Dynamic Scene Graph Generation (DSGG) aims to capture objects and their evolving relations in videos. Despite recent progress, the practicality and quality of generated scene graphs remain limited compared to the rapid advances in Multimodal Large Language Models (MLLMs). In this work, we revisit DSGG from two fundamental perspectives: task setup and model design. From the task setup perspective, we identify two key limitations of the current recall-oriented evaluation protocol: (i) a severe precision-recall trade-off, and (ii) uninformative and redundant relation generation. To better assess practical usefulness, we introduce five additional metrics that provide a more comprehensive evaluation of the quality of generated dynamic scene graphs. From the model design perspective, we explore directly using MLLMs for scene graph generation and establish a strong MLLM-based DSGG baseline through three design changes. First, we replace the conventional bottom-up pipeline with a top-down reason-then-locate strategy. Second, we reformulate frame-wise dynamic graphs as Temporal Relation Set (TRS) prediction, improving both efficiency and performance. Third, we introduce Importance-Aware Finetuning (IAF) to encourage more relevant and diverse relation generation. Extensive experiments on Action Genome, VidVRD, and PVSG show that our approach consistently achieves state-of-the-art performance.
Graph generation plays a pivotal role across numerous domains, including molecular design and knowledge graph construction. Although existing methods achieve considerable success in generating realistic graphs, their interpretability remains limited, often obscuring the rationale behind structural decisions. To address this challenge, we propose the Neural Graph Topic Model (NGTM), a novel generative framework inspired by topic modeling in natural language processing. NGTM represents graphs as mixtures of latent topics, each defining a distribution over semantically meaningful substructures, which facilitates explicit interpretability at both local and global scales. The generation process transparently integrates these topic distributions with a global structural variable, enabling clear semantic tracing of each generated graph. Experiments demonstrate that NGTM achieves competitive generation quality while uniquely enabling fine-grained control and interpretability, allowing users to tune structural features or induce biological properties through topic-level adjustments.
Dynamic Text-Attributed Graphs (DyTAGs), which intricately integrate structural, temporal, and textual attributes, are crucial for modeling complex real-world systems. However, most of the existing DyTAG datasets exhibit poor textual quality, which severely limits their utility for DyTAG generation tasks requiring semantically rich inputs. Additionally, prior work mainly focuses on discriminative tasks on DyTAGs, resulting in a lack of standardized task formulations and evaluation protocols tailored for DyTAG generation. To address these critical issues, we propose Generative DyTAG Benchmark (GDGB), which comprises eight meticulously curated DyTAG datasets with high-quality textual features for both nodes and edges, overcoming limitations of prior datasets. Building on GDGB, we define two novel DyTAG generation tasks: Transductive Dynamic Graph Generation (TDGG) and Inductive Dynamic Graph Generation (IDGG). TDGG transductively generates a target DyTAG based on the given source and destination node sets, while the more challenging IDGG introduces new node generation to inductively model the dynamic expansion of real-world graph data. To enable holistic evaluation, we design multifaceted metrics that assess the structural, temporal, and textual quality of the generated DyTAGs. We further propose GAG-General, an LLM-based multi-agent generative framework tailored for reproducible and robust benchmarking of DyTAG generation. Experimental results demonstrate that GDGB enables rigorous evaluation of TDGG and IDGG, with key insights revealing the critical interplay of structural and textual features in DyTAG generation. These findings establish GDGB as a foundational resource for advancing generative DyTAG research and unlocking further practical applications in DyTAG generation. GDGB datasets, source codes, and leaderboards are available at \href{https://gdgb-algo.github.io/}{here}.
Understanding the intricate workflows of cataract surgery requires modeling complex interactions between surgical tools, anatomical structures, and procedural techniques. Existing datasets primarily address isolated aspects of surgical analysis, such as tool detection or phase segmentation, but lack comprehensive representations that capture the semantic relationships between entities over time. This paper introduces the Cataract Surgery Scene Graph (CAT-SG) dataset, the first to provide structured annotations of tool-tissue interactions, procedural variations, and temporal dependencies. By incorporating detailed semantic relations, CAT-SG offers a holistic view of surgical workflows, enabling more accurate recognition of surgical phases and techniques. Additionally, we present a novel scene graph generation model, CatSGG, which outperforms current methods in generating structured surgical representations. The CAT-SG dataset is designed to enhance AI-driven surgical training, real-time decision support, and workflow analysis, paving the way for more intelligent, context-aware systems in clinical practice.
