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arXiv:2503.11792

StyleMorpheus: A Style-Based 3D-Aware Morphable Face Model

For 3D face modeling, the recently developed 3D-aware neural rendering methods are able to render photorealistic face images with arbitrary viewing directions. The training of the parametric controllable 3D-aware face models, however, still relies on a large-scale dataset that is lab-collected. To address this issue, this paper introduces "StyleMorpheus", the first style-based neural 3D Morphable Face Model (3DMM) that is trained on in-the-wild images. It inherits 3DMM's disentangled controllability (over face identity, expression, and appearance) but without the need for accurately reconstructed explicit 3D shapes. StyleMorpheus employs an auto-encoder structure. The encoder aims at learning a representative disentangled parametric code space and the decoder improves the disentanglement using shape and appearance-related style codes in the different sub-modules of the network. Furthermore, we fine-tune the decoder through style-based generative adversarial learning to achieve photorealistic 3D rendering quality. The proposed style-based design enables StyleMorpheus to achieve state-of-the-art 3D-aware face reconstruction results, while also allowing disentangled control of the reconstructed face. Our model achieves real-time rendering speed, allowing its use in virtual reality applications. We also demonstrate the capability of the proposed style-based design in face editing applications such as style mixing and color editing. Project homepage: https://github.com/ubc-3d-vision-lab/StyleMorpheus.

arXiv:2505.08651

Scaling Context, Not Parameters: Training a Compact 7B Language Model for Efficient Long-Context Processing

We present MegaBeam-Mistral-7B, a language model that supports 512K-token context length. Our work addresses practical limitations in long-context training, supporting real-world tasks such as compliance monitoring and verification. Evaluated on three long-context benchmarks, our 7B-parameter model demonstrates superior in-context learning performance on HELMET and robust retrieval and tracing capability on RULER. It is currently the only open model to achieve competitive long-range reasoning on BABILong at 512K context length without RAG or targeted fine-tuning. Released as fully open source under the Apache 2.0 license, the model has been downloaded over 100,000 times on Hugging Face. Model available at: https://huggingface.co/aws-prototyping/MegaBeam-Mistral-7B-512k

arXiv:2505.00615

Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction

We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel geometric cues in order to constrain the optimization of a 3D morphable face model (3DMM). We exploit the latent features of the DINO foundation model, and introduce a tailored surface normal and uv-coordinate prediction head. We train our model by registering three high-quality 3D face datasets against the FLAME mesh topology, which results in a total of over 1,000 identities and 976K images. For 3D face reconstruction, we propose a FLAME fitting opitmization that solves for the 3DMM parameters from the uv-coordinate and normal estimates. To evaluate our method, we introduce a new benchmark for single-image face reconstruction, which features high diversity facial expressions, viewing angles, and ethnicities. Crucially, our benchmark is the first to evaluate both posed and neutral facial geometry. Ultimately, our method outperforms the most competitive baselines by over 15% in terms of geometric accuracy for posed facial expressions.

arXiv:2503.14402

Diffusion-based Facial Aesthetics Enhancement with 3D Structure Guidance

Facial Aesthetics Enhancement (FAE) aims to improve facial attractiveness by adjusting the structure and appearance of a facial image while preserving its identity as much as possible. Most existing methods adopted deep feature-based or score-based guidance for generation models to conduct FAE. Although these methods achieved promising results, they potentially produced excessively beautified results with lower identity consistency or insufficiently improved facial attractiveness. To enhance facial aesthetics with less loss of identity, we propose the Nearest Neighbor Structure Guidance based on Diffusion (NNSG-Diffusion), a diffusion-based FAE method that beautifies a 2D facial image with 3D structure guidance. Specifically, we propose to extract FAE guidance from a nearest neighbor reference face. To allow for less change of facial structures in the FAE process, a 3D face model is recovered by referring to both the matched 2D reference face and the 2D input face, so that the depth and contour guidance can be extracted from the 3D face model. Then the depth and contour clues can provide effective guidance to Stable Diffusion with ControlNet for FAE. Extensive experiments demonstrate that our method is superior to previous relevant methods in enhancing facial aesthetics while preserving facial identity.

