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arXiv:2306.16061

MRHER: Model-based Relay Hindsight Experience Replay for Sequential Object Manipulation Tasks with Sparse Rewards

Sparse rewards pose a significant challenge to achieving high sample efficiency in goal-conditioned reinforcement learning (RL). Specifically, in sequential manipulation tasks, the agent receives failure rewards until it successfully completes the entire manipulation task, which leads to low sample efficiency. To tackle this issue and improve sample efficiency, we propose a novel model-based RL framework called Model-based Relay Hindsight Experience Replay (MRHER). MRHER breaks down a continuous task into subtasks with increasing complexity and utilizes the previous subtask to guide the learning of the subsequent one. Instead of using Hindsight Experience Replay (HER) in every subtask, we design a new robust model-based relabeling method called Foresight relabeling (FR). FR predicts the future trajectory of the hindsight state and relabels the expected goal as a goal achieved on the virtual future trajectory. By incorporating FR, MRHER effectively captures more information from historical experiences, leading to improved sample efficiency, particularly in object-manipulation environments. Experimental results demonstrate that MRHER exhibits state-of-the-art sample efficiency in benchmark tasks, outperforming RHER by 13.79% and 14.29% in the FetchPush-v1 environment and FetchPickandPlace-v1 environment, respectively.

arXiv:2210.12892공식 코드 · Papers with Code

AACHER: Assorted Actor-Critic Deep Reinforcement Learning with Hindsight Experience Replay

Actor learning and critic learning are two components of the outstanding and mostly used Deep Deterministic Policy Gradient (DDPG) reinforcement learning method. Since actor and critic learning plays a significant role in the overall robot's learning, the performance of the DDPG approach is relatively sensitive and unstable as a result. We propose a multi-actor-critic DDPG for reliable actor-critic learning to further enhance the performance and stability of DDPG. This multi-actor-critic DDPG is then integrated with Hindsight Experience Replay (HER) to form our new deep learning framework called AACHER. AACHER uses the average value of multiple actors or critics to substitute the single actor or critic in DDPG to increase resistance in the case when one actor or critic performs poorly. Numerous independent actors and critics can also gain knowledge from the environment more broadly. We implemented our proposed AACHER on goal-based environments: AuboReach, FetchReach-v1, FetchPush-v1, FetchSlide-v1, and FetchPickAndPlace-v1. For our experiments, we used various instances of actor/critic combinations, among which A10C10 and A20C20 were the best-performing combinations. Overall results show that AACHER outperforms the traditional algorithm (DDPG+HER) in all of the actor/critic number combinations that are used for evaluation. When used on FetchPickAndPlace-v1, the performance boost for A20C20 is as high as roughly 3.8 times the success rate in DDPG+HER.

arXiv:2208.00843공식 코드 · Papers with Code

Relay Hindsight Experience Replay: Self-Guided Continual Reinforcement Learning for Sequential Object Manipulation Tasks with Sparse Rewards

Exploration with sparse rewards remains a challenging research problem in reinforcement learning (RL). Especially for sequential object manipulation tasks, the RL agent always receives negative rewards until completing all sub-tasks, which results in low exploration efficiency. To solve these tasks efficiently, we propose a novel self-guided continual RL framework, RelayHER (RHER). RHER first decomposes a sequential task into new sub-tasks with increasing complexity and ensures that the simplest sub-task can be learned quickly by utilizing Hindsight Experience Replay (HER). Secondly, we design a multi-goal & multi-task network to learn these sub-tasks simultaneously. Finally, we propose a Self-Guided Exploration Strategy (SGES). With SGES, the learned sub-task policy will guide the agent to the states that are helpful to learn more complex sub-task with HER. By this self-guided exploration and relay policy learning, RHER can solve these sequential tasks efficiently stage by stage. The experimental results show that RHER significantly outperforms vanilla-HER in sample-efficiency on five singleobject and five complex multi-object manipulation tasks (e.g., Push, Insert, ObstaclePush, Stack, TStack, etc.). The proposed RHER has also been applied to learn a contact-rich push task on a physical robot from scratch, and the success rate reached 10/10 with only 250 episodes.

arXiv:2110.02414

Imaginary Hindsight Experience Replay: Curious Model-based Learning for Sparse Reward Tasks

Model-based reinforcement learning is a promising learning strategy for practical robotic applications due to its improved data-efficiency versus model-free counterparts. However, current state-of-the-art model-based methods rely on shaped reward signals, which can be difficult to design and implement. To remedy this, we propose a simple model-based method tailored for sparse-reward multi-goal tasks that foregoes the need for complicated reward engineering. This approach, termed Imaginary Hindsight Experience Replay, minimises real-world interactions by incorporating imaginary data into policy updates. To improve exploration in the sparse-reward setting, the policy is trained with standard Hindsight Experience Replay and endowed with curiosity-based intrinsic rewards. Upon evaluation, this approach provides an order of magnitude increase in data-efficiency on average versus the state-of-the-art model-free method in the benchmark OpenAI Gym Fetch Robotics tasks.

arXiv:2011.08027

ACDER: Augmented Curiosity-Driven Experience Replay

Exploration in environments with sparse feedback remains a challenging research problem in reinforcement learning (RL). When the RL agent explores the environment randomly, it results in low exploration efficiency, especially in robotic manipulation tasks with high dimensional continuous state and action space. In this paper, we propose a novel method, called Augmented Curiosity-Driven Experience Replay (ACDER), which leverages (i) a new goal-oriented curiosity-driven exploration to encourage the agent to pursue novel and task-relevant states more purposefully and (ii) the dynamic initial states selection as an automatic exploratory curriculum to further improve the sample-efficiency. Our approach complements Hindsight Experience Replay (HER) by introducing a new way to pursue valuable states. Experiments conducted on four challenging robotic manipulation tasks with binary rewards, including Reach, Push, Pick&Place and Multi-step Push. The empirical results show that our proposed method significantly outperforms existing methods in the first three basic tasks and also achieves satisfactory performance in multi-step robotic task learning.