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arXiv:2507.05638

LLMs are Introvert

The exponential growth of social media and generative AI has transformed information dissemination, fostering connectivity but also accelerating the spread of misinformation. Understanding information propagation dynamics and developing effective control strategies is essential to mitigate harmful content. Traditional models, such as SIR, provide basic insights but inadequately capture the complexities of online interactions. Advanced methods, including attention mechanisms and graph neural networks, enhance accuracy but typically overlook user psychology and behavioral dynamics. Large language models (LLMs), with their human-like reasoning, offer new potential for simulating psychological aspects of information spread. We introduce an LLM-based simulation environment capturing agents' evolving attitudes, emotions, and responses. Initial experiments, however, revealed significant gaps between LLM-generated behaviors and authentic human dynamics, especially in stance detection and psychological realism. A detailed evaluation through Social Information Processing Theory identified major discrepancies in goal-setting and feedback evaluation, stemming from the lack of emotional processing in standard LLM training. To address these issues, we propose the Social Information Processing-based Chain of Thought (SIP-CoT) mechanism enhanced by emotion-guided memory. This method improves the interpretation of social cues, personalization of goals, and evaluation of feedback. Experimental results confirm that SIP-CoT-enhanced LLM agents more effectively process social information, demonstrating behaviors, attitudes, and emotions closer to real human interactions. In summary, this research highlights critical limitations in current LLM-based propagation simulations and demonstrates how integrating SIP-CoT and emotional memory significantly enhances the social intelligence and realism of LLM agents.

arXiv:2505.17490

DTRT: Enhancing Human Intent Estimation and Role Allocation for Physical Human-Robot Collaboration

In physical Human-Robot Collaboration (pHRC), accurate human intent estimation and rational human-robot role allocation are crucial for safe and efficient assistance. Existing methods that rely on short-term motion data for intention estimation lack multi-step prediction capabilities, hindering their ability to sense intent changes and adjust human-robot assignments autonomously, resulting in potential discrepancies. To address these issues, we propose a Dual Transformer-based Robot Trajectron (DTRT) featuring a hierarchical architecture, which harnesses human-guided motion and force data to rapidly capture human intent changes, enabling accurate trajectory predictions and dynamic robot behavior adjustments for effective collaboration. Specifically, human intent estimation in DTRT uses two Transformer-based Conditional Variational Autoencoders (CVAEs), incorporating robot motion data in obstacle-free case with human-guided trajectory and force for obstacle avoidance. Additionally, Differential Cooperative Game Theory (DCGT) is employed to synthesize predictions based on human-applied forces, ensuring robot behavior align with human intention. Compared to state-of-the-art (SOTA) methods, DTRT incorporates human dynamics into long-term prediction, providing an accurate understanding of intention and enabling rational role allocation, achieving robot autonomy and maneuverability. Experiments demonstrate DTRT's accurate intent estimation and superior collaboration performance.

arXiv:2505.05336

Progressive Inertial Poser: Progressive Real-Time Kinematic Chain Estimation for 3D Full-Body Pose from Three IMU Sensors

The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation from sparse tracking signals is not limited by environmental conditions or recording range. However, previous works either face the challenge of wearing additional sensors on the pelvis and lower-body or rely on external visual sensors to obtain global positions of key joints. To improve the practicality of the technology for virtual reality applications, we estimate full-body poses using only inertial data obtained from three Inertial Measurement Unit (IMU) sensors worn on the head and wrists, thereby reducing the complexity of the hardware system. In this work, we propose a method called Progressive Inertial Poser (ProgIP) for human pose estimation, which combines neural network estimation with a human dynamics model, considers the hierarchical structure of the kinematic chain, and employs a multi-stage progressive network estimation with increased depth to reconstruct full-body motion in real time. The encoder combines Transformer Encoder and bidirectional LSTM (TE-biLSTM) to flexibly capture the temporal dependencies of the inertial sequence, while the decoder based on multi-layer perceptrons (MLPs) transforms high-dimensional features and accurately projects them onto Skinned Multi-Person Linear (SMPL) model parameters. Quantitative and qualitative experimental results on multiple public datasets show that our method outperforms state-of-the-art methods with the same inputs, and is comparable to recent works using six IMU sensors.

