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arXiv:2507.08530

MIDI-VALLE: Improving Expressive Piano Performance Synthesis Through Neural Codec Language Modelling

Generating expressive audio performances from music scores requires models to capture both instrument acoustics and human interpretation. Traditional music performance synthesis pipelines follow a two-stage approach, first generating expressive performance MIDI from a score, then synthesising the MIDI into audio. However, the synthesis models often struggle to generalise across diverse MIDI sources, musical styles, and recording environments. To address these challenges, we propose MIDI-VALLE, a neural codec language model adapted from the VALLE framework, which was originally designed for zero-shot personalised text-to-speech (TTS) synthesis. For performance MIDI-to-audio synthesis, we improve the architecture to condition on a reference audio performance and its corresponding MIDI. Unlike previous TTS-based systems that rely on piano rolls, MIDI-VALLE encodes both MIDI and audio as discrete tokens, facilitating a more consistent and robust modelling of piano performances. Furthermore, the model's generalisation ability is enhanced by training on an extensive and diverse piano performance dataset. Evaluation results show that MIDI-VALLE significantly outperforms a state-of-the-art baseline, achieving over 75% lower Frechet Audio Distance on the ATEPP and Maestro datasets. In the listening test, MIDI-VALLE received 202 votes compared to 58 for the baseline, demonstrating improved synthesis quality and generalisation across diverse performance MIDI inputs.

arXiv:2506.20995

Step-by-Step Video-to-Audio Synthesis via Negative Audio Guidance

We propose a novel step-by-step video-to-audio generation method that sequentially produces individual audio tracks, each corresponding to a specific sound event in the video. Our approach mirrors traditional Foley workflows, aiming to capture all sound events induced by a given video comprehensively. Each generation step is formulated as a guided video-to-audio synthesis task, conditioned on a target text prompt and previously generated audio tracks. This design is inspired by the idea of concept negation from prior compositional generation frameworks. To enable this guided generation, we introduce a training framework that leverages pre-trained video-to-audio models and eliminates the need for specialized paired datasets, allowing training on more accessible data. Experimental results demonstrate that our method generates multiple semantically distinct audio tracks for a single input video, leading to higher-quality composite audio synthesis than existing baselines.

arXiv:2505.24776

Diffusion-Based Symbolic Regression

Diffusion has emerged as a powerful framework for generative modeling, achieving remarkable success in applications such as image and audio synthesis. Enlightened by this progress, we propose a novel diffusion-based approach for symbolic regression. We construct a random mask-based diffusion and denoising process to generate diverse and high-quality equations. We integrate this generative processes with a token-wise Group Relative Policy Optimization (GRPO) method to conduct efficient reinforcement learning on the given measurement dataset. In addition, we introduce a long short-term risk-seeking policy to expand the pool of top-performing candidates, further enhancing performance. Extensive experiments and ablation studies have demonstrated the effectiveness of our approach.

arXiv:2505.16195

SpecMaskFoley: Steering Pretrained Spectral Masked Generative Transformer Toward Synchronized Video-to-audio Synthesis via ControlNet

Foley synthesis aims to synthesize high-quality audio that is both semantically and temporally aligned with video frames. Given its broad application in creative industries, the task has gained increasing attention in the research community. To avoid the non-trivial task of training audio generative models from scratch, adapting pretrained audio generative models for video-synchronized foley synthesis presents an attractive direction. ControlNet, a method for adding fine-grained controls to pretrained generative models, has been applied to foley synthesis, but its use has been limited to handcrafted human-readable temporal conditions. In contrast, from-scratch models achieved success by leveraging high-dimensional deep features extracted using pretrained video encoders. We have observed a performance gap between ControlNet-based and from-scratch foley models. To narrow this gap, we propose SpecMaskFoley, a method that steers the pretrained SpecMaskGIT model toward video-synchronized foley synthesis via ControlNet. To unlock the potential of a single ControlNet branch, we resolve the discrepancy between the temporal video features and the time-frequency nature of the pretrained SpecMaskGIT via a frequency-aware temporal feature aligner, eliminating the need for complicated conditioning mechanisms widely used in prior arts. Evaluations on a common foley synthesis benchmark demonstrate that SpecMaskFoley could even outperform strong from-scratch baselines, substantially advancing the development of ControlNet-based foley synthesis models. Demo page: https://zzaudio.github.io/SpecMaskFoley_Demo/

arXiv:2505.14741

Communication-Efficient Diffusion Denoising Parallelization via Reuse-then-Predict Mechanism

