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arXiv:2501.03221

RW-Net: Enhancing Few-Shot Point Cloud Classification with a Wavelet Transform Projection-based Network

In the domain of 3D object classification, a fundamental challenge lies in addressing the scarcity of labeled data, which limits the applicability of traditional data-intensive learning paradigms. This challenge is particularly pronounced in few-shot learning scenarios, where the objective is to achieve robust generalization from minimal annotated samples. To overcome these limitations, it is crucial to identify and leverage the most salient and discriminative features of 3D objects, thereby enhancing learning efficiency and reducing dependency on large-scale labeled datasets. This work introduces RW-Net, a novel framework designed to address the challenges above by integrating Rate-Distortion Explanation (RDE) and wavelet transform into a state-of-the-art projection-based 3D object classification architecture. The proposed method capitalizes on RDE to extract critical features by identifying and preserving the most informative data components while reducing redundancy. This process ensures the retention of essential information for effective decision-making, optimizing the model's ability to learn from limited data. Complementing RDE, incorporating the wavelet transform further enhances the framework's capability to generalize in low-data regimes. By emphasizing low-frequency components of the input data, the wavelet transform captures fundamental geometric and structural attributes of 3D objects. These attributes are instrumental in mitigating overfitting and improving the robustness of the learned representations across diverse tasks and domains. To validate the effectiveness of our RW-Net, we conduct extensive experiments on three datasets: ModelNet40, ModelNet40-C, and ScanObjectNN for few-shot 3D object classification. The results demonstrate that our approach achieves state-of-the-art performance and exhibits superior generalization and robustness in few-shot learning scenarios.

arXiv:2304.00022공식 코드 · Papers with Code

What Makes for Effective Few-shot Point Cloud Classification?

Due to the emergence of powerful computing resources and large-scale annotated datasets, deep learning has seen wide applications in our daily life. However, most current methods require extensive data collection and retraining when dealing with novel classes never seen before. On the other hand, we humans can quickly recognize new classes by looking at a few samples, which motivates the recent popularity of few-shot learning (FSL) in machine learning communities. Most current FSL approaches work on 2D image domain, however, its implication in 3D perception is relatively under-explored. Not only needs to recognize the unseen examples as in 2D domain, 3D few-shot learning is more challenging with unordered structures, high intra-class variances, and subtle inter-class differences. Moreover, different architectures and learning algorithms make it difficult to study the effectiveness of existing 2D methods when migrating to the 3D domain. In this work, for the first time, we perform systematic and extensive studies of recent 2D FSL and 3D backbone networks for benchmarking few-shot point cloud classification, and we suggest a strong baseline and learning architectures for 3D FSL. Then, we propose a novel plug-and-play component called Cross-Instance Adaptation (CIA) module, to address the high intra-class variances and subtle inter-class differences issues, which can be easily inserted into current baselines with significant performance improvement. Extensive experiments on two newly introduced benchmark datasets, ModelNet40-FS and ShapeNet70-FS, demonstrate the superiority of our proposed network for 3D FSL.

arXiv:2111.14819공식 코드 · Papers with Code

Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling

We present Point-BERT, a new paradigm for learning Transformers to generalize the concept of BERT to 3D point cloud. Inspired by BERT, we devise a Masked Point Modeling (MPM) task to pre-train point cloud Transformers. Specifically, we first divide a point cloud into several local point patches, and a point cloud Tokenizer with a discrete Variational AutoEncoder (dVAE) is designed to generate discrete point tokens containing meaningful local information. Then, we randomly mask out some patches of input point clouds and feed them into the backbone Transformers. The pre-training objective is to recover the original point tokens at the masked locations under the supervision of point tokens obtained by the Tokenizer. Extensive experiments demonstrate that the proposed BERT-style pre-training strategy significantly improves the performance of standard point cloud Transformers. Equipped with our pre-training strategy, we show that a pure Transformer architecture attains 93.8% accuracy on ModelNet40 and 83.1% accuracy on the hardest setting of ScanObjectNN, surpassing carefully designed point cloud models with much fewer hand-made designs. We also demonstrate that the representations learned by Point-BERT transfer well to new tasks and domains, where our models largely advance the state-of-the-art of few-shot point cloud classification task. The code and pre-trained models are available at https://github.com/lulutang0608/Point-BERT