PyTorchKR Papers

최신 논문

총 185편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2506.10840

Post-Training Quantization for Video Matting

Video matting is crucial for applications such as film production and virtual reality, yet deploying its computationally intensive models on resource-constrained devices presents challenges. Quantization is a key technique for model compression and acceleration. As an efficient approach, Post-Training Quantization (PTQ) is still in its nascent stages for video matting, facing significant hurdles in maintaining accuracy and temporal coherence. To address these challenges, this paper proposes a novel and general PTQ framework specifically designed for video matting models, marking, to the best of our knowledge, the first systematic attempt in this domain. Our contributions include: (1) A two-stage PTQ strategy that combines block-reconstruction-based optimization for fast, stable initial quantization and local dependency capture, followed by a global calibration of quantization parameters to minimize accuracy loss. (2) A Statistically-Driven Global Affine Calibration (GAC) method that enables the network to compensate for cumulative statistical distortions arising from factors such as neglected BN layer effects, even reducing the error of existing PTQ methods on video matting tasks up to 20%. (3) An Optical Flow Assistance (OFA) component that leverages temporal and semantic priors from frames to guide the PTQ process, enhancing the model's ability to distinguish moving foregrounds in complex scenes and ultimately achieving near full-precision performance even under ultra-low-bit quantization. Comprehensive quantitative and visual results show that our PTQ4VM achieves the state-of-the-art accuracy performance across different bit-widths compared to the existing quantization methods. We highlight that the 4-bit PTQ4VM even achieves performance close to the full-precision counterpart while enjoying 8x FLOP savings.

arXiv:2504.14606

MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation

Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin boundary structures. In this work, we address this by introducing MP-Mat, a novel 3D-and-instance-aware matting framework with multiplane representation, where the multiplane concept is designed from two different perspectives: scene geometry level and instance level. Specifically, we first build feature-level multiplane representations to split the scene into multiple planes based on depth differences. This approach makes the scene representation 3D-aware, and can serve as an effective clue for splitting instances in different 3D positions, thereby improving interpretability and boundary handling ability especially in occlusion areas. Then, we introduce another multiplane representation that splits the scene in an instance-level perspective, and represents each instance with both matte and color. We also treat background as a special instance, which is often overlooked by existing methods. Such an instance-level representation facilitates both foreground and background content awareness, and is useful for other down-stream tasks like image editing. Once built, the representation can be reused to realize controllable instance-level image editing with high efficiency. Extensive experiments validate the clear advantage of MP-Mat in matting task. We also demonstrate its superiority in image editing tasks, an area under-explored by existing matting-focused methods, where our approach under zero-shot inference even outperforms trained specialized image editing techniques by large margins. Code is open-sourced at https://github.com/JiaoSiyi/MPMat.git}.

arXiv:2503.18364공식 코드 · Papers with Code

MaSS13K: A Matting-level Semantic Segmentation Benchmark

High-resolution semantic segmentation is essential for applications such as image editing, bokeh imaging, AR/VR, etc. Unfortunately, existing datasets often have limited resolution and lack precise mask details and boundaries. In this work, we build a large-scale, matting-level semantic segmentation dataset, named MaSS13K, which consists of 13,348 real-world images, all at 4K resolution. MaSS13K provides high-quality mask annotations of a number of objects, which are categorized into seven categories: human, vegetation, ground, sky, water, building, and others. MaSS13K features precise masks, with an average mask complexity 20-50 times higher than existing semantic segmentation datasets. We consequently present a method specifically designed for high-resolution semantic segmentation, namely MaSSFormer, which employs an efficient pixel decoder that aggregates high-level semantic features and low-level texture features across three stages, aiming to produce high-resolution masks with minimal computational cost. Finally, we propose a new learning paradigm, which integrates the high-quality masks of the seven given categories with pseudo labels from new classes, enabling MaSSFormer to transfer its accurate segmentation capability to other classes of objects. Our proposed MaSSFormer is comprehensively evaluated on the MaSS13K benchmark together with 14 representative segmentation models. We expect that our meticulously annotated MaSS13K dataset and the MaSSFormer model can facilitate the research of high-resolution and high-quality semantic segmentation. Datasets and codes can be found at https://github.com/xiechenxi99/MaSS13K.

