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arXiv:2505.22859

4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by jointly optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model non-rigid deformations, we employ a warp-field represented by a multi-layer perceptron (MLP) and introduce a novel camera pose estimation technique along with surface regularization terms that facilitate spatio-temporal reconstruction. In addition to these algorithmic challenges, a significant hurdle in 4D SLAM research is the lack of reliable ground truth and evaluation protocols, primarily due to the difficulty of 4D capture using commodity sensors. To address this, we present a novel open synthetic dataset of everyday objects with diverse motions, leveraging large-scale object models and animation modeling. In summary, we open up the modern 4D-SLAM research by introducing a novel method and evaluation protocols grounded in modern vision and rendering techniques.

arXiv:2505.01113

NeuroLoc: Encoding Navigation Cells for 6-DOF Camera Localization

Recently, camera localization has been widely adopted in autonomous robotic navigation due to its efficiency and convenience. However, autonomous navigation in unknown environments often suffers from scene ambiguity, environmental disturbances, and dynamic object transformation in camera localization. To address this problem, inspired by the biological brain navigation mechanism (such as grid cells, place cells, and head direction cells), we propose a novel neurobiological camera location method, namely NeuroLoc. Firstly, we designed a Hebbian learning module driven by place cells to save and replay historical information, aiming to restore the details of historical representations and solve the issue of scene fuzziness. Secondly, we utilized the head direction cell-inspired internal direction learning as multi-head attention embedding to help restore the true orientation in similar scenes. Finally, we added a 3D grid center prediction in the pose regression module to reduce the final wrong prediction. We evaluate the proposed NeuroLoc on commonly used benchmark indoor and outdoor datasets. The experimental results show that our NeuroLoc can enhance the robustness in complex environments and improve the performance of pose regression by using only a single image.

arXiv:2504.08901

HAL-NeRF: High Accuracy Localization Leveraging Neural Radiance Fields

Precise camera localization is a critical task in XR applications and robotics. Using only the camera captures as input to a system is an inexpensive option that enables localization in large indoor and outdoor environments, but it presents challenges in achieving high accuracy. Specifically, camera relocalization methods, such as Absolute Pose Regression (APR), can localize cameras with a median translation error of more than $0.5m$ in outdoor scenes. This paper presents HAL-NeRF, a high-accuracy localization method that combines a CNN pose regressor with a refinement module based on a Monte Carlo particle filter. The Nerfacto model, an implementation of Neural Radiance Fields (NeRFs), is used to augment the data for training the pose regressor and to measure photometric loss in the particle filter refinement module. HAL-NeRF leverages Nerfacto's ability to synthesize high-quality novel views, significantly improving the performance of the localization pipeline. HAL-NeRF achieves state-of-the-art results that are conventionally measured as the average of the median per scene errors. The translation error was $0.025m$ and the rotation error was $0.59$ degrees and 0.04m and 0.58 degrees on the 7-Scenes dataset and Cambridge Landmarks datasets respectively, with the trade-off of increased computational time. This work highlights the potential of combining APR with NeRF-based refinement techniques to advance monocular camera relocalization accuracy.

arXiv:2503.14346

3D Densification for Multi-Map Monocular VSLAM in Endoscopy

Multi-map Sparse Monocular visual Simultaneous Localization and Mapping applied to monocular endoscopic sequences has proven efficient to robustly recover tracking after the frequent losses in endoscopy due to motion blur, temporal occlusion, tools interaction or water jets. The sparse multi-maps are adequate for robust camera localization, however they are very poor for environment representation, they are noisy, with a high percentage of inaccurately reconstructed 3D points, including significant outliers, and more importantly with an unacceptable low density for clinical applications. We propose a method to remove outliers and densify the maps of the state of the art for sparse endoscopy multi-map CudaSIFT-SLAM. The NN LightDepth for up-to-scale depth dense predictions are aligned with the sparse CudaSIFT submaps by means of the robust to spurious LMedS. Our system mitigates the inherent scale ambiguity in monocular depth estimation while filtering outliers, leading to reliable densified 3D maps. We provide experimental evidence of accurate densified maps 4.15 mm RMS accuracy at affordable computing time in the C3VD phantom colon dataset. We report qualitative results on the real colonoscopy from the Endomapper dataset.