Time, cost, and energy efficiency are critical considerations in Deep-Learning (DL), particularly when processing long texts. Transformers, which represent the current state of the art, exhibit quadratic computational complexity relative to input length, making them inefficient for extended documents. This study introduces a novel model architecture that combines Graph Neural Networks (GNNs) and Convolutional Neural Networks (CNNs), integrated with a real-time, end-to-end graph generation mechanism. The model processes compact batches of character-level inputs without requiring padding or truncation. To enhance performance while maintaining high speed and efficiency, the model incorporates information from Large Language Models (LLMs), such as token embeddings and sentiment polarities, through efficient dictionary lookups. It captures local contextual patterns using CNNs, expands local receptive fields via lattice-based graph structures, and employs small-world graphs to aggregate document-level information. The generated graphs exhibit structural properties indicative of meaningful semantic organization, with an average clustering coefficient of approximately 0.45 and an average shortest path length ranging between 4 and 5. The model is evaluated across multiple text classification tasks, including sentiment analysis and news-categorization, and is compared against state-of-the-art models. Experimental results confirm the proposed model's efficiency and competitive performance.
Panoptic Scene Graph Generation (PSG) integrates instance segmentation with relation understanding to capture pixel-level structural relationships in complex scenes. Although recent approaches leveraging pre-trained vision-language models (VLMs) have significantly improved performance in the open-vocabulary setting, they commonly ignore the inherent limitations of VLMs in spatial relation reasoning, such as difficulty in distinguishing object relative positions, which results in suboptimal relation prediction. Motivated by the denoising diffusion model's inversion process in preserving the spatial structure of input images, we propose SPADE (SPatial-Aware Denoising-nEtwork) framework -- a novel approach for open-vocabulary PSG. SPADE consists of two key steps: (1) inversion-guided calibration for the UNet adaptation, and (2) spatial-aware context reasoning. In the first step, we calibrate a general pre-trained teacher diffusion model into a PSG-specific denoising network with cross-attention maps derived during inversion through a lightweight LoRA-based fine-tuning strategy. In the second step, we develop a spatial-aware relation graph transformer that captures both local and long-range contextual information, facilitating the generation of high-quality relation queries. Extensive experiments on benchmark PSG and Visual Genome datasets demonstrate that SPADE outperforms state-of-the-art methods in both closed- and open-set scenarios, particularly for spatial relationship prediction.
Graph Neural Networks (GNNs) are a predominant method for graph representation learning. However, beyond subgraph frequency estimation, their application to network motif significance-profile (SP) prediction remains under-explored, with no established benchmarks in the literature. We propose to address this problem, framing SP estimation as a task independent of subgraph frequency estimation. Our approach shifts from frequency counting to direct SP estimation and modulates the problem as multitarget regression. The reformulation is optimised for interpretability, stability and scalability on large graphs. We validate our method using a large synthetic dataset and further test it on real-world graphs. Our experiments reveal that 1-WL limited models struggle to make precise estimations of SPs. However, they can generalise to approximate the graph generation processes of networks by comparing their predicted SP with the ones originating from synthetic generators. This first study on GNN-based motif estimation also hints at how using direct SP estimation can help go past the theoretical limitations that motif estimation faces when performed through subgraph counting.
When humans and robotic agents coexist in an environment, scene understanding becomes crucial for the agents to carry out various downstream tasks like navigation and planning. Hence, an agent must be capable of localizing and identifying actions performed by the human. Current research lacks reliable datasets for performing scene understanding within indoor environments where humans are also a part of the scene. Scene Graphs enable us to generate a structured representation of a scene or an image to perform visual scene understanding. To tackle this, we present HOIverse a synthetic dataset at the intersection of scene graph and human-object interaction, consisting of accurate and dense relationship ground truths between humans and surrounding objects along with corresponding RGB images, segmentation masks, depth images and human keypoints. We compute parametric relations between various pairs of objects and human-object pairs, resulting in an accurate and unambiguous relation definitions. In addition, we benchmark our dataset on state-of-the-art scene graph generation models to predict parametric relations and human-object interactions. Through this dataset, we aim to accelerate research in the field of scene understanding involving people.
