Humour, as a complex language form, is derived from myriad aspects of life, whilst existing work on computational humour has focussed almost exclusively on short pun-based jokes. In this work, we investigate whether the ability of Large Language Models (LLMs) to explain humour depends on the particular humour form. We compare models on simple puns and more complex topical humour that requires knowledge of real-world entities and events. In doing so, we curate a dataset of 600 jokes split across 4 joke types and manually write high-quality explanations. These jokes include heterographic and homographic puns, contemporary internet humour, and topical jokes, where understanding relies on reasoning beyond "common sense", rooted instead in world knowledge regarding news events and pop culture. Using this dataset, we compare the zero-shot abilities of a range of LLMs to accurately and comprehensively explain jokes of different types, identifying key research gaps in the task of humour explanation. We find that none of the tested models (inc. reasoning models) are capable of reliably generating adequate explanations of all joke types, further highlighting the narrow focus of most works in computational humour on overly simple joke forms.
Parameter-Efficient Fine-Tuning (PEFT) methods, such as LoRA, significantly reduce the number of trainable parameters by introducing low-rank decomposition matrices. However, existing methods perform extensive matrix multiplications in domain specialization tasks, resulting in computational inefficiency and sub-optimal fine-tuning performance. Hence, we propose LoSiA(Low-Resources Subnet Integration Adaptation), an innovative method that dynamically localizes and optimizes critical parameters during the training process. Specifically, it identifies a sub-network using gradient sparsity analysis and optimizes it as the trainable target. This design enables effective high-rank adaptation by updating only the sub-network parameters, reducing the additional matrix multiplication. We also present LoSiA-Pro, a faster implementation of LoSiA, which reduces the training latency by about $27\%$ compared to LoRA. Extensive evaluations show that our method achieves minimal performance drop compared to full fine-tuning, while requiring the least training time across domain specialization and common-sense reasoning tasks. Further analysis shows that LoSiA also reduces forgetting during continued training.
Correct use of electrical appliances has significantly improved human life quality. Unlike simple tools that can be manipulated with common sense, different parts of electrical appliances have specific functions defined by manufacturers. If we want the robot to heat bread by microwave, we should enable them to review the microwave manual first. From the manual, it can learn about component functions, interaction methods, and representative task steps about appliances. However, previous manual-related works remain limited to question-answering tasks while existing manipulation researchers ignore the manual's important role and fail to comprehend multi-page manuals. In this paper, we propose the first manual-based appliance manipulation benchmark CheckManual. Specifically, we design a large model-assisted human-revised data generation pipeline to create manuals based on CAD appliance models. With these manuals, we establish novel manual-based manipulation challenges, metrics, and simulator environments for model performance evaluation. Furthermore, we propose the first manual-based manipulation planning model ManualPlan to set up a group of baselines for the CheckManual benchmark.
The problem of relocating a set of objects to designated areas amidst movable obstacles can be framed as a Geometric Task and Motion Planning (G-TAMP) problem, a subclass of task and motion planning (TAMP). Traditional approaches to G-TAMP have relied either on domain-independent heuristics or on learning from planning experience to guide the search, both of which typically demand significant computational resources or data. In contrast, humans often use common sense to intuitively decide which objects to manipulate in G-TAMP problems. Inspired by this, we propose leveraging Large Language Models (LLMs), which have common sense knowledge acquired from internet-scale data, to guide task planning in G-TAMP problems. To enable LLMs to perform geometric reasoning, we design a predicate-based prompt that encodes geometric information derived from a motion planning algorithm. We then query the LLM to generate a task plan, which is then used to search for a feasible set of continuous parameters. Since LLMs are prone to mistakes, instead of committing to LLM's outputs, we extend Monte Carlo Tree Search (MCTS) to a hybrid action space and use the LLM to guide the search. Unlike the previous approach that calls an LLM at every node and incurs high computational costs, we use it to warm-start the MCTS with the nodes explored in completing the LLM's task plan. On six different G-TAMP problems, we show our method outperforms previous LLM planners and pure search algorithms. Code can be found at: https://github.com/iMSquared/prime-the-search
Text-guided image editing, fueled by recent advancements in generative AI, is becoming increasingly widespread. This trend highlights the need for a comprehensive framework to verify text-guided edits and assess their quality. To address this need, we introduce EditInspector, a novel benchmark for evaluation of text-guided image edits, based on human annotations collected using an extensive template for edit verification. We leverage EditInspector to evaluate the performance of state-of-the-art (SoTA) vision and language models in assessing edits across various dimensions, including accuracy, artifact detection, visual quality, seamless integration with the image scene, adherence to common sense, and the ability to describe edit-induced changes. Our findings indicate that current models struggle to evaluate edits comprehensively and frequently hallucinate when describing the changes. To address these challenges, we propose two novel methods that outperform SoTA models in both artifact detection and difference caption generation.
