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arXiv:2412.18883공식 코드 · Papers with Code

MotionMap: Representing Multimodality in Human Pose Forecasting

Human pose forecasting is inherently multimodal since multiple futures exist for an observed pose sequence. However, evaluating multimodality is challenging since the task is ill-posed. Therefore, we first propose an alternative paradigm to make the task well-posed. Next, while state-of-the-art methods predict multimodality, this requires oversampling a large volume of predictions. This raises key questions: (1) Can we capture multimodality by efficiently sampling a smaller number of predictions? (2) Subsequently, which of the predicted futures is more likely for an observed pose sequence? We address these questions with MotionMap, a simple yet effective heatmap based representation for multimodality. We extend heatmaps to represent a spatial distribution over the space of all possible motions, where different local maxima correspond to different forecasts for a given observation. MotionMap can capture a variable number of modes per observation and provide confidence measures for different modes. Further, MotionMap allows us to introduce the notion of uncertainty and controllability over the forecasted pose sequence. Finally, MotionMap captures rare modes that are non-trivial to evaluate yet critical for safety. We support our claims through multiple qualitative and quantitative experiments using popular 3D human pose datasets: Human3.6M and AMASS, highlighting the strengths and limitations of our proposed method. Project Page: https://vita-epfl.github.io/MotionMap

arXiv:2412.02903

EgoCast: Forecasting Egocentric Human Pose in the Wild

Accurately estimating and forecasting human body pose is important for enhancing the user's sense of immersion in Augmented Reality. Addressing this need, our paper introduces EgoCast, a bimodal method for 3D human pose forecasting using egocentric videos and proprioceptive data. We study the task of human pose forecasting in a realistic setting, extending the boundaries of temporal forecasting in dynamic scenes and building on the current framework for current pose estimation in the wild. We introduce a current-frame estimation module that generates pseudo-groundtruth poses for inference, eliminating the need for past groundtruth poses typically required by current methods during forecasting. Our experimental results on the recent Ego-Exo4D and Aria Digital Twin datasets validate EgoCast for real-life motion estimation. On the Ego-Exo4D Body Pose 2024 Challenge, our method significantly outperforms the state-of-the-art approaches, laying the groundwork for future research in human pose estimation and forecasting in unscripted activities with egocentric inputs.

arXiv:2404.05218공식 코드 · Papers with Code

Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning

Human pose forecasting garners attention for its diverse applications. However, challenges in modeling the multi-modal nature of human motion and intricate interactions among agents persist, particularly with longer timescales and more agents. In this paper, we propose an interaction-aware trajectory-conditioned long-term multi-agent human pose forecasting model, utilizing a coarse-to-fine prediction approach: multi-modal global trajectories are initially forecasted, followed by respective local pose forecasts conditioned on each mode. In doing so, our Trajectory2Pose model introduces a graph-based agent-wise interaction module for a reciprocal forecast of local motion-conditioned global trajectory and trajectory-conditioned local pose. Our model effectively handles the multi-modality of human motion and the complexity of long-term multi-agent interactions, improving performance in complex environments. Furthermore, we address the lack of long-term (6s+) multi-agent (5+) datasets by constructing a new dataset from real-world images and 2D annotations, enabling a comprehensive evaluation of our proposed model. State-of-the-art prediction performance on both complex and simpler datasets confirms the generalized effectiveness of our method. The code is available at https://github.com/Jaewoo97/T2P.

arXiv:2403.14447

Exploring 3D Human Pose Estimation and Forecasting from the Robot's Perspective: The HARPER Dataset

We introduce HARPER, a novel dataset for 3D body pose estimation and forecast in dyadic interactions between users and Spot, the quadruped robot manufactured by Boston Dynamics. The key-novelty is the focus on the robot's perspective, i.e., on the data captured by the robot's sensors. These make 3D body pose analysis challenging because being close to the ground captures humans only partially. The scenario underlying HARPER includes 15 actions, of which 10 involve physical contact between the robot and users. The Corpus contains not only the recordings of the built-in stereo cameras of Spot, but also those of a 6-camera OptiTrack system (all recordings are synchronized). This leads to ground-truth skeletal representations with a precision lower than a millimeter. In addition, the Corpus includes reproducible benchmarks on 3D Human Pose Estimation, Human Pose Forecasting, and Collision Prediction, all based on publicly available baseline approaches. This enables future HARPER users to rigorously compare their results with those we provide in this work.

