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arXiv:2308.03413

GaFET: Learning Geometry-aware Facial Expression Translation from In-The-Wild Images

While current face animation methods can manipulate expressions individually, they suffer from several limitations. The expressions manipulated by some motion-based facial reenactment models are crude. Other ideas modeled with facial action units cannot generalize to arbitrary expressions not covered by annotations. In this paper, we introduce a novel Geometry-aware Facial Expression Translation (GaFET) framework, which is based on parametric 3D facial representations and can stably decoupled expression. Among them, a Multi-level Feature Aligned Transformer is proposed to complement non-geometric facial detail features while addressing the alignment challenge of spatial features. Further, we design a De-expression model based on StyleGAN, in order to reduce the learning difficulty of GaFET in unpaired "in-the-wild" images. Extensive qualitative and quantitative experiments demonstrate that we achieve higher-quality and more accurate facial expression transfer results compared to state-of-the-art methods, and demonstrate applicability of various poses and complex textures. Besides, videos or annotated training data are omitted, making our method easier to use and generalize.

arXiv:2209.02136공식 코드 · Papers with Code

Facial Expression Translation using Landmark Guided GANs

We propose a simple yet powerful Landmark guided Generative Adversarial Network (LandmarkGAN) for the facial expression-to-expression translation using a single image, which is an important and challenging task in computer vision since the expression-to-expression translation is a non-linear and non-aligned problem. Moreover, it requires a high-level semantic understanding between the input and output images since the objects in images can have arbitrary poses, sizes, locations, backgrounds, and self-occlusions. To tackle this problem, we propose utilizing facial landmark information explicitly. Since it is a challenging problem, we split it into two sub-tasks, (i) category-guided landmark generation, and (ii) landmark-guided expression-to-expression translation. Two sub-tasks are trained in an end-to-end fashion that aims to enjoy the mutually improved benefits from the generated landmarks and expressions. Compared with current keypoint-guided approaches, the proposed LandmarkGAN only needs a single facial image to generate various expressions. Extensive experimental results on four public datasets demonstrate that the proposed LandmarkGAN achieves better results compared with state-of-the-art approaches only using a single image. The code is available at https://github.com/Ha0Tang/LandmarkGAN.

arXiv:2112.04603

A Unified Architecture of Semantic Segmentation and Hierarchical Generative Adversarial Networks for Expression Manipulation

Editing facial expressions by only changing what we want is a long-standing research problem in Generative Adversarial Networks (GANs) for image manipulation. Most of the existing methods that rely only on a global generator usually suffer from changing unwanted attributes along with the target attributes. Recently, hierarchical networks that consist of both a global network dealing with the whole image and multiple local networks focusing on local parts are showing success. However, these methods extract local regions by bounding boxes centred around the sparse facial key points which are non-differentiable, inaccurate and unrealistic. Hence, the solution becomes sub-optimal, introduces unwanted artefacts degrading the overall quality of the synthetic images. Moreover, a recent study has shown strong correlation between facial attributes and local semantic regions. To exploit this relationship, we designed a unified architecture of semantic segmentation and hierarchical GANs. A unique advantage of our framework is that on forward pass the semantic segmentation network conditions the generative model, and on backward pass gradients from hierarchical GANs are propagated to the semantic segmentation network, which makes our framework an end-to-end differentiable architecture. This allows both architectures to benefit from each other. To demonstrate its advantages, we evaluate our method on two challenging facial expression translation benchmarks, AffectNet and RaFD, and a semantic segmentation benchmark, CelebAMask-HQ across two popular architectures, BiSeNet and UNet. Our extensive quantitative and qualitative evaluations on both face semantic segmentation and face expression manipulation tasks validate the effectiveness of our work over existing state-of-the-art methods.

arXiv:2004.03132공식 코드 · Papers with Code

Toward Fine-grained Facial Expression Manipulation

Facial expression manipulation aims at editing facial expression with a given condition. Previous methods edit an input image under the guidance of a discrete emotion label or absolute condition (e.g., facial action units) to possess the desired expression. However, these methods either suffer from changing condition-irrelevant regions or are inefficient for fine-grained editing. In this study, we take these two objectives into consideration and propose a novel method. First, we replace continuous absolute condition with relative condition, specifically, relative action units. With relative action units, the generator learns to only transform regions of interest which are specified by non-zero-valued relative AUs. Second, our generator is built on U-Net but strengthened by Multi-Scale Feature Fusion (MSF) mechanism for high-quality expression editing purposes. Extensive experiments on both quantitative and qualitative evaluation demonstrate the improvements of our proposed approach compared to the state-of-the-art expression editing methods. Code is available at \url{https://github.com/junleen/Expression-manipulator}.

arXiv:1912.06112공식 코드 · Papers with Code

Unified Generative Adversarial Networks for Controllable Image-to-Image Translation

We propose a unified Generative Adversarial Network (GAN) for controllable image-to-image translation, i.e., transferring an image from a source to a target domain guided by controllable structures. In addition to conditioning on a reference image, we show how the model can generate images conditioned on controllable structures, e.g., class labels, object keypoints, human skeletons, and scene semantic maps. The proposed model consists of a single generator and a discriminator taking a conditional image and the target controllable structure as input. In this way, the conditional image can provide appearance information and the controllable structure can provide the structure information for generating the target result. Moreover, our model learns the image-to-image mapping through three novel losses, i.e., color loss, controllable structure guided cycle-consistency loss, and controllable structure guided self-content preserving loss. Also, we present the Fr\'echet ResNet Distance (FRD) to evaluate the quality of the generated images. Experiments on two challenging image translation tasks, i.e., hand gesture-to-gesture translation and cross-view image translation, show that our model generates convincing results, and significantly outperforms other state-of-the-art methods on both tasks. Meanwhile, the proposed framework is a unified solution, thus it can be applied to solving other controllable structure guided image translation tasks such as landmark guided facial expression translation and keypoint guided person image generation. To the best of our knowledge, we are the first to make one GAN framework work on all such controllable structure guided image translation tasks. Code is available at https://github.com/Ha0Tang/GestureGAN.

arXiv:1905.05416

Expression Conditional GAN for Facial Expression-to-Expression Translation

In this paper, we focus on the facial expression translation task and propose a novel Expression Conditional GAN (ECGAN) which can learn the mapping from one image domain to another one based on an additional expression attribute. The proposed ECGAN is a generic framework and is applicable to different expression generation tasks where specific facial expression can be easily controlled by the conditional attribute label. Besides, we introduce a novel face mask loss to reduce the influence of background changing. Moreover, we propose an entire framework for facial expression generation and recognition in the wild, which consists of two modules, i.e., generation and recognition. Finally, we evaluate our framework on several public face datasets in which the subjects have different races, illumination, occlusion, pose, color, content and background conditions. Even though these datasets are very diverse, both the qualitative and quantitative results demonstrate that our approach is able to generate facial expressions accurately and robustly.