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arXiv:2409.17717

Behaviour4All: in-the-wild Facial Behaviour Analysis Toolkit

In this paper, we introduce Behavior4All, a comprehensive, open-source toolkit for in-the-wild facial behavior analysis, integrating Face Localization, Valence-Arousal Estimation, Basic Expression Recognition and Action Unit Detection, all within a single framework. Available in both CPU-only and GPU-accelerated versions, Behavior4All leverages 12 large-scale, in-the-wild datasets consisting of over 5 million images from diverse demographic groups. It introduces a novel framework that leverages distribution matching and label co-annotation to address tasks with non-overlapping annotations, encoding prior knowledge of their relatedness. In the largest study of its kind, Behavior4All outperforms both state-of-the-art and toolkits in overall performance as well as fairness across all databases and tasks. It also demonstrates superior generalizability on unseen databases and on compound expression recognition. Finally, Behavior4All is way times faster than other toolkits.

arXiv:2408.02164공식 코드 · Papers with Code

Rethinking Affect Analysis: A Protocol for Ensuring Fairness and Consistency

Evaluating affect analysis methods presents challenges due to inconsistencies in database partitioning and evaluation protocols, leading to unfair and biased results. Previous studies claim continuous performance improvements, but our findings challenge such assertions. Using these insights, we propose a unified protocol for database partitioning that ensures fairness and comparability. We provide detailed demographic annotations (in terms of race, gender and age), evaluation metrics, and a common framework for expression recognition, action unit detection and valence-arousal estimation. We also rerun the methods with the new protocol and introduce a new leaderboards to encourage future research in affect recognition with a fairer comparison. Our annotations, code, and pre-trained models are available on \hyperlink{https://github.com/dkollias/Fair-Consistent-Affect-Analysis}{Github}.

arXiv:2407.11663

Affective Behavior Analysis using Task-adaptive and AU-assisted Graph Network

In this paper, we present our solution and experiment result for the Multi-Task Learning Challenge of the 7th Affective Behavior Analysis in-the-wild(ABAW7) Competition. This challenge consists of three tasks: action unit detection, facial expression recognition, and valance-arousal estimation. We address the research problems of this challenge from three aspects: 1)For learning robust visual feature representations, we introduce the pre-trained large model Dinov2. 2) To adaptively extract the required features of eack task, we design a task-adaptive block that performs cross-attention between a set of learnable query vectors and pre-extracted features. 3) By proposing the AU-assisted Graph Convolutional Network(AU-GCN), we make full use of the correlation information between AUs to assist in solving the EXPR and VA tasks. Finally, we achieve the evaluation measure of \textbf{1.2542} on the validation set provided by the organizers.

arXiv:2407.05550공식 코드 · Papers with Code

MEEG and AT-DGNN: Improving EEG Emotion Recognition with Music Introducing and Graph-based Learning

We present the MEEG dataset, a multi-modal collection of music-induced electroencephalogram (EEG) recordings designed to capture emotional responses to various musical stimuli across different valence and arousal levels. This public dataset facilitates an in-depth examination of brainwave patterns within musical contexts, providing a robust foundation for studying brain network topology during emotional processing. Leveraging the MEEG dataset, we introduce the Attention-based Temporal Learner with Dynamic Graph Neural Network (AT-DGNN), a novel framework for EEG-based emotion recognition. This model combines an attention mechanism with a dynamic graph neural network (DGNN) to capture intricate EEG dynamics. The AT-DGNN achieves state-of-the-art (SOTA) performance with an accuracy of 83.74% in arousal recognition and 86.01% in valence recognition, outperforming existing SOTA methods. Comparative analysis with traditional datasets, such as DEAP, further validates the model's effectiveness and underscores the potency of music as an emotional stimulus. This study advances graph-based learning methodology in brain-computer interfaces (BCI), significantly improving the accuracy of EEG-based emotion recognition. The MEEG dataset and source code are publicly available at https://github.com/xmh1011/AT-DGNN.

