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arXiv:2507.12884

From Neck to Head: Bio-Impedance Sensing for Head Pose Estimation

We present NeckSense, a novel wearable system for head pose tracking that leverages multi-channel bio-impedance sensing with soft, dry electrodes embedded in a lightweight, necklace-style form factor. NeckSense captures dynamic changes in tissue impedance around the neck, which are modulated by head rotations and subtle muscle activations. To robustly estimate head pose, we propose a deep learning framework that integrates anatomical priors, including joint constraints and natural head rotation ranges, into the loss function design. We validate NeckSense on 7 participants using the current SOTA pose estimation model as ground truth. Our system achieves a mean per-vertex error of 25.9 mm across various head movements with a leave-one-person-out cross-validation method, demonstrating that a compact, line-of-sight-free bio-impedance wearable can deliver head-tracking performance comparable to SOTA vision-based methods.

arXiv:2505.22007

Event-based Egocentric Human Pose Estimation in Dynamic Environment

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for low-light environments or motion blur. Event-based cameras have the potential to address these challenges. In this work, we introduce a novel task of human pose estimation using a front-facing event-based camera mounted on the head and propose D-EventEgo, the first framework for this task. The proposed method first estimates the head poses, and then these are used as conditions to generate body poses. However, when estimating head poses, the presence of dynamic objects mixed with background events may reduce head pose estimation accuracy. Therefore, we introduce the Motion Segmentation Module to remove dynamic objects and extract background information. Extensive experiments on our synthetic event-based dataset derived from EgoBody, demonstrate that our approach outperforms our baseline in four out of five evaluation metrics in dynamic environments.

arXiv:2504.11160

DMAGaze: Gaze Estimation Based on Feature Disentanglement and Multi-Scale Attention

Gaze estimation, which predicts gaze direction, commonly faces the challenge of interference from complex gaze-irrelevant information in face images. In this work, we propose DMAGaze, a novel gaze estimation framework that exploits information from facial images in three aspects: gaze-relevant global features (disentangled from facial image), local eye features (extracted from cropped eye patch), and head pose estimation features, to improve overall performance. Firstly, we design a new continuous mask-based Disentangler to accurately disentangle gaze-relevant and gaze-irrelevant information in facial images by achieving the dual-branch disentanglement goal through separately reconstructing the eye and non-eye regions. Furthermore, we introduce a new cascaded attention module named Multi-Scale Global Local Attention Module (MS-GLAM). Through a customized cascaded attention structure, it effectively focuses on global and local information at multiple scales, further enhancing the information from the Disentangler. Finally, the global gaze-relevant features disentangled by the upper face branch, combined with head pose and local eye features, are passed through the detection head for high-precision gaze estimation. Our proposed DMAGaze has been extensively validated on two mainstream public datasets, achieving state-of-the-art performance.

arXiv:2412.14195공식 코드 · Papers with Code

A multimodal dataset for understanding the impact of mobile phones on remote online virtual education

This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data collected from 120 learners divided into three groups with different levels of phone interaction, enabling the analysis of the impact of mobile phone usage and related phenomena such as nomophobia. A setup involving 16 synchronized sensors -- including EEG, eye tracking, video cameras, smartwatches, and keystroke dynamics -- was used to monitor learner activity during 30-minute sessions involving educational videos, document reading, and multiple-choice tests. Mobile phone usage events, including both controlled interventions and uncontrolled interactions, were labeled by supervisors and refined through a semi-supervised re-labeling process. Technical validation confirmed signal quality, and statistical analyses revealed biometric changes associated with phone usage. The dataset is publicly available for research through GitHub and Science Data Bank, with synchronized recordings from three platforms (edBB, edX, and LOGGE), provided in standard formats (.csv, .mp4, .wav, and .tsv), and accompanied by a detailed guide.