arXiv:2503.05781

Where is my Glass Slipper? AI, Poetry and Art

This literature review interrogates the intersections between artificial intelligence, poetry, and art, offering a comprehensive exploration of both historical evolution and current debates in digital creative practices. It traces the development of computer-generated poetry from early template-based systems to generative models, critically assessing evaluative frameworks such as adaptations of the Turing Test, the FACE model, and ProFTAP. It also examines how these frameworks endeavour to measure creativity, semantic coherence, and cultural relevance in AI-generated texts, whilst highlighting the persistent challenges in replicating the nuance of human poetic expression. The review contributes a Marketing Theory discussion that deconstructs the figurative marketing narratives employed by AI companies, which utilise sanitised language and anthropomorphic metaphors to humanise their technologies. This discussion reveals the reductive nature of such narratives and underscores the tension between algorithmic precision and the realities of human creativity.The review also incorporates an auto-ethnographic account that offers a self-reflexive commentary on its own composition. By acknowledging the use of AI in crafting this review, the auto-ethnographic account destabilises conventional notions of authorship and objectivity, resonating with deconstruction and challenging logocentric assumptions in academic discourse. Ultimately, the review calls for a re-evaluation of creative processes that recognises the interdependence of technological innovation and human subjectivity. It advocates for interdisciplinary dialogue addressing ethical, cultural, and philosophical concerns, while reimagining the boundaries of artistic production.

arXiv:2412.02627

Continual Learning of Personalized Generative Face Models with Experience Replay

We introduce a novel continual learning problem: how to sequentially update the weights of a personalized 2D and 3D generative face model as new batches of photos in different appearances, styles, poses, and lighting are captured regularly. We observe that naive sequential fine-tuning of the model leads to catastrophic forgetting of past representations of the individual's face. We then demonstrate that a simple random sampling-based experience replay method is effective at mitigating catastrophic forgetting when a relatively large number of images can be stored and replayed. However, for long-term deployment of these models with relatively smaller storage, this simple random sampling-based replay technique also forgets past representations. Thus, we introduce a novel experience replay algorithm that combines random sampling with StyleGAN's latent space to represent the buffer as an optimal convex hull. We observe that our proposed convex hull-based experience replay is more effective in preventing forgetting than a random sampling baseline and the lower bound.

arXiv:2412.02403

3D Face Reconstruction From Radar Images

The 3D reconstruction of faces gains wide attention in computer vision and is used in many fields of application, for example, animation, virtual reality, and even forensics. This work is motivated by monitoring patients in sleep laboratories. Due to their unique characteristics, sensors from the radar domain have advantages compared to optical sensors, namely penetration of electrically non-conductive materials and independence of light. These advantages of radar signals unlock new applications and require adaptation of 3D reconstruction frameworks. We propose a novel model-based method for 3D reconstruction from radar images. We generate a dataset of synthetic radar images with a physics-based but non-differentiable radar renderer. This dataset is used to train a CNN-based encoder to estimate the parameters of a 3D morphable face model. Whilst the encoder alone already leads to strong reconstructions of synthetic data, we extend our reconstruction in an Analysis-by-Synthesis fashion to a model-based autoencoder. This is enabled by learning the rendering process in the decoder, which acts as an object-specific differentiable radar renderer. Subsequently, the combination of both network parts is trained to minimize both, the loss of the parameters and the loss of the resulting reconstructed radar image. This leads to the additional benefit, that at test time the parameters can be further optimized by finetuning the autoencoder unsupervised on the image loss. We evaluated our framework on generated synthetic face images as well as on real radar images with 3D ground truth of four individuals.

arXiv:2410.13760

Eyelid Fold Consistency in Facial Modeling

Eyelid shape is integral to identity and likeness in human facial modeling. Human eyelids are diverse in appearance with varied skin fold and epicanthal fold morphology between individuals. Existing parametric face models express eyelid shape variation to an extent, but do not preserve sufficient likeness across a diverse range of individuals. We propose a new definition of eyelid fold consistency and implement geometric processing techniques to model diverse eyelid shapes in a unified topology. Using this method we reprocess data used to train a parametric face model and demonstrate significant improvements in face-related machine learning tasks.

arXiv:2410.00630

Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures

Volumetric modeling and neural radiance field representations have revolutionized 3D face capture and photorealistic novel view synthesis. However, these methods often require hundreds of multi-view input images and are thus inapplicable to cases with less than a handful of inputs. We present a novel volumetric prior on human faces that allows for high-fidelity expressive face modeling from as few as three input views captured in the wild. Our key insight is that an implicit prior trained on synthetic data alone can generalize to extremely challenging real-world identities and expressions and render novel views with fine idiosyncratic details like wrinkles and eyelashes. We leverage a 3D Morphable Face Model to synthesize a large training set, rendering each identity with different expressions, hair, clothing, and other assets. We then train a conditional Neural Radiance Field prior on this synthetic dataset and, at inference time, fine-tune the model on a very sparse set of real images of a single subject. On average, the fine-tuning requires only three inputs to cross the synthetic-to-real domain gap. The resulting personalized 3D model reconstructs strong idiosyncratic facial expressions and outperforms the state-of-the-art in high-quality novel view synthesis of faces from sparse inputs in terms of perceptual and photo-metric quality.