arXiv:2407.00679

Multi-Task Learning for Affect Analysis

This Project was my Undergraduate Final Year dissertation, supervised by Dimitrios Kollias This research delves into the realm of affective computing for image analysis, aiming to enhance the efficiency and effectiveness of multi-task learning in the context of emotion recognition. This project investigates two primary approaches: uni-task solutions and a multi-task approach to the same problems. Each approach undergoes testing, exploring various formulations, variations, and initialization strategies to come up with the best configuration. The project utilizes existing a neural network architecture, adapting it for multi-task learning by modifying output layers and loss functions. Tasks encompass 7 basic emotion recognition, action unit detection, and valence-arousal estimation. Comparative analyses involve uni-task models for each individual task, facilitating the assessment of multi-task model performance. Variations within each approach, including, loss functions, and hyperparameter tuning, undergo evaluation. The impact of different initialization strategies and pre-training techniques on model convergence and accuracy is explored. The research aspires to contribute to the burgeoning field of affective computing, with applications spanning healthcare, marketing, and human-computer interaction. By systematically exploring multi-task learning formulations, this research aims to contribute to the development of more accurate and efficient models for recognizing and understanding emotions in images. The findings hold promise for applications in diverse industries, paving the way for advancements in affective computing

arXiv:2404.14975공식 코드 · Papers with Code

CAGE: Circumplex Affect Guided Expression Inference

Understanding emotions and expressions is a task of interest across multiple disciplines, especially for improving user experiences. Contrary to the common perception, it has been shown that emotions are not discrete entities but instead exist along a continuum. People understand discrete emotions differently due to a variety of factors, including cultural background, individual experiences, and cognitive biases. Therefore, most approaches to expression understanding, particularly those relying on discrete categories, are inherently biased. In this paper, we present a comparative in-depth analysis of two common datasets (AffectNet and EMOTIC) equipped with the components of the circumplex model of affect. Further, we propose a model for the prediction of facial expressions tailored for lightweight applications. Using a small-scaled MaxViT-based model architecture, we evaluate the impact of discrete expression category labels in training with the continuous valence and arousal labels. We show that considering valence and arousal in addition to discrete category labels helps to significantly improve expression inference. The proposed model outperforms the current state-of-the-art models on AffectNet, establishing it as the best-performing model for inferring valence and arousal achieving a 7% lower RMSE. Training scripts and trained weights to reproduce our results can be found here: https://github.com/wagner-niklas/CAGE_expression_inference.

arXiv:2403.12609

SUN Team's Contribution to ABAW 2024 Competition: Audio-visual Valence-Arousal Estimation and Expression Recognition

As emotions play a central role in human communication, automatic emotion recognition has attracted increasing attention in the last two decades. While multimodal systems enjoy high performances on lab-controlled data, they are still far from providing ecological validity on non-lab-controlled, namely 'in-the-wild' data. This work investigates audiovisual deep learning approaches for emotion recognition in-the-wild problem. We particularly explore the effectiveness of architectures based on fine-tuned Convolutional Neural Networks (CNN) and Public Dimensional Emotion Model (PDEM), for video and audio modality, respectively. We compare alternative temporal modeling and fusion strategies using the embeddings from these multi-stage trained modality-specific Deep Neural Networks (DNN). We report results on the AffWild2 dataset under Affective Behavior Analysis in-the-Wild 2024 (ABAW'24) challenge protocol.

arXiv:2403.12425

Multimodal Fusion Method with Spatiotemporal Sequences and Relationship Learning for Valence-Arousal Estimation

This paper presents our approach for the VA (Valence-Arousal) estimation task in the ABAW6 competition. We devised a comprehensive model by preprocessing video frames and audio segments to extract visual and audio features. Through the utilization of Temporal Convolutional Network (TCN) modules, we effectively captured the temporal and spatial correlations between these features. Subsequently, we employed a Transformer encoder structure to learn long-range dependencies, thereby enhancing the model's performance and generalization ability. Our method leverages a multimodal data fusion approach, integrating pre-trained audio and video backbones for feature extraction, followed by TCN-based spatiotemporal encoding and Transformer-based temporal information capture. Experimental results demonstrate the effectiveness of our approach, achieving competitive performance in VA estimation on the AffWild2 dataset.

