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arXiv:2503.12588공식 코드 · Papers with Code

Progressive Limb-Aware Virtual Try-On

Existing image-based virtual try-on methods directly transfer specific clothing to a human image without utilizing clothing attributes to refine the transferred clothing geometry and textures, which causes incomplete and blurred clothing appearances. In addition, these methods usually mask the limb textures of the input for the clothing-agnostic person representation, which results in inaccurate predictions for human limb regions (i.e., the exposed arm skin), especially when transforming between long-sleeved and short-sleeved garments. To address these problems, we present a progressive virtual try-on framework, named PL-VTON, which performs pixel-level clothing warping based on multiple attributes of clothing and embeds explicit limb-aware features to generate photo-realistic try-on results. Specifically, we design a Multi-attribute Clothing Warping (MCW) module that adopts a two-stage alignment strategy based on multiple attributes to progressively estimate pixel-level clothing displacements. A Human Parsing Estimator (HPE) is then introduced to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and limb regions. Finally, we propose a Limb-aware Texture Fusion (LTF) module to estimate high-quality details in limb regions by fusing textures of the clothing and the human body with the guidance of explicit limb-aware features. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art virtual try-on methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/PL-VTON.

arXiv:2504.20800

Adept: Annotation-Denoising Auxiliary Tasks with Discrete Cosine Transform Map and Keypoint for Human-Centric Pretraining

Human-centric perception is the core of diverse computer vision tasks and has been a long-standing research focus. However, previous research studied these human-centric tasks individually, whose performance is largely limited to the size of the public task-specific datasets. Recent human-centric methods leverage the additional modalities, e.g., depth, to learn fine-grained semantic information, which limits the benefit of pretraining models due to their sensitivity to camera views and the scarcity of RGB-D data on the Internet. This paper improves the data scalability of human-centric pretraining methods by discarding depth information and exploring semantic information of RGB images in the frequency space by Discrete Cosine Transform (DCT). We further propose new annotation denoising auxiliary tasks with keypoints and DCT maps to enforce the RGB image extractor to learn fine-grained semantic information of human bodies. Our extensive experiments show that when pretrained on large-scale datasets (COCO and AIC datasets) without depth annotation, our model achieves better performance than state-of-the-art methods by +0.5 mAP on COCO, +1.4 PCKh on MPII and -0.51 EPE on Human3.6M for pose estimation, by +4.50 mIoU on Human3.6M for human parsing, by -3.14 MAE on SHA and -0.07 MAE on SHB for crowd counting, by +1.1 F1 score on SHA and +0.8 F1 score on SHA for crowd localization, and by +0.1 mAP on Market1501 and +0.8 mAP on MSMT for person ReID. We also validate the effectiveness of our method on MPII+NTURGBD datasets

arXiv:2503.22237

SCHNet: SAM Marries CLIP for Human Parsing

Vision Foundation Model (VFM) such as the Segment Anything Model (SAM) and Contrastive Language-Image Pre-training Model (CLIP) has shown promising performance for segmentation and detection tasks. However, although SAM excels in fine-grained segmentation, it faces major challenges when applying it to semantic-aware segmentation. While CLIP exhibits a strong semantic understanding capability via aligning the global features of language and vision, it has deficiencies in fine-grained segmentation tasks. Human parsing requires to segment human bodies into constituent parts and involves both accurate fine-grained segmentation and high semantic understanding of each part. Based on traits of SAM and CLIP, we formulate high efficient modules to effectively integrate features of them to benefit human parsing. We propose a Semantic-Refinement Module to integrate semantic features of CLIP with SAM features to benefit parsing. Moreover, we formulate a high efficient Fine-tuning Module to adjust the pretrained SAM for human parsing that needs high semantic information and simultaneously demands spatial details, which significantly reduces the training time compared with full-time training and achieves notable performance. Extensive experiments demonstrate the effectiveness of our method on LIP, PPP, and CIHP databases.

