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arXiv:2506.07886v4cs.CV

EgoM2P: Egocentric Multimodal Multitask Pretraining

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the camera wearer's actions, intentions, and surrounding environment. However, building large-scale egocentric multimodal and multitask models presents unique challenges. Egocentric data are inherently heterogeneous, with large variations in modality coverage across devices and settings. Generating pseudo-labels for missing modalities, such as gaze or head-mounted camera trajectories, is often infeasible, making standard supervised learning approaches difficult to scale. Furthermore, dynamic camera motion and the complex temporal and spatial structure of first-person video pose additional challenges for the direct application of existing multimodal foundation models. To address these challenges, we introduce a set of efficient temporal tokenizers and propose EgoM2P, a masked modeling framework that learns from temporally-aware multimodal tokens to train a large, general-purpose model for egocentric 4D understanding. This unified design supports multitasking across diverse egocentric perception and synthesis tasks, including gaze prediction, egocentric camera tracking, and monocular depth estimation from egocentric video, and also serves as a generative model for conditional egocentric video synthesis. Across these tasks, EgoM2P matches or outperforms specialist models while being an order of magnitude faster. We will fully open-source EgoM2P to support the community and advance egocentric vision research. Project page: https://egom2p.github.io/.

arXiv:2505.08426

DHECA-SuperGaze: Dual Head-Eye Cross-Attention and Super-Resolution for Unconstrained Gaze Estimation

Unconstrained gaze estimation is the process of determining where a subject is directing their visual attention in uncontrolled environments. Gaze estimation systems are important for a myriad of tasks such as driver distraction monitoring, exam proctoring, accessibility features in modern software, etc. However, these systems face challenges in real-world scenarios, partially due to the low resolution of in-the-wild images and partially due to insufficient modeling of head-eye interactions in current state-of-the-art (SOTA) methods. This paper introduces DHECA-SuperGaze, a deep learning-based method that advances gaze prediction through super-resolution (SR) and a dual head-eye cross-attention (DHECA) module. Our dual-branch convolutional backbone processes eye and multiscale SR head images, while the proposed DHECA module enables bidirectional feature refinement between the extracted visual features through cross-attention mechanisms. Furthermore, we identified critical annotation errors in one of the most diverse and widely used gaze estimation datasets, Gaze360, and rectified the mislabeled data. Performance evaluation on Gaze360 and GFIE datasets demonstrates superior within-dataset performance of the proposed method, reducing angular error (AE) by 0.48{\deg} (Gaze360) and 2.95{\deg} (GFIE) in static configurations, and 0.59{\deg} (Gaze360) and 3.00{\deg} (GFIE) in temporal settings compared to prior SOTA methods. Cross-dataset testing shows improvements in AE of more than 1.53{\deg} (Gaze360) and 3.99{\deg} (GFIE) in both static and temporal settings, validating the robust generalization properties of our approach.

arXiv:2502.04074

3D Prior is All You Need: Cross-Task Few-shot 2D Gaze Estimation

3D and 2D gaze estimation share the fundamental objective of capturing eye movements but are traditionally treated as two distinct research domains. In this paper, we introduce a novel cross-task few-shot 2D gaze estimation approach, aiming to adapt a pre-trained 3D gaze estimation network for 2D gaze prediction on unseen devices using only a few training images. This task is highly challenging due to the domain gap between 3D and 2D gaze, unknown screen poses, and limited training data. To address these challenges, we propose a novel framework that bridges the gap between 3D and 2D gaze. Our framework contains a physics-based differentiable projection module with learnable parameters to model screen poses and project 3D gaze into 2D gaze. The framework is fully differentiable and can integrate into existing 3D gaze networks without modifying their original architecture. Additionally, we introduce a dynamic pseudo-labelling strategy for flipped images, which is particularly challenging for 2D labels due to unknown screen poses. To overcome this, we reverse the projection process by converting 2D labels to 3D space, where flipping is performed. Notably, this 3D space is not aligned with the camera coordinate system, so we learn a dynamic transformation matrix to compensate for this misalignment. We evaluate our method on MPIIGaze, EVE, and GazeCapture datasets, collected respectively on laptops, desktop computers, and mobile devices. The superior performance highlights the effectiveness of our approach, and demonstrates its strong potential for real-world applications.