Diffusion models have emerged as a powerful class of generative models across various modalities, including image, video, and audio synthesis. However, their deployment is often limited by significant inference latency, primarily due to the inherently sequential nature of the denoising process. While existing parallelization strategies attempt to accelerate inference by distributing computation across multiple devices, they typically incur high communication overhead, hindering deployment on commercial hardware. To address this challenge, we propose \textbf{ParaStep}, a novel parallelization method based on a reuse-then-predict mechanism that parallelizes diffusion inference by exploiting similarity between adjacent denoising steps. Unlike prior approaches that rely on layer-wise or stage-wise communication, ParaStep employs lightweight, step-wise communication, substantially reducing overhead. ParaStep achieves end-to-end speedups of up to \textbf{3.88}$\times$ on SVD, \textbf{2.43}$\times$ on CogVideoX-2b, and \textbf{6.56}$\times$ on AudioLDM2-large, while maintaining generation quality. These results highlight ParaStep as a scalable and communication-efficient solution for accelerating diffusion inference, particularly in bandwidth-constrained environments.

arXiv:2505.09091

DPN-GAN: Inducing Periodic Activations in Generative Adversarial Networks for High-Fidelity Audio Synthesis

In recent years, generative adversarial networks (GANs) have made significant progress in generating audio sequences. However, these models typically rely on bandwidth-limited mel-spectrograms, which constrain the resolution of generated audio sequences, and lead to mode collapse during conditional generation. To address this issue, we propose Deformable Periodic Network based GAN (DPN-GAN), a novel GAN architecture that incorporates a kernel-based periodic ReLU activation function to induce periodic bias in audio generation. This innovative approach enhances the model's ability to capture and reproduce intricate audio patterns. In particular, our proposed model features a DPN module for multi-resolution generation utilizing deformable convolution operations, allowing for adaptive receptive fields that improve the quality and fidelity of the synthetic audio. Additionally, we enhance the discriminator network using deformable convolution to better distinguish between real and generated samples, further refining the audio quality. We trained two versions of the model: DPN-GAN small (38.67M parameters) and DPN-GAN large (124M parameters). For evaluation, we use five different datasets, covering both speech synthesis and music generation tasks, to demonstrate the efficiency of the DPN-GAN. The experimental results demonstrate that DPN-GAN delivers superior performance on both out-of-distribution and noisy data, showcasing its robustness and adaptability. Trained across various datasets, DPN-GAN outperforms state-of-the-art GAN architectures on standard evaluation metrics, and exhibits increased robustness in synthesized audio.

arXiv:2505.05940공식 코드 · Papers with Code

Fast Differentiable Modal Simulation of Non-linear Strings, Membranes, and Plates

Modal methods for simulating vibrations of strings, membranes, and plates are widely used in acoustics and physically informed audio synthesis. However, traditional implementations, particularly for non-linear models like the von K\'arm\'an plate, are computationally demanding and lack differentiability, limiting inverse modelling and real-time applications. We introduce a fast, differentiable, GPU-accelerated modal framework built with the JAX library, providing efficient simulations and enabling gradient-based inverse modelling. Benchmarks show that our approach significantly outperforms CPU and GPU-based implementations, particularly for simulations with many modes. Inverse modelling experiments demonstrate that our approach can recover physical parameters, including tension, stiffness, and geometry, from both synthetic and experimental data. Although fitting physical parameters is more sensitive to initialisation compared to other methods, it provides greater interpretability and more compact parameterisation. The code is released as open source to support future research and applications in differentiable physical modelling and sound synthesis.

arXiv:2504.13386

Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis

In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that deterministic models produce high-quality lip-sync but without rich expressions, whereas stochastic models generate diverse expressions but with lower lip-sync quality. To get the best of both, we seek a stochastic model with accurate lip-sync. To that end, we develop a new approach based on the following observation: if a method generates realistic 3D lip motions, it should be possible to infer the spoken audio from the lip motion. The inferred speech should match the original input audio, and erroneous predictions create a novel supervision signal for training 3D talking head avatars with accurate lip-sync. To demonstrate this effect, we propose THUNDER (Talking Heads Under Neural Differentiable Elocution Reconstruction), a 3D talking head avatar framework that introduces a novel supervision mechanism via differentiable sound production. First, we train a novel mesh-to-speech model that regresses audio from facial animation. Then, we incorporate this model into a diffusion-based talking avatar framework. During training, the mesh-to-speech model takes the generated animation and produces a sound that is compared to the input speech, creating a differentiable analysis-by-audio-synthesis supervision loop. Our extensive qualitative and quantitative experiments demonstrate that THUNDER significantly improves the quality of the lip-sync of talking head avatars while still allowing for generation of diverse, high-quality, expressive facial animations. The code and models will be available at https://thunder.is.tue.mpg.de/