arXiv:2503.10678공식 코드 · Papers with Code

VRMDiff: Text-Guided Video Referring Matting Generation of Diffusion

We propose a new task, video referring matting, which obtains the alpha matte of a specified instance by inputting a referring caption. We treat the dense prediction task of matting as video generation, leveraging the text-to-video alignment prior of video diffusion models to generate alpha mattes that are temporally coherent and closely related to the corresponding semantic instances. Moreover, we propose a new Latent-Constructive loss to further distinguish different instances, enabling more controllable interactive matting. Additionally, we introduce a large-scale video referring matting dataset with 10,000 videos. To the best of our knowledge, this is the first dataset that concurrently contains captions, videos, and instance-level alpha mattes. Extensive experiments demonstrate the effectiveness of our method. The dataset and code are available at https://github.com/Hansxsourse/VRMDiff.

arXiv:2503.03228

Path-Adaptive Matting for Efficient Inference Under Various Computational Cost Constraints

In this paper, we explore a novel image matting task aimed at achieving efficient inference under various computational cost constraints, specifically FLOP limitations, using a single matting network. Existing matting methods which have not explored scalable architectures or path-learning strategies, fail to tackle this challenge. To overcome these limitations, we introduce Path-Adaptive Matting (PAM), a framework that dynamically adjusts network paths based on image contexts and computational cost constraints. We formulate the training of the computational cost-constrained matting network as a bilevel optimization problem, jointly optimizing the matting network and the path estimator. Building on this formalization, we design a path-adaptive matting architecture by incorporating path selection layers and learnable connect layers to estimate optimal paths and perform efficient inference within a unified network. Furthermore, we propose a performance-aware path-learning strategy to generate path labels online by evaluating a few paths sampled from the prior distribution of optimal paths and network estimations, enabling robust and efficient online path learning. Experiments on five image matting datasets demonstrate that the proposed PAM framework achieves competitive performance across a range of computational cost constraints.

arXiv:2503.01262

Object-Aware Video Matting with Cross-Frame Guidance

Recently, trimap-free methods have drawn increasing attention in human video matting due to their promising performance. Nevertheless, these methods still suffer from the lack of deterministic foreground-background cues, which impairs their ability to consistently identify and locate foreground targets over time and mine fine-grained details. In this paper, we present a trimap-free Object-Aware Video Matting (OAVM) framework, which can perceive different objects, enabling joint recognition of foreground objects and refinement of edge details. Specifically, we propose an Object-Guided Correction and Refinement (OGCR) module, which employs cross-frame guidance to aggregate object-level instance information into pixel-level detail features, thereby promoting their synergy. Furthermore, we design a Sequential Foreground Merging augmentation strategy to diversify sequential scenarios and enhance capacity of the network for object discrimination. Extensive experiments on recent widely used synthetic and real-world benchmarks demonstrate the state-of-the-art performance of our OAVM with only an initial coarse mask. The code and model will be available.

arXiv:2502.17093

Enhancing Image Matting in Real-World Scenes with Mask-Guided Iterative Refinement

Real-world image matting is essential for applications in content creation and augmented reality. However, it remains challenging due to the complex nature of scenes and the scarcity of high-quality datasets. To address these limitations, we introduce Mask2Alpha, an iterative refinement framework designed to enhance semantic comprehension, instance awareness, and fine-detail recovery in image matting. Our framework leverages self-supervised Vision Transformer features as semantic priors, strengthening contextual understanding in complex scenarios. To further improve instance differentiation, we implement a mask-guided feature selection module, enabling precise targeting of objects in multi-instance settings. Additionally, a sparse convolution-based optimization scheme allows Mask2Alpha to recover high-resolution details through progressive refinement,from low-resolution semantic passes to high-resolution sparse reconstructions. Benchmarking across various real-world datasets, Mask2Alpha consistently achieves state-of-the-art results, showcasing its effectiveness in accurate and efficient image matting.