arXiv:2503.12763공식 코드 · Papers with Code

A Survey on Human Interaction Motion Generation

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.

arXiv:2503.14229

HA-VLN: A Benchmark for Human-Aware Navigation in Discrete-Continuous Environments with Dynamic Multi-Human Interactions, Real-World Validation, and an Open Leaderboard

Vision-and-Language Navigation (VLN) systems often focus on either discrete (panoramic) or continuous (free-motion) paradigms alone, overlooking the complexities of human-populated, dynamic environments. We introduce a unified Human-Aware VLN (HA-VLN) benchmark that merges these paradigms under explicit social-awareness constraints. Our contributions include: 1. A standardized task definition that balances discrete-continuous navigation with personal-space requirements; 2. An enhanced human motion dataset (HAPS 2.0) and upgraded simulators capturing realistic multi-human interactions, outdoor contexts, and refined motion-language alignment; 3. Extensive benchmarking on 16,844 human-centric instructions, revealing how multi-human dynamics and partial observability pose substantial challenges for leading VLN agents; 4. Real-world robot tests validating sim-to-real transfer in crowded indoor spaces; and 5. A public leaderboard supporting transparent comparisons across discrete and continuous tasks. Empirical results show improved navigation success and fewer collisions when social context is integrated, underscoring the need for human-centric design. By releasing all datasets, simulators, agent code, and evaluation tools, we aim to advance safer, more capable, and socially responsible VLN research.

arXiv:2412.12315

A model for the dynamics of COVID-19 infection transmission in human with latent delay

In this research, we have derived a mathematical model for within human dynamics of COVID-19 infection using delay differential equations. The new model considers a 'latent period' and 'the time for immune response' as delay parameters, allowing us to study the effects of time delays in human COVID-19 infection. We have determined the equilibrium points and analyzed their stability. The disease-free equilibrium is stable when the basic reproduction number, $R_0$, is below unity. Stability switch of the endemic equilibrium occurs through Hopf-bifurcation. This study shows that the effect of latent delay is stabilizing whereas immune response delay has a destabilizing nature.

arXiv:2412.06146

Homogeneous Dynamics Space for Heterogeneous Humans

Analyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push data-driven human dynamics understanding forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also in the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. Leveraging the heterogeneous representations and datasets, HDyS achieves decent mapping between human kinematics and dynamics. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS.

arXiv:2410.14153

Wireless Human-Machine Collaboration in Industry 5.0

Wireless Human-Machine Collaboration (WHMC) represents a critical advancement for Industry 5.0, enabling seamless interaction between humans and machines across geographically distributed systems. As the WHMC systems become increasingly important for achieving complex collaborative control tasks, ensuring their stability is essential for practical deployment and long-term operation. Stability analysis certifies how the closed-loop system will behave under model randomness, which is essential for systems operating with wireless communications. However, the fundamental stability analysis of the WHMC systems remains an unexplored challenge due to the intricate interplay between the stochastic nature of wireless communications, dynamic human operations, and the inherent complexities of control system dynamics. This paper establishes a fundamental WHMC model incorporating dual wireless loops for machine and human control. Our framework accounts for practical factors such as short-packet transmissions, fading channels, and advanced HARQ schemes. We model human control lag as a Markov process, which is crucial for capturing the stochastic nature of human interactions. Building on this model, we propose a stochastic cycle-cost-based approach to derive a stability condition for the WHMC system, expressed in terms of wireless channel statistics, human dynamics, and control parameters. Our findings are validated through extensive numerical simulations and a proof-of-concept experiment, where we developed and tested a novel wireless collaborative cart-pole control system. The results confirm the effectiveness of our approach and provide a robust framework for future research on WHMC systems in more complex environments.

arXiv:2410.14099공식 코드 · Papers with Code

ST-MoE-BERT: A Spatial-Temporal Mixture-of-Experts Framework for Long-Term Cross-City Mobility Prediction

