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arXiv:2503.17046공식 코드 · Papers with Code

HAPI: A Model for Learning Robot Facial Expressions from Human Preferences

Automatic robotic facial expression generation is crucial for human-robot interaction, as handcrafted methods based on fixed joint configurations often yield rigid and unnatural behaviors. Although recent automated techniques reduce the need for manual tuning, they tend to fall short by not adequately bridging the gap between human preferences and model predictions-resulting in a deficiency of nuanced and realistic expressions due to limited degrees of freedom and insufficient perceptual integration. In this work, we propose a novel learning-to-rank framework that leverages human feedback to address this discrepancy and enhanced the expressiveness of robotic faces. Specifically, we conduct pairwise comparison annotations to collect human preference data and develop the Human Affective Pairwise Impressions (HAPI) model, a Siamese RankNet-based approach that refines expression evaluation. Results obtained via Bayesian Optimization and online expression survey on a 35-DOF android platform demonstrate that our approach produces significantly more realistic and socially resonant expressions of Anger, Happiness, and Surprise than those generated by baseline and expert-designed methods. This confirms that our framework effectively bridges the gap between human preferences and model predictions while robustly aligning robotic expression generation with human affective responses.

arXiv:2410.02049

Emo3D: Metric and Benchmarking Dataset for 3D Facial Expression Generation from Emotion Description

Existing 3D facial emotion modeling have been constrained by limited emotion classes and insufficient datasets. This paper introduces "Emo3D", an extensive "Text-Image-Expression dataset" spanning a wide spectrum of human emotions, each paired with images and 3D blendshapes. Leveraging Large Language Models (LLMs), we generate a diverse array of textual descriptions, facilitating the capture of a broad spectrum of emotional expressions. Using this unique dataset, we conduct a comprehensive evaluation of language-based models' fine-tuning and vision-language models like Contranstive Language Image Pretraining (CLIP) for 3D facial expression synthesis. We also introduce a new evaluation metric for this task to more directly measure the conveyed emotion. Our new evaluation metric, Emo3D, demonstrates its superiority over Mean Squared Error (MSE) metrics in assessing visual-text alignment and semantic richness in 3D facial expressions associated with human emotions. "Emo3D" has great applications in animation design, virtual reality, and emotional human-computer interaction.

arXiv:2408.15159공식 코드 · Papers with Code

Empowering Sign Language Communication: Integrating Sentiment and Semantics for Facial Expression Synthesis

Translating written sentences from oral languages to a sequence of manual and non-manual gestures plays a crucial role in building a more inclusive society for deaf and hard-of-hearing people. Facial expressions (non-manual), in particular, are responsible for encoding the grammar of the sentence to be spoken, applying punctuation, pronouns, or emphasizing signs. These non-manual gestures are closely related to the semantics of the sentence being spoken and also to the utterance of the speaker's emotions. However, most Sign Language Production (SLP) approaches are centered on synthesizing manual gestures and do not focus on modeling the speakers expression. This paper introduces a new method focused in synthesizing facial expressions for sign language. Our goal is to improve sign language production by integrating sentiment information in facial expression generation. The approach leverages a sentence sentiment and semantic features to sample from a meaningful representation space, integrating the bias of the non-manual components into the sign language production process. To evaluate our method, we extend the Frechet Gesture Distance (FGD) and propose a new metric called Frechet Expression Distance (FED) and apply an extensive set of metrics to assess the quality of specific regions of the face. The experimental results showed that our method achieved state of the art, being superior to the competitors on How2Sign and PHOENIX14T datasets. Moreover, our architecture is based on a carefully designed graph pyramid that makes it simpler, easier to train, and capable of leveraging emotions to produce facial expressions.

arXiv:2407.20175공식 코드 · Papers with Code

Towards Localized Fine-Grained Control for Facial Expression Generation

Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans, particularly their faces, are central to content generation due to their ability to convey rich expressions and intent. Current generative models mostly generate flat neutral expressions and characterless smiles without authenticity. Other basic expressions like anger are possible, but are limited to the stereotypical expression, while other unconventional facial expressions like doubtful are difficult to reliably generate. In this work, we propose the use of AUs (action units) for facial expression control in face generation. AUs describe individual facial muscle movements based on facial anatomy, allowing precise and localized control over the intensity of facial movements. By combining different action units, we unlock the ability to create unconventional facial expressions that go beyond typical emotional models, enabling nuanced and authentic reactions reflective of real-world expressions. The proposed method can be seamlessly integrated with both text and image prompts using adapters, offering precise and intuitive control of the generated results. Code and dataset are available in {https://github.com/tvaranka/fineface}.