arXiv:2502.03426

TruePose: Human-Parsing-guided Attention Diffusion for Full-ID Preserving Pose Transfer

Pose-Guided Person Image Synthesis (PGPIS) generates images that maintain a subject's identity from a source image while adopting a specified target pose (e.g., skeleton). While diffusion-based PGPIS methods effectively preserve facial features during pose transformation, they often struggle to accurately maintain clothing details from the source image throughout the diffusion process. This limitation becomes particularly problematic when there is a substantial difference between the source and target poses, significantly impacting PGPIS applications in the fashion industry where clothing style preservation is crucial for copyright protection. Our analysis reveals that this limitation primarily stems from the conditional diffusion model's attention modules failing to adequately capture and preserve clothing patterns. To address this limitation, we propose human-parsing-guided attention diffusion, a novel approach that effectively preserves both facial and clothing appearance while generating high-quality results. We propose a human-parsing-aware Siamese network that consists of three key components: dual identical UNets (TargetNet for diffusion denoising and SourceNet for source image embedding extraction), a human-parsing-guided fusion attention (HPFA), and a CLIP-guided attention alignment (CAA). The HPFA and CAA modules can embed the face and clothes patterns into the target image generation adaptively and effectively. Extensive experiments on both the in-shop clothes retrieval benchmark and the latest in-the-wild human editing dataset demonstrate our method's significant advantages over 13 baseline approaches for preserving both facial and clothes appearance in the source image.

arXiv:2501.03630

MC-VTON: Minimal Control Virtual Try-On Diffusion Transformer

Virtual try-on methods based on diffusion models achieve realistic try-on effects. They use an extra reference network or an additional image encoder to process multiple conditional image inputs, which adds complexity pre-processing and additional computational costs. Besides, they require more than 25 inference steps, bringing longer inference time. In this work, with the development of diffusion transformer (DiT), we rethink the necessity of additional reference network or image encoder and introduce MC-VTON, which leverages DiT's intrinsic backbone to seamlessly integrate minimal conditional try-on inputs. Compared to existing methods, the superiority of MC-VTON is demonstrated in four aspects: (1) Superior detail fidelity. Our DiT-based MC-VTON exhibits superior fidelity in preserving fine-grained details. (2) Simplified network and inputs. We remove any extra reference network or image encoder. We also remove unnecessary conditions like the long prompt, pose estimation, human parsing, and depth map. We require only the masked person image and the garment image. (3) Parameter-efficient training. To process the try-on task, we fine-tune the FLUX.1-dev with only 39.7M additional parameters (0.33% of the backbone parameters). (4) Less inference steps. We apply distillation diffusion on MC-VTON and only need 8 steps to generate a realistic try-on image, with only 86.8M additional parameters (0.72% of the backbone parameters). Experiments show that MC-VTON achieves superior qualitative and quantitative results with fewer condition inputs, trainable parameters, and inference steps than baseline methods.

arXiv:2412.11495공식 코드 · Papers with Code

Exploring More from Multiple Gait Modalities for Human Identification

The gait, as a kind of soft biometric characteristic, can reflect the distinct walking patterns of individuals at a distance, exhibiting a promising technique for unrestrained human identification. With largely excluding gait-unrelated cues hidden in RGB videos, the silhouette and skeleton, though visually compact, have acted as two of the most prevailing gait modalities for a long time. Recently, several attempts have been made to introduce more informative data forms like human parsing and optical flow images to capture gait characteristics, along with multi-branch architectures. However, due to the inconsistency within model designs and experiment settings, we argue that a comprehensive and fair comparative study among these popular gait modalities, involving the representational capacity and fusion strategy exploration, is still lacking. From the perspectives of fine vs. coarse-grained shape and whole vs. pixel-wise motion modeling, this work presents an in-depth investigation of three popular gait representations, i.e., silhouette, human parsing, and optical flow, with various fusion evaluations, and experimentally exposes their similarities and differences. Based on the obtained insights, we further develop a C$^2$Fusion strategy, consequently building our new framework MultiGait++. C$^2$Fusion preserves commonalities while highlighting differences to enrich the learning of gait features. To verify our findings and conclusions, extensive experiments on Gait3D, GREW, CCPG, and SUSTech1K are conducted. The code is available at https://github.com/ShiqiYu/OpenGait.