arXiv:2502.12545

IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360$^\circ$ Cameras

We present a novel 3D reconstruction pipeline for 360$^\circ$ cameras for 3D mapping and rendering of indoor environments. Traditional Structure-from-Motion (SfM) methods may not work well in large-scale indoor scenes due to the prevalence of textureless and repetitive regions. To overcome these challenges, our approach (IM360) leverages the wide field of view of omnidirectional images and integrates the spherical camera model into every core component of the SfM pipeline. In order to develop a comprehensive 3D reconstruction solution, we integrate a neural implicit surface reconstruction technique to generate high-quality surfaces from sparse input data. Additionally, we utilize a mesh-based neural rendering approach to refine texture maps and accurately capture view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes from the Matterport3D and Stanford2D3D datasets. In practice, IM360 demonstrate superior performance in terms of textured mesh reconstruction over SOTA. We observe accuracy improvements in terms of camera localization and registration as well as rendering high frequency details.

arXiv:2412.20056공식 코드 · Papers with Code

GSplatLoc: Ultra-Precise Camera Localization via 3D Gaussian Splatting

We present GSplatLoc, a camera localization method that leverages the differentiable rendering capabilities of 3D Gaussian splatting for ultra-precise pose estimation. By formulating pose estimation as a gradient-based optimization problem that minimizes discrepancies between rendered depth maps from a pre-existing 3D Gaussian scene and observed depth images, GSplatLoc achieves translational errors within 0.01 cm and near-zero rotational errors on the Replica dataset - significantly outperforming existing methods. Evaluations on the Replica and TUM RGB-D datasets demonstrate the method's robustness in challenging indoor environments with complex camera motions. GSplatLoc sets a new benchmark for localization in dense mapping, with important implications for applications requiring accurate real-time localization, such as robotics and augmented reality.

arXiv:2411.15800

PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

arXiv:2411.15742공식 코드 · Papers with Code

PEnG: Pose-Enhanced Geo-Localisation

Cross-view Geo-localisation is typically performed at a coarse granularity, because densely sampled satellite image patches overlap heavily. This heavy overlap would make disambiguating patches very challenging. However, by opting for sparsely sampled patches, prior work has placed an artificial upper bound on the localisation accuracy that is possible. Even a perfect oracle system cannot achieve accuracy greater than the average separation of the tiles. To solve this limitation, we propose combining cross-view geo-localisation and relative pose estimation to increase precision to a level practical for real-world application. We develop PEnG, a 2-stage system which first predicts the most likely edges from a city-scale graph representation upon which a query image lies. It then performs relative pose estimation within these edges to determine a precise position. PEnG presents the first technique to utilise both viewpoints available within cross-view geo-localisation datasets to enhance precision to a sub-metre level, with some examples achieving centimetre level accuracy. Our proposed ensemble achieves state-of-the-art precision - with relative Top-5m retrieval improvements on previous works of 213%. Decreasing the median euclidean distance error by 96.90% from the previous best of 734m down to 22.77m, when evaluating with 90 degree horizontal FOV images. Code will be made available: tavisshore.co.uk/PEnG

arXiv:2411.08279공식 코드 · Papers with Code

MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation

Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM.

arXiv:2410.09533공식 코드 · Papers with Code

Leveraging Semantic Cues from Foundation Vision Models for Enhanced Local Feature Correspondence

Visual correspondence is a crucial step in key computer vision tasks, including camera localization, image registration, and structure from motion. The most effective techniques for matching keypoints currently involve using learned sparse or dense matchers, which need pairs of images. These neural networks have a good general understanding of features from both images, but they often struggle to match points from different semantic areas. This paper presents a new method that uses semantic cues from foundation vision model features (like DINOv2) to enhance local feature matching by incorporating semantic reasoning into existing descriptors. Therefore, the learned descriptors do not require image pairs at inference time, allowing feature caching and fast matching using similarity search, unlike learned matchers. We present adapted versions of six existing descriptors, with an average increase in performance of 29% in camera localization, with comparable accuracy to existing matchers as LightGlue and LoFTR in two existing benchmarks. Both code and trained models are available at https://www.verlab.dcc.ufmg.br/descriptors/reasoning_accv24

arXiv:2410.06285

Monocular Visual Place Recognition in LiDAR Maps via Cross-Modal State Space Model and Multi-View Matching