Predicting human mobility across multiple cities presents significant challenges due to the complex and diverse spatial-temporal dynamics inherent in different urban environments. In this study, we propose a robust approach to predict human mobility patterns called ST-MoE-BERT. Compared to existing methods, our approach frames the prediction task as a spatial-temporal classification problem. Our methodology integrates the Mixture-of-Experts architecture with BERT model to capture complex mobility dynamics and perform the downstream human mobility prediction task. Additionally, transfer learning is integrated to solve the challenge of data scarcity in cross-city prediction. We demonstrate the effectiveness of the proposed model on GEO-BLEU and DTW, comparing it to several state-of-the-art methods. Notably, ST-MoE-BERT achieves an average improvement of 8.29%.

arXiv:2409.00736

MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human motion prior, which models plausible human motion in continuous high-dimensional motion space. Different from existing mathematical or VAE-based methods, our representation is designed based on the neural distance field, which makes human dynamics explicitly quantified to a score and thus can measure human motion plausibility. Specifically, we propose novel decoupled joint acceleration manifolds to model human dynamics from existing limited motion data. Moreover, we introduce a novel optimization method using the manifold distance as guidance, which facilitates a variety of motion-related tasks. Extensive experiments demonstrate that MoManifold outperforms existing SOTAs as a prior in several downstream tasks such as denoising real-world human mocap data, recovering human motion from partial 3D observations, mitigating jitters for SMPL-based pose estimators, and refining the results of motion in-betweening.

arXiv:2408.16442

Integrating Features for Recognizing Human Activities through Optimized Parameters in Graph Convolutional Networks and Transformer Architectures

Human activity recognition is a major field of study that employs computer vision, machine vision, and deep learning techniques to categorize human actions. The field of deep learning has made significant progress, with architectures that are extremely effective at capturing human dynamics. This study emphasizes the influence of feature fusion on the accuracy of activity recognition. This technique addresses the limitation of conventional models, which face difficulties in identifying activities because of their limited capacity to understand spatial and temporal features. The technique employs sensory data obtained from four publicly available datasets: HuGaDB, PKU-MMD, LARa, and TUG. The accuracy and F1-score of two deep learning models, specifically a Transformer model and a Parameter-Optimized Graph Convolutional Network (PO-GCN), were evaluated using these datasets. The feature fusion technique integrated the final layer features from both models and inputted them into a classifier. Empirical evidence demonstrates that PO-GCN outperforms standard models in activity recognition. HuGaDB demonstrated a 2.3% improvement in accuracy and a 2.2% increase in F1-score. TUG showed a 5% increase in accuracy and a 0.5% rise in F1-score. On the other hand, LARa and PKU-MMD achieved lower accuracies of 64% and 69% respectively. This indicates that the integration of features enhanced the performance of both the Transformer model and PO-GCN.

arXiv:2407.17474

"My Kind of Woman": Analysing Gender Stereotypes in AI through The Averageness Theory and EU Law

This study delves into gender classification systems, shedding light on the interaction between social stereotypes and algorithmic determinations. Drawing on the "averageness theory," which suggests a relationship between a face's attractiveness and the human ability to ascertain its gender, we explore the potential propagation of human bias into artificial intelligence (AI) systems. Utilising the AI model Stable Diffusion 2.1, we have created a dataset containing various connotations of attractiveness to test whether the correlation between attractiveness and accuracy in gender classification observed in human cognition persists within AI. Our findings indicate that akin to human dynamics, AI systems exhibit variations in gender classification accuracy based on attractiveness, mirroring social prejudices and stereotypes in their algorithmic decisions. This discovery underscores the critical need to consider the impacts of human perceptions on data collection and highlights the necessity for a multidisciplinary and intersectional approach to AI development and AI data training. By incorporating cognitive psychology and feminist legal theory, we examine how data used for AI training can foster gender diversity and fairness under the scope of the AI Act and GDPR, reaffirming how psychological and feminist legal theories can offer valuable insights for ensuring the protection of gender equality and non-discrimination in AI systems.