arXiv:2504.05684

TARO: Timestep-Adaptive Representation Alignment with Onset-Aware Conditioning for Synchronized Video-to-Audio Synthesis

This paper introduces Timestep-Adaptive Representation Alignment with Onset-Aware Conditioning (TARO), a novel framework for high-fidelity and temporally coherent video-to-audio synthesis. Built upon flow-based transformers, which offer stable training and continuous transformations for enhanced synchronization and audio quality, TARO introduces two key innovations: (1) Timestep-Adaptive Representation Alignment (TRA), which dynamically aligns latent representations by adjusting alignment strength based on the noise schedule, ensuring smooth evolution and improved fidelity, and (2) Onset-Aware Conditioning (OAC), which integrates onset cues that serve as sharp event-driven markers of audio-relevant visual moments to enhance synchronization with dynamic visual events. Extensive experiments on the VGGSound and Landscape datasets demonstrate that TARO outperforms prior methods, achieving relatively 53\% lower Frechet Distance (FD), 29% lower Frechet Audio Distance (FAD), and a 97.19% Alignment Accuracy, highlighting its superior audio quality and synchronization precision.

arXiv:2503.10719

Long-Video Audio Synthesis with Multi-Agent Collaboration

Video-to-audio synthesis, which generates synchronized audio for visual content, critically enhances viewer immersion and narrative coherence in film and interactive media. However, video-to-audio dubbing for long-form content remains an unsolved challenge due to dynamic semantic shifts, temporal misalignment, and the absence of dedicated datasets. While existing methods excel in short videos, they falter in long scenarios (e.g., movies) due to fragmented synthesis and inadequate cross-scene consistency. We propose LVAS-Agent, a novel multi-agent framework that emulates professional dubbing workflows through collaborative role specialization. Our approach decomposes long-video synthesis into four steps including scene segmentation, script generation, sound design and audio synthesis. Central innovations include a discussion-correction mechanism for scene/script refinement and a generation-retrieval loop for temporal-semantic alignment. To enable systematic evaluation, we introduce LVAS-Bench, the first benchmark with 207 professionally curated long videos spanning diverse scenarios. Experiments demonstrate superior audio-visual alignment over baseline methods.

arXiv:2503.11562

Designing Neural Synthesizers for Low-Latency Interaction

Neural Audio Synthesis (NAS) models offer interactive musical control over high-quality, expressive audio generators. While these models can operate in real-time, they often suffer from high latency, making them unsuitable for intimate musical interaction. The impact of architectural choices in deep learning models on audio latency remains largely unexplored in the NAS literature. In this work, we investigate the sources of latency and jitter typically found in interactive NAS models. We then apply this analysis to the task of timbre transfer using RAVE, a convolutional variational autoencoder for audio waveforms introduced by Caillon et al. in 2021. Finally, we present an iterative design approach for optimizing latency. This culminates with a model we call BRAVE (Bravely Realtime Audio Variational autoEncoder), which is low-latency and exhibits better pitch and loudness replication while showing timbre modification capabilities similar to RAVE. We implement it in a specialized inference framework for low-latency, real-time inference and present a proof-of-concept audio plugin compatible with audio signals from musical instruments. We expect the challenges and guidelines described in this document to support NAS researchers in designing models for low-latency inference from the ground up, enriching the landscape of possibilities for musicians.