Achieving monocular camera localization within pre-built LiDAR maps can bypass the simultaneous mapping process of visual SLAM systems, potentially reducing the computational overhead of autonomous localization. To this end, one of the key challenges is cross-modal place recognition, which involves retrieving 3D scenes (point clouds) from a LiDAR map according to online RGB images. In this paper, we introduce an efficient framework to learn descriptors for both RGB images and point clouds. It takes visual state space model (VMamba) as the backbone and employs a pixel-view-scene joint training strategy for cross-modal contrastive learning. To address the field-of-view differences, independent descriptors are generated from multiple evenly distributed viewpoints for point clouds. A visible 3D points overlap strategy is then designed to quantify the similarity between point cloud views and RGB images for multi-view supervision. Additionally, when generating descriptors from pixel-level features using NetVLAD, we compensate for the loss of geometric information, and introduce an efficient scheme for multi-view generation. Experimental results on the KITTI and KITTI-360 datasets demonstrate the effectiveness and generalization of our method. The code will be released upon acceptance.

arXiv:2409.15514공식 코드 · Papers with Code

SpaGBOL: Spatial-Graph-Based Orientated Localisation

Cross-View Geo-Localisation within urban regions is challenging in part due to the lack of geo-spatial structuring within current datasets and techniques. We propose utilising graph representations to model sequences of local observations and the connectivity of the target location. Modelling as a graph enables generating previously unseen sequences by sampling with new parameter configurations. To leverage this newly available information, we propose a GNN-based architecture, producing spatially strong embeddings and improving discriminability over isolated image embeddings. We outline SpaGBOL, introducing three novel contributions. 1) The first graph-structured dataset for Cross-View Geo-Localisation, containing multiple streetview images per node to improve generalisation. 2) Introducing GNNs to the problem, we develop the first system that exploits the correlation between node proximity and feature similarity. 3) Leveraging the unique properties of the graph representation - we demonstrate a novel retrieval filtering approach based on neighbourhood bearings. SpaGBOL achieves state-of-the-art accuracies on the unseen test graph - with relative Top-1 retrieval improvements on previous techniques of 11%, and 50% when filtering with Bearing Vector Matching on the SpaGBOL dataset.

arXiv:2409.12002공식 코드 · Papers with Code

Towards Global Localization using Multi-Modal Object-Instance Re-Identification

Re-identification (ReID) is a critical challenge in computer vision, predominantly studied in the context of pedestrians and vehicles. However, robust object-instance ReID, which has significant implications for tasks such as autonomous exploration, long-term perception, and scene understanding, remains underexplored. In this work, we address this gap by proposing a novel dual-path object-instance re-identification transformer architecture that integrates multimodal RGB and depth information. By leveraging depth data, we demonstrate improvements in ReID across scenes that are cluttered or have varying illumination conditions. Additionally, we develop a ReID-based localization framework that enables accurate camera localization and pose identification across different viewpoints. We validate our methods using two custom-built RGB-D datasets, as well as multiple sequences from the open-source TUM RGB-D datasets. Our approach demonstrates significant improvements in both object instance ReID (mAP of 75.18) and localization accuracy (success rate of 83% on TUM-RGBD), highlighting the essential role of object ReID in advancing robotic perception. Our models, frameworks, and datasets have been made publicly available.