arXiv:2406.09040

FacEnhance: Facial Expression Enhancing with Recurrent DDPMs

Facial expressions, vital in non-verbal human communication, have found applications in various computer vision fields like virtual reality, gaming, and emotional AI assistants. Despite advancements, many facial expression generation models encounter challenges such as low resolution (e.g., 32x32 or 64x64 pixels), poor quality, and the absence of background details. In this paper, we introduce FacEnhance, a novel diffusion-based approach addressing constraints in existing low-resolution facial expression generation models. FacEnhance enhances low-resolution facial expression videos (64x64 pixels) to higher resolutions (192x192 pixels), incorporating background details and improving overall quality. Leveraging conditional denoising within a diffusion framework, guided by a background-free low-resolution video and a single neutral expression high-resolution image, FacEnhance generates a video incorporating the facial expression from the low-resolution video performed by the individual with background from the neutral image. By complementing lightweight low-resolution models, FacEnhance strikes a balance between computational efficiency and desirable image resolution and quality. Extensive experiments on the MUG facial expression database demonstrate the efficacy of FacEnhance in enhancing low-resolution model outputs to state-of-the-art quality while preserving content and identity consistency. FacEnhance represents significant progress towards resource-efficient, high-fidelity facial expression generation, Renewing outdated low-resolution methods to up-to-date standards.

arXiv:2403.17213

AnimateMe: 4D Facial Expressions via Diffusion Models

The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the capabilities of generative models in 2D animation. In this work, we directly utilize these models within the 3D domain to achieve controllable and high-fidelity 4D facial animation. By integrating the strengths of diffusion processes and geometric deep learning, we employ Graph Neural Networks (GNNs) as denoising diffusion models in a novel approach, formulating the diffusion process directly on the mesh space and enabling the generation of 3D facial expressions. This facilitates the generation of facial deformations through a mesh-diffusion-based model. Additionally, to ensure temporal coherence in our animations, we propose a consistent noise sampling method. Under a series of both quantitative and qualitative experiments, we showcase that the proposed method outperforms prior work in 4D expression synthesis by generating high-fidelity extreme expressions. Furthermore, we applied our method to textured 4D facial expression generation, implementing a straightforward extension that involves training on a large-scale textured 4D facial expression database.

arXiv:2303.16611공식 코드 · Papers with Code

4D Facial Expression Diffusion Model

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet to be explored. In this paper, we introduce a generative framework for generating 3D facial expression sequences (i.e. 4D faces) that can be conditioned on different inputs to animate an arbitrary 3D face mesh. It is composed of two tasks: (1) Learning the generative model that is trained over a set of 3D landmark sequences, and (2) Generating 3D mesh sequences of an input facial mesh driven by the generated landmark sequences. The generative model is based on a Denoising Diffusion Probabilistic Model (DDPM), which has achieved remarkable success in generative tasks of other domains. While it can be trained unconditionally, its reverse process can still be conditioned by various condition signals. This allows us to efficiently develop several downstream tasks involving various conditional generation, by using expression labels, text, partial sequences, or simply a facial geometry. To obtain the full mesh deformation, we then develop a landmark-guided encoder-decoder to apply the geometrical deformation embedded in landmarks on a given facial mesh. Experiments show that our model has learned to generate realistic, quality expressions solely from the dataset of relatively small size, improving over the state-of-the-art methods. Videos and qualitative comparisons with other methods can be found at \url{https://github.com/ZOUKaifeng/4DFM}.

arXiv:2210.11182

Facial Expression Video Generation Based-On Spatio-temporal Convolutional GAN: FEV-GAN

Facial expression generation has always been an intriguing task for scientists and researchers all over the globe. In this context, we present our novel approach for generating videos of the six basic facial expressions. Starting from a single neutral facial image and a label indicating the desired facial expression, we aim to synthesize a video of the given identity performing the specified facial expression. Our approach, referred to as FEV-GAN (Facial Expression Video GAN), is based on Spatio-temporal Convolutional GANs, that are known to model both content and motion in the same network. Previous methods based on such a network have shown a good ability to generate coherent videos with smooth temporal evolution. However, they still suffer from low image quality and low identity preservation capability. In this work, we address this problem by using a generator composed of two image encoders. The first one is pre-trained for facial identity feature extraction and the second for spatial feature extraction. We have qualitatively and quantitatively evaluated our model on two international facial expression benchmark databases: MUG and Oulu-CASIA NIR&VIS. The experimental results analysis demonstrates the effectiveness of our approach in generating videos of the six basic facial expressions while preserving the input identity. The analysis also proves that the use of both identity and spatial features enhances the decoder ability to better preserve the identity and generate high-quality videos. The code and the pre-trained model will soon be made publicly available.

