PyTorchKR Papers

최신 논문

총 3편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2501.11653

Dynamic Scene Understanding from Vision-Language Representations

Images depicting complex, dynamic scenes are challenging to parse automatically, requiring both high-level comprehension of the overall situation and fine-grained identification of participating entities and their interactions. Current approaches use distinct methods tailored to sub-tasks such as Situation Recognition and detection of Human-Human and Human-Object Interactions. However, recent advances in image understanding have often leveraged web-scale vision-language (V&L) representations to obviate task-specific engineering. In this work, we propose a framework for dynamic scene understanding tasks by leveraging knowledge from modern, frozen V&L representations. By framing these tasks in a generic manner - as predicting and parsing structured text, or by directly concatenating representations to the input of existing models - we achieve state-of-the-art results while using a minimal number of trainable parameters relative to existing approaches. Moreover, our analysis of dynamic knowledge of these representations shows that recent, more powerful representations effectively encode dynamic scene semantics, making this approach newly possible.

arXiv:2304.14104

Learning Human-Human Interactions in Images from Weak Textual Supervision

Interactions between humans are diverse and context-dependent, but previous works have treated them as categorical, disregarding the heavy tail of possible interactions. We propose a new paradigm of learning human-human interactions as free text from a single still image, allowing for flexibility in modeling the unlimited space of situations and relationships between people. To overcome the absence of data labelled specifically for this task, we use knowledge distillation applied to synthetic caption data produced by a large language model without explicit supervision. We show that the pseudo-labels produced by this procedure can be used to train a captioning model to effectively understand human-human interactions in images, as measured by a variety of metrics that measure textual and semantic faithfulness and factual groundedness of our predictions. We further show that our approach outperforms SOTA image captioning and situation recognition models on this task. We will release our code and pseudo-labels along with Waldo and Wenda, a manually-curated test set for still image human-human interaction understanding.

arXiv:2208.06174공식 코드 · Papers with Code

Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experiments show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, We design several graph labeling strategies to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model achieves state-of-the-art results on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.