arXiv:2409.06471공식 코드 · Papers with Code

Weakly-supervised Camera Localization by Ground-to-satellite Image Registration

The ground-to-satellite image matching/retrieval was initially proposed for city-scale ground camera localization. This work addresses the problem of improving camera pose accuracy by ground-to-satellite image matching after a coarse location and orientation have been obtained, either from the city-scale retrieval or from consumer-level GPS and compass sensors. Existing learning-based methods for solving this task require accurate GPS labels of ground images for network training. However, obtaining such accurate GPS labels is difficult, often requiring an expensive {\color{black}Real Time Kinematics (RTK)} setup and suffering from signal occlusion, multi-path signal disruptions, \etc. To alleviate this issue, this paper proposes a weakly supervised learning strategy for ground-to-satellite image registration when only noisy pose labels for ground images are available for network training. It derives positive and negative satellite images for each ground image and leverages contrastive learning to learn feature representations for ground and satellite images useful for translation estimation. We also propose a self-supervision strategy for cross-view image relative rotation estimation, which trains the network by creating pseudo query and reference image pairs. Experimental results show that our weakly supervised learning strategy achieves the best performance on cross-area evaluation compared to recent state-of-the-art methods that are reliant on accurate pose labels for supervision.

arXiv:2409.00343

EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System

We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human mocap system that offers dense scene mapping in near real-time. Further, it is fast and robust to initialize and fully closes the loop between physically plausible map-aware global human motion estimation and mocap-aware 3D scene reconstruction. Our key idea is integrating camera localization and mapping information with inertial human motion capture bidirectionally in our system. To achieve this, we design a tightly coupled mocap-aware dense bundle adjustment and physics-based body pose correction module leveraging a local body-centric elevation map. The latter introduces a novel terrain-aware contact PD controller, which enables characters to physically contact the given local elevation map thereby reducing human floating or penetration. We demonstrate the performance of our system on established synthetic and real-world benchmarks. The results show that our method reduces human localization, camera pose, and mapping accuracy error by 41%, 71%, 46%, respectively, compared to the state of the art. Our qualitative evaluations on newly captured data further demonstrate that EgoHDM can cover challenging scenarios in non-flat terrain including stepping over stairs and outdoor scenes in the wild.

arXiv:2408.02394

CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration

Image-to-point cloud registration aims to determine the relative camera pose of an RGB image with respect to a point cloud. It plays an important role in camera localization within pre-built LiDAR maps. Despite the modality gaps, most learning-based methods establish 2D-3D point correspondences in feature space without any feedback mechanism for iterative optimization, resulting in poor accuracy and interpretability. In this paper, we propose to reformulate the registration procedure as an iterative Markov decision process, allowing for incremental adjustments to the camera pose based on each intermediate state. To achieve this, we employ reinforcement learning to develop a cross-modal registration agent (CMR-Agent), and use imitation learning to initialize its registration policy for stability and quick-start of the training. According to the cross-modal observations, we propose a 2D-3D hybrid state representation that fully exploits the fine-grained features of RGB images while reducing the useless neutral states caused by the spatial truncation of camera frustum. Additionally, the overall framework is well-designed to efficiently reuse one-shot cross-modal embeddings, avoiding repetitive and time-consuming feature extraction. Extensive experiments on the KITTI-Odometry and NuScenes datasets demonstrate that CMR-Agent achieves competitive accuracy and efficiency in registration. Once the one-shot embeddings are completed, each iteration only takes a few milliseconds.

arXiv:2406.18898

360 in the Wild: Dataset for Depth Prediction and View Synthesis

The large abundance of perspective camera datasets facilitated the emergence of novel learning-based strategies for various tasks, such as camera localization, single image depth estimation, or view synthesis. However, panoramic or omnidirectional image datasets, including essential information, such as pose and depth, are mostly made with synthetic scenes. In this work, we introduce a large scale 360$^{\circ}$ videos dataset in the wild. This dataset has been carefully scraped from the Internet and has been captured from various locations worldwide. Hence, this dataset exhibits very diversified environments (e.g., indoor and outdoor) and contexts (e.g., with and without moving objects). Each of the 25K images constituting our dataset is provided with its respective camera's pose and depth map. We illustrate the relevance of our dataset for two main tasks, namely, single image depth estimation and view synthesis.

arXiv:2406.18012

View-Invariant Pixelwise Anomaly Detection in Multi-object Scenes with Adaptive View Synthesis