arXiv:2203.05975공식 코드 · Papers with Code

FExGAN-Meta: Facial Expression Generation with Meta Humans

The subtleness of human facial expressions and a large degree of variation in the level of intensity to which a human expresses them is what makes it challenging to robustly classify and generate images of facial expressions. Lack of good quality data can hinder the performance of a deep learning model. In this article, we have proposed a Facial Expression Generation method for Meta-Humans (FExGAN-Meta) that works robustly with the images of Meta-Humans. We have prepared a large dataset of facial expressions exhibited by ten Meta-Humans when placed in a studio environment and then we have evaluated FExGAN-Meta on the collected images. The results show that FExGAN-Meta robustly generates and classifies the images of Meta-Humans for the simple as well as the complex facial expressions.

arXiv:2201.09061공식 코드 · Papers with Code

Explore the Expression: Facial Expression Generation using Auxiliary Classifier Generative Adversarial Network

Facial expressions are a form of non-verbal communication that humans perform seamlessly for meaningful transfer of information. Most of the literature addresses the facial expression recognition aspect however, with the advent of Generative Models, it has become possible to explore the affect space in addition to mere classification of a set of expressions. In this article, we propose a generative model architecture which robustly generates a set of facial expressions for multiple character identities and explores the possibilities of generating complex expressions by combining the simple ones.

arXiv:2106.07563

BPLF: A Bi-Parallel Linear Flow Model for Facial Expression Generation from Emotion Set Images

The flow-based generative model is a deep learning generative model, which obtains the ability to generate data by explicitly learning the data distribution. Theoretically its ability to restore data is stronger than other generative models. However, its implementation has many limitations, including limited model design, too many model parameters and tedious calculation. In this paper, a bi-parallel linear flow model for facial emotion generation from emotion set images is constructed, and a series of improvements have been made in terms of the expression ability of the model and the convergence speed in training. The model is mainly composed of several coupling layers superimposed to form a multi-scale structure, in which each coupling layer contains 1*1 reversible convolution and linear operation modules. Furthermore, this paper sorted out the current public data set of facial emotion images, made a new emotion data, and verified the model through this data set. The experimental results show that, under the traditional convolutional neural network, the 3-layer 3*3 convolution kernel is more conducive to extracte the features of the face images. The introduction of principal component decomposition can improve the convergence speed of the model.

arXiv:2105.07463

Sparse to Dense Dynamic 3D Facial Expression Generation

In this paper, we propose a solution to the task of generating dynamic 3D facial expressions from a neutral 3D face and an expression label. This involves solving two sub-problems: (i)modeling the temporal dynamics of expressions, and (ii) deforming the neutral mesh to obtain the expressive counterpart. We represent the temporal evolution of expressions using the motion of a sparse set of 3D landmarks that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To better encode the expression-induced deformation and disentangle it from the identity information, the generated motion is represented as per-frame displacement from a neutral configuration. To generate the expressive meshes, we train a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement. This allows us to learn how the motion of a sparse set of landmarks influences the deformation of the overall face surface, independently from the identity. Experimental results on the CoMA and D3DFACS datasets show that our solution brings significant improvements with respect to previous solutions in terms of both dynamic expression generation and mesh reconstruction, while retaining good generalization to unseen data. The code and the pretrained model will be made publicly available.

arXiv:2010.10979

Synthetic Expressions are Better Than Real for Learning to Detect Facial Actions

Critical obstacles in training classifiers to detect facial actions are the limited sizes of annotated video databases and the relatively low frequencies of occurrence of many actions. To address these problems, we propose an approach that makes use of facial expression generation. Our approach reconstructs the 3D shape of the face from each video frame, aligns the 3D mesh to a canonical view, and then trains a GAN-based network to synthesize novel images with facial action units of interest. To evaluate this approach, a deep neural network was trained on two separate datasets: One network was trained on video of synthesized facial expressions generated from FERA17; the other network was trained on unaltered video from the same database. Both networks used the same train and validation partitions and were tested on the test partition of actual video from FERA17. The network trained on synthesized facial expressions outperformed the one trained on actual facial expressions and surpassed current state-of-the-art approaches.

arXiv:2002.09298

Deep Multi-Facial Patches Aggregation Network For Facial Expression Recognition

In this paper, we propose an approach for Facial Expressions Recognition (FER) based on a deep multi-facial patches aggregation network. Deep features are learned from facial patches using deep sub-networks and aggregated within one deep architecture for expression classification . Several problems may affect the performance of deep-learning based FER approaches, in particular, the small size of existing FER datasets which might not be sufficient to train large deep learning networks. Moreover, it is extremely time-consuming to collect and annotate a large number of facial images. To account for this, we propose two data augmentation techniques for facial expression generation to expand FER labeled training datasets. We evaluate the proposed framework on three FER datasets. Results show that the proposed approach achieves state-of-art FER deep learning approaches performance when the model is trained and tested on images from the same dataset. Moreover, the proposed data augmentation techniques improve the expression recognition rate, and thus can be a solution for training deep learning FER models using small datasets. The accuracy degrades significantly when testing for dataset bias.