arXiv:2501.02966

Human Gaze Boosts Object-Centered Representation Learning

Recent self-supervised learning (SSL) models trained on human-like egocentric visual inputs substantially underperform on image recognition tasks compared to humans. These models train on raw, uniform visual inputs collected from head-mounted cameras. This is different from humans, as the anatomical structure of the retina and visual cortex relatively amplifies the central visual information, i.e. around humans' gaze location. This selective amplification in humans likely aids in forming object-centered visual representations. Here, we investigate whether focusing on central visual information boosts egocentric visual object learning. We simulate 5-months of egocentric visual experience using the large-scale Ego4D dataset and generate gaze locations with a human gaze prediction model. To account for the importance of central vision in humans, we crop the visual area around the gaze location. Finally, we train a time-based SSL model on these modified inputs. Our experiments demonstrate that focusing on central vision leads to better object-centered representations. Our analysis shows that the SSL model leverages the temporal dynamics of the gaze movements to build stronger visual representations. Overall, our work marks a significant step toward bio-inspired learning of visual representations.

arXiv:2501.00597

Gaze Prediction as a Function of Eye Movement Type and Individual Differences

Eye movement prediction is a promising area of research with the potential to improve performance and the user experience of systems based on eye-tracking technology. In this study, we analyze individual differences in gaze prediction performance. We use three fundamentally different models within the analysis: the lightweight Long Short-Term Memory network (LSTM), the transformer-based network for multivariate time series representation learning (TST), and the Oculomotor Plant Mathematical Model wrapped in the Kalman Filter framework (OPKF). Each solution was assessed on different eye-movement types. We show important subject-to-subject variation for all models and eye-movement types. We found that fixation noise is associated with poorer gaze prediction in fixation. For saccades, higher velocities are associated with poorer gaze prediction performance. We think these individual differences are important and propose that future research should report statistics related to inter-subject variation. We also propose that future models should be designed to reduce subject-to-subject variation.

arXiv:2410.22768공식 코드 · Papers with Code

Emergence of Human-Like Attention in Self-Supervised Vision Transformers: an eye-tracking study

Many models of visual attention have been proposed so far. Traditional bottom-up models, like saliency models, fail to replicate human gaze patterns, and deep gaze prediction models lack biological plausibility due to their reliance on supervised learning. Vision Transformers (ViTs), with their self-attention mechanisms, offer a new approach but often produce dispersed attention patterns if trained with supervised learning. This study explores whether self-supervised DINO (self-DIstillation with NO labels) training enables ViTs to develop attention mechanisms resembling human visual attention. Using video stimuli to capture human gaze dynamics, we found that DINO-trained ViTs closely mimic human attention patterns, while those trained with supervised learning deviate significantly. An analysis of self-attention heads revealed three distinct clusters: one focusing on foreground objects, one on entire objects, and one on the background. DINO-trained ViTs offer insight into how human overt attention and figure-ground separation develop in visual perception.

arXiv:2408.03480공식 코드 · Papers with Code

Advancing EEG-Based Gaze Prediction Using Depthwise Separable Convolution and Enhanced Pre-Processing

In the field of EEG-based gaze prediction, the application of deep learning to interpret complex neural data poses significant challenges. This study evaluates the effectiveness of pre-processing techniques and the effect of additional depthwise separable convolution on EEG vision transformers (ViTs) in a pretrained model architecture. We introduce a novel method, the EEG Deeper Clustered Vision Transformer (EEG-DCViT), which combines depthwise separable convolutional neural networks (CNNs) with vision transformers, enriched by a pre-processing strategy involving data clustering. The new approach demonstrates superior performance, establishing a new benchmark with a Root Mean Square Error (RMSE) of 51.6 mm. This achievement underscores the impact of pre-processing and model refinement in enhancing EEG-based applications.

arXiv:2408.03478공식 코드 · Papers with Code

Effect of Kernel Size on CNN-Vision-Transformer-Based Gaze Prediction Using Electroencephalography Data

In this paper, we present an algorithm of gaze prediction from Electroencephalography (EEG) data. EEG-based gaze prediction is a new research topic that can serve as an alternative to traditional video-based eye-tracking. Compared to the existing state-of-the-art (SOTA) method, we improved the root mean-squared-error of EEG-based gaze prediction to 53.06 millimeters, while reducing the training time to less than 33% of its original duration. Our source code can be found at https://github.com/AmCh-Q/CSCI6907Project

arXiv:2408.03449공식 코드 · Papers with Code

EEGMobile: Enhancing Speed and Accuracy in EEG-Based Gaze Prediction with Advanced Mobile Architectures

