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arXiv:2507.03147공식 코드 · Papers with Code

DeepGesture: A conversational gesture synthesis system based on emotions and semantics

Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements that correspond naturally to text or speech inputs. In this work, we present DeepGesture, a diffusion-based gesture synthesis framework for generating expressive co-speech gestures conditioned on multimodal signals-text, speech, emotion, and seed motion. Built upon the DiffuseStyleGesture model, DeepGesture introduces novel architectural enhancements that improve semantic alignment and emotional expressiveness in generated gestures. Specifically, we integrate fast text transcriptions as semantic conditioning and implement emotion-guided classifier-free diffusion to support controllable gesture generation across affective states. A lightweight Transformer backbone combines full self-attention and cross-local attention for effective feature fusion of heterogeneous modalities. To visualize results, we implement a full rendering pipeline in Unity based on BVH output from the model. Evaluation on the ZeroEGGS dataset shows that DeepGesture produces gestures with improved human-likeness and contextual appropriateness, outperforming baselines on Mean Opinion Score and Frechet Gesture Distance metrics. Our system supports interpolation between emotional states and demonstrates generalization to out-of-distribution speech, including synthetic voices-marking a step forward toward fully multimodal, emotionally aware digital humans.

arXiv:2505.15197

Intentional Gesture: Deliver Your Intentions with Gestures for Speech

When humans speak, gestures help convey communicative intentions, such as adding emphasis or describing concepts. However, current co-speech gesture generation methods rely solely on superficial linguistic cues (\textit{e.g.} speech audio or text transcripts), neglecting to understand and leverage the communicative intention that underpins human gestures. This results in outputs that are rhythmically synchronized with speech but are semantically shallow. To address this gap, we introduce \textbf{Intentional-Gesture}, a novel framework that casts gesture generation as an intention-reasoning task grounded in high-level communicative functions. % First, we curate the \textbf{InG} dataset by augmenting BEAT-2 with gesture-intention annotations (\textit{i.e.}, text sentences summarizing intentions), which are automatically annotated using large vision-language models. Next, we introduce the \textbf{Intentional Gesture Motion Tokenizer} to leverage these intention annotations. It injects high-level communicative functions (\textit{e.g.}, intentions) into tokenized motion representations to enable intention-aware gesture synthesis that are both temporally aligned and semantically meaningful, achieving new state-of-the-art performance on the BEAT-2 benchmark. Our framework offers a modular foundation for expressive gesture generation in digital humans and embodied AI. Project Page: https://andypinxinliu.github.io/Intentional-Gesture

arXiv:2505.08293

M3G: Multi-Granular Gesture Generator for Audio-Driven Full-Body Human Motion Synthesis

Generating full-body human gestures encompassing face, body, hands, and global movements from audio is a valuable yet challenging task in virtual avatar creation. Previous systems focused on tokenizing the human gestures framewisely and predicting the tokens of each frame from the input audio. However, one observation is that the number of frames required for a complete expressive human gesture, defined as granularity, varies among different human gesture patterns. Existing systems fail to model these gesture patterns due to the fixed granularity of their gesture tokens. To solve this problem, we propose a novel framework named Multi-Granular Gesture Generator (M3G) for audio-driven holistic gesture generation. In M3G, we propose a novel Multi-Granular VQ-VAE (MGVQ-VAE) to tokenize motion patterns and reconstruct motion sequences from different temporal granularities. Subsequently, we proposed a multi-granular token predictor that extracts multi-granular information from audio and predicts the corresponding motion tokens. Then M3G reconstructs the human gestures from the predicted tokens using the MGVQ-VAE. Both objective and subjective experiments demonstrate that our proposed M3G framework outperforms the state-of-the-art methods in terms of generating natural and expressive full-body human gestures.

