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arXiv:2503.24391공식 코드 · Papers with Code

Easi3R: Estimating Disentangled Motion from DUSt3R Without Training

Recent advances in DUSt3R have enabled robust estimation of dense point clouds and camera parameters of static scenes, leveraging Transformer network architectures and direct supervision on large-scale 3D datasets. In contrast, the limited scale and diversity of available 4D datasets present a major bottleneck for training a highly generalizable 4D model. This constraint has driven conventional 4D methods to fine-tune 3D models on scalable dynamic video data with additional geometric priors such as optical flow and depths. In this work, we take an opposite path and introduce Easi3R, a simple yet efficient training-free method for 4D reconstruction. Our approach applies attention adaptation during inference, eliminating the need for from-scratch pre-training or network fine-tuning. We find that the attention layers in DUSt3R inherently encode rich information about camera and object motion. By carefully disentangling these attention maps, we achieve accurate dynamic region segmentation, camera pose estimation, and 4D dense point map reconstruction. Extensive experiments on real-world dynamic videos demonstrate that our lightweight attention adaptation significantly outperforms previous state-of-the-art methods that are trained or finetuned on extensive dynamic datasets. Our code is publicly available for research purpose at https://easi3r.github.io/

arXiv:1811.11455

CrowdCam: Dynamic Region Segmentation

We consider the problem of segmenting dynamic regions in CrowdCam images, where a dynamic region is the projection of a moving 3D object on the image plane. Quite often, these regions are the most interesting parts of an image. CrowdCam images is a set of images of the same dynamic event, captured by a group of non-collaborating users. Almost every event of interest today is captured this way. This new type of images raises the need to develop new algorithms tailored specifically for it. We propose a comprehensive solution to the problem. Our solution combines cues that are based on geometry, appearance and proximity. First, geometric reasoning is used to produce rough score maps that determine, for every pixel, how likely it is to be the projection of a static or dynamic scene point. These maps are noisy because CrowdCam images are usually few and far apart both in space and in time. Then, we use similarity in appearance space and proximity in the image plane to encourage neighboring pixels to be labeled similarly as either static or dynamic. We collected a new, and challenging, data set to evaluate our algorithm. Results show that the success score of our algorithm is nearly double that of the current state of the art approach.