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arXiv:2505.22977공식 코드 · Papers with Code

HyperMotion: DiT-Based Pose-Guided Human Image Animation of Complex Motions

Recent advances in diffusion models have significantly improved conditional video generation, particularly in the pose-guided human image animation task. Although existing methods are capable of generating high-fidelity and time-consistent animation sequences in regular motions and static scenes, there are still obvious limitations when facing complex human body motions (Hypermotion) that contain highly dynamic, non-standard motions, and the lack of a high-quality benchmark for evaluation of complex human motion animations. To address this challenge, we introduce the \textbf{Open-HyperMotionX Dataset} and \textbf{HyperMotionX Bench}, which provide high-quality human pose annotations and curated video clips for evaluating and improving pose-guided human image animation models under complex human motion conditions. Furthermore, we propose a simple yet powerful DiT-based video generation baseline and design spatial low-frequency enhanced RoPE, a novel module that selectively enhances low-frequency spatial feature modeling by introducing learnable frequency scaling. Our method significantly improves structural stability and appearance consistency in highly dynamic human motion sequences. Extensive experiments demonstrate the effectiveness of our dataset and proposed approach in advancing the generation quality of complex human motion image animations. Code and dataset will be made publicly available.

arXiv:2505.12489

Video-GPT via Next Clip Diffusion

GPT has shown its remarkable success in natural language processing. However, the language sequence is not sufficient to describe spatial-temporal details in the visual world. Alternatively, the video sequence is good at capturing such details. Motivated by this fact, we propose a concise Video-GPT in this paper by treating video as new language for visual world modeling. By analogy to next token prediction in GPT, we introduce a novel next clip diffusion paradigm for pretraining Video-GPT. Different from the previous works, this distinct paradigm allows Video-GPT to tackle both short-term generation and long-term prediction, by autoregressively denoising the noisy clip according to the clean clips in the history. Extensive experiments show our Video-GPT achieves the state-of-the-art performance on video prediction, which is the key factor towards world modeling (Physics-IQ Benchmark: Video-GPT 34.97 vs. Kling 23.64 vs. Wan 20.89). Moreover, it can be well adapted on 6 mainstream video tasks in both video generation and understanding, showing its great generalization capacity in downstream. The project page is at https://zhuangshaobin.github.io/Video-GPT.github.io/.

arXiv:2505.10238공식 코드 · Papers with Code

MTVCrafter: 4D Motion Tokenization for Open-World Human Image Animation

Human image animation has gained increasing attention and developed rapidly due to its broad applications in digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 3D information for open-world animation. To tackle this problem, we propose MTVCrafter (Motion Tokenization Video Crafter), the first framework that directly models raw 3D motion sequences (i.e., 4D motion) for human image animation. Specifically, we introduce 4DMoT (4D motion tokenizer) to quantize 3D motion sequences into 4D motion tokens. Compared to 2D-rendered pose images, 4D motion tokens offer more robust spatio-temporal cues and avoid strict pixel-level alignment between pose image and character, enabling more flexible and disentangled control. Then, we introduce MV-DiT (Motion-aware Video DiT). By designing unique motion attention with 4D positional encodings, MV-DiT can effectively leverage motion tokens as 4D compact yet expressive context for human image animation in the complex 3D world. Hence, it marks a significant step forward in this field and opens a new direction for pose-guided human video generation. Experiments show that our MTVCrafter achieves state-of-the-art results with an FID-VID of 6.98, surpassing the second-best by 65%. Powered by robust motion tokens, MTVCrafter also generalizes well to diverse open-world characters (single/multiple, full/half-body) across various styles and scenarios. Our video demos and code are on: https://github.com/DINGYANB/MTVCrafter.

arXiv:2505.08437공식 코드 · Papers with Code

TT-DF: A Large-Scale Diffusion-Based Dataset and Benchmark for Human Body Forgery Detection

