground mAP increases by 1.46%. Code will be made available at https://github.com/yangzhaojason/DualDiff.

arXiv:2503.00948공식 코드 · Papers with Code

Extrapolating and Decoupling Image-to-Video Generation Models: Motion Modeling is Easier Than You Think

Image-to-Video (I2V) generation aims to synthesize a video clip according to a given image and condition (e.g., text). The key challenge of this task lies in simultaneously generating natural motions while preserving the original appearance of the images. However, current I2V diffusion models (I2V-DMs) often produce videos with limited motion degrees or exhibit uncontrollable motion that conflicts with the textual condition. To address these limitations, we propose a novel Extrapolating and Decoupling framework, which introduces model merging techniques to the I2V domain for the first time. Specifically, our framework consists of three separate stages: (1) Starting with a base I2V-DM, we explicitly inject the textual condition into the temporal module using a lightweight, learnable adapter and fine-tune the integrated model to improve motion controllability. (2) We introduce a training-free extrapolation strategy to amplify the dynamic range of the motion, effectively reversing the fine-tuning process to enhance the motion degree significantly. (3) With the above two-stage models excelling in motion controllability and degree, we decouple the relevant parameters associated with each type of motion ability and inject them into the base I2V-DM. Since the I2V-DM handles different levels of motion controllability and dynamics at various denoising time steps, we adjust the motion-aware parameters accordingly over time. Extensive qualitative and quantitative experiments have been conducted to demonstrate the superiority of our framework over existing methods.

arXiv:2502.10059

RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges, as users often struggle to provide precise camera parameters when working with arbitrary real-world images without knowledge of their depth nor scene scale. To address these real-world application issues, we propose RealCam-I2V, a novel diffusion-based video generation framework that integrates monocular metric depth estimation to establish 3D scene reconstruction in a preprocessing step. During training, the reconstructed 3D scene enables scaling camera parameters from relative to absolute values, ensuring compatibility and scale consistency across diverse real-world images. In inference, RealCam-I2V offers an intuitive interface where users can precisely draw camera trajectories by dragging within the 3D scene. To further enhance precise camera control and scene consistency, we propose scene-constrained noise shaping, which shapes high-level noise and also allows the framework to maintain dynamic, coherent video generation in lower noise stages. RealCam-I2V achieves significant improvements in controllability and video quality on the RealEstate10K and out-of-domain images. We further enables applications like camera-controlled looping video generation and generative frame interpolation. We will release our absolute-scale annotation, codes, and all checkpoints. Please see dynamic results in https://zgctroy.github.io/RealCam-I2V.

arXiv:2502.11655

Object-Centric Image to Video Generation with Language Guidance

Accurate and flexible world models are crucial for autonomous systems to understand their environment and predict future events. Object-centric models, with structured latent spaces, have shown promise in modeling object dynamics and interactions, but often face challenges in scaling to complex datasets and incorporating external guidance, limiting their applicability in robotics. To address these limitations, we propose TextOCVP, an object-centric model for image-to-video generation guided by textual descriptions. TextOCVP parses an observed scene into object representations, called slots, and utilizes a text-conditioned transformer predictor to forecast future object states and video frames. Our approach jointly models object dynamics and interactions while incorporating textual guidance, thus leading to accurate and controllable predictions. Our method's structured latent space offers enhanced control over the prediction process, outperforming several image-to-video generative baselines. Additionally, we demonstrate that structured object-centric representations provide superior controllability and interpretability, facilitating the modeling of object dynamics and enabling more precise and understandable predictions. Videos and code are available at https://play-slot.github.io/TextOCVP/.

arXiv:2502.07701공식 코드 · Papers with Code

Magic 1-For-1: Generating One Minute Video Clips within One Minute

In this technical report, we present Magic 1-For-1 (Magic141), an efficient video generation model with optimized memory consumption and inference latency. The key idea is simple: factorize the text-to-video generation task into two separate easier tasks for diffusion step distillation, namely text-to-image generation and image-to-video generation. We verify that with the same optimization algorithm, the image-to-video task is indeed easier to converge over the text-to-video task. We also explore a bag of optimization tricks to reduce the computational cost of training the image-to-video (I2V) models from three aspects: 1) model convergence speedup by using a multi-modal prior condition injection; 2) inference latency speed up by applying an adversarial step distillation, and 3) inference memory cost optimization with parameter sparsification. With those techniques, we are able to generate 5-second video clips within 3 seconds. By applying a test time sliding window, we are able to generate a minute-long video within one minute with significantly improved visual quality and motion dynamics, spending less than 1 second for generating 1 second video clips on average. We conduct a series of preliminary explorations to find out the optimal tradeoff between computational cost and video quality during diffusion step distillation and hope this could be a good foundation model for open-source explorations. The code and the model weights are available at https://github.com/DA-Group-PKU/Magic-1-For-1.

arXiv:2502.07531

VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation

Recent image-to-video generation methods have demonstrated success in enabling control over one or two visual elements, such as camera motion or object motion. However, these methods are unable to offer control over multiple visual elements due to limitations in data and network efficacy. In this paper, we introduce VidCRAFT3, a novel framework for precise image-to-video generation that enables control over camera motion, object motion, and lighting direction simultaneously. VidCRAFT3 integrates three core components: Image2Cloud generates 3D point cloud from a reference image; ObjMotionNet encodes sparse object trajectories using multi-scale optical flow features; and Spatial Triple-Attention Transformer incorporates lighting direction embeddings via parallel cross-attention modules. Additionally, we introduce the VideoLightingDirection dataset, providing synthetic yet realistic video clips with accurate per-frame lighting direction annotations, effectively mitigating the lack of annotated real-world datasets. We further adopt a three-stage training strategy, ensuring robust learning even without joint multi-element annotations. Extensive experiments show that VidCRAFT3 produces high-quality video content, outperforming state-of-the-art methods in control granularity and visual coherence. Code and data will be publicly available.

arXiv:2502.04299

MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation

This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene. However, enabling intuitive shot design in modern image-to-video generation systems presents two main challenges: first, effectively capturing user intentions on the motion design, where both camera movements and scene-space object motions must be specified jointly; and second, representing motion information that can be effectively utilized by a video diffusion model to synthesize the image animations. To address these challenges, we introduce MotionCanvas, a method that integrates user-driven controls into image-to-video (I2V) generation models, allowing users to control both object and camera motions in a scene-aware manner. By connecting insights from classical computer graphics and contemporary video generation techniques, we demonstrate the ability to achieve 3D-aware motion control in I2V synthesis without requiring costly 3D-related training data. MotionCanvas enables users to intuitively depict scene-space motion intentions, and translates them into spatiotemporal motion-conditioning signals for video diffusion models. We demonstrate the effectiveness of our method on a wide range of real-world image content and shot-design scenarios, highlighting its potential to enhance the creative workflows in digital content creation and adapt to various image and video editing applications.