arXiv:2402.19237공식 코드 · Papers with Code

Context-based Interpretable Spatio-Temporal Graph Convolutional Network for Human Motion Forecasting

Human motion prediction is still an open problem extremely important for autonomous driving and safety applications. Due to the complex spatiotemporal relation of motion sequences, this remains a challenging problem not only for movement prediction but also to perform a preliminary interpretation of the joint connections. In this work, we present a Context-based Interpretable Spatio-Temporal Graph Convolutional Network (CIST-GCN), as an efficient 3D human pose forecasting model based on GCNs that encompasses specific layers, aiding model interpretability and providing information that might be useful when analyzing motion distribution and body behavior. Our architecture extracts meaningful information from pose sequences, aggregates displacements and accelerations into the input model, and finally predicts the output displacements. Extensive experiments on Human 3.6M, AMASS, 3DPW, and ExPI datasets demonstrate that CIST-GCN outperforms previous methods in human motion prediction and robustness. Since the idea of enhancing interpretability for motion prediction has its merits, we showcase experiments towards it and provide preliminary evaluations of such insights here. available code: https://github.com/QualityMinds/cistgcn

arXiv:2312.11972공식 코드 · Papers with Code

Expressive Forecasting of 3D Whole-body Human Motions

Human motion forecasting, with the goal of estimating future human behavior over a period of time, is a fundamental task in many real-world applications. However, existing works typically concentrate on predicting the major joints of the human body without considering the delicate movements of the human hands. In practical applications, hand gesture plays an important role in human communication with the real world, and expresses the primary intention of human beings. In this work, we are the first to formulate a whole-body human pose forecasting task, which jointly predicts the future body and hand activities. Correspondingly, we propose a novel Encoding-Alignment-Interaction (EAI) framework that aims to predict both coarse (body joints) and fine-grained (gestures) activities collaboratively, enabling expressive and cross-facilitated forecasting of 3D whole-body human motions. Specifically, our model involves two key constituents: cross-context alignment (XCA) and cross-context interaction (XCI). Considering the heterogeneous information within the whole-body, XCA aims to align the latent features of various human components, while XCI focuses on effectively capturing the context interaction among the human components. We conduct extensive experiments on a newly-introduced large-scale benchmark and achieve state-of-the-art performance. The code is public for research purposes at https://github.com/Dingpx/EAI.

arXiv:2312.11850공식 코드 · Papers with Code

GCNext: Towards the Unity of Graph Convolutions for Human Motion Prediction

The past few years has witnessed the dominance of Graph Convolutional Networks (GCNs) over human motion prediction.Various styles of graph convolutions have been proposed, with each one meticulously designed and incorporated into a carefully-crafted network architecture. This paper breaks the limits of existing knowledge by proposing Universal Graph Convolution (UniGC), a novel graph convolution concept that re-conceptualizes different graph convolutions as its special cases. Leveraging UniGC on network-level, we propose GCNext, a novel GCN-building paradigm that dynamically determines the best-fitting graph convolutions both sample-wise and layer-wise. GCNext offers multiple use cases, including training a new GCN from scratch or refining a preexisting GCN. Experiments on Human3.6M, AMASS, and 3DPW datasets show that, by incorporating unique module-to-network designs, GCNext yields up to 9x lower computational cost than existing GCN methods, on top of achieving state-of-the-art performance.

arXiv:2312.03528

Personalized Pose Forecasting

Human pose forecasting is the task of predicting articulated human motion given past human motion. There exists a number of popular benchmarks that evaluate an array of different models performing human pose forecasting. These benchmarks do not reflect that a human interacting system, such as a delivery robot, observes and plans for the motion of the same individual over an extended period of time. Every individual has unique and distinct movement patterns. This is however not reflected in existing benchmarks that evaluate a model's ability to predict an average human's motion rather than a particular individual's. We reformulate the human motion forecasting problem and present a model-agnostic personalization method. Motion forecasting personalization can be performed efficiently online by utilizing a low-parametric time-series analysis model that personalizes neural network pose predictions.

arXiv:2310.07623

Dual Quaternion Rotational and Translational Equivariance in 3D Rigid Motion Modelling