The emergence and popularity of facial deepfake methods spur the vigorous development of deepfake datasets and facial forgery detection, which to some extent alleviates the security concerns about facial-related artificial intelligence technologies. However, when it comes to human body forgery, there has been a persistent lack of datasets and detection methods, due to the later inception and complexity of human body generation methods. To mitigate this issue, we introduce TikTok-DeepFake (TT-DF), a novel large-scale diffusion-based dataset containing 6,120 forged videos with 1,378,857 synthetic frames, specifically tailored for body forgery detection. TT-DF offers a wide variety of forgery methods, involving multiple advanced human image animation models utilized for manipulation, two generative configurations based on the disentanglement of identity and pose information, as well as different compressed versions. The aim is to simulate any potential unseen forged data in the wild as comprehensively as possible, and we also furnish a benchmark on TT-DF. Additionally, we propose an adapted body forgery detection model, Temporal Optical Flow Network (TOF-Net), which exploits the spatiotemporal inconsistencies and optical flow distribution differences between natural data and forged data. Our experiments demonstrate that TOF-Net achieves favorable performance on TT-DF, outperforming current state-of-the-art extendable facial forgery detection models. For our TT-DF dataset, please refer to https://github.com/HashTAG00002/TT-DF.

arXiv:2504.05458공식 코드 · Papers with Code

Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images

To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/.

arXiv:2504.11289공식 코드 · Papers with Code

UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformer

This report presents UniAnimate-DiT, an advanced project that leverages the cutting-edge and powerful capabilities of the open-source Wan2.1 model for consistent human image animation. Specifically, to preserve the robust generative capabilities of the original Wan2.1 model, we implement Low-Rank Adaptation (LoRA) technique to fine-tune a minimal set of parameters, significantly reducing training memory overhead. A lightweight pose encoder consisting of multiple stacked 3D convolutional layers is designed to encode motion information of driving poses. Furthermore, we adopt a simple concatenation operation to integrate the reference appearance into the model and incorporate the pose information of the reference image for enhanced pose alignment. Experimental results show that our approach achieves visually appearing and temporally consistent high-fidelity animations. Trained on 480p (832x480) videos, UniAnimate-DiT demonstrates strong generalization capabilities to seamlessly upscale to 720P (1280x720) during inference. The training and inference code is publicly available at https://github.com/ali-vilab/UniAnimate-DiT.

arXiv:2504.11143

Taming Consistency Distillation for Accelerated Human Image Animation

Recent advancements in human image animation have been propelled by video diffusion models, yet their reliance on numerous iterative denoising steps results in high inference costs and slow speeds. An intuitive solution involves adopting consistency models, which serve as an effective acceleration paradigm through consistency distillation. However, simply employing this strategy in human image animation often leads to quality decline, including visual blurring, motion degradation, and facial distortion, particularly in dynamic regions. In this paper, we propose the DanceLCM approach complemented by several enhancements to improve visual quality and motion continuity at low-step regime: (1) segmented consistency distillation with an auxiliary light-weight head to incorporate supervision from real video latents, mitigating cumulative errors resulting from single full-trajectory generation; (2) a motion-focused loss to centre on motion regions, and explicit injection of facial fidelity features to improve face authenticity. Extensive qualitative and quantitative experiments demonstrate that DanceLCM achieves results comparable to state-of-the-art video diffusion models with a mere 2-4 inference steps, significantly reducing the inference burden without compromising video quality. The code and models will be made publicly available.

arXiv:2504.01724

DreamActor-M1: Holistic, Expressive and Robust Human Image Animation with Hybrid Guidance

While recent image-based human animation methods achieve realistic body and facial motion synthesis, critical gaps remain in fine-grained holistic controllability, multi-scale adaptability, and long-term temporal coherence, which leads to their lower expressiveness and robustness. We propose a diffusion transformer (DiT) based framework, DreamActor-M1, with hybrid guidance to overcome these limitations. For motion guidance, our hybrid control signals that integrate implicit facial representations, 3D head spheres, and 3D body skeletons achieve robust control of facial expressions and body movements, while producing expressive and identity-preserving animations. For scale adaptation, to handle various body poses and image scales ranging from portraits to full-body views, we employ a progressive training strategy using data with varying resolutions and scales. For appearance guidance, we integrate motion patterns from sequential frames with complementary visual references, ensuring long-term temporal coherence for unseen regions during complex movements. Experiments demonstrate that our method outperforms the state-of-the-art works, delivering expressive results for portraits, upper-body, and full-body generation with robust long-term consistency. Project Page: https://grisoon.github.io/DreamActor-M1/.