arXiv:2412.05076

Improving analytical color and texture similarity estimation methods for dataset-agnostic person reidentification

This paper studies a combined person reidentification (re-id) method that uses human parsing, analytical feature extraction and similarity estimation schemes. One of its prominent features is its low computational requirements so it can be implemented on edge devices. The method allows direct comparison of specific image regions using interpretable features which consist of color and texture channels. It is proposed to analyze and compare colors in CIE-Lab color space using histogram smoothing for noise reduction. A novel pre-configured latent space (LS) supervised autoencoder (SAE) is proposed for texture analysis which encodes input textures as LS points. This allows to obtain more accurate similarity measures compared to simplistic label comparison. The proposed method also does not rely upon photos or other re-id data for training, which makes it completely re-id dataset-agnostic. The viability of the proposed method is verified by computing rank-1, rank-10, and mAP re-id metrics on Market1501 dataset. The results are comparable to those of conventional deep learning methods and the potential ways to further improve the method are discussed.

arXiv:2411.10742

It Takes Two: Accurate Gait Recognition in the Wild via Cross-granularity Alignment

Existing studies for gait recognition primarily utilized sequences of either binary silhouette or human parsing to encode the shapes and dynamics of persons during walking. Silhouettes exhibit accurate segmentation quality and robustness to environmental variations, but their low information entropy may result in sub-optimal performance. In contrast, human parsing provides fine-grained part segmentation with higher information entropy, but the segmentation quality may deteriorate due to the complex environments. To discover the advantages of silhouette and parsing and overcome their limitations, this paper proposes a novel cross-granularity alignment gait recognition method, named XGait, to unleash the power of gait representations of different granularity. To achieve this goal, the XGait first contains two branches of backbone encoders to map the silhouette sequences and the parsing sequences into two latent spaces, respectively. Moreover, to explore the complementary knowledge across the features of two representations, we design the Global Cross-granularity Module (GCM) and the Part Cross-granularity Module (PCM) after the two encoders. In particular, the GCM aims to enhance the quality of parsing features by leveraging global features from silhouettes, while the PCM aligns the dynamics of human parts between silhouette and parsing features using the high information entropy in parsing sequences. In addition, to effectively guide the alignment of two representations with different granularity at the part level, an elaborate-designed learnable division mechanism is proposed for the parsing features. Comprehensive experiments on two large-scale gait datasets not only show the superior performance of XGait with the Rank-1 accuracy of 80.5% on Gait3D and 88.3% CCPG but also reflect the robustness of the learned features even under challenging conditions like occlusions and cloth changes.

arXiv:2407.10694

Features Reconstruction Disentanglement Cloth-Changing Person Re-Identification

Cloth-changing person re-identification (CC-ReID) aims to retrieve specific pedestrians in a cloth-changing scenario. Its main challenge is to disentangle the clothing-related and clothing-unrelated features. Most existing approaches force the model to learn clothing-unrelated features by changing the color of the clothes. However, due to the lack of ground truth, these methods inevitably introduce noise, which destroys the discriminative features and leads to an uncontrollable disentanglement process. In this paper, we propose a new person re-identification network called features reconstruction disentanglement ReID (FRD-ReID), which can controllably decouple the clothing-unrelated and clothing-related features. Specifically, we first introduce the human parsing mask as the ground truth of the reconstruction process. At the same time, we propose the far away attention (FAA) mechanism and the person contour attention (PCA) mechanism for clothing-unrelated features and pedestrian contour features to improve the feature reconstruction efficiency. In the testing phase, we directly discard the clothing-related features for inference,which leads to a controllable disentanglement process. We conducted extensive experiments on the PRCC, LTCC, and Vc-Clothes datasets and demonstrated that our method outperforms existing state-of-the-art methods.