arXiv:2505.04996

Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication

Full-body gestures play a pivotal role in natural interactions and are crucial for achieving effective communication. Nevertheless, most existing studies primarily focus on the gesture generation of speakers, overlooking the vital role of listeners in the interaction process and failing to fully explore the dynamic interaction between them. This paper innovatively proposes an Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication. For the first time, we integrate the full-body gestures of listeners into the generation framework. By devising a novel inter-diffusion mechanism, this model can accurately capture the complex interaction patterns between speakers and listeners during communication. In the model construction process, based on the advanced diffusion model architecture, we innovatively introduce interaction conditions and the GAN model to increase the denoising step size. As a result, when generating gesture sequences, the model can not only dynamically generate based on the speaker's speech information but also respond in realtime to the listener's feedback, enabling synergistic interaction between the two. Abundant experimental results demonstrate that compared with the current state-of-the-art gesture generation methods, the model we proposed has achieved remarkable improvements in the naturalness, coherence, and speech-gesture synchronization of the generated gestures. In the subjective evaluation experiments, users highly praised the generated interaction scenarios, believing that they are closer to real life human communication situations. Objective index evaluations also show that our model outperforms the baseline methods in multiple key indicators, providing more powerful support for effective communication.

arXiv:2505.01746

Co$^{3}$Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion

Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent gesture modeling with two-person interactive conversations. Moreover, the lack of high-quality datasets with concurrent co-speech gestures also limits handling this issue. To fulfill this goal, we first construct a large-scale concurrent co-speech gesture dataset that contains more than 7M frames for diverse two-person interactive posture sequences, dubbed GES-Inter. Additionally, we propose Co$^3$Gesture, a novel framework that enables coherent concurrent co-speech gesture synthesis including two-person interactive movements. Considering the asymmetric body dynamics of two speakers, our framework is built upon two cooperative generation branches conditioned on separated speaker audio. Specifically, to enhance the coordination of human postures with respect to corresponding speaker audios while interacting with the conversational partner, we present a Temporal Interaction Module (TIM). TIM can effectively model the temporal association representation between two speakers' gesture sequences as interaction guidance and fuse it into the concurrent gesture generation. Then, we devise a mutual attention mechanism to further holistically boost learning dependencies of interacted concurrent motions, thereby enabling us to generate vivid and coherent gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected GES-Inter dataset. The dataset and source code are publicly available at \href{https://mattie-e.github.io/Co3/}{\textit{https://mattie-e.github.io/Co3/}}.

arXiv:2504.09209

EchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion Generation

Masked modeling framework has shown promise in co-speech motion generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask modeling framework for co-speech motion generation. Our key insight is to leverage motion-aligned speech features to guide the masked motion modeling process, selectively masking rhythm-related and semantically expressive motion frames. Specifically, we first propose a motion-audio alignment module (MAM) to construct a latent motion-audio joint space. In this space, both low-level and high-level speech features are projected, enabling motion-aligned speech representation using learnable speech queries. Then, a speech-queried attention mechanism (SQA) is introduced to compute frame-level attention scores through interactions between motion keys and speech queries, guiding selective masking toward motion frames with high attention scores. Finally, the motion-aligned speech features are also injected into the generation network to facilitate co-speech motion generation. Qualitative and quantitative evaluations confirm that our method outperforms existing state-of-the-art approaches, successfully producing high-quality co-speech motion.

arXiv:2504.08344

EasyGenNet: An Efficient Framework for Audio-Driven Gesture Video Generation Based on Diffusion Model

Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains challenging in gesture-to-video systems. In order to improve the generation effect, previous works adopted complex input and training strategies and required a large amount of data sets for pre-training, which brought inconvenience to practical applications. We propose a simple one-stage training method and a temporal inference method based on a diffusion model to synthesize realistic and continuous gesture videos without the need for additional training of temporal modules.The entire model makes use of existing pre-trained weights, and only a few thousand frames of data are needed for each character at a time to complete fine-tuning. Built upon the video generator, we introduce a new audio-to-video pipeline to synthesize co-speech videos, using 2D human skeleton as the intermediate motion representation. Our experiments show that our method outperforms existing GAN-based and diffusion-based methods.

arXiv:2503.21616

Audio-driven Gesture Generation via Deviation Feature in the Latent Space

Gestures are essential for enhancing co-speech communication, offering visual emphasis and complementing verbal interactions. While prior work has concentrated on point-level motion or fully supervised data-driven methods, we focus on co-speech gestures, advocating for weakly supervised learning and pixel-level motion deviations. We introduce a weakly supervised framework that learns latent representation deviations, tailored for co-speech gesture video generation. Our approach employs a diffusion model to integrate latent motion features, enabling more precise and nuanced gesture representation. By leveraging weakly supervised deviations in latent space, we effectively generate hand gestures and mouth movements, crucial for realistic video production. Experiments show our method significantly improves video quality, surpassing current state-of-the-art techniques.