arXiv:2406.18537

AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale

While reconstructing human poses in 3D from inexpensive sensors has advanced significantly in recent years, quantifying the dynamics of human motion, including the muscle-generated joint torques and external forces, remains a challenge. Prior attempts to estimate physics from reconstructed human poses have been hampered by a lack of datasets with high-quality pose and force data for a variety of movements. We present the AddBiomechanics Dataset 1.0, which includes physically accurate human dynamics of 273 human subjects, over 70 hours of motion and force plate data, totaling more than 24 million frames. To construct this dataset, novel analytical methods were required, which are also reported here. We propose a benchmark for estimating human dynamics from motion using this dataset, and present several baseline results. The AddBiomechanics Dataset is publicly available at https://addbiomechanics.org/download_data.html.

arXiv:2406.13945공식 코드 · Papers with Code

CityBench: Evaluating the Capabilities of Large Language Models for Urban Tasks

Recently, large language models (LLMs) with extensive general knowledge and powerful reasoning abilities have seen rapid development and widespread application. A systematic and reliable evaluation of LLMs or vision-language model (VLMs) is a crucial step in applying and developing them for various fields. There have been some early explorations about the usability of LLMs for limited urban tasks, but a systematic and scalable evaluation benchmark is still lacking. The challenge in constructing a systematic evaluation benchmark for urban research lies in the diversity of urban data, the complexity of application scenarios and the highly dynamic nature of the urban environment. In this paper, we design CityBench, an interactive simulator based evaluation platform, as the first systematic benchmark for evaluating the capabilities of LLMs for diverse tasks in urban research. First, we build CityData to integrate the diverse urban data and CitySimu to simulate fine-grained urban dynamics. Based on CityData and CitySimu, we design 8 representative urban tasks in 2 categories of perception-understanding and decision-making as the CityBench. With extensive results from 30 well-known LLMs and VLMs in 13 cities around the world, we find that advanced LLMs and VLMs can achieve competitive performance in diverse urban tasks requiring commonsense and semantic understanding abilities, e.g., understanding the human dynamics and semantic inference of urban images. Meanwhile, they fail to solve the challenging urban tasks requiring professional knowledge and high-level reasoning abilities, e.g., geospatial prediction and traffic control task. These observations provide valuable perspectives for utilizing and developing LLMs in the future. Codes are openly accessible via https://github.com/tsinghua-fib-lab/CityBench.

arXiv:2406.00032공식 코드 · Papers with Code

Paths of A Million People: Extracting Life Trajectories from Wikipedia

The life trajectories of notable people have been studied to pinpoint the times and places of significant events such as birth, death, education, marriage, competition, work, speeches, scientific discoveries, artistic achievements, and battles. Understanding how these individuals interact with others provides valuable insights for broader research into human dynamics. However, the scarcity of trajectory data in terms of volume, density, and inter-person interactions, limits relevant studies from being comprehensive and interactive. We mine millions of biography pages from Wikipedia and tackle the generalization problem stemming from the variety and heterogeneity of the trajectory descriptions. Our ensemble model COSMOS, which combines the idea of semi-supervised learning and contrastive learning, achieves an F1 score of 85.95%. For this task, we also create a hand-curated dataset, WikiLifeTrajectory, consisting of 8,852 (person, time, location) triplets as ground truth. Besides, we perform an empirical analysis on the trajectories of 8,272 historians to demonstrate the validity of the extracted results. To facilitate the research on trajectory extractions and help the analytical studies to construct grand narratives, we make our code, the million-level extracted trajectories, and the WikiLifeTrajectory dataset publicly available.

arXiv:2406.01595

MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.