arXiv:2407.02228공식 코드 · Papers with Code

MTMamba: Enhancing Multi-Task Dense Scene Understanding by Mamba-Based Decoders

Multi-task dense scene understanding, which learns a model for multiple dense prediction tasks, has a wide range of application scenarios. Modeling long-range dependency and enhancing cross-task interactions are crucial to multi-task dense prediction. In this paper, we propose MTMamba, a novel Mamba-based architecture for multi-task scene understanding. It contains two types of core blocks: self-task Mamba (STM) block and cross-task Mamba (CTM) block. STM handles long-range dependency by leveraging Mamba, while CTM explicitly models task interactions to facilitate information exchange across tasks. Experiments on NYUDv2 and PASCAL-Context datasets demonstrate the superior performance of MTMamba over Transformer-based and CNN-based methods. Notably, on the PASCAL-Context dataset, MTMamba achieves improvements of +2.08, +5.01, and +4.90 over the previous best methods in the tasks of semantic segmentation, human parsing, and object boundary detection, respectively. The code is available at https://github.com/EnVision-Research/MTMamba.

arXiv:2404.18630공식 코드 · Papers with Code

4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations

The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to capture authentic clothing dynamics. Addressing this gap, we introduce 4D-DRESS, the first real-world 4D dataset advancing human clothing research with its high-quality 4D textured scans and garment meshes. 4D-DRESS captures 64 outfits in 520 human motion sequences, amounting to 78k textured scans. Creating a real-world clothing dataset is challenging, particularly in annotating and segmenting the extensive and complex 4D human scans. To address this, we develop a semi-automatic 4D human parsing pipeline. We efficiently combine a human-in-the-loop process with automation to accurately label 4D scans in diverse garments and body movements. Leveraging precise annotations and high-quality garment meshes, we establish several benchmarks for clothing simulation and reconstruction. 4D-DRESS offers realistic and challenging data that complements synthetic sources, paving the way for advancements in research of lifelike human clothing. Website: https://ait.ethz.ch/4d-dress.

arXiv:2404.03443

Part-Attention Based Model Make Occluded Person Re-Identification Stronger

The goal of occluded person re-identification (ReID) is to retrieve specific pedestrians in occluded situations. However, occluded person ReID still suffers from background clutter and low-quality local feature representations, which limits model performance. In our research, we introduce a new framework called PAB-ReID, which is a novel ReID model incorporating part-attention mechanisms to tackle the aforementioned issues effectively. Firstly, we introduce the human parsing label to guide the generation of more accurate human part attention maps. In addition, we propose a fine-grained feature focuser for generating fine-grained human local feature representations while suppressing background interference. Moreover, We also design a part triplet loss to supervise the learning of human local features, which optimizes intra/inter-class distance. We conducted extensive experiments on specialized occlusion and regular ReID datasets, showcasing that our approach outperforms the existing state-of-the-art methods.

arXiv:2403.08650

Data Augmentation in Human-Centric Vision

This survey presents a comprehensive analysis of data augmentation techniques in human-centric vision tasks, a first of its kind in the field. It delves into a wide range of research areas including person ReID, human parsing, human pose estimation, and pedestrian detection, addressing the significant challenges posed by overfitting and limited training data in these domains. Our work categorizes data augmentation methods into two main types: data generation and data perturbation. Data generation covers techniques like graphic engine-based generation, generative model-based generation, and data recombination, while data perturbation is divided into image-level and human-level perturbations. Each method is tailored to the unique requirements of human-centric tasks, with some applicable across multiple areas. Our contributions include an extensive literature review, providing deep insights into the influence of these augmentation techniques in human-centric vision and highlighting the nuances of each method. We also discuss open issues and future directions, such as the integration of advanced generative models like Latent Diffusion Models, for creating more realistic and diverse training data. This survey not only encapsulates the current state of data augmentation in human-centric vision but also charts a course for future research, aiming to develop more robust, accurate, and efficient human-centric vision systems.