As a part of an embodied agent, Large Language Models (LLMs) are typically used for behavior planning given natural language instructions from the user. However, dealing with ambiguous instructions in real-world environments remains a challenge for LLMs. Various methods for task ambiguity detection have been proposed. However, it is difficult to compare them because they are tested on different datasets and there is no universal benchmark. For this reason, we propose AmbiK (Ambiguous Tasks in Kitchen Environment), the fully textual dataset of ambiguous instructions addressed to a robot in a kitchen environment. AmbiK was collected with the assistance of LLMs and is human-validated. It comprises 1000 pairs of ambiguous tasks and their unambiguous counterparts, categorized by ambiguity type (Human Preferences, Common Sense Knowledge, Safety), with environment descriptions, clarifying questions and answers, user intents, and task plans, for a total of 2000 tasks. We hope that AmbiK will enable researchers to perform a unified comparison of ambiguity detection methods. AmbiK is available at https://github.com/cog-model/AmbiK-dataset.
Transformers have been established as the most popular backbones in sequence modeling, mainly due to their effectiveness in in-context retrieval tasks and the ability to learn at scale. Their quadratic memory and time complexity, however, bound their applicability in longer sequences and so has motivated researchers to explore effective alternative architectures such as modern recurrent neural networks (a.k.a long-term recurrent memory module). Despite their recent success in diverse downstream tasks, they struggle in tasks that requires long context understanding and extrapolation to longer sequences. We observe that these shortcomings come from three disjoint aspects in their design: (1) limited memory capacity that is bounded by the architecture of memory and feature mapping of the input; (2) online nature of update, i.e., optimizing the memory only with respect to the last input; and (3) less expressive management of their fixed-size memory. To enhance all these three aspects, we present ATLAS, a long-term memory module with high capacity that learns to memorize the context by optimizing the memory based on the current and past tokens, overcoming the online nature of long-term memory models. Building on this insight, we present a new family of Transformer-like architectures, called DeepTransformers, that are strict generalizations of the original Transformer architecture. Our experimental results on language modeling, common-sense reasoning, recall-intensive, and long-context understanding tasks show that ATLAS surpasses the performance of Transformers and recent linear recurrent models. ATLAS further improves the long context performance of Titans, achieving +80\% accuracy in 10M context length of BABILong benchmark.
Recent advances in multimodal large language models (MLLMs) have significantly enhanced their capabilities; however, their spatial perception abilities remain a notable limitation. To address this challenge, multimodal data synthesis offers a promising solution. Yet, ensuring that synthesized data adhere to spatial common sense is a non-trivial task. In this work, we introduce SKG2Data, a novel multimodal synthesis approach guided by spatial knowledge graphs, grounded in the concept of knowledge-to-data generation. SKG2Data automatically constructs a Spatial Knowledge Graph (SKG) to emulate human-like perception of spatial directions and distances, which is subsequently utilized to guide multimodal data synthesis. Extensive experiments demonstrate that data synthesized from diverse types of spatial knowledge, including direction and distance, not only enhance the spatial perception and reasoning abilities of MLLMs but also exhibit strong generalization capabilities. We hope that the idea of knowledge-based data synthesis can advance the development of spatial intelligence.