Vision-Language Models (VLMs) now generate discourse-level, multi-sentence visual descriptions, challenging text scene graph parsers originally designed for single-sentence caption-to-graph mapping. Current approaches typically merge sentence-level parsing outputs for discourse input, often missing phenomena like cross-sentence coreference, resulting in fragmented graphs and degraded downstream VLM task performance. To address this, we introduce a new task, Discourse-level text Scene Graph parsing (DiscoSG), supported by our dataset DiscoSG-DS, which comprises 400 expert-annotated and 8,430 synthesised multi-sentence caption-graph pairs for images. Each caption averages 9 sentences, and each graph contains at least 3 times more triples than those in existing datasets. While fine-tuning large PLMs (i.e., GPT-4) on DiscoSG-DS improves SPICE by approximately 48% over the best sentence-merging baseline, high inference cost and restrictive licensing hinder its open-source use, and smaller fine-tuned PLMs struggle with complex graphs. We propose DiscoSG-Refiner, which drafts a base graph using one small PLM, then employs a second PLM to iteratively propose graph edits, reducing full-graph generation overhead. Using two Flan-T5-Base models, DiscoSG-Refiner still improves SPICE by approximately 30% over the best baseline while achieving 86 times faster inference than GPT-4. It also consistently improves downstream VLM tasks like discourse-level caption evaluation and hallucination detection. Code and data are available at: https://github.com/ShaoqLin/DiscoSG
2D scene graphs provide a structural and explainable framework for scene understanding. However, current work still struggles with the lack of accurate scene graph data. To overcome this data bottleneck, we present CoPa-SG, a synthetic scene graph dataset with highly precise ground truth and exhaustive relation annotations between all objects. Moreover, we introduce parametric and proto-relations, two new fundamental concepts for scene graphs. The former provides a much more fine-grained representation than its traditional counterpart by enriching relations with additional parameters such as angles or distances. The latter encodes hypothetical relations in a scene graph and describes how relations would form if new objects are placed in the scene. Using CoPa-SG, we compare the performance of various scene graph generation models. We demonstrate how our new relation types can be integrated in downstream applications to enhance planning and reasoning capabilities.
Semantic querying in complex 3D scenes through free-form language presents a significant challenge. Existing 3D scene understanding methods use large-scale training data and CLIP to align text queries with 3D semantic features. However, their reliance on predefined vocabulary priors from training data hinders free-form semantic querying. Besides, recent advanced methods rely on LLMs for scene understanding but lack comprehensive 3D scene-level information and often overlook the potential inconsistencies in LLM-generated outputs. In our paper, we propose FreeQ-Graph, which enables Free-form Querying with a semantic consistent scene Graph for 3D scene understanding. The core idea is to encode free-form queries from a complete and accurate 3D scene graph without predefined vocabularies, and to align them with 3D consistent semantic labels, which accomplished through three key steps. We initiate by constructing a complete and accurate 3D scene graph that maps free-form objects and their relations through LLM and LVLM guidance, entirely free from training data or predefined priors. Most importantly, we align graph nodes with accurate semantic labels by leveraging 3D semantic aligned features from merged superpoints, enhancing 3D semantic consistency. To enable free-form semantic querying, we then design an LLM-based reasoning algorithm that combines scene-level and object-level information to intricate reasoning. We conducted extensive experiments on 3D semantic grounding, segmentation, and complex querying tasks, while also validating the accuracy of graph generation. Experiments on 6 datasets show that our model excels in both complex free-form semantic queries and intricate relational reasoning.
Graph generation has emerged as a critical task in fields ranging from molecule design to drug discovery. Contemporary approaches, notably diffusion and flow-based models, have achieved solid graph generative performance through constructing a probability path that interpolates between a reference distribution and the data distribution. However, these methods typically model the evolution of individual nodes and edges independently and use linear interpolations to build the path assuming that the data lie in Euclidean space. We show that this is suboptimal given the intrinsic non-Euclidean structure and interconnected patterns of graphs, and it poses risks to the sampling convergence. To build a better probability path, we model the joint evolution of the nodes and edges by representing graphs as connected systems parameterized by Markov random fields (MRF). We then leverage the optimal transport displacement between MRF objects to design the probability path for graph generation. Based on this, we introduce BWFlow, a flow-matching framework for graph generation that respects the underlying geometry of graphs and provides smooth velocities in the probability path. The novel framework can be adapted to both continuous and discrete flow-matching algorithms. Experimental evaluations in plain graph generation and 2D/3D molecule generation validate the effectiveness of BWFlow in graph generation with competitive performance, stable training, and guaranteed sampling convergence.