arXiv:2503.21246공식 코드 · Papers with Code

DynamiCtrl: Rethinking the Basic Structure and the Role of Text for High-quality Human Image Animation

With diffusion transformer (DiT) excelling in video generation, its use in specific tasks has drawn increasing attention. However, adapting DiT for pose-guided human image animation faces two core challenges: (a) existing U-Net-based pose control methods may be suboptimal for the DiT backbone; and (b) removing text guidance, as in previous approaches, often leads to semantic loss and model degradation. To address these issues, we propose DynamiCtrl, a novel framework for human animation in video DiT architecture. Specifically, we use a shared VAE encoder for human images and driving poses, unifying them into a common latent space, maintaining pose fidelity, and eliminating the need for an expert pose encoder during video denoising. To integrate pose control into the DiT backbone effectively, we propose a novel Pose-adaptive Layer Norm model. It injects normalized pose features into the denoising process via conditioning on visual tokens, enabling seamless and scalable pose control across DiT blocks. Furthermore, to overcome the shortcomings of text removal, we introduce the "Joint-text" paradigm, which preserves the role of text embeddings to provide global semantic context. Through full-attention blocks, image and pose features are aligned with text features, enhancing semantic consistency, leveraging pretrained knowledge, and enabling multi-level control. Experiments verify the superiority of DynamiCtrl on benchmark and self-collected data (e.g., achieving the best LPIPS of 0.166), demonstrating strong character control and high-quality synthesis. The project page is available at https://gulucaptain.github.io/DynamiCtrl/.

arXiv:2503.18552

EvAnimate: Event-conditioned Image-to-Video Generation for Human Animation

Conditional human animation traditionally animates static reference images using pose-based motion cues extracted from video data. However, these video-derived cues often suffer from low temporal resolution, motion blur, and unreliable performance under challenging lighting conditions. In contrast, event cameras inherently provide robust and high temporal-resolution motion information, offering resilience to motion blur, low-light environments, and exposure variations. In this paper, we propose EvAnimate, the first method leveraging event streams as robust and precise motion cues for conditional human image animation. Our approach is fully compatible with diffusion-based generative models, enabled by encoding asynchronous event data into a specialized three-channel representation with adaptive slicing rates and densities. High-quality and temporally coherent animations are achieved through a dual-branch architecture explicitly designed to exploit event-driven dynamics, significantly enhancing performance under challenging real-world conditions. Enhanced cross-subject generalization is further achieved using specialized augmentation strategies. To facilitate future research, we establish a new benchmarking, including simulated event data for training and validation, and a real-world event dataset capturing human actions under normal and challenging scenarios. The experiment results demonstrate that EvAnimate achieves high temporal fidelity and robust performance in scenarios where traditional video-derived cues fall short.

arXiv:2502.17414

X-Dancer: Expressive Music to Human Dance Video Generation

We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize extended and music-synchronized token sequences for 2D body, head and hands poses, which then guide a diffusion model to produce coherent and realistic dance video frames. Unlike traditional methods that primarily generate human motion in 3D, X-Dancer addresses data limitations and enhances scalability by modeling a wide spectrum of 2D dance motions, capturing their nuanced alignment with musical beats through readily available monocular videos. To achieve this, we first build a spatially compositional token representation from 2D human pose labels associated with keypoint confidences, encoding both large articulated body movements (e.g., upper and lower body) and fine-grained motions (e.g., head and hands). We then design a music-to-motion transformer model that autoregressively generates music-aligned dance pose token sequences, incorporating global attention to both musical style and prior motion context. Finally we leverage a diffusion backbone to animate the reference image with these synthesized pose tokens through AdaIN, forming a fully differentiable end-to-end framework. Experimental results demonstrate that X-Dancer is able to produce both diverse and characterized dance videos, substantially outperforming state-of-the-art methods in term of diversity, expressiveness and realism. Code and model will be available for research purposes.