Large language models (LLMs) exhibit strong performance on factual recall and general reasoning but struggle to adapt to user-specific, commonsense knowledge, a challenge particularly acute in small-parameter settings where computational efficiency is prioritized. We introduce CaseEdit, a new dataset and generation pipeline for evaluating localized, personalized commonsense knowledge editing in small LLMs to address this. Built upon the ATOMIC20/20 commonsense graph, CaseEdit uses a multi-stage inference process to generate both typical and atypical contextual edits for household objects, paired with targeted evaluation questions across four axes: reliability, generalization, locality, and portability. We evaluate established knowledge editing methods using CaseEdit and demonstrate that AlphaEdit, a technique employing null-space projection to minimize interference with unrelated knowledge, consistently outperforms other methods when applied to an LLaMA 3.2 3B model, even in scalability tests, showing minimal ripple effects. Our results indicate that using CaseEdit with effective editing techniques like AlphaEdit allows small models to internalize high-quality, context-sensitive common-sense knowledge, paving the way for lightweight, personalized assistants.
Large language models (LLMs) have demonstrated remarkable capabilities, but still struggle with issues like hallucinations and outdated information. Retrieval-augmented generation (RAG) addresses these issues by grounding LLM outputs in external knowledge with an Information Retrieval (IR) system. Building on this foundation, graph-based RAG systems go a step further by retrieving subgraphs, which preserve the relationships between knowledge entities and provide more comprehensive context. However, graph RAG faces two challenges: (1) Retrieving relevant information introduces irrelevant nodes (especially in dense graph databases, where retrieval usually extends to adjacent nodes), and leads to overly lengthy inputs that hinder efficiency; (2) The representation gap between graph and language during generation with LLMs limits the ability to fully leverage graph structures for enhanced understanding. To address these limitations, we propose Align-GRAG, a novel reasoning-guided dual alignment framework in post-retrieval phrase. It first formulates a subgraph by retrieving nodes and edges. Then an Aligner is proposed to jointly optimizes a graph encoder with LLM-summarized reasoning. It achieves dual alignment of graph node and representation by leveraging KL divergence loss and contrastive loss, facilitating efficient pruning of irrelevant knowledge and establishing a unified semantic space. The Generator integrates the aligned graph data with LLM to produce coherent and accurate answers. Experiments on GraphQA benchmark across three tasks (including common sense reasoning, scene graph understanding, and knowledge graph reasoning) validate the effectiveness of our method. The code will be available upon accepted.
The integration of Vision-Language Models (VLMs) into autonomous driving systems has shown promise in addressing key challenges such as learning complexity, interpretability, and common-sense reasoning. However, existing approaches often struggle with efficient integration and realtime decision-making due to computational demands. In this paper, we introduce SOLVE, an innovative framework that synergizes VLMs with end-to-end (E2E) models to enhance autonomous vehicle planning. Our approach emphasizes knowledge sharing at the feature level through a shared visual encoder, enabling comprehensive interaction between VLM and E2E components. We propose a Trajectory Chain-of-Thought (T-CoT) paradigm, which progressively refines trajectory predictions, reducing uncertainty and improving accuracy. By employing a temporal decoupling strategy, SOLVE achieves efficient cooperation by aligning high-quality VLM outputs with E2E real-time performance. Evaluated on the nuScenes dataset, our method demonstrates significant improvements in trajectory prediction accuracy, paving the way for more robust and reliable autonomous driving systems.
The scarcity of data depicting dangerous situations presents a major obstacle to training AI systems for safety-critical applications, such as construction safety, where ethical and logistical barriers hinder real-world data collection. This creates an urgent need for an end-to-end framework to generate synthetic data that can bridge this gap. While existing methods can produce synthetic scenes, they often lack the semantic depth required for scene simulations, limiting their effectiveness. To address this, we propose a novel multi-agent framework that employs an iterative, in-the-loop collaboration between two agents: an Evaluator Agent, acting as an LLM-based judge to enforce semantic consistency and safety-specific constraints, and an Editor Agent, which generates and refines scenes based on this guidance. Powered by LLM's capabilities to reasoning and common-sense knowledge, this collaborative design produces synthetic images tailored to safety-critical scenarios. Our experiments suggest this design can generate useful scenes based on realistic specifications that address the shortcomings of prior approaches, balancing safety requirements with visual semantics. This iterative process holds promise for delivering robust, aesthetically sound simulations, offering a potential solution to the data scarcity challenge in multimedia safety applications.