arXiv:2503.01879

Nexus: An Omni-Perceptive And -Interactive Model for Language, Audio, And Vision

This work proposes an industry-level omni-modal large language model (LLM) pipeline that integrates auditory, visual, and linguistic modalities to overcome challenges such as limited tri-modal datasets, high computational costs, and complex feature alignments. Our pipeline consists of three main components: First, a modular framework enabling flexible configuration of various encoder-LLM-decoder architectures. Second, a lightweight training strategy that pre-trains audio-language alignment on the state-of-the-art vision-language model Qwen2.5-VL, thus avoiding the costly pre-training of vision-specific modalities. Third, an audio synthesis pipeline that generates high-quality audio-text data from diverse real-world scenarios, supporting applications such as Automatic Speech Recognition and Speech-to-Speech chat. To this end, we introduce an industry-level omni-modal LLM, Nexus. Extensive experiments validate the efficacy of our pipeline, yielding the following key findings:(1) In the visual understanding task, Nexus exhibits superior performance compared with its backbone model - Qwen2.5-VL-7B, validating the efficiency of our training strategy. (2) Within the English Spoken Question-Answering task, the model achieves better accuracy than the same-period competitor (i.e, MiniCPM-o2.6-7B) in the LLaMA Q. benchmark. (3) In our real-world ASR testset, Nexus achieves outstanding performance, indicating its robustness in real scenarios. (4) In the Speech-to-Text Translation task, our model outperforms Qwen2-Audio-Instruct-7B. (5) In the Text-to-Speech task, based on pretrained vocoder (e.g., Fishspeech1.4 or CosyVoice2.0), Nexus is comparable to its backbone vocoder on Seed-TTS benchmark. (6) An in-depth analysis of tri-modal alignment reveals that incorporating the audio modality enhances representational alignment between vision and language.

arXiv:2502.04230

XAttnMark: Learning Robust Audio Watermarking with Cross-Attention

The rapid proliferation of generative audio synthesis and editing technologies has raised significant concerns about copyright infringement, data provenance, and the spread of misinformation through deepfake audio. Watermarking offers a proactive solution by embedding imperceptible, identifiable, and traceable marks into audio content. While recent neural network-based watermarking methods like WavMark and AudioSeal have improved robustness and quality, they struggle to achieve both robust detection and accurate attribution simultaneously. This paper introduces Cross-Attention Robust Audio Watermark (XAttnMark), which bridges this gap by leveraging partial parameter sharing between the generator and the detector, a cross-attention mechanism for efficient message retrieval, and a temporal conditioning module for improved message distribution. Additionally, we propose a psychoacoustic-aligned temporal-frequency masking loss that captures fine-grained auditory masking effects, enhancing watermark imperceptibility. Our approach achieves state-of-the-art performance in both detection and attribution, demonstrating superior robustness against a wide range of audio transformations, including challenging generative editing with strong editing strength. The project webpage is available at https://liuyixin-louis.github.io/xattnmark/.

arXiv:2501.09064공식 코드 · Papers with Code

Generative diffusion model with inverse renormalization group flows

Diffusion models represent a class of generative models that produce data by denoising a sample corrupted by white noise. Despite the success of diffusion models in computer vision, audio synthesis, and point cloud generation, so far they overlook inherent multiscale structures in data and have a slow generation process due to many iteration steps. In physics, the renormalization group offers a fundamental framework for linking different scales and giving an accurate coarse-grained model. Here we introduce a renormalization group-based diffusion model that leverages multiscale nature of data distributions for realizing a high-quality data generation. In the spirit of renormalization group procedures, we define a flow equation that progressively erases data information from fine-scale details to coarse-grained structures. Through reversing the renormalization group flows, our model is able to generate high-quality samples in a coarse-to-fine manner. We validate the versatility of the model through applications to protein structure prediction and image generation. Our model consistently outperforms conventional diffusion models across standard evaluation metrics, enhancing sample quality and/or accelerating sampling speed by an order of magnitude. The proposed method alleviates the need for data-dependent tuning of hyperparameters in the generative diffusion models, showing promise for systematically increasing sample efficiency based on the concept of the renormalization group.

arXiv:2402.10941

Text2Data: Low-Resource Data Generation with Textual Control

Natural language serves as a common and straightforward signal for humans to interact seamlessly with machines. Recognizing the importance of this interface, the machine learning community is investing considerable effort in generating data that is semantically coherent with textual instructions. While strides have been made in text-to-data generation spanning image editing, audio synthesis, video creation, and beyond, low-resource areas characterized by expensive annotations or complex data structures, such as molecules, motion dynamics, and time series, often lack textual labels. This deficiency impedes supervised learning, thereby constraining the application of advanced generative models for text-to-data tasks. In response to these challenges in the low-resource scenario, we propose Text2Data, a novel approach that utilizes unlabeled data to understand the underlying data distribution through an unsupervised diffusion model. Subsequently, it undergoes controllable finetuning via a novel constraint optimization-based learning objective that ensures controllability and effectively counteracts catastrophic forgetting. Comprehensive experiments demonstrate that Text2Data is able to achieve enhanced performance regarding controllability across various modalities, including molecules, motions and time series, when compared to existing baselines.