Time-continuous dynamic models are essential for various Cyber-Physical System (CPS) applications. To ensure effective usability in different lifecycle phases, such behavioral information in the form of differential equations must be contextualized and integrated with further CPS information. While knowledge graphs provide a formal description and structuring mechanism for this task, there is a lack of reusable ontological artifacts and methods to reduce manual instantiation effort. Hence, this contribution introduces two artifacts: Firstly, a modular semantic model based on standards is introduced to represent differential equations directly within knowledge graphs and to enrich them semantically. Secondly, a method for efficient knowledge graph generation is presented. A validation of these artifacts was conducted in the domain of aviation maintenance. Results show that differential equations of a complex Electro-Hydraulic Servoactuator can be formally represented in a knowledge graph and be contextualized with other lifecycle data, proving the artifacts' practical applicability.
Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in open-world settings, involving novel objects and/or relations. Even methods that leverage large Vision Language Models (VLMs) typically require benchmark-specific fine-tuning. We introduce Open-World SGG, a training-free, efficient, model-agnostic framework that taps directly into the pretrained knowledge of VLMs to produce scene graphs with zero additional learning. Casting SGG as a zero-shot structured-reasoning problem, our method combines multimodal prompting, embedding alignment, and a lightweight pair-refinement strategy, enabling inference over unseen object vocabularies and relation sets. To assess this setting, we formalize an Open-World evaluation protocol that measures performance when no SGG-specific data have been observed either in terms of objects and relations. Experiments on Visual Genome, Open Images V6, and the Panoptic Scene Graph (PSG) dataset demonstrate the capacity of pretrained VLMs to perform relational understanding without task-level training.
This paper studies a novel problem of out-of-distribution graph models merging, which aims to construct a generalized model from multiple graph models pre-trained on different domains with distribution discrepancy. This problem is challenging because of the difficulty in learning domain-invariant knowledge implicitly in model parameters and consolidating expertise from potentially heterogeneous GNN backbones. In this work, we propose a graph generation strategy that instantiates the mixture distribution of multiple domains. Then, we merge and fine-tune the pre-trained graph models via a MoE module and a masking mechanism for generalized adaptation. Our framework is architecture-agnostic and can operate without any source/target domain data. Both theoretical analysis and experimental results demonstrate the effectiveness of our approach in addressing the model generalization problem.
Autonomous operation of service robotics in human-centric scenes remains challenging due to the need for understanding of changing environments and context-aware decision-making. While existing approaches like topological maps offer efficient spatial priors, they fail to model transient object relationships, whereas dense neural representations (e.g., NeRF) incur prohibitive computational costs. Inspired by the hierarchical scene representation and video scene graph generation works, we propose Hi-Dyna Graph, a hierarchical dynamic scene graph architecture that integrates persistent global layouts with localized dynamic semantics for embodied robotic autonomy. Our framework constructs a global topological graph from posed RGB-D inputs, encoding room-scale connectivity and large static objects (e.g., furniture), while environmental and egocentric cameras populate dynamic subgraphs with object position relations and human-object interaction patterns. A hybrid architecture is conducted by anchoring these subgraphs to the global topology using semantic and spatial constraints, enabling seamless updates as the environment evolves. An agent powered by large language models (LLMs) is employed to interpret the unified graph, infer latent task triggers, and generate executable instructions grounded in robotic affordances. We conduct complex experiments to demonstrate Hi-Dyna Grap's superior scene representation effectiveness. Real-world deployments validate the system's practicality with a mobile manipulator: robotics autonomously complete complex tasks with no further training or complex rewarding in a dynamic scene as cafeteria assistant. See https://anonymous.4open.science/r/Hi-Dyna-Graph-B326 for video demonstration and more details.