Fine-tuning Large Language Models (LLMs) has become increasingly challenging due to their massive scale and associated computational costs. Parameter-Efficient Fine-Tuning (PEFT) methodologies have been proposed as computational alternatives; however, their implementations still require significant resources. In this paper, we present OSoRA (Output-Dimension and Singular-Value Initialized Low-Rank Adaptation), a novel PEFT method for LLMs. OSoRA extends Low-Rank Adaptation (LoRA) by integrating Singular Value Decomposition (SVD) with learnable scaling vectors in a unified framework. It first performs an SVD of pre-trained weight matrices, then optimizes an output-dimension vector during training, while keeping the corresponding singular vector matrices frozen. OSoRA substantially reduces computational resource requirements by minimizing the number of trainable parameters during fine-tuning. Comprehensive evaluations across mathematical reasoning, common sense reasoning, and other benchmarks demonstrate that OSoRA achieves comparable or superior performance to state-of-the-art methods like LoRA and VeRA, while maintaining a linear parameter scaling even as the rank increases to higher dimensions. Our ablation studies further confirm that jointly training both the singular values and the output-dimension vector is critical for optimal performance.
Following the pandemic, customers, preference for using e-commerce has accelerated. Since much information is available in multiple reviews (sometimes running in thousands) for a single product, it can create decision paralysis for the buyer. This scenario disempowers the consumer, who cannot be expected to go over so many reviews since its time consuming and can confuse them. Various commercial tools are available, that use a scoring mechanism to arrive at an adjusted score. It can alert the user to potential review manipulations. This paper proposes a framework that fine-tunes a generative pre-trained transformer to understand these reviews better. Furthermore, using "common-sense" to make better decisions. These models have more than 13 billion parameters. To fine-tune the model for our requirement, we use the curie engine from generative pre-trained transformer (GPT3). By using generative models, we are introducing abstractive summarization. Instead of using a simple extractive method of summarizing the reviews. This brings out the true relationship between the reviews and not simply copy-paste. This introduces an element of "common sense" for the user and helps them to quickly make the right decisions. The user is provided the pros and cons of the processed reviews. Thus the user/customer can take their own decisions.
3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this paper, we reveal that the machine visual system is also seriously fooled by 3D visual illusions, including monocular and binocular depth estimation. In order to explore and analyze the impact of 3D visual illusion on depth estimation, we collect a large dataset containing almost 3k scenes and 200k images to train and evaluate SOTA monocular and binocular depth estimation methods. We also propose a robust depth estimation framework that uses common sense from a vision-language model to adaptively select reliable depth from binocular disparity and monocular depth. Experiments show that SOTA monocular, binocular, and multi-view depth estimation approaches are all fooled by various 3D visual illusions, while our method achieves SOTA performance.
Commonsense intelligence in machines is often assessed by static benchmarks that compare a model's output against human-prescribed correct labels. An important, albeit implicit, assumption of these labels is that they accurately capture what any human would think, effectively treating human common sense as homogeneous. However, recent empirical work has shown that humans vary enormously in what they consider commonsensical; thus what appears self-evident to one benchmark designer may not be so to another. Here, we propose a novel method for evaluating common sense in artificial intelligence (AI), specifically in large language models (LLMs), that incorporates empirically observed heterogeneity among humans by measuring the correspondence between a model's judgment and that of a human population. We first find that, when treated as independent survey respondents, most LLMs remain below the human median in their individual commonsense competence. Second, when used as simulators of a hypothetical population, LLMs correlate with real humans only modestly in the extent to which they agree on the same set of statements. In both cases, smaller, open-weight models are surprisingly more competitive than larger, proprietary frontier models. Our evaluation framework, which ties commonsense intelligence to its cultural basis, contributes to the growing call for adapting AI models to human collectivities that possess different, often incompatible, social stocks of knowledge.
