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arXiv:2111.12315

Dynamic Texture Recognition using PDV Hashing and Dictionary Learning on Multi-scale Volume Local Binary Pattern

Spatial-temporal local binary pattern (STLBP) has been widely used in dynamic texture recognition. STLBP often encounters the high-dimension problem as its dimension increases exponentially, so that STLBP could only utilize a small neighborhood. To tackle this problem, we propose a method for dynamic texture recognition using PDV hashing and dictionary learning on multi-scale volume local binary pattern (PHD-MVLBP). Instead of forming very high-dimensional LBP histogram features, it first uses hash functions to map the pixel difference vectors (PDVs) to binary vectors, then forms a dictionary using the derived binary vector, and encodes them using the derived dictionary. In such a way, the PDVs are mapped to feature vectors of the size of dictionary, instead of LBP histograms of very high dimension. Such an encoding scheme could extract the discriminant information from videos in a much larger neighborhood effectively. The experimental results on two widely-used dynamic textures datasets, DynTex++ and UCLA, show the superiority performance of the proposed approach over the state-of-the-art methods.

arXiv:2102.00841공식 코드 · Papers with Code

Dynamic Texture Recognition via Nuclear Distances on Kernelized Scattering Histogram Spaces

Distance-based dynamic texture recognition is an important research field in multimedia processing with applications ranging from retrieval to segmentation of video data. Based on the conjecture that the most distinctive characteristic of a dynamic texture is the appearance of its individual frames, this work proposes to describe dynamic textures as kernelized spaces of frame-wise feature vectors computed using the Scattering transform. By combining these spaces with a basis-invariant metric, we get a framework that produces competitive results for nearest neighbor classification and state-of-the-art results for nearest class center classification.

arXiv:2005.11558

Invariant 3D Shape Recognition using Predictive Modular Neural Networks

In this paper PREMONN (PREdictive MOdular Neural Networks) model/architecture is generalized to functions of two variables and to non-Euclidean spaces. It is presented in the context of 3D invariant shape recognition and texture recognition. PREMONN uses local relation, it is modular and exhibits incremental learning. The recognition process can start at any point on a shape or texture, so a reference point is not needed. Its local relation characteristic enables it to recognize shape and texture even in presence of occlusion. The analysis is mainly mathematical. However, we present some experimental results. The methods presented in this paper can be applied to many problems such as gesture recognition, action recognition, dynamic texture recognition etc.

arXiv:1403.0820

Geometry-based Adaptive Symbolic Approximation for Fast Sequence Matching on Manifolds

In this paper, we consider the problem of fast and efficient indexing techniques for sequences evolving in non-Euclidean spaces. This problem has several applications in the areas of human activity analysis, where there is a need to perform fast search, and recognition in very high dimensional spaces. The problem is made more challenging when representations such as landmarks, contours, and human skeletons etc. are naturally studied in a non-Euclidean setting where even simple operations are much more computationally intensive than their Euclidean counterparts. We propose a geometry and data adaptive symbolic framework that is shown to enable the deployment of fast and accurate algorithms for activity recognition, dynamic texture recognition, motif discovery. Toward this end, we present generalizations of key concepts of piece-wise aggregation and symbolic approximation for the case of non-Euclidean manifolds. We show that one can replace expensive geodesic computations with much faster symbolic computations with little loss of accuracy in activity recognition and discovery applications. The framework is general enough to work across both Euclidean and non-Euclidean spaces, depending on appropriate feature representations without compromising on the ultra-low bandwidth, high speed and high accuracy. The proposed methods are ideally suited for real-time systems and low complexity scenarios.