Electroencephalography (EEG) analysis is an important domain in the realm of Brain-Computer Interface (BCI) research. To ensure BCI devices are capable of providing practical applications in the real world, brain signal processing techniques must be fast, accurate, and resource-conscious to deliver low-latency neural analytics. This study presents a model that leverages a pre-trained MobileViT alongside Knowledge Distillation (KD) for EEG regression tasks. Our results showcase that this model is capable of performing at a level comparable (only 3% lower) to the previous State-Of-The-Art (SOTA) on the EEGEyeNet Absolute Position Task while being 33% faster and 60% smaller. Our research presents a cost-effective model applicable to resource-constrained devices and contributes to expanding future research on lightweight, mobile-friendly models for EEG regression.

arXiv:2407.19605

Look Hear: Gaze Prediction for Speech-directed Human Attention

For computer systems to effectively interact with humans using spoken language, they need to understand how the words being generated affect the users' moment-by-moment attention. Our study focuses on the incremental prediction of attention as a person is seeing an image and hearing a referring expression defining the object in the scene that should be fixated by gaze. To predict the gaze scanpaths in this incremental object referral task, we developed the Attention in Referral Transformer model or ART, which predicts the human fixations spurred by each word in a referring expression. ART uses a multimodal transformer encoder to jointly learn gaze behavior and its underlying grounding tasks, and an autoregressive transformer decoder to predict, for each word, a variable number of fixations based on fixation history. To train ART, we created RefCOCO-Gaze, a large-scale dataset of 19,738 human gaze scanpaths, corresponding to 2,094 unique image-expression pairs, from 220 participants performing our referral task. In our quantitative and qualitative analyses, ART not only outperforms existing methods in scanpath prediction, but also appears to capture several human attention patterns, such as waiting, scanning, and verification.

arXiv:2406.08379

Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities

We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require mistake annotations, hence overcoming the need of domain-specific labeled data. Based on the observation that eye movements closely follow object manipulation activities, we assess to what extent eye-gaze signals can support mistake detection, proposing to identify deviations in attention patterns measured through a gaze tracker with respect to those estimated by a gaze prediction model. Since predicting gaze in video is characterized by high uncertainty, we propose a novel gaze completion task, where eye fixations are predicted from visual observations and partial gaze trajectories, and contribute a novel gaze completion approach which explicitly models correlations between gaze information and local visual tokens. Inconsistencies between predicted and observed gaze trajectories act as an indicator to identify mistakes. Experiments highlight the effectiveness of the proposed approach in different settings, with relative gains up to +14%, +11%, and +5% in EPIC-Tent, HoloAssist and IndustReal respectively, remarkably matching results of supervised approaches without seeing any labels. We further show that gaze-based analysis is particularly useful in the presence of skilled actions, low action execution confidence, and actions requiring hand-eye coordination and object manipulation skills. Our method is ranked first on the HoloAssist Mistake Detection challenge.

arXiv:2405.09109

Motion Prediction with Gaussian Processes for Safe Human-Robot Interaction in Virtual Environments

Humans use collaborative robots as tools for accomplishing various tasks. The interaction between humans and robots happens in tight shared workspaces. However, these machines must be safe to operate alongside humans to minimize the risk of accidental collisions. Ensuring safety imposes many constraints, such as reduced torque and velocity limits during operation, thus increasing the time to accomplish many tasks. However, for applications such as using collaborative robots as haptic interfaces with intermittent contacts for virtual reality applications, speed limitations result in poor user experiences. This research aims to improve the efficiency of a collaborative robot while improving the safety of the human user. We used Gaussian process models to predict human hand motion and developed strategies for human intention detection based on hand motion and gaze to improve the time for the robot and human security in a virtual environment. We then studied the effect of prediction. Results from comparisons show that the prediction models improved the robot time by 3\% and safety by 17\%. When used alongside gaze, prediction with Gaussian process models resulted in an improvement of the robot time by 2\% and the safety by 13\%.