arXiv:2403.00261

Spatial Cascaded Clustering and Weighted Memory for Unsupervised Person Re-identification

Recent unsupervised person re-identification (re-ID) methods achieve high performance by leveraging fine-grained local context. These methods are referred to as part-based methods. However, most part-based methods obtain local contexts through horizontal division, which suffer from misalignment due to various human poses. Additionally, the misalignment of semantic information in part features restricts the use of metric learning, thus affecting the effectiveness of part-based methods. The two issues mentioned above result in the under-utilization of part features in part-based methods. We introduce the Spatial Cascaded Clustering and Weighted Memory (SCWM) method to address these challenges. SCWM aims to parse and align more accurate local contexts for different human body parts while allowing the memory module to balance hard example mining and noise suppression. Specifically, we first analyze the foreground omissions and spatial confusions issues in the previous method. Then, we propose foreground and space corrections to enhance the completeness and reasonableness of the human parsing results. Next, we introduce a weighted memory and utilize two weighting strategies. These strategies address hard sample mining for global features and enhance noise resistance for part features, which enables better utilization of both global and part features. Extensive experiments on Market-1501 and MSMT17 validate the proposed method's effectiveness over many state-of-the-art methods.

arXiv:2401.18032공식 코드 · Papers with Code

DROP: Decouple Re-Identification and Human Parsing with Task-specific Features for Occluded Person Re-identification

The paper introduces the Decouple Re-identificatiOn and human Parsing (DROP) method for occluded person re-identification (ReID). Unlike mainstream approaches using global features for simultaneous multi-task learning of ReID and human parsing, or relying on semantic information for attention guidance, DROP argues that the inferior performance of the former is due to distinct granularity requirements for ReID and human parsing features. ReID focuses on instance part-level differences between pedestrian parts, while human parsing centers on semantic spatial context, reflecting the internal structure of the human body. To address this, DROP decouples features for ReID and human parsing, proposing detail-preserving upsampling to combine varying resolution feature maps. Parsing-specific features for human parsing are decoupled, and human position information is exclusively added to the human parsing branch. In the ReID branch, a part-aware compactness loss is introduced to enhance instance-level part differences. Experimental results highlight the efficacy of DROP, especially achieving a Rank-1 accuracy of 76.8% on Occluded-Duke, surpassing two mainstream methods. The codebase is accessible at https://github.com/shuguang-52/DROP.

arXiv:2401.02138공식 코드 · Papers with Code

Explore Human Parsing Modality for Action Recognition

Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain effective semantic features of the body parts, while filtering out most irrelevant noise. We propose a new dual-branch framework called Ensemble Human Parsing and Pose Network (EPP-Net), which is the first to leverage both skeletons and human parsing modalities for action recognition. The first human pose branch feeds robust skeletons in graph convolutional network to model pose features, while the second human parsing branch also leverages depictive parsing feature maps to model parsing festures via convolutional backbones. The two high-level features will be effectively combined through a late fusion strategy for better action recognition. Extensive experiments on NTU RGB+D and NTU RGB+D 120 benchmarks consistently verify the effectiveness of our proposed EPP-Net, which outperforms the existing action recognition methods. Our code is available at: https://github.com/liujf69/EPP-Net-Action.