arXiv:2502.10841공식 코드 · Papers with Code

SkyReels-A1: Expressive Portrait Animation in Video Diffusion Transformers

We present SkyReels-A1, a simple yet effective framework built upon video diffusion Transformer to facilitate portrait image animation. Existing methodologies still encounter issues, including identity distortion, background instability, and unrealistic facial dynamics, particularly in head-only animation scenarios. Besides, extending to accommodate diverse body proportions usually leads to visual inconsistencies or unnatural articulations. To address these challenges, SkyReels-A1 capitalizes on the strong generative capabilities of video DiT, enhancing facial motion transfer precision, identity retention, and temporal coherence. The system incorporates an expression-aware conditioning module that enables seamless video synthesis driven by expression-guided landmark inputs. Integrating the facial image-text alignment module strengthens the fusion of facial attributes with motion trajectories, reinforcing identity preservation. Additionally, SkyReels-A1 incorporates a multi-stage training paradigm to incrementally refine the correlation between expressions and motion while ensuring stable identity reproduction. Extensive empirical evaluations highlight the model's ability to produce visually coherent and compositionally diverse results, making it highly applicable to domains such as virtual avatars, remote communication, and digital media generation.

arXiv:2502.05979

VFX Creator: Animated Visual Effect Generation with Controllable Diffusion Transformer

Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence have driven progress in generic image and video synthesis, the domain of controllable VFX generation remains relatively underexplored. In this work, we propose a novel paradigm for animated VFX generation as image animation, where dynamic effects are generated from user-friendly textual descriptions and static reference images. Our work makes two primary contributions: (i) Open-VFX, the first high-quality VFX video dataset spanning 15 diverse effect categories, annotated with textual descriptions, instance segmentation masks for spatial conditioning, and start-end timestamps for temporal control. (ii) VFX Creator, a simple yet effective controllable VFX generation framework based on a Video Diffusion Transformer. The model incorporates a spatial and temporal controllable LoRA adapter, requiring minimal training videos. Specifically, a plug-and-play mask control module enables instance-level spatial manipulation, while tokenized start-end motion timestamps embedded in the diffusion process, alongside the text encoder, allow precise temporal control over effect timing and pace. Extensive experiments on the Open-VFX test set demonstrate the superiority of the proposed system in generating realistic and dynamic effects, achieving state-of-the-art performance and generalization ability in both spatial and temporal controllability. Furthermore, we introduce a specialized metric to evaluate the precision of temporal control. By bridging traditional VFX techniques with generative approaches, VFX Creator unlocks new possibilities for efficient and high-quality video effect generation, making advanced VFX accessible to a broader audience.

arXiv:2501.18801

Every Image Listens, Every Image Dances: Music-Driven Image Animation

Image animation has become a promising area in multimodal research, with a focus on generating videos from reference images. While prior work has largely emphasized generic video generation guided by text, music-driven dance video generation remains underexplored. In this paper, we introduce MuseDance, an innovative end-to-end model that animates reference images using both music and text inputs. This dual input enables MuseDance to generate personalized videos that follow text descriptions and synchronize character movements with the music. Unlike existing approaches, MuseDance eliminates the need for complex motion guidance inputs, such as pose or depth sequences, making flexible and creative video generation accessible to users of all expertise levels. To advance research in this field, we present a new multimodal dataset comprising 2,904 dance videos with corresponding background music and text descriptions. Our approach leverages diffusion-based methods to achieve robust generalization, precise control, and temporal consistency, setting a new baseline for the music-driven image animation task.

arXiv:2501.10021공식 코드 · Papers with Code

X-Dyna: Expressive Dynamic Human Image Animation

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna.