arXiv:2412.02066

CLERF: Contrastive LEaRning for Full Range Head Pose Estimation

We introduce a novel framework for representation learning in head pose estimation (HPE). Previously such a scheme was difficult due to head pose data sparsity, making triplet sampling infeasible. Recent progress in 3D generative adversarial networks (3D-aware GAN) has opened the door for easily sampling triplets (anchor, positive, negative). We perform contrastive learning on extensively augmented data including geometric transformations and demonstrate that contrastive learning allows networks to learn genuine features that contribute to accurate HPE. On the other hand, we observe that existing HPE works struggle to predict head poses as accurately when test image rotation matrices are slightly out of the training dataset distribution. Experiments show that our methodology performs on par with state-of-the-art models on standard test datasets and outperforms them when images are slightly rotated/ flipped or full range head pose. To the best of our knowledge, we are the first to deliver a true full range HPE model capable of accurately predicting any head pose including upside-down pose. Furthermore, we compared with other existing full-yaw range models and demonstrated superior results.

arXiv:2412.02197공식 코드 · Papers with Code

Cascaded Multi-Scale Attention for Enhanced Multi-Scale Feature Extraction and Interaction with Low-Resolution Images

In real-world applications of image recognition tasks, such as human pose estimation, cameras often capture objects, like human bodies, at low resolutions. This scenario poses a challenge in extracting and leveraging multi-scale features, which is often essential for precise inference. To address this challenge, we propose a new attention mechanism, named cascaded multi-scale attention (CMSA), tailored for use in CNN-ViT hybrid architectures, to handle low-resolution inputs effectively. The design of CMSA enables the extraction and seamless integration of features across various scales without necessitating the downsampling of the input image or feature maps. This is achieved through a novel combination of grouped multi-head self-attention mechanisms with window-based local attention and cascaded fusion of multi-scale features over different scales. This architecture allows for the effective handling of features across different scales, enhancing the model's ability to perform tasks such as human pose estimation, head pose estimation, and more with low-resolution images. Our experimental results show that the proposed method outperforms existing state-of-the-art methods in these areas with fewer parameters, showcasing its potential for broad application in real-world scenarios where capturing high-resolution images is not feasible. Code is available at https://github.com/xyongLu/CMSA.

논문 ID: document/1065182

Head Pose Estimation Based on 5D Rotation Representation

Head pose estimation (HPE) is a crucial problem in computer vision, as it significantly enhances the performance of face-related tasks involving a frontal view. However, recent applications demand head analysis across the entire 360° range, which poses significant challenges. This paper introduces an end-to-end method for an HPE task. We propose a continuous 5D rotation representation to address the challenge of discontinuous rotation called 5DResNet, which enables robust and efficient direct regression of the head pose. The proposed method adopted the inverse of the stereographic projection (ISP) with the Gram-Schmidt mapping to orthogonalization procedure in the network. This approach allows our model to learn the full-range angles, exceeding the abilities of most previous techniques that confine pose estimation to a limited angle range to achieve acceptable results. Furthermore, we present an ablation study to gain a deeper understanding of the factors influencing the performance of our method. Our proposed approach demonstrates notable competition over other state-of-the-art methods in comprehensive experiments conducted on the publicly available Carnegie Mellon University (CMU) dataset, which achieved error rates of 5.97° and 6.64° for narrow and full-range angles, respectively.

arXiv:2408.05516

Anticipation through Head Pose Estimation: a preliminary study

The ability to anticipate others' goals and intentions is at the basis of human-human social interaction. Such ability, largely based on non-verbal communication, is also a key to having natural and pleasant interactions with artificial agents, like robots. In this work, we discuss a preliminary experiment on the use of head pose as a visual cue to understand and anticipate action goals, particularly reaching and transporting movements. By reasoning on the spatio-temporal connections between the head, hands and objects in the scene, we will show that short-range anticipation is possible, laying the foundations for future applications to human-robot interaction.

arXiv:2408.01566

Full-range Head Pose Geometric Data Augmentations

Many head pose estimation (HPE) methods promise the ability to create full-range datasets, theoretically allowing the estimation of the rotation and positioning of the head from various angles. However, these methods are only accurate within a range of head angles; exceeding this specific range led to significant inaccuracies. This is dominantly explained by unclear specificity of the coordinate systems and Euler Angles used in the foundational rotation matrix calculations. Here, we addressed these limitations by presenting (1) methods that accurately infer the correct coordinate system and Euler angles in the correct axis-sequence, (2) novel formulae for 2D geometric augmentations of the rotation matrices under the (SPECIFIC) coordinate system, (3) derivations for the correct drawing routines for rotation matrices and poses, and (4) mathematical experimentation and verification that allow proper pitch-yaw coverage for full-range head pose dataset generation. Performing our augmentation techniques to existing head pose estimation methods demonstrated a significant improvement to the model performance. Code will be released upon paper acceptance.