arXiv:2412.20378

Tri-Ergon: Fine-grained Video-to-Audio Generation with Multi-modal Conditions and LUFS Control

Video-to-audio (V2A) generation utilizes visual-only video features to produce realistic sounds that correspond to the scene. However, current V2A models often lack fine-grained control over the generated audio, especially in terms of loudness variation and the incorporation of multi-modal conditions. To overcome these limitations, we introduce Tri-Ergon, a diffusion-based V2A model that incorporates textual, auditory, and pixel-level visual prompts to enable detailed and semantically rich audio synthesis. Additionally, we introduce Loudness Units relative to Full Scale (LUFS) embedding, which allows for precise manual control of the loudness changes over time for individual audio channels, enabling our model to effectively address the intricate correlation of video and audio in real-world Foley workflows. Tri-Ergon is capable of creating 44.1 kHz high-fidelity stereo audio clips of varying lengths up to 60 seconds, which significantly outperforms existing state-of-the-art V2A methods that typically generate mono audio for a fixed duration.

arXiv:2412.15322공식 코드 · Papers with Code

MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis

We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code and demo are available at: https://hkchengrex.github.io/MMAudio

arXiv:2412.08918

CSSinger: End-to-End Chunkwise Streaming Singing Voice Synthesis System Based on Conditional Variational Autoencoder

Singing Voice Synthesis (SVS) aims to generate singing voices of high fidelity and expressiveness. Conventional SVS systems usually utilize an acoustic model to transform a music score into acoustic features, followed by a vocoder to reconstruct the singing voice. It was recently shown that end-to-end modeling is effective in the fields of SVS and Text to Speech (TTS). In this work, we thus present a fully end-to-end SVS method together with a chunkwise streaming inference to address the latency issue for practical usages. Note that this is the first attempt to fully implement end-to-end streaming audio synthesis using latent representations in VAE. We have made specific improvements to enhance the performance of streaming SVS using latent representations. Experimental results demonstrate that the proposed method achieves synthesized audio with high expressiveness and pitch accuracy in both streaming SVS and TTS tasks.

arXiv:2412.08356

Zero-Shot Mono-to-Binaural Speech Synthesis

We present ZeroBAS, a neural method to synthesize binaural audio from monaural audio recordings and positional information without training on any binaural data. To our knowledge, this is the first published zero-shot neural approach to mono-to-binaural audio synthesis. Specifically, we show that a parameter-free geometric time warping and amplitude scaling based on source location suffices to get an initial binaural synthesis that can be refined by iteratively applying a pretrained denoising vocoder. Furthermore, we find this leads to generalization across room conditions, which we measure by introducing a new dataset, TUT Mono-to-Binaural, to evaluate state-of-the-art monaural-to-binaural synthesis methods on unseen conditions. Our zero-shot method is perceptually on-par with the performance of supervised methods on the standard mono-to-binaural dataset, and even surpasses them on our out-of-distribution TUT Mono-to-Binaural dataset. Our results highlight the potential of pretrained generative audio models and zero-shot learning to unlock robust binaural audio synthesis.

arXiv:2412.03134

Generalized Diffusion Model with Adjusted Offset Noise

Diffusion models have become fundamental tools for modeling data distributions in machine learning and have applications in image generation, drug discovery, and audio synthesis. Despite their success, these models face challenges when generating data with extreme brightness values, as evidenced by limitations in widely used frameworks like Stable Diffusion. Offset noise has been proposed as an empirical solution to this issue, yet its theoretical basis remains insufficiently explored. In this paper, we propose a generalized diffusion model that naturally incorporates additional noise within a rigorous probabilistic framework. Our approach modifies both the forward and reverse diffusion processes, enabling inputs to be diffused into Gaussian distributions with arbitrary mean structures. We derive a loss function based on the evidence lower bound, establishing its theoretical equivalence to offset noise with certain adjustments, while broadening its applicability. Experiments on synthetic datasets demonstrate that our model effectively addresses brightness-related challenges and outperforms conventional methods in high-dimensional scenarios.