arXiv:2501.08649

Joint Learning of Depth and Appearance for Portrait Image Animation

2D portrait animation has experienced significant advancements in recent years. Much research has utilized the prior knowledge embedded in large generative diffusion models to enhance high-quality image manipulation. However, most methods only focus on generating RGB images as output, and the co-generation of consistent visual plus 3D output remains largely under-explored. In our work, we propose to jointly learn the visual appearance and depth simultaneously in a diffusion-based portrait image generator. Our method embraces the end-to-end diffusion paradigm and introduces a new architecture suitable for learning this conditional joint distribution, consisting of a reference network and a channel-expanded diffusion backbone. Once trained, our framework can be efficiently adapted to various downstream applications, such as facial depth-to-image and image-to-depth generation, portrait relighting, and audio-driven talking head animation with consistent 3D output.

arXiv:2501.05020

Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation

Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to support collaborative camera and object motion control with adaptive control granularity. To this end, we introduce 3D-aware motion representation and propose an image animation framework, called Perception-as-Control, to achieve fine-grained collaborative motion control. Specifically, we construct 3D-aware motion representation from a reference image, manipulate it based on interpreted user intentions, and perceive it from different viewpoints. In this way, camera and object motions are transformed into intuitive, consistent visual changes. Then, the proposed framework leverages the perception results as motion control signals, enabling it to support various motion-related video synthesis tasks in a unified and flexible way. Experiments demonstrate the superiority of the proposed framework. For more details and qualitative results, please refer to our project webpage: https://chen-yingjie.github.io/projects/Perception-as-Control.

arXiv:2412.16153

MotiF: Making Text Count in Image Animation with Motion Focal Loss

Text-Image-to-Video (TI2V) generation aims to generate a video from an image following a text description, which is also referred to as text-guided image animation. Most existing methods struggle to generate videos that align well with the text prompts, particularly when motion is specified. To overcome this limitation, we introduce MotiF, a simple yet effective approach that directs the model's learning to the regions with more motion, thereby improving the text alignment and motion generation. We use optical flow to generate a motion heatmap and weight the loss according to the intensity of the motion. This modified objective leads to noticeable improvements and complements existing methods that utilize motion priors as model inputs. Additionally, due to the lack of a diverse benchmark for evaluating TI2V generation, we propose TI2V Bench, a dataset consists of 320 image-text pairs for robust evaluation. We present a human evaluation protocol that asks the annotators to select an overall preference between two videos followed by their justifications. Through a comprehensive evaluation on TI2V Bench, MotiF outperforms nine open-sourced models, achieving an average preference of 72%. The TI2V Bench is released in https://wang-sj16.github.io/motif/.

arXiv:2412.09349공식 코드 · Papers with Code

DisPose: Disentangling Pose Guidance for Controllable Human Image Animation

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional dense conditions (e.g., depth map) to ensure motion alignment. However, such strict dense guidance impairs the quality of the generated video when the body shape of the reference character differs significantly from that of the driving video. In this paper, we present DisPose to mine more generalizable and effective control signals without additional dense input, which disentangles the sparse skeleton pose in human image animation into motion field guidance and keypoint correspondence. Specifically, we generate a dense motion field from a sparse motion field and the reference image, which provides region-level dense guidance while maintaining the generalization of the sparse pose control. We also extract diffusion features corresponding to pose keypoints from the reference image, and then these point features are transferred to the target pose to provide distinct identity information. To seamlessly integrate into existing models, we propose a plug-and-play hybrid ControlNet that improves the quality and consistency of generated videos while freezing the existing model parameters. Extensive qualitative and quantitative experiments demonstrate the superiority of DisPose compared to current methods. Code: \href{https://github.com/lihxxx/DisPose}{https://github.com/lihxxx/DisPose}.

arXiv:2412.00733공식 코드 · Papers with Code

Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer

Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes. Further visualizations and the source code are available at: https://fudan-generative-vision.github.io/hallo3/.