arXiv:2409.11786

Efficient Low-Resolution Face Recognition via Bridge Distillation

Face recognition in the wild is now advancing towards light-weight models, fast inference speed and resolution-adapted capability. In this paper, we propose a bridge distillation approach to turn a complex face model pretrained on private high-resolution faces into a light-weight one for low-resolution face recognition. In our approach, such a cross-dataset resolution-adapted knowledge transfer problem is solved via two-step distillation. In the first step, we conduct cross-dataset distillation to transfer the prior knowledge from private high-resolution faces to public high-resolution faces and generate compact and discriminative features. In the second step, the resolution-adapted distillation is conducted to further transfer the prior knowledge to synthetic low-resolution faces via multi-task learning. By learning low-resolution face representations and mimicking the adapted high-resolution knowledge, a light-weight student model can be constructed with high efficiency and promising accuracy in recognizing low-resolution faces. Experimental results show that the student model performs impressively in recognizing low-resolution faces with only 0.21M parameters and 0.057MB memory. Meanwhile, its speed reaches up to 14,705, ~934 and 763 faces per second on GPU, CPU and mobile phone, respectively.

arXiv:2409.07984

SPARK: Self-supervised Personalized Real-time Monocular Face Capture

Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of identities, lighting conditions and poses by leveraging large image datasets of human faces. These methods however suffer from clear limitations in that the underlying parametric face model only provides a coarse estimation of the face shape, thereby limiting their practical applicability in tasks that require precise 3D reconstruction (aging, face swapping, digital make-up, ...). In this paper, we propose a method for high-precision 3D face capture taking advantage of a collection of unconstrained videos of a subject as prior information. Our proposal builds on a two stage approach. We start with the reconstruction of a detailed 3D face avatar of the person, capturing both precise geometry and appearance from a collection of videos. We then use the encoder from a pre-trained monocular face reconstruction method, substituting its decoder with our personalized model, and proceed with transfer learning on the video collection. Using our pre-estimated image formation model, we obtain a more precise self-supervision objective, enabling improved expression and pose alignment. This results in a trained encoder capable of efficiently regressing pose and expression parameters in real-time from previously unseen images, which combined with our personalized geometry model yields more accurate and high fidelity mesh inference. Through extensive qualitative and quantitative evaluation, we showcase the superiority of our final model as compared to state-of-the-art baselines, and demonstrate its generalization ability to unseen pose, expression and lighting.

arXiv:2408.09458공식 코드 · Papers with Code

G2Face: High-Fidelity Reversible Face Anonymization via Generative and Geometric Priors

Reversible face anonymization, unlike traditional face pixelization, seeks to replace sensitive identity information in facial images with synthesized alternatives, preserving privacy without sacrificing image clarity. Traditional methods, such as encoder-decoder networks, often result in significant loss of facial details due to their limited learning capacity. Additionally, relying on latent manipulation in pre-trained GANs can lead to changes in ID-irrelevant attributes, adversely affecting data utility due to GAN inversion inaccuracies. This paper introduces G\textsuperscript{2}Face, which leverages both generative and geometric priors to enhance identity manipulation, achieving high-quality reversible face anonymization without compromising data utility. We utilize a 3D face model to extract geometric information from the input face, integrating it with a pre-trained GAN-based decoder. This synergy of generative and geometric priors allows the decoder to produce realistic anonymized faces with consistent geometry. Moreover, multi-scale facial features are extracted from the original face and combined with the decoder using our novel identity-aware feature fusion blocks (IFF). This integration enables precise blending of the generated facial patterns with the original ID-irrelevant features, resulting in accurate identity manipulation. Extensive experiments demonstrate that our method outperforms existing state-of-the-art techniques in face anonymization and recovery, while preserving high data utility. Code is available at https://github.com/Harxis/G2Face.

arXiv:2407.13992

Semantic Communications for 3D Human Face Transmission with Neural Radiance Fields