arXiv:2404.04430

PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videos

While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce Physics-aware Pretrained Transformer (PhysPT), which improves kinematics-based motion estimates and infers motion forces. PhysPT exploits a Transformer encoder-decoder backbone to effectively learn human dynamics in a self-supervised manner. Moreover, it incorporates physics principles governing human motion. Specifically, we build a physics-based body representation and contact force model. We leverage them to impose novel physics-inspired training losses (i.e., force loss, contact loss, and Euler-Lagrange loss), enabling PhysPT to capture physical properties of the human body and the forces it experiences. Experiments demonstrate that, once trained, PhysPT can be directly applied to kinematics-based estimates to significantly enhance their physical plausibility and generate favourable motion forces. Furthermore, we show that these physically meaningful quantities translate into improved accuracy of an important downstream task: human action recognition.

arXiv:2404.00524

TexVocab: Texture Vocabulary-conditioned Human Avatars

To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation. Given multi-view RGB videos, our method initially back-projects all the available images in the training videos to the posed SMPL surface, producing texture maps in the SMPL UV domain. Then we construct pairs of human poses and texture maps to establish a texture vocabulary for encoding dynamic human appearances under various poses. Unlike the commonly used joint-wise manner, we further design a body-part-wise encoding strategy to learn the structural effects of the kinematic chain. Given a driving pose, we query the pose feature hierarchically by decomposing the pose vector into several body parts and interpolating the texture features for synthesizing fine-grained human dynamics. Overall, our method is able to create animatable human avatars with detailed and dynamic appearances from RGB videos, and the experiments show that our method outperforms state-of-the-art approaches. The project page can be found at https://texvocab.github.io/.

arXiv:2403.18452공식 코드 · Papers with Code

SingularTrajectory: Universal Trajectory Predictor Using Diffusion Model

There are five types of trajectory prediction tasks: deterministic, stochastic, domain adaptation, momentary observation, and few-shot. These associated tasks are defined by various factors, such as the length of input paths, data split and pre-processing methods. Interestingly, even though they commonly take sequential coordinates of observations as input and infer future paths in the same coordinates as output, designing specialized architectures for each task is still necessary. For the other task, generality issues can lead to sub-optimal performances. In this paper, we propose SingularTrajectory, a diffusion-based universal trajectory prediction framework to reduce the performance gap across the five tasks. The core of SingularTrajectory is to unify a variety of human dynamics representations on the associated tasks. To do this, we first build a Singular space to project all types of motion patterns from each task into one embedding space. We next propose an adaptive anchor working in the Singular space. Unlike traditional fixed anchor methods that sometimes yield unacceptable paths, our adaptive anchor enables correct anchors, which are put into a wrong location, based on a traversability map. Finally, we adopt a diffusion-based predictor to further enhance the prototype paths using a cascaded denoising process. Our unified framework ensures the generality across various benchmark settings such as input modality, and trajectory lengths. Extensive experiments on five public benchmarks demonstrate that SingularTrajectory substantially outperforms existing models, highlighting its effectiveness in estimating general dynamics of human movements. Code is publicly available at https://github.com/inhwanbae/SingularTrajectory .

arXiv:2403.12519공식 코드 · Papers with Code

Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognition

Skeleton-aware sign language recognition (SLR) has gained popularity due to its ability to remain unaffected by background information and its lower computational requirements. Current methods utilize spatial graph modules and temporal modules to capture spatial and temporal features, respectively. However, their spatial graph modules are typically built on fixed graph structures such as graph convolutional networks or a single learnable graph, which only partially explore joint relationships. Additionally, a simple temporal convolution kernel is used to capture temporal information, which may not fully capture the complex movement patterns of different signers. To overcome these limitations, we propose a new spatial architecture consisting of two concurrent branches, which build input-sensitive joint relationships and incorporates specific domain knowledge for recognition, respectively. These two branches are followed by an aggregation process to distinguishe important joint connections. We then propose a new temporal module to model multi-scale temporal information to capture complex human dynamics. Our method achieves state-of-the-art accuracy compared to previous skeleton-aware methods on four large-scale SLR benchmarks. Moreover, our method demonstrates superior accuracy compared to RGB-based methods in most cases while requiring much fewer computational resources, bringing better accuracy-computation trade-off. Code is available at https://github.com/hulianyuyy/DSTA-SLR.