Objects' rigid motions in 3D space are described by rotations and translations of a highly-correlated set of points, each with associated $x,y,z$ coordinates that real-valued networks consider as separate entities, losing information. Previous works exploit quaternion algebra and their ability to model rotations in 3D space. However, these algebras do not properly encode translations, leading to sub-optimal performance in 3D learning tasks. To overcome these limitations, we employ a dual quaternion representation of rigid motions in the 3D space that jointly describes rotations and translations of point sets, processing each of the points as a single entity. Our approach is translation and rotation equivariant, so it does not suffer from shifts in the data and better learns object trajectories, as we validate in the experimental evaluations. Models endowed with this formulation outperform previous approaches in a human pose forecasting application, attesting to the effectiveness of the proposed dual quaternion formulation for rigid motions in 3D space.

arXiv:2310.00615공식 코드 · Papers with Code

Scene-aware Human Motion Forecasting via Mutual Distance Prediction

In this paper, we tackle the problem of scene-aware 3D human motion forecasting. A key challenge of this task is to predict future human motions that are consistent with the scene by modeling the human-scene interactions. While recent works have demonstrated that explicit constraints on human-scene interactions can prevent the occurrence of ghost motion, they only provide constraints on partial human motion e.g., the global motion of the human or a few joints contacting the scene, leaving the rest of the motion unconstrained. To address this limitation, we propose to model the human-scene interaction with the mutual distance between the human body and the scene. Such mutual distances constrain both the local and global human motion, resulting in a whole-body motion constrained prediction. In particular, mutual distance constraints consist of two components, the signed distance of each vertex on the human mesh to the scene surface and the distance of basis scene points to the human mesh. We further introduce a global scene representation learned from a signed distance function (SDF) volume to ensure coherence between the global scene representation and the explicit constraint from the mutual distance. We develop a pipeline with two sequential steps: predicting the future mutual distances first, followed by forecasting future human motion. During training, we explicitly encourage consistency between predicted poses and mutual distances. Extensive evaluations on the existing synthetic and real datasets demonstrate that our approach consistently outperforms the state-of-the-art methods.

arXiv:2309.08947공식 코드 · Papers with Code

Staged Contact-Aware Global Human Motion Forecasting

Scene-aware global human motion forecasting is critical for manifold applications, including virtual reality, robotics, and sports. The task combines human trajectory and pose forecasting within the provided scene context, which represents a significant challenge. So far, only Mao et al. NeurIPS'22 have addressed scene-aware global motion, cascading the prediction of future scene contact points and the global motion estimation. They perform the latter as the end-to-end forecasting of future trajectories and poses. However, end-to-end contrasts with the coarse-to-fine nature of the task and it results in lower performance, as we demonstrate here empirically. We propose a STAGed contact-aware global human motion forecasting STAG, a novel three-stage pipeline for predicting global human motion in a 3D environment. We first consider the scene and the respective human interaction as contact points. Secondly, we model the human trajectory forecasting within the scene, predicting the coarse motion of the human body as a whole. The third and last stage matches a plausible fine human joint motion to complement the trajectory considering the estimated contacts. Compared to the state-of-the-art (SoA), STAG achieves a 1.8% and 16.2% overall improvement in pose and trajectory prediction, respectively, on the scene-aware GTA-IM dataset. A comprehensive ablation study confirms the advantages of staged modeling over end-to-end approaches. Furthermore, we establish the significance of a newly proposed temporal counter called the "time-to-go", which tells how long it is before reaching scene contact and endpoints. Notably, STAG showcases its ability to generalize to datasets lacking a scene and achieves a new state-of-the-art performance on CMU-Mocap, without leveraging any social cues. Our code is released at: https://github.com/L-Scofano/STAG

arXiv:2309.04840

AnyPose: Anytime 3D Human Pose Forecasting via Neural Ordinary Differential Equations

Anytime 3D human pose forecasting is crucial to synchronous real-world human-machine interaction, where the term ``anytime" corresponds to predicting human pose at any real-valued time step. However, to the best of our knowledge, all the existing methods in human pose forecasting perform predictions at preset, discrete time intervals. Therefore, we introduce AnyPose, a lightweight continuous-time neural architecture that models human behavior dynamics with neural ordinary differential equations. We validate our framework on the Human3.6M, AMASS, and 3DPW dataset and conduct a series of comprehensive analyses towards comparison with existing methods and the intersection of human pose and neural ordinary differential equations. Our results demonstrate that AnyPose exhibits high-performance accuracy in predicting future poses and takes significantly lower computational time than traditional methods in solving anytime prediction tasks.

arXiv:2308.16801

Multiscale Residual Learning of Graph Convolutional Sequence Chunks for Human Motion Prediction