arXiv:2402.19344

The 6th Affective Behavior Analysis in-the-wild (ABAW) Competition

This paper describes the 6th Affective Behavior Analysis in-the-wild (ABAW) Competition, which is part of the respective Workshop held in conjunction with IEEE CVPR 2024. The 6th ABAW Competition addresses contemporary challenges in understanding human emotions and behaviors, crucial for the development of human-centered technologies. In more detail, the Competition focuses on affect related benchmarking tasks and comprises of five sub-challenges: i) Valence-Arousal Estimation (the target is to estimate two continuous affect dimensions, valence and arousal), ii) Expression Recognition (the target is to recognise between the mutually exclusive classes of the 7 basic expressions and 'other'), iii) Action Unit Detection (the target is to detect 12 action units), iv) Compound Expression Recognition (the target is to recognise between the 7 mutually exclusive compound expression classes), and v) Emotional Mimicry Intensity Estimation (the target is to estimate six continuous emotion dimensions). In the paper, we present these Challenges, describe their respective datasets and challenge protocols (we outline the evaluation metrics) and present the baseline systems as well as their obtained performance. More information for the Competition can be found in: https://affective-behavior-analysis-in-the-wild.github.io/6th.

arXiv:2401.15743공식 코드 · Papers with Code

Real-time EEG-based Emotion Recognition Model using Principal Component Analysis and Tree-based Models for Neurohumanities

Within the field of Humanities, there is a recognized need for educational innovation, as there are currently no reported tools available that enable individuals to interact with their environment to create an enhanced learning experience in the humanities (e.g., immersive spaces). This project proposes a solution to address this gap by integrating technology and promoting the development of teaching methodologies in the humanities, specifically by incorporating emotional monitoring during the learning process of humanistic context inside an immersive space. In order to achieve this goal, a real-time emotion detection EEG-based system was developed to interpret and classify specific emotions. These emotions aligned with the early proposal by Descartes (Passions), including admiration, love, hate, desire, joy, and sadness. This system aims to integrate emotional data into the Neurohumanities Lab interactive platform, creating a comprehensive and immersive learning environment. This work developed a ML, real-time emotion detection model that provided Valence, Arousal, and Dominance (VAD) estimations every 5 seconds. Using PCA, PSD, RF, and Extra-Trees, the best 8 channels and their respective best band powers were extracted; furthermore, multiple models were evaluated using shift-based data division and cross-validations. After assessing their performance, Extra-Trees achieved a general accuracy of 96%, higher than the reported in the literature (88% accuracy). The proposed model provided real-time predictions of VAD variables and was adapted to classify Descartes' six main passions. However, with the VAD values obtained, more than 15 emotions can be classified (reported in the VAD emotion mapping) and extend the range of this application.

arXiv:2401.16058

Neuromorphic Valence and Arousal Estimation

Recognizing faces and their underlying emotions is an important aspect of biometrics. In fact, estimating emotional states from faces has been tackled from several angles in the literature. In this paper, we follow the novel route of using neuromorphic data to predict valence and arousal values from faces. Due to the difficulty of gathering event-based annotated videos, we leverage an event camera simulator to create the neuromorphic counterpart of an existing RGB dataset. We demonstrate that not only training models on simulated data can still yield state-of-the-art results in valence-arousal estimation, but also that our trained models can be directly applied to real data without further training to address the downstream task of emotion recognition. In the paper we propose several alternative models to solve the task, both frame-based and video-based.

arXiv:2305.07216

Versatile audio-visual learning for emotion recognition

Most current audio-visual emotion recognition models lack the flexibility needed for deployment in practical applications. We envision a multimodal system that works even when only one modality is available and can be implemented interchangeably for either predicting emotional attributes or recognizing categorical emotions. Achieving such flexibility in a multimodal emotion recognition system is difficult due to the inherent challenges in accurately interpreting and integrating varied data sources. It is also a challenge to robustly handle missing or partial information while allowing direct switch between regression or classification tasks. This study proposes a versatile audio-visual learning (VAVL) framework for handling unimodal and multimodal systems for emotion regression or emotion classification tasks. We implement an audio-visual framework that can be trained even when audio and visual paired data is not available for part of the training set (i.e., audio only or only video is present). We achieve this effective representation learning with audio-visual shared layers, residual connections over shared layers, and a unimodal reconstruction task. Our experimental results reveal that our architecture significantly outperforms strong baselines on the CREMA-D, MSP-IMPROV, and CMU-MOSEI corpora. Notably, VAVL attains a new state-of-the-art performance in the emotional attribute prediction task on the MSP-IMPROV corpus.