Measuring how real images look is a complex task in artificial intelligence research. For example, an image of a boy with a vacuum cleaner in a desert violates common sense. We introduce a novel method, which we call Through the Looking Glass (TLG), to assess image common sense consistency using Large Vision-Language Models (LVLMs) and Transformer-based encoder. By leveraging LVLMs to extract atomic facts from these images, we obtain a mix of accurate facts. We proceed by fine-tuning a compact attention-pooling classifier over encoded atomic facts. Our TLG has achieved a new state-of-the-art performance on the WHOOPS! and WEIRD datasets while leveraging a compact fine-tuning component.
A core challenge in AI-guided autonomy is enabling agents to navigate realistically and effectively in previously unseen environments based on natural language commands. We propose UAV-VLN, a novel end-to-end Vision-Language Navigation (VLN) framework for Unmanned Aerial Vehicles (UAVs) that seamlessly integrates Large Language Models (LLMs) with visual perception to facilitate human-interactive navigation. Our system interprets free-form natural language instructions, grounds them into visual observations, and plans feasible aerial trajectories in diverse environments. UAV-VLN leverages the common-sense reasoning capabilities of LLMs to parse high-level semantic goals, while a vision model detects and localizes semantically relevant objects in the environment. By fusing these modalities, the UAV can reason about spatial relationships, disambiguate references in human instructions, and plan context-aware behaviors with minimal task-specific supervision. To ensure robust and interpretable decision-making, the framework includes a cross-modal grounding mechanism that aligns linguistic intent with visual context. We evaluate UAV-VLN across diverse indoor and outdoor navigation scenarios, demonstrating its ability to generalize to novel instructions and environments with minimal task-specific training. Our results show significant improvements in instruction-following accuracy and trajectory efficiency, highlighting the potential of LLM-driven vision-language interfaces for safe, intuitive, and generalizable UAV autonomy.
Synthetic video generation has gained significant attention for its realism and broad applications, but remains prone to violations of common sense and physical laws. This highlights the need for reliable abnormality detectors that understand such principles and are robust to hallucinations. To address this, we introduce VideoHallu, a benchmark of over 3,000 video QA pairs built from synthetic videos generated by models like Veo2, Sora, and Kling, paired with expert-crafted counterintuitive QA to evaluate the critical thinking abilities of Multi-modal Large Language Models (MLLMs) on abnormalities that are perceptually obvious to humans but often hallucinated due to language priors. VideoHallu evaluates MLLMs' abnormality detection abilities with examples across alignment, consistency, commonsense, and physics. We benchmark SOTA MLLMs, including GPT-4o, Gemini-2.5-Pro, Qwen2.5-VL, Video-R1, and VideoChat-R1. We observe that these models perform well on many real-world benchmarks like MVBench and MovieChat, but still struggle with basic physics-based and commonsense reasoning in synthetic videos. We further show that post-training with Group Relative Policy Optimization (GRPO), using curriculum learning on datasets combining video QA with counterintuitive commonsense and physics reasoning over real and synthetic videos, improves MLLMs' abnormality detection and critical thinking, demonstrating the value of targeted training for improving their understanding of commonsense and physical laws.
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene diversity and layout complexity. While large language models (LLMs) can leverage diverse text-domain knowledge, they struggle with spatial realism, often producing unnatural object placements that fail to respect common sense. Our key insight is that vision perception can bridge this gap by providing realistic spatial guidance that LLMs lack. To this end, we introduce Scenethesis, a training-free agentic framework that integrates LLM-based scene planning with vision-guided layout refinement. Given a text prompt, Scenethesis first employs an LLM to draft a coarse layout. A vision module then refines it by generating an image guidance and extracting scene structure to capture inter-object relations. Next, an optimization module iteratively enforces accurate pose alignment and physical plausibility, preventing artifacts like object penetration and instability. Finally, a judge module verifies spatial coherence. Comprehensive experiments show that Scenethesis generates diverse, realistic, and physically plausible 3D interactive scenes, making it valuable for virtual content creation, simulation environments, and embodied AI research.