arXiv:2501.16147

Efficient Portrait Matte Creation With Layer Diffusion and Connectivity Priors

Learning effective deep portrait matting models requires training data of both high quality and large quantity. Neither quality nor quantity can be easily met for portrait matting, however. Since the most accurate ground-truth portrait mattes are acquired in front of the green screen, it is almost impossible to harvest a large-scale portrait matting dataset in reality. This work shows that one can leverage text prompts and the recent Layer Diffusion model to generate high-quality portrait foregrounds and extract latent portrait mattes. However, the portrait mattes cannot be readily in use due to significant generation artifacts. Inspired by the connectivity priors observed in portrait images, that is, the border of portrait foregrounds always appears connected, a connectivity-aware approach is introduced to refine portrait mattes. Building on this, a large-scale portrait matting dataset is created, termed LD-Portrait-20K, with $20,051$ portrait foregrounds and high-quality alpha mattes. Extensive experiments demonstrated the value of the LD-Portrait-20K dataset, with models trained on it significantly outperforming those trained on other datasets. In addition, comparisons with the chroma keying algorithm and an ablation study on dataset capacity further confirmed the effectiveness of the proposed matte creation approach. Further, the dataset also contributes to state-of-the-art video portrait matting, implemented by simple video segmentation and a trimap-based image matting model trained on this dataset.

arXiv:2501.14677

MatAnyone: Stable Video Matting with Consistent Memory Propagation

Auxiliary-free human video matting methods, which rely solely on input frames, often struggle with complex or ambiguous backgrounds. To address this, we propose MatAnyone, a robust framework tailored for target-assigned video matting. Specifically, building on a memory-based paradigm, we introduce a consistent memory propagation module via region-adaptive memory fusion, which adaptively integrates memory from the previous frame. This ensures semantic stability in core regions while preserving fine-grained details along object boundaries. For robust training, we present a larger, high-quality, and diverse dataset for video matting. Additionally, we incorporate a novel training strategy that efficiently leverages large-scale segmentation data, boosting matting stability. With this new network design, dataset, and training strategy, MatAnyone delivers robust and accurate video matting results in diverse real-world scenarios, outperforming existing methods.

arXiv:2501.06230공식 코드 · Papers with Code

BEN: Using Confidence-Guided Matting for Dichotomous Image Segmentation

Current approaches to dichotomous image segmentation (DIS) treat image matting and object segmentation as fundamentally different tasks. As improvements in image segmentation become increasingly challenging to achieve, combining image matting and grayscale segmentation techniques offers promising new directions for architectural innovation. Inspired by the possibility of aligning these two model tasks, we propose a new architectural approach for DIS called Confidence-Guided Matting (CGM). We created the first CGM model called Background Erase Network (BEN). BEN is comprised of two components: BEN Base for initial segmentation and BEN Refiner for confidence refinement. Our approach achieves substantial improvements over current state-of-the-art methods on the DIS5K validation dataset, demonstrating that matting-based refinement can significantly enhance segmentation quality. This work opens new possibilities for cross-pollination between matting and segmentation techniques in computer vision.

arXiv:2412.20830공식 코드 · Papers with Code

ReFlow6D: Refraction-Guided Transparent Object 6D Pose Estimation via Intermediate Representation Learning