arXiv:1511.00472

Water Detection through Spatio-Temporal Invariant Descriptors

In this work, we aim to segment and detect water in videos. Water detection is beneficial for appllications such as video search, outdoor surveillance, and systems such as unmanned ground vehicles and unmanned aerial vehicles. The specific problem, however, is less discussed compared to general texture recognition. Here, we analyze several motion properties of water. First, we describe a video pre-processing step, to increase invariance against water reflections and water colours. Second, we investigate the temporal and spatial properties of water and derive corresponding local descriptors. The descriptors are used to locally classify the presence of water and a binary water detection mask is generated through spatio-temporal Markov Random Field regularization of the local classifications. Third, we introduce the Video Water Database, containing several hours of water and non-water videos, to validate our algorithm. Experimental evaluation on the Video Water Database and the DynTex database indicates the effectiveness of the proposed algorithm, outperforming multiple algorithms for dynamic texture recognition and material recognition by ca. 5% and 15% respectively.

arXiv:1706.03015

Manifold Regularized Slow Feature Analysis for Dynamic Texture Recognition

Dynamic textures exist in various forms, e.g., fire, smoke, and traffic jams, but recognizing dynamic texture is challenging due to the complex temporal variations. In this paper, we present a novel approach stemmed from slow feature analysis (SFA) for dynamic texture recognition. SFA extracts slowly varying features from fast varying signals. Fortunately, SFA is capable to leach invariant representations from dynamic textures. However, complex temporal variations require high-level semantic representations to fully achieve temporal slowness, and thus it is impractical to learn a high-level representation from dynamic textures directly by SFA. In order to learn a robust low-level feature to resolve the complexity of dynamic textures, we propose manifold regularized SFA (MR-SFA) by exploring the neighbor relationship of the initial state of each temporal transition and retaining the locality of their variations. Therefore, the learned features are not only slowly varying, but also partly predictable. MR-SFA for dynamic texture recognition is proposed in the following steps: 1) learning feature extraction functions as convolution filters by MR-SFA, 2) extracting local features by convolution and pooling, and 3) employing Fisher vectors to form a video-level representation for classification. Experimental results on dynamic texture and dynamic scene recognition datasets validate the effectiveness of the proposed approach.

arXiv:1708.06690공식 코드 · Papers with Code

A Spatiotemporal Oriented Energy Network for Dynamic Texture Recognition

This paper presents a novel hierarchical spatiotemporal orientation representation for spacetime image analysis. It is designed to combine the benefits of the multilayer architecture of ConvNets and a more controlled approach to spacetime analysis. A distinguishing aspect of the approach is that unlike most contemporary convolutional networks no learning is involved; rather, all design decisions are specified analytically with theoretical motivations. This approach makes it possible to understand what information is being extracted at each stage and layer of processing as well as to minimize heuristic choices in design. Another key aspect of the network is its recurrent nature, whereby the output of each layer of processing feeds back to the input. To keep the network size manageable across layers, a novel cross-channel feature pooling is proposed. The multilayer architecture that results systematically reveals hierarchical image structure in terms of multiscale, multiorientation properties of visual spacetime. To illustrate its utility, the network has been applied to the task of dynamic texture recognition. Empirical evaluation on multiple standard datasets shows that it sets a new state-of-the-art.

arXiv:1710.04842

Dynamic texture recognition using time-causal and time-recursive spatio-temporal receptive fields

This work presents a first evaluation of using spatio-temporal receptive fields from a recently proposed time-causal spatio-temporal scale-space framework as primitives for video analysis. We propose a new family of video descriptors based on regional statistics of spatio-temporal receptive field responses and evaluate this approach on the problem of dynamic texture recognition. Our approach generalises a previously used method, based on joint histograms of receptive field responses, from the spatial to the spatio-temporal domain and from object recognition to dynamic texture recognition. The time-recursive formulation enables computationally efficient time-causal recognition. The experimental evaluation demonstrates competitive performance compared to state-of-the-art. Especially, it is shown that binary versions of our dynamic texture descriptors achieve improved performance compared to a large range of similar methods using different primitives either handcrafted or learned from data. Further, our qualitative and quantitative investigation into parameter choices and the use of different sets of receptive fields highlights the robustness and flexibility of our approach. Together, these results support the descriptive power of this family of time-causal spatio-temporal receptive fields, validate our approach for dynamic texture recognition and point towards the possibility of designing a range of video analysis methods based on these new time-causal spatio-temporal primitives.