The built environment, encompassing critical infrastructure such as bridges and buildings, requires diligent monitoring of unexpected anomalies or deviations from a normal state in captured imagery. Anomaly detection methods could aid in automating this task; however, deploying anomaly detection effectively in such environments presents significant challenges that have not been evaluated before. These challenges include camera viewpoints that vary, the presence of multiple objects within a scene, and the absence of labeled anomaly data for training. To address these comprehensively, we introduce and formalize Scene Anomaly Detection (Scene AD) as the task of unsupervised, pixel-wise anomaly localization under these specific real-world conditions. Evaluating progress in Scene AD required the development of ToyCity, the first multi-object, multi-view real-image dataset, for unsupervised anomaly detection. Our initial evaluations using ToyCity revealed that established anomaly detection baselines struggle to achieve robust pixel-level localization. To address this, two data augmentation strategies were created to generate additional synthetic images of non-anomalous regions to enhance generalizability. However, the addition of these synthetic images alone only provided minor improvements. Thus, OmniAD, a refinement of the Reverse Distillation methodology, was created to establish a stronger baseline. Our experiments demonstrate that OmniAD, when used with augmented views, yields a 64.33\% increase in pixel-wise \(F_1\) score over Reverse Distillation with no augmentation. Collectively, this work offers the Scene AD task definition, the ToyCity benchmark, the view synthesis augmentation approaches, and the OmniAD method. Project Page: https://drags99.github.io/OmniAD/

arXiv:2404.13437

High-fidelity Endoscopic Image Synthesis by Utilizing Depth-guided Neural Surfaces

In surgical oncology, screening colonoscopy plays a pivotal role in providing diagnostic assistance, such as biopsy, and facilitating surgical navigation, particularly in polyp detection. Computer-assisted endoscopic surgery has recently gained attention and amalgamated various 3D computer vision techniques, including camera localization, depth estimation, surface reconstruction, etc. Neural Radiance Fields (NeRFs) and Neural Implicit Surfaces (NeuS) have emerged as promising methodologies for deriving accurate 3D surface models from sets of registered images, addressing the limitations of existing colon reconstruction approaches stemming from constrained camera movement. However, the inadequate tissue texture representation and confused scale problem in monocular colonoscopic image reconstruction still impede the progress of the final rendering results. In this paper, we introduce a novel method for colon section reconstruction by leveraging NeuS applied to endoscopic images, supplemented by a single frame of depth map. Notably, we pioneered the exploration of utilizing only one frame depth map in photorealistic reconstruction and neural rendering applications while this single depth map can be easily obtainable from other monocular depth estimation networks with an object scale. Through rigorous experimentation and validation on phantom imagery, our approach demonstrates exceptional accuracy in completely rendering colon sections, even capturing unseen portions of the surface. This breakthrough opens avenues for achieving stable and consistently scaled reconstructions, promising enhanced quality in cancer screening procedures and treatment interventions.

arXiv:2404.10527공식 코드 · Papers with Code

SPVLoc: Semantic Panoramic Viewport Matching for 6D Camera Localization in Unseen Environments

In this paper, we present SPVLoc, a global indoor localization method that accurately determines the six-dimensional (6D) camera pose of a query image and requires minimal scene-specific prior knowledge and no scene-specific training. Our approach employs a novel matching procedure to localize the perspective camera's viewport, given as an RGB image, within a set of panoramic semantic layout representations of the indoor environment. The panoramas are rendered from an untextured 3D reference model, which only comprises approximate structural information about room shapes, along with door and window annotations. We demonstrate that a straightforward convolutional network structure can successfully achieve image-to-panorama and ultimately image-to-model matching. Through a viewport classification score, we rank reference panoramas and select the best match for the query image. Then, a 6D relative pose is estimated between the chosen panorama and query image. Our experiments demonstrate that this approach not only efficiently bridges the domain gap but also generalizes well to previously unseen scenes that are not part of the training data. Moreover, it achieves superior localization accuracy compared to the state of the art methods and also estimates more degrees of freedom of the camera pose. Our source code is publicly available at https://fraunhoferhhi.github.io/spvloc .