arXiv:2404.08756공식 코드 · Papers with Code

SCOUT+: Towards Practical Task-Driven Drivers' Gaze Prediction

Accurate prediction of drivers' gaze is an important component of vision-based driver monitoring and assistive systems. Of particular interest are safety-critical episodes, such as performing maneuvers or crossing intersections. In such scenarios, drivers' gaze distribution changes significantly and becomes difficult to predict, especially if the task and context information is represented implicitly, as is common in many state-of-the-art models. However, explicit modeling of top-down factors affecting drivers' attention often requires additional information and annotations that may not be readily available. In this paper, we address the challenge of effective modeling of task and context with common sources of data for use in practical systems. To this end, we introduce SCOUT+, a task- and context-aware model for drivers' gaze prediction, which leverages route and map information inferred from commonly available GPS data. We evaluate our model on two datasets, DR(eye)VE and BDD-A, and demonstrate that using maps improves results compared to bottom-up models and reaches performance comparable to the top-down model SCOUT which relies on privileged ground truth information. Code is available at https://github.com/ykotseruba/SCOUT.

arXiv:2404.08749공식 코드 · Papers with Code

Data Limitations for Modeling Top-Down Effects on Drivers' Attention

Driving is a visuomotor task, i.e., there is a connection between what drivers see and what they do. While some models of drivers' gaze account for top-down effects of drivers' actions, the majority learn only bottom-up correlations between human gaze and driving footage. The crux of the problem is lack of public data with annotations that could be used to train top-down models and evaluate how well models of any kind capture effects of task on attention. As a result, top-down models are trained and evaluated on private data and public benchmarks measure only the overall fit to human data. In this paper, we focus on data limitations by examining four large-scale public datasets, DR(eye)VE, BDD-A, MAAD, and LBW, used to train and evaluate algorithms for drivers' gaze prediction. We define a set of driving tasks (lateral and longitudinal maneuvers) and context elements (intersections and right-of-way) known to affect drivers' attention, augment the datasets with annotations based on the said definitions, and analyze the characteristics of data recording and processing pipelines w.r.t. capturing what the drivers see and do. In sum, the contributions of this work are: 1) quantifying biases of the public datasets, 2) examining performance of the SOTA bottom-up models on subsets of the data involving non-trivial drivers' actions, 3) linking shortcomings of the bottom-up models to data limitations, and 4) recommendations for future data collection and processing. The new annotations and code for reproducing the results is available at https://github.com/ykotseruba/SCOUT.

arXiv:2404.07351

A Transformer-Based Model for the Prediction of Human Gaze Behavior on Videos

Eye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate human gaze behavior. However, this task presents significant challenges due to the inherent complexity and ambiguity of human gaze patterns. In this work, we introduce a novel method for simulating human gaze behavior. Our approach uses a transformer-based reinforcement learning algorithm to train an agent that acts as a human observer, with the primary role of watching videos and simulating human gaze behavior. We employed an eye-tracking dataset gathered from videos generated by the VirtualHome simulator, with a primary focus on activity recognition. Our experimental results demonstrate the effectiveness of our gaze prediction method by highlighting its capability to replicate human gaze behavior and its applicability for downstream tasks where real human-gaze is used as input.

arXiv:2403.16970

Joint enhancement of automatic chest X-ray diagnosis and radiological gaze prediction with multi-stage cooperative learning

Purpose: As visual inspection is an inherent process during radiological screening, the associated eye gaze data can provide valuable insights into relevant clinical decisions. As deep learning has become the state-of-the-art for computer-assisted diagnosis, integrating human behavior, such as eye gaze data, into these systems is instrumental to help align machine predictions with clinical diagnostic criteria, thus enhancing the quality of automatic radiological diagnosis. Methods: We propose a novel deep learning framework for joint disease diagnosis and prediction of corresponding clinical visual attention maps for chest X-ray scans. Specifically, we introduce a new dual-encoder multi-task UNet, which leverages both a DenseNet201 backbone and a Residual and Squeeze-and-Excitation block-based encoder to extract diverse features for visual attention map prediction, and a multi-scale feature-fusion classifier to perform disease classification. To tackle the issue of asynchronous training schedules of individual tasks in multi-task learning, we proposed a multi-stage cooperative learning strategy, with contrastive learning for feature encoder pretraining to boost performance. Results: Our proposed method is shown to significantly outperform existing techniques for chest X-ray diagnosis (AUC=0.93) and the quality of visual attention map prediction (Correlation coefficient=0.58). Conclusion: Benefiting from the proposed multi-task multi-stage cooperative learning, our technique demonstrates the benefit of integrating clinicians' eye gaze into clinical AI systems to boost performance and potentially explainability.