arXiv:2303.09785

ABAW : Facial Expression Recognition in the wild

The fifth Affective Behavior Analysis in-the-wild (ABAW) competition has multiple challenges such as Valence-Arousal Estimation Challenge, Expression Classification Challenge, Action Unit Detection Challenge, Emotional Reaction Intensity Estimation Challenge. In this paper we have dealt only expression classification challenge using multiple approaches such as fully supervised, semi-supervised and noisy label approach. Our approach using noise aware model has performed better than baseline model by 10.46% and semi supervised model has performed better than baseline model by 9.38% and the fully supervised model has performed better than the baseline by 9.34%

arXiv:2303.09162공식 코드 · Papers with Code

EmotiEffNet Facial Features in Uni-task Emotion Recognition in Video at ABAW-5 competition

In this article, the results of our team for the fifth Affective Behavior Analysis in-the-wild (ABAW) competition are presented. The usage of the pre-trained convolutional networks from the EmotiEffNet family for frame-level feature extraction is studied. In particular, we propose an ensemble of a multi-layered perceptron and the LightAutoML-based classifier. The post-processing by smoothing the results for sequential frames is implemented. Experimental results for the large-scale Aff-Wild2 database demonstrate that our model achieves a much greater macro-averaged F1-score for facial expression recognition and action unit detection and concordance correlation coefficients for valence/arousal estimation when compared to baseline.

arXiv:2303.09145

Facial Affective Behavior Analysis Method for 5th ABAW Competition

Facial affective behavior analysis is important for human-computer interaction. 5th ABAW competition includes three challenges from Aff-Wild2 database. Three common facial affective analysis tasks are involved, i.e. valence-arousal estimation, expression classification, action unit recognition. For the three challenges, we construct three different models to solve the corresponding problems to improve the results, such as data unbalance and data noise. For the experiments of three challenges, we train the models on the provided training data and validate the models on the validation data.

arXiv:2303.01498

ABAW: Valence-Arousal Estimation, Expression Recognition, Action Unit Detection & Emotional Reaction Intensity Estimation Challenges

The fifth Affective Behavior Analysis in-the-wild (ABAW) Competition is part of the respective ABAW Workshop which will be held in conjunction with IEEE Computer Vision and Pattern Recognition Conference (CVPR), 2023. The 5th ABAW Competition is a continuation of the Competitions held at ECCV 2022, IEEE CVPR 2022, ICCV 2021, IEEE FG 2020 and CVPR 2017 Conferences, and is dedicated at automatically analyzing affect. For this year's Competition, we feature two corpora: i) an extended version of the Aff-Wild2 database and ii) the Hume-Reaction dataset. The former database is an audiovisual one of around 600 videos of around 3M frames and is annotated with respect to:a) two continuous affect dimensions -valence (how positive/negative a person is) and arousal (how active/passive a person is)-; b) basic expressions (e.g. happiness, sadness, neutral state); and c) atomic facial muscle actions (i.e., action units). The latter dataset is an audiovisual one in which reactions of individuals to emotional stimuli have been annotated with respect to seven emotional expression intensities. Thus the 5th ABAW Competition encompasses four Challenges: i) uni-task Valence-Arousal Estimation, ii) uni-task Expression Classification, iii) uni-task Action Unit Detection, and iv) Emotional Reaction Intensity Estimation. In this paper, we present these Challenges, along with their corpora, we outline the evaluation metrics, we present the baseline systems and illustrate their obtained performance.

arXiv:2207.10293

Affective Behavior Analysis using Action Unit Relation Graph and Multi-task Cross Attention

Facial behavior analysis is a broad topic with various categories such as facial emotion recognition, age, and gender recognition. Many studies focus on individual tasks while the multi-task learning approach is still an open research issue and requires more research. In this paper, we present our solution and experiment result for the Multi-Task Learning challenge of the Affective Behavior Analysis in-the-wild competition. The challenge is a combination of three tasks: action unit detection, facial expression recognition, and valance-arousal estimation. To address this challenge, we introduce a cross-attentive module to improve multi-task learning performance. Additionally, a facial graph is applied to capture the association among action units. As a result, we achieve the evaluation measure of 128.8 on the validation data provided by the organizers, which outperforms the baseline result of 30.