arXiv:2407.14136공식 코드 · Papers with Code

6DoF Head Pose Estimation through Explicit Bidirectional Interaction with Face Geometry

This study addresses the nuanced challenge of estimating head translations within the context of six-degrees-of-freedom (6DoF) head pose estimation, placing emphasis on this aspect over the more commonly studied head rotations. Identifying a gap in existing methodologies, we recognized the underutilized potential synergy between facial geometry and head translation. To bridge this gap, we propose a novel approach called the head Translation, Rotation, and face Geometry network (TRG), which stands out for its explicit bidirectional interaction structure. This structure has been carefully designed to leverage the complementary relationship between face geometry and head translation, marking a significant advancement in the field of head pose estimation. Our contributions also include the development of a strategy for estimating bounding box correction parameters and a technique for aligning landmarks to image. Both of these innovations demonstrate superior performance in 6DoF head pose estimation tasks. Extensive experiments conducted on ARKitFace and BIWI datasets confirm that the proposed method outperforms current state-of-the-art techniques. Codes are released at https://github.com/asw91666/TRG-Release.

arXiv:2407.05357공식 코드 · Papers with Code

On the power of data augmentation for head pose estimation

Deep learning has been impressively successful in the last decade in predicting human head poses from monocular images. However, for in-the-wild inputs the research community relies predominantly on a single training set, 300W-LP, of semisynthetic nature without many alternatives. This paper focuses on gradual extension and improvement of the data to explore the performance achievable with augmentation and synthesis strategies further. Modeling-wise a novel multitask head/loss design which includes uncertainty estimation is proposed. Overall, the thus obtained models are small, efficient, suitable for full 6 DoF pose estimation, and exhibit very competitive accuracy.

arXiv:2406.13048

Head Pose Estimation and 3D Neural Surface Reconstruction via Monocular Camera in situ for Navigation and Safe Insertion into Natural Openings

As the significance of simulation in medical care and intervention continues to grow, it is anticipated that a simplified and low-cost platform can be set up to execute personalized diagnoses and treatments. 3D Slicer can not only perform medical image analysis and visualization but can also provide surgical navigation and surgical planning functions. In this paper, we have chosen 3D Slicer as our base platform and monocular cameras are used as sensors. Then, We used the neural radiance fields (NeRF) algorithm to complete the 3D model reconstruction of the human head. We compared the accuracy of the NeRF algorithm in generating 3D human head scenes and utilized the MarchingCube algorithm to generate corresponding 3D mesh models. The individual's head pose, obtained through single-camera vision, is transmitted in real-time to the scene created within 3D Slicer. The demonstrations presented in this paper include real-time synchronization of transformations between the human head model in the 3D Slicer scene and the detected head posture. Additionally, we tested a scene where a tool, marked with an ArUco Maker tracked by a single camera, synchronously points to the real-time transformation of the head posture. These demos indicate that our methodology can provide a feasible real-time simulation platform for nasopharyngeal swab collection or intubation.

arXiv:2406.01914

HPE-CogVLM: Advancing Vision Language Models with a Head Pose Grounding Task

Head pose estimation (HPE) requires a sophisticated understanding of 3D spatial relationships to generate precise yaw, pitch, and roll angles. Previous HPE models, primarily CNN-based, rely on cropped close-up human head images as inputs and often lack robustness in real-world scenario. Vision Language Models (VLMs) can analyze entire images while focusing on specific objects through their attention mechanisms. In this paper, we propose a novel framework to improve the HPE accuracy by leveraging the object detection grounding capability of a VLM, referred to as CogVLM. We empirically find that directly LoRA fine-tuning of this VLM for the HPE task fails to achieve desirable HPE accuracy, while some model merging methods can improve accuracy but frequently produce blended invalid response formats, struggling to handle both object detection and HPE tasks simultaneously. To integrate HPE capability into CogVLM effectively, we develop a novel LoRA layer-based model merging method. This merging approach applies a high cosine similarity threshold and a winner-takes-all layer selection strategy, aligning attention to the HPE task while preserving original object detection knowledge. It successfully resolves issues with blended invalid response formats and improves accuracy. Results show that our HPE-CogVLM achieves a 31.5\% reduction in Mean Absolute Error over the current state-of-the-art CNN model, 6DRepNet, in cross-dataset evaluation. Furthermore, HPE-CogVLM outperforms both directly LoRA fine-tuned and task arithmetic-based merged VLMs across all HPE metrics.