arXiv:2312.14579

Synthesizing Environment-Specific People in Photographs

We present ESP, a novel method for context-aware full-body generation, that enables photo-realistic synthesis and inpainting of people wearing clothing that is semantically appropriate for the scene depicted in an input photograph. ESP is conditioned on a 2D pose and contextual cues that are extracted from the photograph of the scene and integrated into the generation process, where the clothing is modeled explicitly with human parsing masks (HPM). Generated HPMs are used as tight guiding masks for inpainting, such that no changes are made to the original background. Our models are trained on a dataset containing a set of in-the-wild photographs of people covering a wide range of different environments. The method is analyzed quantitatively and qualitatively, and we show that ESP outperforms the state-of-the-art on the task of contextual full-body generation.

arXiv:2312.09797공식 코드 · Papers with Code

Part Representation Learning with Teacher-Student Decoder for Occluded Person Re-identification

Occluded person re-identification (ReID) is a very challenging task due to the occlusion disturbance and incomplete target information. Leveraging external cues such as human pose or parsing to locate and align part features has been proven to be very effective in occluded person ReID. Meanwhile, recent Transformer structures have a strong ability of long-range modeling. Considering the above facts, we propose a Teacher-Student Decoder (TSD) framework for occluded person ReID, which utilizes the Transformer decoder with the help of human parsing. More specifically, our proposed TSD consists of a Parsing-aware Teacher Decoder (PTD) and a Standard Student Decoder (SSD). PTD employs human parsing cues to restrict Transformer's attention and imparts this information to SSD through feature distillation. Thereby, SSD can learn from PTD to aggregate information of body parts automatically. Moreover, a mask generator is designed to provide discriminative regions for better ReID. In addition, existing occluded person ReID benchmarks utilize occluded samples as queries, which will amplify the role of alleviating occlusion interference and underestimate the impact of the feature absence issue. Contrastively, we propose a new benchmark with non-occluded queries, serving as a complement to the existing benchmark. Extensive experiments demonstrate that our proposed method is superior and the new benchmark is essential. The source codes are available at https://github.com/hh23333/TSD.

arXiv:2312.05311

360° Volumetric Portrait Avatar

We propose 360{\deg} Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360{\deg} photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction methods rely on stable facial performance capturing. However, the common usage of 3DMM-based facial tracking has its limits; side-views can hardly be captured and it fails, especially, for back-views, as required inputs like facial landmarks or human parsing masks are missing. This results in incomplete avatar reconstructions that only cover the frontal hemisphere. In contrast to this, we propose a template-based tracking of the torso, head and facial expressions which allows us to cover the appearance of a human subject from all sides. Thus, given a sequence of a subject that is rotating in front of a single camera, we train a neural volumetric representation based on neural radiance fields. A key challenge to construct this representation is the modeling of appearance changes, especially, in the mouth region (i.e., lips and teeth). We, therefore, propose a deformation-field-based blend basis which allows us to interpolate between different appearance states. We evaluate our approach on captured real-world data and compare against state-of-the-art monocular reconstruction methods. In contrast to those, our method is the first monocular technique that reconstructs an entire 360{\deg} avatar.

arXiv:2312.04534

PICTURE: PhotorealistIC virtual Try-on from UnconstRained dEsigns

In this paper, we propose a novel virtual try-on from unconstrained designs (ucVTON) task to enable photorealistic synthesis of personalized composite clothing on input human images. Unlike prior arts constrained by specific input types, our method allows flexible specification of style (text or image) and texture (full garment, cropped sections, or texture patches) conditions. To address the entanglement challenge when using full garment images as conditions, we develop a two-stage pipeline with explicit disentanglement of style and texture. In the first stage, we generate a human parsing map reflecting the desired style conditioned on the input. In the second stage, we composite textures onto the parsing map areas based on the texture input. To represent complex and non-stationary textures that have never been achieved in previous fashion editing works, we first propose extracting hierarchical and balanced CLIP features and applying position encoding in VTON. Experiments demonstrate superior synthesis quality and personalization enabled by our method. The flexible control over style and texture mixing brings virtual try-on to a new level of user experience for online shopping and fashion design.