Transparent objects are ubiquitous in daily life, making their perception and robotics manipulation important. However, they present a major challenge due to their distinct refractive and reflective properties when it comes to accurately estimating the 6D pose. To solve this, we present ReFlow6D, a novel method for transparent object 6D pose estimation that harnesses the refractive-intermediate representation. Unlike conventional approaches, our method leverages a feature space impervious to changes in RGB image space and independent of depth information. Drawing inspiration from image matting, we model the deformation of the light path through transparent objects, yielding a unique object-specific intermediate representation guided by light refraction that is independent of the environment in which objects are observed. By integrating these intermediate features into the pose estimation network, we show that ReFlow6D achieves precise 6D pose estimation of transparent objects, using only RGB images as input. Our method further introduces a novel transparent object compositing loss, fostering the generation of superior refractive-intermediate features. Empirical evaluations show that our approach significantly outperforms state-of-the-art methods on TOD and Trans32K-6D datasets. Robot grasping experiments further demonstrate that ReFlow6D's pose estimation accuracy effectively translates to real-world robotics task. The source code is available at: https://github.com/StoicGilgamesh/ReFlow6D and https://github.com/StoicGilgamesh/matting_rendering.

arXiv:2412.20901

ILDiff: Generate Transparent Animated Stickers by Implicit Layout Distillation

High-quality animated stickers usually contain transparent channels, which are often ignored by current video generation models. To generate fine-grained animated transparency channels, existing methods can be roughly divided into video matting algorithms and diffusion-based algorithms. The methods based on video matting have poor performance in dealing with semi-open areas in stickers, while diffusion-based methods are often used to model a single image, which will lead to local flicker when modeling animated stickers. In this paper, we firstly propose an ILDiff method to generate animated transparent channels through implicit layout distillation, which solves the problems of semi-open area collapse and no consideration of temporal information in existing methods. Secondly, we create the Transparent Animated Sticker Dataset (TASD), which contains 0.32M high-quality samples with transparent channel, to provide data support for related fields. Extensive experiments demonstrate that ILDiff can produce finer and smoother transparent channels compared to other methods such as Matting Anything and Layer Diffusion. Our code and dataset will be released at link https://xiaoyuan1996.github.io.

arXiv:2412.10702공식 코드 · Papers with Code

Memory Efficient Matting with Adaptive Token Routing

Transformer-based models have recently achieved outstanding performance in image matting. However, their application to high-resolution images remains challenging due to the quadratic complexity of global self-attention. To address this issue, we propose MEMatte, a \textbf{m}emory-\textbf{e}fficient \textbf{m}atting framework for processing high-resolution images. MEMatte incorporates a router before each global attention block, directing informative tokens to the global attention while routing other tokens to a Lightweight Token Refinement Module (LTRM). Specifically, the router employs a local-global strategy to predict the routing probability of each token, and the LTRM utilizes efficient modules to simulate global attention. Additionally, we introduce a Batch-constrained Adaptive Token Routing (BATR) mechanism, which allows each router to dynamically route tokens based on image content and the stages of attention block in the network. Furthermore, we construct an ultra high-resolution image matting dataset, UHR-395, comprising 35,500 training images and 1,000 test images, with an average resolution of $4872\times6017$. This dataset is created by compositing 395 different alpha mattes across 11 categories onto various backgrounds, all with high-quality manual annotation. Extensive experiments demonstrate that MEMatte outperforms existing methods on both high-resolution and real-world datasets, significantly reducing memory usage by approximately 88% and latency by 50% on the Composition-1K benchmark. Our code is available at https://github.com/linyiheng123/MEMatte.