arXiv:2404.02544공식 코드 · Papers with Code

Semi-Supervised Unconstrained Head Pose Estimation in the Wild

Existing research on unconstrained in-the-wild head pose estimation suffers from the flaws of its datasets, which consist of either numerous samples by non-realistic synthesis or constrained collection, or small-scale natural images yet with plausible manual annotations. To alleviate it, we propose the first semi-supervised unconstrained head pose estimation method SemiUHPE, which can leverage abundant easily available unlabeled head images. Technically, we choose semi-supervised rotation regression and adapt it to the error-sensitive and label-scarce problem of unconstrained head pose. Our method is based on the observation that the aspect-ratio invariant cropping of wild heads is superior to the previous landmark-based affine alignment given that landmarks of unconstrained human heads are usually unavailable, especially for less-explored non-frontal heads. Instead of using an empirically fixed threshold to filter out pseudo labeled heads, we propose dynamic entropy based filtering to adaptively remove unlabeled outliers as training progresses by updating the threshold in multiple stages. We then revisit the design of weak-strong augmentations and improve it by devising two novel head-oriented strong augmentations, termed pose-irrelevant cut-occlusion and pose-altering rotation consistency respectively. Extensive experiments and ablation studies show that SemiUHPE outperforms existing methods greatly on public benchmarks under both the front-range and full-range settings. Code is released in \url{https://github.com/hnuzhy/SemiUHPE}.

arXiv:2403.20251

Latent Embedding Clustering for Occlusion Robust Head Pose Estimation

Head pose estimation has become a crucial area of research in computer vision given its usefulness in a wide range of applications, including robotics, surveillance, or driver attention monitoring. One of the most difficult challenges in this field is managing head occlusions that frequently take place in real-world scenarios. In this paper, we propose a novel and efficient framework that is robust in real world head occlusion scenarios. In particular, we propose an unsupervised latent embedding clustering with regression and classification components for each pose angle. The model optimizes latent feature representations for occluded and non-occluded images through a clustering term while improving fine-grained angle predictions. Experimental evaluation on in-the-wild head pose benchmark datasets reveal competitive performance in comparison to state-of-the-art methodologies with the advantage of having a significant data reduction. We observe a substantial improvement in occluded head pose estimation. Also, an ablation study is conducted to ascertain the impact of the clustering term within our proposed framework.

arXiv:2403.18104

Mathematical Foundation and Corrections for Full Range Head Pose Estimation

Numerous works concerning head pose estimation (HPE) offer algorithms or proposed neural network-based approaches for extracting Euler angles from either facial key points or directly from images of the head region. However, many works failed to provide clear definitions of the coordinate systems and Euler or Tait-Bryan angles orders in use. It is a well-known fact that rotation matrices depend on coordinate systems, and yaw, roll, and pitch angles are sensitive to their application order. Without precise definitions, it becomes challenging to validate the correctness of the output head pose and drawing routines employed in prior works. In this paper, we thoroughly examined the Euler angles defined in the 300W-LP dataset, head pose estimation such as 3DDFA-v2, 6D-RepNet, WHENet, etc, and the validity of their drawing routines of the Euler angles. When necessary, we infer their coordinate system and sequence of yaw, roll, pitch from provided code. This paper presents (1) code and algorithms for inferring coordinate system from provided source code, code for Euler angle application order and extracting precise rotation matrices and the Euler angles, (2) code and algorithms for converting poses from one rotation system to another, (3) novel formulae for 2D augmentations of the rotation matrices, and (4) derivations and code for the correct drawing routines for rotation matrices and poses. This paper also addresses the feasibility of defining rotations with right-handed coordinate system in Wikipedia and SciPy, which makes the Euler angle extraction much easier for full-range head pose research.