Operating rooms (ORs) demand precise coordination among surgeons, nurses, and equipment in a fast-paced, occlusion-heavy environment, necessitating advanced perception models to enhance safety and efficiency. Existing datasets either provide partial egocentric views or sparse exocentric multi-view context, but do not explore the comprehensive combination of both. We introduce EgoExOR, the first OR dataset and accompanying benchmark to fuse first-person and third-person perspectives. Spanning 94 minutes (84,553 frames at 15 FPS) of two emulated spine procedures, Ultrasound-Guided Needle Insertion and Minimally Invasive Spine Surgery, EgoExOR integrates egocentric data (RGB, gaze, hand tracking, audio) from wearable glasses, exocentric RGB and depth from RGB-D cameras, and ultrasound imagery. Its detailed scene graph annotations, covering 36 entities and 22 relations (568,235 triplets), enable robust modeling of clinical interactions, supporting tasks like action recognition and human-centric perception. We evaluate the surgical scene graph generation performance of two adapted state-of-the-art models and offer a new baseline that explicitly leverages EgoExOR's multimodal and multi-perspective signals. This new dataset and benchmark set a new foundation for OR perception, offering a rich, multimodal resource for next-generation clinical perception.
Directed acyclic graphs (DAGs) are a class of graphs commonly used in practice, with examples that include electronic circuits, Bayesian networks, and neural architectures. While many effective encoders exist for DAGs, it remains challenging to decode them in a principled manner, because the nodes of a DAG can have many different topological orders. In this work, we propose a grammar-based approach to constructing a principled, compact and equivalent sequential representation of a DAG. Specifically, we view a graph as derivations over an unambiguous grammar, where the DAG corresponds to a unique sequence of production rules. Equivalently, the procedure to construct such a description can be viewed as a lossless compression of the data. Such a representation has many uses, including building a generative model for graph generation, learning a latent space for property prediction, and leveraging the sequence representational continuity for Bayesian Optimization over structured data. Code is available at https://github.com/shiningsunnyday/induction.
Existing two-stage Scene Graph Generation (SGG) frameworks typically incorporate a detector to extract relationship features and a classifier to categorize these relationships; therefore, the training paradigm follows a causal chain structure, where the detector's inputs determine the classifier's inputs, which in turn influence the final predictions. However, such a causal chain structure can yield spurious correlations between the detector's inputs and the final predictions, i.e., the prediction of a certain relationship may be influenced by other relationships. This influence can induce at least two observable biases: tail relationships are predicted as head ones, and foreground relationships are predicted as background ones; notably, the latter bias is seldom discussed in the literature. To address this issue, we propose reconstructing the causal chain structure into a reverse causal structure, wherein the classifier's inputs are treated as the confounder, and both the detector's inputs and the final predictions are viewed as causal variables. Specifically, we term the reconstructed causal paradigm as the Reverse causal Framework for SGG (RcSGG). RcSGG initially employs the proposed Active Reverse Estimation (ARE) to intervene on the confounder to estimate the reverse causality, \ie the causality from final predictions to the classifier's inputs. Then, the Maximum Information Sampling (MIS) is suggested to enhance the reverse causality estimation further by considering the relationship information. Theoretically, RcSGG can mitigate the spurious correlations inherent in the SGG framework, subsequently eliminating the induced biases. Comprehensive experiments on popular benchmarks and diverse SGG frameworks show the state-of-the-art mean recall rate.
Diffusion models have emerged as powerful generative models for graph generation, yet their use for conditional graph generation remains a fundamental challenge. In particular, guiding diffusion models on graphs under arbitrary reward signals is difficult: gradient-based methods, while powerful, are often unsuitable due to the discrete and combinatorial nature of graphs, and non-differentiable rewards further complicate gradient-based guidance. We propose Graph Guided Diffusion (GGDiff), a novel guidance framework that interprets conditional diffusion on graphs as a stochastic control problem to address this challenge. GGDiff unifies multiple guidance strategies, including gradient-based guidance (for differentiable rewards), control-based guidance (using control signals from forward reward evaluations), and zero-order approximations (bridging gradient-based and gradient-free optimization). This comprehensive, plug-and-play framework enables zero-shot guidance of pre-trained diffusion models under both differentiable and non-differentiable reward functions, adapting well-established guidance techniques to graph generation--a direction largely unexplored. Our formulation balances computational efficiency, reward alignment, and sample quality, enabling practical conditional generation across diverse reward types. We demonstrate the efficacy of GGDiff in various tasks, including constraints on graph motifs, fairness, and link prediction, achieving superior alignment with target rewards while maintaining diversity and fidelity.