A new method is proposed for human motion prediction by learning temporal and spatial dependencies. Recently, multiscale graphs have been developed to model the human body at higher abstraction levels, resulting in more stable motion prediction. Current methods however predetermine scale levels and combine spatially proximal joints to generate coarser scales based on human priors, even though movement patterns in different motion sequences vary and do not fully comply with a fixed graph of spatially connected joints. Another problem with graph convolutional methods is mode collapse, in which predicted poses converge around a mean pose with no discernible movements, particularly in long-term predictions. To tackle these issues, we propose ResChunk, an end-to-end network which explores dynamically correlated body components based on the pairwise relationships between all joints in individual sequences. ResChunk is trained to learn the residuals between target sequence chunks in an autoregressive manner to enforce the temporal connectivities between consecutive chunks. It is hence a sequence-to-sequence prediction network which considers dynamic spatio-temporal features of sequences at multiple levels. Our experiments on two challenging benchmark datasets, CMU Mocap and Human3.6M, demonstrate that our proposed method is able to effectively model the sequence information for motion prediction and outperform other techniques to set a new state-of-the-art. Our code is available at https://github.com/MohsenZand/ResChunk.

arXiv:2308.16905공식 코드 · Papers with Code

InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion

This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or static objects. Our task is significantly more challenging, as it requires modeling dynamic objects with various shapes, capturing whole-body motion, and ensuring physically valid interactions. To this end, we propose InterDiff, a framework comprising two key steps: (i) interaction diffusion, where we leverage a diffusion model to encode the distribution of future human-object interactions; (ii) interaction correction, where we introduce a physics-informed predictor to correct denoised HOIs in a diffusion step. Our key insight is to inject prior knowledge that the interactions under reference with respect to contact points follow a simple pattern and are easily predictable. Experiments on multiple human-object interaction datasets demonstrate the effectiveness of our method for this task, capable of producing realistic, vivid, and remarkably long-term 3D HOI predictions.

arXiv:2308.08942공식 코드 · Papers with Code

Auxiliary Tasks Benefit 3D Skeleton-based Human Motion Prediction

Exploring spatial-temporal dependencies from observed motions is one of the core challenges of human motion prediction. Previous methods mainly focus on dedicated network structures to model the spatial and temporal dependencies. This paper considers a new direction by introducing a model learning framework with auxiliary tasks. In our auxiliary tasks, partial body joints' coordinates are corrupted by either masking or adding noise and the goal is to recover corrupted coordinates depending on the rest coordinates. To work with auxiliary tasks, we propose a novel auxiliary-adapted transformer, which can handle incomplete, corrupted motion data and achieve coordinate recovery via capturing spatial-temporal dependencies. Through auxiliary tasks, the auxiliary-adapted transformer is promoted to capture more comprehensive spatial-temporal dependencies among body joints' coordinates, leading to better feature learning. Extensive experimental results have shown that our method outperforms state-of-the-art methods by remarkable margins of 7.2%, 3.7%, and 9.4% in terms of 3D mean per joint position error (MPJPE) on the Human3.6M, CMU Mocap, and 3DPW datasets, respectively. We also demonstrate that our method is more robust under data missing cases and noisy data cases. Code is available at https://github.com/MediaBrain-SJTU/AuxFormer.

arXiv:2308.07301

A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesis

The synthesis of human motion has traditionally been addressed through task-dependent models that focus on specific challenges, such as predicting future motions or filling in intermediate poses conditioned on known key-poses. In this paper, we present a novel task-independent model called UNIMASK-M, which can effectively address these challenges using a unified architecture. Our model obtains comparable or better performance than the state-of-the-art in each field. Inspired by Vision Transformers (ViTs), our UNIMASK-M model decomposes a human pose into body parts to leverage the spatio-temporal relationships existing in human motion. Moreover, we reformulate various pose-conditioned motion synthesis tasks as a reconstruction problem with different masking patterns given as input. By explicitly informing our model about the masked joints, our UNIMASK-M becomes more robust to occlusions. Experimental results show that our model successfully forecasts human motion on the Human3.6M dataset. Moreover, it achieves state-of-the-art results in motion inbetweening on the LaFAN1 dataset, particularly in long transition periods. More information can be found on the project website https://evm7.github.io/UNIMASKM-page/

arXiv:2307.16106공식 코드 · Papers with Code

TransFusion: A Practical and Effective Transformer-based Diffusion Model for 3D Human Motion Prediction