arXiv:2411.10251

Morpho-Aware Global Attention for Image Matting

Vision Transformers (ViTs) and Convolutional Neural Networks (CNNs) face inherent challenges in image matting, particularly in preserving fine structural details. ViTs, with their global receptive field enabled by the self-attention mechanism, often lose local details such as hair strands. Conversely, CNNs, constrained by their local receptive field, rely on deeper layers to approximate global context but struggle to retain fine structures at greater depths. To overcome these limitations, we propose a novel Morpho-Aware Global Attention (MAGA) mechanism, designed to effectively capture the morphology of fine structures. MAGA employs Tetris-like convolutional patterns to align the local shapes of fine structures, ensuring optimal local correspondence while maintaining sensitivity to morphological details. The extracted local morphology information is used as query embeddings, which are projected onto global key embeddings to emphasize local details in a broader context. Subsequently, by projecting onto value embeddings, MAGA seamlessly integrates these emphasized morphological details into a unified global structure. This approach enables MAGA to simultaneously focus on local morphology and unify these details into a coherent whole, effectively preserving fine structures. Extensive experiments show that our MAGA-based ViT achieves significant performance gains, outperforming state-of-the-art methods across two benchmarks with average improvements of 4.3% in SAD and 39.5% in MSE.

arXiv:2411.00626공식 코드 · Papers with Code

ZIM: Zero-Shot Image Matting for Anything

The recent segmentation foundation model, Segment Anything Model (SAM), exhibits strong zero-shot segmentation capabilities, but it falls short in generating fine-grained precise masks. To address this limitation, we propose a novel zero-shot image matting model, called ZIM, with two key contributions: First, we develop a label converter that transforms segmentation labels into detailed matte labels, constructing the new SA1B-Matte dataset without costly manual annotations. Training SAM with this dataset enables it to generate precise matte masks while maintaining its zero-shot capability. Second, we design the zero-shot matting model equipped with a hierarchical pixel decoder to enhance mask representation, along with a prompt-aware masked attention mechanism to improve performance by enabling the model to focus on regions specified by visual prompts. We evaluate ZIM using the newly introduced MicroMat-3K test set, which contains high-quality micro-level matte labels. Experimental results show that ZIM outperforms existing methods in fine-grained mask generation and zero-shot generalization. Furthermore, we demonstrate the versatility of ZIM in various downstream tasks requiring precise masks, such as image inpainting and 3D NeRF. Our contributions provide a robust foundation for advancing zero-shot matting and its downstream applications across a wide range of computer vision tasks. The code is available at \url{https://github.com/naver-ai/ZIM}.

arXiv:2410.19825

Automating Video Thumbnails Selection and Generation with Multimodal and Multistage Analysis

This thesis presents an innovative approach to automate video thumbnail selection for traditional broadcast content. Our methodology establishes stringent criteria for diverse, representative, and aesthetically pleasing thumbnails, considering factors like logo placement space, incorporation of vertical aspect ratios, and accurate recognition of facial identities and emotions. We introduce a sophisticated multistage pipeline that can select candidate frames or generate novel images by blending video elements or using diffusion models. The pipeline incorporates state-of-the-art models for various tasks, including downsampling, redundancy reduction, automated cropping, face recognition, closed-eye and emotion detection, shot scale and aesthetic prediction, segmentation, matting, and harmonization. It also leverages large language models and visual transformers for semantic consistency. A GUI tool facilitates rapid navigation of the pipeline's output. To evaluate our method, we conducted comprehensive experiments. In a study of 69 videos, 53.6% of our proposed sets included thumbnails chosen by professional designers, with 73.9% containing similar images. A survey of 82 participants showed a 45.77% preference for our method, compared to 37.99% for manually chosen thumbnails and 16.36% for an alternative method. Professional designers reported a 3.57-fold increase in valid candidates compared to the alternative method, confirming that our approach meets established criteria. In conclusion, our findings affirm that the proposed method accelerates thumbnail creation while maintaining high-quality standards and fostering greater user engagement.