arXiv:2503.20202

SARGes: Semantically Aligned Reliable Gesture Generation via Intent Chain

Co-speech gesture generation enhances human-computer interaction realism through speech-synchronized gesture synthesis. However, generating semantically meaningful gestures remains a challenging problem. We propose SARGes, a novel framework that leverages large language models (LLMs) to parse speech content and generate reliable semantic gesture labels, which subsequently guide the synthesis of meaningful co-speech gestures.First, we constructed a comprehensive co-speech gesture ethogram and developed an LLM-based intent chain reasoning mechanism that systematically parses and decomposes gesture semantics into structured inference steps following ethogram criteria, effectively guiding LLMs to generate context-aware gesture labels. Subsequently, we constructed an intent chain-annotated text-to-gesture label dataset and trained a lightweight gesture label generation model, which then guides the generation of credible and semantically coherent co-speech gestures. Experimental results demonstrate that SARGes achieves highly semantically-aligned gesture labeling (50.2% accuracy) with efficient single-pass inference (0.4 seconds). The proposed method provides an interpretable intent reasoning pathway for semantic gesture synthesis.

arXiv:2503.17059

DIDiffGes: Decoupled Semi-Implicit Diffusion Models for Real-time Gesture Generation from Speech

Diffusion models have demonstrated remarkable synthesis quality and diversity in generating co-speech gestures. However, the computationally intensive sampling steps associated with diffusion models hinder their practicality in real-world applications. Hence, we present DIDiffGes, for a Decoupled Semi-Implicit Diffusion model-based framework, that can synthesize high-quality, expressive gestures from speech using only a few sampling steps. Our approach leverages Generative Adversarial Networks (GANs) to enable large-step sampling for diffusion model. We decouple gesture data into body and hands distributions and further decompose them into marginal and conditional distributions. GANs model the marginal distribution implicitly, while L2 reconstruction loss learns the conditional distributions exciplictly. This strategy enhances GAN training stability and ensures expressiveness of generated full-body gestures. Our framework also learns to denoise root noise conditioned on local body representation, guaranteeing stability and realism. DIDiffGes can generate gestures from speech with just 10 sampling steps, without compromising quality and expressiveness, reducing the number of sampling steps by a factor of 100 compared to existing methods. Our user study reveals that our method outperforms state-of-the-art approaches in human likeness, appropriateness, and style correctness. Project is https://cyk990422.github.io/DIDiffGes.

arXiv:2503.14408

Large Language Models for Virtual Human Gesture Selection

Co-speech gestures convey a wide variety of meanings and play an important role in face-to-face human interactions. These gestures significantly influence the addressee's engagement, recall, comprehension, and attitudes toward the speaker. Similarly, they impact interactions between humans and embodied virtual agents. The process of selecting and animating meaningful gestures has thus become a key focus in the design of these agents. However, automating this gesture selection process poses a significant challenge. Prior gesture generation techniques have varied from fully automated, data-driven methods, which often struggle to produce contextually meaningful gestures, to more manual approaches that require crafting specific gesture expertise and are time-consuming and lack generalizability. In this paper, we leverage the semantic capabilities of Large Language Models to develop a gesture selection approach that suggests meaningful, appropriate co-speech gestures. We first describe how information on gestures is encoded into GPT-4. Then, we conduct a study to evaluate alternative prompting approaches for their ability to select meaningful, contextually relevant gestures and to align them appropriately with the co-speech utterance. Finally, we detail and demonstrate how this approach has been implemented within a virtual agent system, automating the selection and subsequent animation of the selected gestures for enhanced human-agent interactions.

arXiv:2503.14040

MAG: Multi-Modal Aligned Autoregressive Co-Speech Gesture Generation without Vector Quantization