Predicting human motion plays a crucial role in ensuring a safe and effective human-robot close collaboration in intelligent remanufacturing systems of the future. Existing works can be categorized into two groups: those focusing on accuracy, predicting a single future motion, and those generating diverse predictions based on observations. The former group fails to address the uncertainty and multi-modal nature of human motion, while the latter group often produces motion sequences that deviate too far from the ground truth or become unrealistic within historical contexts. To tackle these issues, we propose TransFusion, an innovative and practical diffusion-based model for 3D human motion prediction which can generate samples that are more likely to happen while maintaining a certain level of diversity. Our model leverages Transformer as the backbone with long skip connections between shallow and deep layers. Additionally, we employ the discrete cosine transform to model motion sequences in the frequency space, thereby improving performance. In contrast to prior diffusion-based models that utilize extra modules like cross-attention and adaptive layer normalization to condition the prediction on past observed motion, we treat all inputs, including conditions, as tokens to create a more lightweight model compared to existing approaches. Extensive experimental studies are conducted on benchmark datasets to validate the effectiveness of our human motion prediction model.

arXiv:2307.07205공식 코드 · Papers with Code

Multimodal Motion Conditioned Diffusion Model for Skeleton-based Video Anomaly Detection

Anomalies are rare and anomaly detection is often therefore framed as One-Class Classification (OCC), i.e. trained solely on normalcy. Leading OCC techniques constrain the latent representations of normal motions to limited volumes and detect as abnormal anything outside, which accounts satisfactorily for the openset'ness of anomalies. But normalcy shares the same openset'ness property since humans can perform the same action in several ways, which the leading techniques neglect. We propose a novel generative model for video anomaly detection (VAD), which assumes that both normality and abnormality are multimodal. We consider skeletal representations and leverage state-of-the-art diffusion probabilistic models to generate multimodal future human poses. We contribute a novel conditioning on the past motion of people and exploit the improved mode coverage capabilities of diffusion processes to generate different-but-plausible future motions. Upon the statistical aggregation of future modes, an anomaly is detected when the generated set of motions is not pertinent to the actual future. We validate our model on 4 established benchmarks: UBnormal, HR-UBnormal, HR-STC, and HR-Avenue, with extensive experiments surpassing state-of-the-art results.

arXiv:2305.11394

Remembering What Is Important: A Factorised Multi-Head Retrieval and Auxiliary Memory Stabilisation Scheme for Human Motion Prediction

Humans exhibit complex motions that vary depending on the task that they are performing, the interactions they engage in, as well as subject-specific preferences. Therefore, forecasting future poses based on the history of the previous motions is a challenging task. This paper presents an innovative auxiliary-memory-powered deep neural network framework for the improved modelling of historical knowledge. Specifically, we disentangle subject-specific, task-specific, and other auxiliary information from the observed pose sequences and utilise these factorised features to query the memory. A novel Multi-Head knowledge retrieval scheme leverages these factorised feature embeddings to perform multiple querying operations over the historical observations captured within the auxiliary memory. Moreover, our proposed dynamic masking strategy makes this feature disentanglement process dynamic. Two novel loss functions are introduced to encourage diversity within the auxiliary memory while ensuring the stability of the memory contents, such that it can locate and store salient information that can aid the long-term prediction of future motion, irrespective of data imbalances or the diversity of the input data distribution. With extensive experiments conducted on two public benchmarks, Human3.6M and CMU-Mocap, we demonstrate that these design choices collectively allow the proposed approach to outperform the current state-of-the-art methods by significant margins: $>$ 17\% on the Human3.6M dataset and $>$ 9\% on the CMU-Mocap dataset.

arXiv:2305.04443

Towards Accurate Human Motion Prediction via Iterative Refinement

Human motion prediction aims to forecast an upcoming pose sequence given a past human motion trajectory. To address the problem, in this work we propose FreqMRN, a human motion prediction framework that takes into account both the kinematic structure of the human body and the temporal smoothness nature of motion. Specifically, FreqMRN first generates a fixed-size motion history summary using a motion attention module, which helps avoid inaccurate motion predictions due to excessively long motion inputs. Then, supervised by the proposed spatial-temporal-aware, velocity-aware and global-smoothness-aware losses, FreqMRN iteratively refines the predicted motion though the proposed motion refinement module, which converts motion representations back and forth between pose space and frequency space. We evaluate FreqMRN on several standard benchmark datasets, including Human3.6M, AMASS and 3DPW. Experimental results demonstrate that FreqMRN outperforms previous methods by large margins for both short-term and long-term predictions, while demonstrating superior robustness.