arXiv:1909.10305

Deep Multi-Facial patches Aggregation Network for Expression Classification from Face Images

Emotional Intelligence in Human-Computer Interaction has attracted increasing attention from researchers in multidisciplinary research fields including psychology, computer vision, neuroscience, artificial intelligence, and related disciplines. Human prone to naturally interact with computers face-to-face. Human Expressions is an important key to better link human and computers. Thus, designing interfaces able to understand human expressions and emotions can improve Human-Computer Interaction (HCI) for better communication. In this paper, we investigate HCI via a deep multi-facial patches aggregation network for Face Expression Recognition (FER). Deep features are extracted from facial parts and aggregated for expression classification. Several problems may affect the performance of the proposed framework like the small size of FER datasets and the high number of parameters to learn. For That, two data augmentation techniques are proposed for facial expression generation to expand the labeled training. The proposed framework is evaluated on the extended Cohn-Konade dataset (CK+) and promising results are achieved.

arXiv:1907.10087

Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models.

arXiv:1905.05416

Expression Conditional GAN for Facial Expression-to-Expression Translation

In this paper, we focus on the facial expression translation task and propose a novel Expression Conditional GAN (ECGAN) which can learn the mapping from one image domain to another one based on an additional expression attribute. The proposed ECGAN is a generic framework and is applicable to different expression generation tasks where specific facial expression can be easily controlled by the conditional attribute label. Besides, we introduce a novel face mask loss to reduce the influence of background changing. Moreover, we propose an entire framework for facial expression generation and recognition in the wild, which consists of two modules, i.e., generation and recognition. Finally, we evaluate our framework on several public face datasets in which the subjects have different races, illumination, occlusion, pose, color, content and background conditions. Even though these datasets are very diverse, both the qualitative and quantitative results demonstrate that our approach is able to generate facial expressions accurately and robustly.

arXiv:1810.13197

The Many Moods of Emotion

This paper presents a novel approach to the facial expression generation problem. Building upon the assumption of the psychological community that emotion is intrinsically continuous, we first design our own continuous emotion representation with a 3-dimensional latent space issued from a neural network trained on discrete emotion classification. The so-obtained representation can be used to annotate large in the wild datasets and later used to trained a Generative Adversarial Network. We first show that our model is able to map back to discrete emotion classes with a objectively and subjectively better quality of the images than usual discrete approaches. But also that we are able to pave the larger space of possible facial expressions, generating the many moods of emotion. Moreover, two axis in this space may be found to generate similar expression changes as in traditional continuous representations such as arousal-valence. Finally we show from visual interpretation, that the third remaining dimension is highly related to the well-known dominance dimension from psychology.

arXiv:1808.02992

Controllable Image-to-Video Translation: A Case Study on Facial Expression Generation

The recent advances in deep learning have made it possible to generate photo-realistic images by using neural networks and even to extrapolate video frames from an input video clip. In this paper, for the sake of both furthering this exploration and our own interest in a realistic application, we study image-to-video translation and particularly focus on the videos of facial expressions. This problem challenges the deep neural networks by another temporal dimension comparing to the image-to-image translation. Moreover, its single input image fails most existing video generation methods that rely on recurrent models. We propose a user-controllable approach so as to generate video clips of various lengths from a single face image. The lengths and types of the expressions are controlled by users. To this end, we design a novel neural network architecture that can incorporate the user input into its skip connections and propose several improvements to the adversarial training method for the neural network. Experiments and user studies verify the effectiveness of our approach. Especially, we would like to highlight that even for the face images in the wild (downloaded from the Web and the authors' own photos), our model can generate high-quality facial expression videos of which about 50\% are labeled as real by Amazon Mechanical Turk workers.

arXiv:1511.05622

Predicting distributions with Linearizing Belief Networks

Conditional belief networks introduce stochastic binary variables in neural networks. Contrary to a classical neural network, a belief network can predict more than the expected value of the output $Y$ given the input $X$. It can predict a distribution of outputs $Y$ which is useful when an input can admit multiple outputs whose average is not necessarily a valid answer. Such networks are particularly relevant to inverse problems such as image prediction for denoising, or text to speech. However, traditional sigmoid belief networks are hard to train and are not suited to continuous problems. This work introduces a new family of networks called linearizing belief nets or LBNs. A LBN decomposes into a deep linear network where each linear unit can be turned on or off by non-deterministic binary latent units. It is a universal approximator of real-valued conditional distributions and can be trained using gradient descent. Moreover, the linear pathways efficiently propagate continuous information and they act as multiplicative skip-connections that help optimization by removing gradient diffusion. This yields a model which trains efficiently and improves the state-of-the-art on image denoising and facial expression generation with the Toronto faces dataset.