This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the realism of the generated gestures. To address this, inspired by the natural continuity of real-world human motion, we propose MAG, a novel multi-modal aligned framework for high-quality and diverse co-speech gesture synthesis without relying on discrete tokenization. Specifically, (1) we introduce a motion-text-audio-aligned variational autoencoder (MTA-VAE), which leverages pre-trained WavCaps' text and audio embeddings to enhance both semantic and rhythmic alignment with motion, ultimately producing more realistic gestures. (2) Building on this, we propose a multimodal masked autoregressive model (MMAG) that enables autoregressive modeling in continuous motion embeddings through diffusion without vector quantization. To further ensure multi-modal consistency, MMAG incorporates a hybrid granularity audio-text fusion block, which serves as conditioning for diffusion process. Extensive experiments on two benchmark datasets demonstrate that MAG achieves stateof-the-art performance both quantitatively and qualitatively, producing highly realistic and diverse co-speech gestures.The code will be released to facilitate future research.

arXiv:2503.10488

Streaming Generation of Co-Speech Gestures via Accelerated Rolling Diffusion

Generating co-speech gestures in real time requires both temporal coherence and efficient sampling. We introduce Accelerated Rolling Diffusion, a novel framework for streaming gesture generation that extends rolling diffusion models with structured progressive noise scheduling, enabling seamless long-sequence motion synthesis while preserving realism and diversity. We further propose Rolling Diffusion Ladder Acceleration (RDLA), a new approach that restructures the noise schedule into a stepwise ladder, allowing multiple frames to be denoised simultaneously. This significantly improves sampling efficiency while maintaining motion consistency, achieving up to a 2x speedup with high visual fidelity and temporal coherence. We evaluate our approach on ZEGGS and BEAT, strong benchmarks for real-world applicability. Our framework is universally applicable to any diffusion-based gesture generation model, transforming it into a streaming approach. Applied to three state-of-the-art methods, it consistently outperforms them, demonstrating its effectiveness as a generalizable and efficient solution for real-time, high-fidelity co-speech gesture synthesis.

arXiv:2503.01175

HOP: Heterogeneous Topology-based Multimodal Entanglement for Co-Speech Gesture Generation

Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture accuracy, challenges remain in generating diverse and coherent gestures, as most approaches assume independence among multimodal inputs and lack explicit modeling of their interactions. In this work, we propose a novel multimodal learning method named HOP for co-speech gesture generation that captures the heterogeneous entanglement between gesture motion, audio rhythm, and text semantics, enabling the generation of coordinated gestures. By leveraging spatiotemporal graph modeling, we achieve the alignment of audio and action. Moreover, to enhance modality coherence, we build the audio-text semantic representation based on a reprogramming module, which is beneficial for cross-modality adaptation. Our approach enables the trimodal system to learn each other's features and represent them in the form of topological entanglement. Extensive experiments demonstrate that HOP achieves state-of-the-art performance, offering more natural and expressive co-speech gesture generation. More information, codes, and demos are available here: https://star-uu-wang.github.io/HOP/

arXiv:2502.10729공식 코드 · Papers with Code

VarGes: Improving Variation in Co-Speech 3D Gesture Generation via StyleCLIPS

Generating expressive and diverse human gestures from audio is crucial in fields like human-computer interaction, virtual reality, and animation. Though existing methods have achieved remarkable performance, they often exhibit limitations due to constrained dataset diversity and the restricted amount of information derived from audio inputs. To address these challenges, we present VarGes, a novel variation-driven framework designed to enhance co-speech gesture generation by integrating visual stylistic cues while maintaining naturalness. Our approach begins with the Variation-Enhanced Feature Extraction (VEFE) module, which seamlessly incorporates \textcolor{blue}{style-reference} video data into a 3D human pose estimation network to extract StyleCLIPS, thereby enriching the input with stylistic information. Subsequently, we employ the Variation-Compensation Style Encoder (VCSE), a transformer-style encoder equipped with an additive attention mechanism pooling layer, to robustly encode diverse StyleCLIPS representations and effectively manage stylistic variations. Finally, the Variation-Driven Gesture Predictor (VDGP) module fuses MFCC audio features with StyleCLIPS encodings via cross-attention, injecting this fused data into a cross-conditional autoregressive model to modulate 3D human gesture generation based on audio input and stylistic clues. The efficacy of our approach is validated on benchmark datasets, where it outperforms existing methods in terms of gesture diversity and naturalness. The code and video results will be made publicly available upon acceptance:https://github.com/mookerr/VarGES/ .

