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arXiv:2504.13177

Single-Shot Shape and Reflectance with Spatial Polarization Multiplexing

We propose spatial polarization multiplexing (SPM) for reconstructing object shape and reflectance from a single polarimetric image and demonstrate its application to dynamic surface recovery. Although single-pattern structured light enables single-shot shape reconstruction, the reflectance is challenging to recover due to the lack of angular sampling of incident light and the entanglement of the projected pattern and the surface color texture. We design a spatially multiplexed pattern of polarization that can be robustly and uniquely decoded for shape reconstruction by quantizing the AoLP values. At the same time, our spatial-multiplexing enables single-shot ellipsometry of linear polarization by projecting differently polarized light within a local region, which separates the specular and diffuse reflections for BRDF estimation. We achieve this spatial polarization multiplexing with a constrained de Bruijn sequence. Unlike single-pattern structured light with intensity and color, our polarization pattern is invisible to the naked eye and retains the natural surface appearance which is essential for accurate appearance modeling and also interaction with people. We experimentally validate our method on real data. The results show that our method can recover the shape, the Mueller matrix, and the BRDF from a single-shot polarimetric image. We also demonstrate the application of our method to dynamic surfaces.

arXiv:2502.14462

Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner

Flatbed scanners have emerged as promising devices for high-resolution, single-image material capture. However, existing approaches assume very specific conditions, such as uniform diffuse illumination, which are only available in certain high-end devices, hindering their scalability and cost. In contrast, in this work, we introduce a method inspired by intrinsic image decomposition, which accurately removes both shading and specularity, effectively allowing captures with any flatbed scanner. Further, we extend previous work on single-image material reflectance capture with the estimation of opacity and transmittance, critical components of full material appearance (SVBSDF), improving the results for any material captured with a flatbed scanner, at a very high resolution and accuracy

arXiv:2407.08149

Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation

In this work, we propose a novel learning-based method to jointly estimate the shape and subsurface scattering (SSS) parameters of translucent objects by utilizing polarization cues. Although polarization cues have been used in various applications, such as shape from polarization (SfP), BRDF estimation, and reflection removal, their application in SSS estimation has not yet been explored. Our observations indicate that the SSS affects not only the light intensity but also the polarization signal. Hence, the polarization signal can provide additional cues for SSS estimation. We also introduce the first large-scale synthetic dataset of polarized translucent objects for training our model. Our method outperforms several baselines from the SfP and inverse rendering realms on both synthetic and real data, as demonstrated by qualitative and quantitative results.

arXiv:2311.16043

Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing

In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.

arXiv:2105.11599공식 코드 · Papers with Code

Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance

Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated. This paper proposes a simple and practical solution to overcome this challenge based on a co-located camera-light scanner device. Unlike existing solutions, we do not explicitly solve for correspondence. Instead, we argue the problem is generally well-posed by multi-view geometrical and photometric constraints, and can be solved from a small number of input views. We formulate the reconstruction task as a joint energy minimization over the surface geometry and reflectance. Despite this energy is highly non-convex, we develop an optimization algorithm that robustly recovers globally optimal shape and reflectance even from a random initialization. Extensive experiments on both simulated and real data have validated our method, and possible future extensions are discussed.

arXiv:1904.03909

Generalized active learning and design of statistical experiments for manifold-valued data

Characterizing the appearance of real-world surfaces is a fundamental problem in multidimensional reflectometry, computer vision and computer graphics. For many applications, appearance is sufficiently well characterized by the bidirectional reflectance distribution function (BRDF). We treat BRDF measurements as samples of points from high-dimensional non-linear non-convex manifolds. BRDF manifolds form an infinite-dimensional space, but typically the available measurements are very scarce for complicated problems such as BRDF estimation. Therefore, an efficient learning strategy is crucial when performing the measurements. In this paper, we build the foundation of a mathematical framework that allows to develop and apply new techniques within statistical design of experiments and generalized proactive learning, in order to establish more efficient sampling and measurement strategies for BRDF data manifolds.

arXiv:1811.09131

BRDF Estimation of Complex Materials with Nested Learning

The estimation of the optical properties of a material from RGB-images is an important but extremely ill-posed problem in Computer Graphics. While recent works have successfully approached this problem even from just a single photograph, significant simplifications of the material model are assumed, limiting the usability of such methods. The detection of complex material properties such as anisotropy or Fresnel effect remains an unsolved challenge. We propose a novel method that predicts the model parameters of an artist-friendly, physically-based BRDF, from only two low-resolution shots of the material. Thanks to a novel combination of deep neural networks in a nested architecture, we are able to handle the ambiguities given by the non-orthogonality and non-convexity of the parameter space. To train the network, we generate a novel dataset of physically-based synthetic images. We prove that our model can recover new properties like anisotropy, index of refraction and a second reflectance color, for materials that have tinted specular reflections or whose albedo changes at glancing angles.

arXiv:1503.04265

A Dictionary-based Approach for Estimating Shape and Spatially-Varying Reflectance

We present a technique for estimating the shape and reflectance of an object in terms of its surface normals and spatially-varying BRDF. We assume that multiple images of the object are obtained under fixed view-point and varying illumination, i.e, the setting of photometric stereo. Assuming that the BRDF at each pixel lies in the non-negative span of a known BRDF dictionary, we derive a per-pixel surface normal and BRDF estimation framework that requires neither iterative optimization techniques nor careful initialization, both of which are endemic to most state-of-the-art techniques. We showcase the performance of our technique on a wide range of simulated and real scenes where we outperform competing methods.

arXiv:1512.05278공식 코드 · Papers with Code

Shape and Spatially-Varying Reflectance Estimation From Virtual Exemplars

This paper addresses the problem of estimating the shape of objects that exhibit spatially-varying reflectance. We assume that multiple images of the object are obtained under a fixed view-point and varying illumination, i.e., the setting of photometric stereo. At the core of our techniques is the assumption that the BRDF at each pixel lies in the non-negative span of a known BRDF dictionary.This assumption enables a per-pixel surface normal and BRDF estimation framework that is computationally tractable and requires no initialization in spite of the underlying problem being non-convex. Our estimation framework first solves for the surface normal at each pixel using a variant of example-based photometric stereo. We design an efficient multi-scale search strategy for estimating the surface normal and subsequently, refine this estimate using a gradient descent procedure. Given the surface normal estimate, we solve for the spatially-varying BRDF by constraining the BRDF at each pixel to be in the span of the BRDF dictionary, here, we use additional priors to further regularize the solution. A hallmark of our approach is that it does not require iterative optimization techniques nor the need for careful initialization, both of which are endemic to most state-of-the-art techniques. We showcase the performance of our technique on a wide range of simulated and real scenes where we outperform competing methods.