arXiv:2403.10511

A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction

Gaze following and social gaze prediction are fundamental tasks providing insights into human communication behaviors, intent, and social interactions. Most previous approaches addressed these tasks separately, either by designing highly specialized social gaze models that do not generalize to other social gaze tasks or by considering social gaze inference as an ad-hoc post-processing of the gaze following task. Furthermore, the vast majority of gaze following approaches have proposed static models that can handle only one person at a time, therefore failing to take advantage of social interactions and temporal dynamics. In this paper, we address these limitations and introduce a novel framework to jointly predict the gaze target and social gaze label for all people in the scene. The framework comprises of: (i) a temporal, transformer-based architecture that, in addition to image tokens, handles person-specific tokens capturing the gaze information related to each individual; (ii) a new dataset, VSGaze, that unifies annotation types across multiple gaze following and social gaze datasets. We show that our model trained on VSGaze can address all tasks jointly, and achieves state-of-the-art results for multi-person gaze following and social gaze prediction.

arXiv:2403.02909

Gaze-Vector Estimation in the Dark with Temporally Encoded Event-driven Neural Networks

In this paper, we address the intricate challenge of gaze vector prediction, a pivotal task with applications ranging from human-computer interaction to driver monitoring systems. Our innovative approach is designed for the demanding setting of extremely low-light conditions, leveraging a novel temporal event encoding scheme, and a dedicated neural network architecture. The temporal encoding method seamlessly integrates Dynamic Vision Sensor (DVS) events with grayscale guide frames, generating consecutively encoded images for input into our neural network. This unique solution not only captures diverse gaze responses from participants within the active age group but also introduces a curated dataset tailored for low-light conditions. The encoded temporal frames paired with our network showcase impressive spatial localization and reliable gaze direction in their predictions. Achieving a remarkable 100-pixel accuracy of 100%, our research underscores the potency of our neural network to work with temporally consecutive encoded images for precise gaze vector predictions in challenging low-light videos, contributing to the advancement of gaze prediction technologies.

arXiv:2402.08316

CrossGaze: A Strong Method for 3D Gaze Estimation in the Wild

Gaze estimation, the task of predicting where an individual is looking, is a critical task with direct applications in areas such as human-computer interaction and virtual reality. Estimating the direction of looking in unconstrained environments is difficult, due to the many factors that can obscure the face and eye regions. In this work we propose CrossGaze, a strong baseline for gaze estimation, that leverages recent developments in computer vision architectures and attention-based modules. Unlike previous approaches, our method does not require a specialised architecture, utilizing already established models that we integrate in our architecture and adapt for the task of 3D gaze estimation. This approach allows for seamless updates to the architecture as any module can be replaced with more powerful feature extractors. On the Gaze360 benchmark, our model surpasses several state-of-the-art methods, achieving a mean angular error of 9.94 degrees. Our proposed model serves as a strong foundation for future research and development in gaze estimation, paving the way for practical and accurate gaze prediction in real-world scenarios.

arXiv:2312.12042

Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Poses

Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and prediction have only explored eye-head coordination and were limited to human-object interactions. We first report a comprehensive analysis of eye-body coordination in various human-object and human-human interaction activities based on four public datasets collected in real-world (MoGaze), VR (ADT), as well as AR (GIMO and EgoBody) environments. We show that in human-object interactions, e.g. pick and place, eye gaze exhibits strong correlations with full-body motion while in human-human interactions, e.g. chat and teach, a person's gaze direction is correlated with the body orientation towards the interaction partner. Informed by these analyses we then present Pose2Gaze, a novel eye-body coordination model that uses a convolutional neural network and a spatio-temporal graph convolutional neural network to extract features from head direction and full-body poses, respectively, and then uses a convolutional neural network to predict eye gaze. We compare our method with state-of-the-art methods that predict eye gaze only from head movements and show that Pose2Gaze outperforms these baselines with an average improvement of 24.0% on MoGaze, 10.1% on ADT, 21.3% on GIMO, and 28.6% on EgoBody in mean angular error, respectively. We also show that our method significantly outperforms prior methods in the sample downstream task of eye-based activity recognition. These results underline the significant information content available in eye-body coordination during daily activities and open up a new direction for gaze prediction.