This paper investigates the transmission of three-dimensional (3D) human face content for immersive communication over a rate-constrained transmitter-receiver link. We propose a new framework named NeRF-SeCom, which leverages neural radiance fields (NeRF) and semantic communications to improve the quality of 3D visualizations while minimizing the communication overhead. In the NeRF-SeCom framework, we first train a NeRF face model based on the NeRFBlendShape method, which is pre-shared between the transmitter and receiver as the semantic knowledge base to facilitate the real-time transmission. Next, with knowledge base, the transmitter extracts and sends only the essential semantic features for the receiver to reconstruct 3D face in real time. To optimize the transmission efficiency, we classify the expression features into static and dynamic types. Over each video chunk, static features are transmitted once for all frames, whereas dynamic features are transmitted over a portion of frames to adhere to rate constraints. Additionally, we propose a feature prediction mechanism, which allows the receiver to predict the dynamic features for frames that are not transmitted. Experiments show that our proposed NeRF-SeCom framework significantly outperforms benchmark methods in delivering high-quality 3D visualizations of human faces.

arXiv:2407.01074

Multimodal Conditional 3D Face Geometry Generation

We present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number of different conditioning signals. Within a single model, we demonstrate 3D faces generated from artistic sketches, 2D face landmarks, Canny edges, FLAME face model parameters, portrait photos, or text prompts. Our approach is based on a diffusion process that generates 3D geometry in a 2D parameterized UV domain. Geometry generation passes each conditioning signal through a set of cross-attention layers (IP-Adapter), one set for each user-defined conditioning signal. The result is an easy-to-use 3D face generation tool that produces high resolution geometry with fine-grain user control.

arXiv:2406.07873

Robust 3D Face Alignment with Multi-Path Neural Architecture Search

3D face alignment is a very challenging and fundamental problem in computer vision. Existing deep learning-based methods manually design different networks to regress either parameters of a 3D face model or 3D positions of face vertices. However, designing such networks relies on expert knowledge, and these methods often struggle to produce consistent results across various face poses. To address this limitation, we employ Neural Architecture Search (NAS) to automatically discover the optimal architecture for 3D face alignment. We propose a novel Multi-path One-shot Neural Architecture Search (MONAS) framework that leverages multi-scale features and contextual information to enhance face alignment across various poses. The MONAS comprises two key algorithms: Multi-path Networks Unbiased Sampling Based Training and Simulated Annealing based Multi-path One-shot Search. Experimental results on three popular benchmarks demonstrate the superior performance of the MONAS for both sparse alignment and dense alignment.

arXiv:2406.07163

FaceGPT: Self-supervised Learning to Chat about 3D Human Faces

We introduce FaceGPT, a self-supervised learning framework for Large Vision-Language Models (VLMs) to reason about 3D human faces from images and text. Typical 3D face reconstruction methods are specialized algorithms that lack semantic reasoning capabilities. FaceGPT overcomes this limitation by embedding the parameters of a 3D morphable face model (3DMM) into the token space of a VLM, enabling the generation of 3D faces from both textual and visual inputs. FaceGPT is trained in a self-supervised manner as a model-based autoencoder from in-the-wild images. In particular, the hidden state of LLM is projected into 3DMM parameters and subsequently rendered as 2D face image to guide the self-supervised learning process via image-based reconstruction. Without relying on expensive 3D annotations of human faces, FaceGPT obtains a detailed understanding about 3D human faces, while preserving the capacity to understand general user instructions. Our experiments demonstrate that FaceGPT not only achieves high-quality 3D face reconstructions but also retains the ability for general-purpose visual instruction following. Furthermore, FaceGPT learns fully self-supervised to generate 3D faces based on complex textual inputs, which opens a new direction in human face analysis.

arXiv:2406.05434

Unsupervised learning of Data-driven Facial Expression Coding System (DFECS) using keypoint tracking

The development of existing facial coding systems, such as the Facial Action Coding System (FACS), relied on manual examination of facial expression videos for defining Action Units (AUs). To overcome the labor-intensive nature of this process, we propose the unsupervised learning of an automated facial coding system by leveraging computer-vision-based facial keypoint tracking. In this novel facial coding system called the Data-driven Facial Expression Coding System (DFECS), the AUs are estimated by applying dimensionality reduction to facial keypoint movements from a neutral frame through a proposed Full Face Model (FFM). FFM employs a two-level decomposition using advanced dimensionality reduction techniques such as dictionary learning (DL) and non-negative matrix factorization (NMF). These techniques enhance the interpretability of AUs by introducing constraints such as sparsity and positivity to the encoding matrix. Results show that DFECS AUs estimated from the DISFA dataset can account for an average variance of up to 91.29 percent in test datasets (CK+ and BP4D-Spontaneous) and also surpass the variance explained by keypoint-based equivalents of FACS AUs in these datasets. Additionally, 87.5 percent of DFECS AUs are interpretable, i.e., align with the direction of facial muscle movements. In summary, advancements in automated facial coding systems can accelerate facial expression analysis across diverse fields such as security, healthcare, and entertainment. These advancements offer numerous benefits, including enhanced detection of abnormal behavior, improved pain analysis in healthcare settings, and enriched emotion-driven interactions. To facilitate further research, the code repository of DFECS has been made publicly accessible.