arXiv:2410.09788공식 코드 · Papers with Code

DFIMat: Decoupled Flexible Interactive Matting in Multi-Person Scenarios

Interactive portrait matting refers to extracting the soft portrait from a given image that best meets the user's intent through their inputs. Existing methods often underperform in complex scenarios, mainly due to three factors. (1) Most works apply a tightly coupled network that directly predicts matting results, lacking interpretability and resulting in inadequate modeling. (2) Existing works are limited to a single type of user input, which is ineffective for intention understanding and also inefficient for user operation. (3) The multi-round characteristics have been under-explored, which is crucial for user interaction. To alleviate these limitations, we propose DFIMat, a decoupled framework that enables flexible interactive matting. Specifically, we first decouple the task into 2 sub-ones: localizing target instances by understanding scene semantics and the flexible user inputs, and conducting refinement for instance-level matting. We observe a clear performance gain from decoupling, as it makes sub-tasks easier to learn, and the flexible multi-type input further enhances both effectiveness and efficiency. DFIMat also considers the multi-round interaction property, where a contrastive reasoning module is designed to enhance cross-round refinement. Another limitation for multi-person matting task is the lack of training data. We address this by introducing a new synthetic data generation pipeline that can generate much more realistic samples than previous arts. A new large-scale dataset SMPMat is subsequently established. Experiments verify the significant superiority of DFIMat. With it, we also investigate the roles of different input types, providing valuable principles for users. Our code and dataset can be found at https://github.com/JiaoSiyi/DFIMat.

arXiv:2410.06593공식 코드 · Papers with Code

Towards Natural Image Matting in the Wild via Real-Scenario Prior

Recent approaches attempt to adapt powerful interactive segmentation models, such as SAM, to interactive matting and fine-tune the models based on synthetic matting datasets. However, models trained on synthetic data fail to generalize to complex and occlusion scenes. We address this challenge by proposing a new matting dataset based on the COCO dataset, namely COCO-Matting. Specifically, the construction of our COCO-Matting includes accessory fusion and mask-to-matte, which selects real-world complex images from COCO and converts semantic segmentation masks to matting labels. The built COCO-Matting comprises an extensive collection of 38,251 human instance-level alpha mattes in complex natural scenarios. Furthermore, existing SAM-based matting methods extract intermediate features and masks from a frozen SAM and only train a lightweight matting decoder by end-to-end matting losses, which do not fully exploit the potential of the pre-trained SAM. Thus, we propose SEMat which revamps the network architecture and training objectives. For network architecture, the proposed feature-aligned transformer learns to extract fine-grained edge and transparency features. The proposed matte-aligned decoder aims to segment matting-specific objects and convert coarse masks into high-precision mattes. For training objectives, the proposed regularization and trimap loss aim to retain the prior from the pre-trained model and push the matting logits extracted from the mask decoder to contain trimap-based semantic information. Extensive experiments across seven diverse datasets demonstrate the superior performance of our method, proving its efficacy in interactive natural image matting. We open-source our code, models, and dataset at https://github.com/XiaRho/SEMat.

arXiv:2408.14826공식 코드 · Papers with Code

Alfie: Democratising RGBA Image Generation With No $$$

Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.

arXiv:2408.10539공식 코드 · Papers with Code

Training Matting Models without Alpha Labels

The labelling difficulty has been a longstanding problem in deep image matting. To escape from fine labels, this work explores using rough annotations such as trimaps coarsely indicating the foreground/background as supervision. We present that the cooperation between learned semantics from indicated known regions and proper assumed matting rules can help infer alpha values at transition areas. Inspired by the nonlocal principle in traditional image matting, we build a directional distance consistency loss (DDC loss) at each pixel neighborhood to constrain the alpha values conditioned on the input image. DDC loss forces the distance of similar pairs on the alpha matte and on its corresponding image to be consistent. In this way, the alpha values can be propagated from learned known regions to unknown transition areas. With only images and trimaps, a matting model can be trained under the supervision of a known loss and the proposed DDC loss. Experiments on AM-2K and P3M-10K dataset show that our paradigm achieves comparable performance with the fine-label-supervised baseline, while sometimes offers even more satisfying results than human-labelled ground truth. Code is available at \url{https://github.com/poppuppy/alpha-free-matting}.