arXiv:2502.07239

Contextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representation

Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the rhythmic or semantic triggers from audio for generating contextualized gesture patterns and achieving pixel-level realism. To address these challenges, we introduce Contextual Gesture, a framework that improves co-speech gesture video generation through three innovative components: (1) a chronological speech-gesture alignment that temporally connects two modalities, (2) a contextualized gesture tokenization that incorporate speech context into motion pattern representation through distillation, and (3) a structure-aware refinement module that employs edge connection to link gesture keypoints to improve video generation. Our extensive experiments demonstrate that Contextual Gesture not only produces realistic and speech-aligned gesture videos but also supports long-sequence generation and video gesture editing applications, shown in Fig.1 Project Page: https://andypinxinliu.github.io/Contextual-Gesture/.

arXiv:2501.18898공식 코드 · Papers with Code

GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling

Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions between them and result in unnatural and disjointed movements. Additionally, their autoregressive/diffusion-based pipelines show slow generation speed due to dozens of inference steps. To address these two challenges, we propose GestureLSM, a flow-matching-based approach for Co-Speech Gesture Generation with spatial-temporal modeling. Our method i) explicitly model the interaction of tokenized body regions through spatial and temporal attention, for generating coherent full-body gestures. ii) introduce the flow matching to enable more efficient sampling by explicitly modeling the latent velocity space. To overcome the suboptimal performance of flow matching baseline, we propose latent shortcut learning and beta distribution time stamp sampling during training to enhance gesture synthesis quality and accelerate inference. Combining the spatial-temporal modeling and improved flow matching-based framework, GestureLSM achieves state-of-the-art performance on BEAT2 while significantly reducing inference time compared to existing methods, highlighting its potential for enhancing digital humans and embodied agents in real-world applications. Project Page: https://andypinxinliu.github.io/GestureLSM

arXiv:2501.10687

EMO2: End-Effector Guided Audio-Driven Avatar Video Generation

In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses, we investigate the challenges of co-speech gesture generation and identify the weak correspondence between audio features and full-body gestures as a key limitation. To address this, we redefine the task as a two-stage process. In the first stage, we generate hand poses directly from audio input, leveraging the strong correlation between audio signals and hand movements. In the second stage, we employ a diffusion model to synthesize video frames, incorporating the hand poses generated in the first stage to produce realistic facial expressions and body movements. Our experimental results demonstrate that the proposed method outperforms state-of-the-art approaches, such as CyberHost and Vlogger, in terms of both visual quality and synchronization accuracy. This work provides a new perspective on audio-driven gesture generation and a robust framework for creating expressive and natural talking head animations.

arXiv:2412.16563

SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis

A good co-speech motion generation cannot be achieved without a careful integration of common rhythmic motion and rare yet essential semantic motion. In this work, we propose SemTalk for holistic co-speech motion generation with frame-level semantic emphasis. Our key insight is to separately learn general motions and sparse motions, and then adaptively fuse them. In particular, rhythmic consistency learning is explored to establish rhythm-related base motion, ensuring a coherent foundation that synchronizes gestures with the speech rhythm. Subsequently, textit{semantic emphasis learning is designed to generate semantic-aware sparse motion, focusing on frame-level semantic cues. Finally, to integrate sparse motion into the base motion and generate semantic-emphasized co-speech gestures, we further leverage a learned semantic score for adaptive synthesis. Qualitative and quantitative comparisons on two public datasets demonstrate that our method outperforms the state-of-the-art, delivering high-quality co-speech motion with enhanced semantic richness over a stable base motion.

arXiv:2412.10523

The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for creating virtual characters that can communicate naturally in applications like games, films, and virtual reality. However, existing motion generation models are typically limited to specific input modalities -- either speech, text, or motion data -- and cannot fully leverage the diversity of available data. In this paper, we propose a novel framework that unifies verbal and non-verbal language using multimodal language models for human motion understanding and generation. This model is flexible in taking text, speech, and motion or any combination of them as input. Coupled with our novel pre-training strategy, our model not only achieves state-of-the-art performance on co-speech gesture generation but also requires much less data for training. Our model also unlocks an array of novel tasks such as editable gesture generation and emotion prediction from motion. We believe unifying the verbal and non-verbal language of human motion is essential for real-world applications, and language models offer a powerful approach to achieving this goal. Project page: languageofmotion.github.io.