arXiv:2405.13467

AdaFedFR: Federated Face Recognition with Adaptive Inter-Class Representation Learning

With the growing attention on data privacy and communication security in face recognition applications, federated learning has been introduced to learn a face recognition model with decentralized datasets in a privacy-preserving manner. However, existing works still face challenges such as unsatisfying performance and additional communication costs, limiting their applicability in real-world scenarios. In this paper, we propose a simple yet effective federated face recognition framework called AdaFedFR, by devising an adaptive inter-class representation learning algorithm to enhance the generalization of the generic face model and the efficiency of federated training under strict privacy-preservation. In particular, our work delicately utilizes feature representations of public identities as learnable negative knowledge to optimize the local objective within the feature space, which further encourages the local model to learn powerful representations and optimize personalized models for clients. Experimental results demonstrate that our method outperforms previous approaches on several prevalent face recognition benchmarks within less than 3 communication rounds, which shows communication-friendly and great efficiency.

arXiv:2405.09880

Deep Learning-Based Quasi-Conformal Surface Registration for Partial 3D Faces Applied to Facial Recognition

3D face registration is an important process in which a 3D face model is aligned and mapped to a template face. However, the task of 3D face registration becomes particularly challenging when dealing with partial face data, where only limited facial information is available. To address this challenge, this paper presents a novel deep learning-based approach that combines quasi-conformal geometry with deep neural networks for partial face registration. The proposed framework begins with a Landmark Detection Network that utilizes curvature information to detect the presence of facial features and estimate their corresponding coordinates. These facial landmark features serve as essential guidance for the registration process. To establish a dense correspondence between the partial face and the template surface, a registration network based on quasiconformal theories is employed. The registration network establishes a bijective quasiconformal surface mapping aligning corresponding partial faces based on detected landmarks and curvature values. It consists of the Coefficients Prediction Network, which outputs the optimal Beltrami coefficient representing the surface mapping. The Beltrami coefficient quantifies the local geometric distortion of the mapping. By controlling the magnitude of the Beltrami coefficient through a suitable activation function, the bijectivity and geometric distortion of the mapping can be controlled. The Beltrami coefficient is then fed into the Beltrami solver network to reconstruct the corresponding mapping. The surface registration enables the acquisition of corresponding regions and the establishment of point-wise correspondence between different partial faces, facilitating precise shape comparison through the evaluation of point-wise geometric differences at these corresponding regions. Experimental results demonstrate the effectiveness of the proposed method.

arXiv:2405.05749

NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior

Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach typically requires a large number of paired audio-visual data for each identity, thereby limiting the scalability of the method. Although there have been attempts to generate audio-driven 3D talking head animations with a single image, the results are often unsatisfactory due to insufficient information on obscured regions in the image. In this paper, we mainly focus on addressing the overlooked aspect of 3D consistency in the one-shot, audio-driven domain, where facial animations are synthesized primarily in front-facing perspectives. We propose a novel method, NeRFFaceSpeech, which enables to produce high-quality 3D-aware talking head. Using prior knowledge of generative models combined with NeRF, our method can craft a 3D-consistent facial feature space corresponding to a single image. Our spatial synchronization method employs audio-correlated vertex dynamics of a parametric face model to transform static image features into dynamic visuals through ray deformation, ensuring realistic 3D facial motion. Moreover, we introduce LipaintNet that can replenish the lacking information in the inner-mouth area, which can not be obtained from a given single image. The network is trained in a self-supervised manner by utilizing the generative capabilities without additional data. The comprehensive experiments demonstrate the superiority of our method in generating audio-driven talking heads from a single image with enhanced 3D consistency compared to previous approaches. In addition, we introduce a quantitative way of measuring the robustness of a model against pose changes for the first time, which has been possible only qualitatively.