arXiv:2207.01138

ABAW: Learning from Synthetic Data & Multi-Task Learning Challenges

This paper describes the fourth Affective Behavior Analysis in-the-wild (ABAW) Competition, held in conjunction with European Conference on Computer Vision (ECCV), 2022. The 4th ABAW Competition is a continuation of the Competitions held at IEEE CVPR 2022, ICCV 2021, IEEE FG 2020 and IEEE CVPR 2017 Conferences, and aims at automatically analyzing affect. In the previous runs of this Competition, the Challenges targeted Valence-Arousal Estimation, Expression Classification and Action Unit Detection. This year the Competition encompasses two different Challenges: i) a Multi-Task-Learning one in which the goal is to learn at the same time (i.e., in a multi-task learning setting) all the three above mentioned tasks; and ii) a Learning from Synthetic Data one in which the goal is to learn to recognise the basic expressions from artificially generated data and generalise to real data. The Aff-Wild2 database is a large scale in-the-wild database and the first one that contains annotations for valence and arousal, expressions and action units. This database is the basis for the above Challenges. In more detail: i) s-Aff-Wild2 -- a static version of Aff-Wild2 database -- has been constructed and utilized for the purposes of the Multi-Task-Learning Challenge; and ii) some specific frames-images from the Aff-Wild2 database have been used in an expression manipulation manner for creating the synthetic dataset, which is the basis for the Learning from Synthetic Data Challenge. In this paper, at first we present the two Challenges, along with the utilized corpora, then we outline the evaluation metrics and finally present the baseline systems per Challenge, as well as their derived results. More information regarding the Competition can be found in the competition's website: https://ibug.doc.ic.ac.uk/resources/eccv-2023-4th-abaw/.

arXiv:2207.01113

Are 3D Face Shapes Expressive Enough for Recognising Continuous Emotions and Action Unit Intensities?

Recognising continuous emotions and action unit (AU) intensities from face videos requires a spatial and temporal understanding of expression dynamics. Existing works primarily rely on 2D face appearances to extract such dynamics. This work focuses on a promising alternative based on parametric 3D face shape alignment models, which disentangle different factors of variation, including expression-induced shape variations. We aim to understand how expressive 3D face shapes are in estimating valence-arousal and AU intensities compared to the state-of-the-art 2D appearance-based models. We benchmark four recent 3D face alignment models: ExpNet, 3DDFA-V2, DECA, and EMOCA. In valence-arousal estimation, expression features of 3D face models consistently surpassed previous works and yielded an average concordance correlation of .739 and .574 on SEWA and AVEC 2019 CES corpora, respectively. We also study how 3D face shapes performed on AU intensity estimation on BP4D and DISFA datasets, and report that 3D face features were on par with 2D appearance features in AUs 4, 6, 10, 12, and 25, but not the entire set of AUs. To understand this discrepancy, we conduct a correspondence analysis between valence-arousal and AUs, which points out that accurate prediction of valence-arousal may require the knowledge of only a few AUs.

arXiv:2203.13436공식 코드 · Papers with Code

Frame-level Prediction of Facial Expressions, Valence, Arousal and Action Units for Mobile Devices

In this paper, we consider the problem of real-time video-based facial emotion analytics, namely, facial expression recognition, prediction of valence and arousal and detection of action unit points. We propose the novel frame-level emotion recognition algorithm by extracting facial features with the single EfficientNet model pre-trained on AffectNet. As a result, our approach may be implemented even for video analytics on mobile devices. Experimental results for the large scale Aff-Wild2 database from the third Affective Behavior Analysis in-the-wild (ABAW) Competition demonstrate that our simple model is significantly better when compared to the VggFace baseline. In particular, our method is characterized by 0.15-0.2 higher performance measures for validation sets in uni-task Expression Classification, Valence-Arousal Estimation and Expression Classification. Due to simplicity, our approach may be considered as a new baseline for all four sub-challenges.