arXiv:2403.12960공식 코드 · Papers with Code

FaceXFormer: A Unified Transformer for Facial Analysis

In this work, we introduce FaceXFormer, an end-to-end unified transformer model capable of performing nine facial analysis tasks including face parsing, landmark detection, head pose estimation, attribute prediction, and estimation of age, gender, race, expression, and face visibility within a single framework. Conventional methods in face analysis have often relied on task-specific designs and pre-processing techniques, which limit their scalability and integration into a unified architecture. Unlike these conventional methods, FaceXFormer leverages a transformer-based encoder-decoder architecture where each task is treated as a learnable token, enabling the seamless integration and simultaneous processing of multiple tasks within a single framework. Moreover, we propose a novel parameter-efficient decoder, FaceX, which jointly processes face and task tokens, thereby learning generalized and robust face representations across different tasks. We jointly trained FaceXFormer on nine face perception datasets and conducted experiments against specialized and multi-task models in both intra-dataset and cross-dataset evaluations across multiple benchmarks, showcasing state-of-the-art or competitive performance. Further, we performed a comprehensive analysis of different backbones for unified face task processing and evaluated our model "in-the-wild", demonstrating its robustness and generalizability. To the best of our knowledge, this is the first work to propose a single model capable of handling nine facial analysis tasks while maintaining real-time performance at 33.21 FPS.

arXiv:2403.11665

Normalized Validity Scores for DNNs in Regression based Eye Feature Extraction

We propose an improvement to the landmark validity loss. Landmark detection is widely used in head pose estimation, eyelid shape extraction, as well as pupil and iris segmentation. There are numerous additional applications where landmark detection is used to estimate the shape of complex objects. One part of this process is the accurate and fine-grained detection of the shape. The other part is the validity or inaccuracy per landmark, which can be used to detect unreliable areas, where the shape possibly does not fit, and to improve the accuracy of the entire shape extraction by excluding inaccurate landmarks. We propose a normalization in the loss formulation, which improves the accuracy of the entire approach due to the numerical balance of the normalized inaccuracy. In addition, we propose a margin for the inaccuracy to reduce the impact of gradients, which are produced by negligible errors close to the ground truth.

arXiv:2402.18320

Location-guided Head Pose Estimation for Fisheye Image

Camera with a fisheye or ultra-wide lens covers a wide field of view that cannot be modeled by the perspective projection. Serious fisheye lens distortion in the peripheral region of the image leads to degraded performance of the existing head pose estimation models trained on undistorted images. This paper presents a new approach for head pose estimation that uses the knowledge of head location in the image to reduce the negative effect of fisheye distortion. We develop an end-to-end convolutional neural network to estimate the head pose with the multi-task learning of head pose and head location. Our proposed network estimates the head pose directly from the fisheye image without the operation of rectification or calibration. We also created a fisheye-distorted version of the three popular head pose estimation datasets, BIWI, 300W-LP, and AFLW2000 for our experiments. Experiments results show that our network remarkably improves the accuracy of head pose estimation compared with other state-of-the-art one-stage and two-stage methods.

arXiv:2402.03417

A Computer Vision Based Approach for Stalking Detection Using a CNN-LSTM-MLP Hybrid Fusion Model

Criminal and suspicious activity detection has become a popular research topic in recent years. The rapid growth of computer vision technologies has had a crucial impact on solving this issue. However, physical stalking detection is still a less explored area despite the evolution of modern technology. Nowadays, stalking in public places has become a common occurrence with women being the most affected. Stalking is a visible action that usually occurs before any criminal activity begins as the stalker begins to follow, loiter, and stare at the victim before committing any criminal activity such as assault, kidnapping, rape, and so on. Therefore, it has become a necessity to detect stalking as all of these criminal activities can be stopped in the first place through stalking detection. In this research, we propose a novel deep learning-based hybrid fusion model to detect potential stalkers from a single video with a minimal number of frames. We extract multiple relevant features, such as facial landmarks, head pose estimation, and relative distance, as numerical values from video frames. This data is fed into a multilayer perceptron (MLP) to perform a classification task between a stalking and a non-stalking scenario. Simultaneously, the video frames are fed into a combination of convolutional and LSTM models to extract the spatio-temporal features. We use a fusion of these numerical and spatio-temporal features to build a classifier to detect stalking incidents. Additionally, we introduce a dataset consisting of stalking and non-stalking videos gathered from various feature films and television series, which is also used to train the model. The experimental results show the efficiency and dynamism of our proposed stalker detection system, achieving 89.58% testing accuracy with a significant improvement as compared to the state-of-the-art approaches.