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arXiv:2505.02079

HandOcc: NeRF-based Hand Rendering with Occupancy Networks

We propose HandOcc, a novel framework for hand rendering based upon occupancy. Popular rendering methods such as NeRF are often combined with parametric meshes to provide deformable hand models. However, in doing so, such approaches present a trade-off between the fidelity of the mesh and the complexity and dimensionality of the parametric model. The simplicity of parametric mesh structures is appealing, but the underlying issue is that it binds methods to mesh initialization, making it unable to generalize to objects where a parametric model does not exist. It also means that estimation is tied to mesh resolution and the accuracy of mesh fitting. This paper presents a pipeline for meshless 3D rendering, which we apply to the hands. By providing only a 3D skeleton, the desired appearance is extracted via a convolutional model. We do this by exploiting a NeRF renderer conditioned upon an occupancy-based representation. The approach uses the hand occupancy to resolve hand-to-hand interactions further improving results, allowing fast rendering, and excellent hand appearance transfer. On the benchmark InterHand2.6M dataset, we achieved state-of-the-art results.

arXiv:2503.22344

Semantix: An Energy Guided Sampler for Semantic Style Transfer

Recent advances in style and appearance transfer are impressive, but most methods isolate global style and local appearance transfer, neglecting semantic correspondence. Additionally, image and video tasks are typically handled in isolation, with little focus on integrating them for video transfer. To address these limitations, we introduce a novel task, Semantic Style Transfer, which involves transferring style and appearance features from a reference image to a target visual content based on semantic correspondence. We subsequently propose a training-free method, Semantix an energy-guided sampler designed for Semantic Style Transfer that simultaneously guides both style and appearance transfer based on semantic understanding capacity of pre-trained diffusion models. Additionally, as a sampler, Semantix be seamlessly applied to both image and video models, enabling semantic style transfer to be generic across various visual media. Specifically, once inverting both reference and context images or videos to noise space by SDEs, Semantix utilizes a meticulously crafted energy function to guide the sampling process, including three key components: Style Feature Guidance, Spatial Feature Guidance and Semantic Distance as a regularisation term. Experimental results demonstrate that Semantix not only effectively accomplishes the task of semantic style transfer across images and videos, but also surpasses existing state-of-the-art solutions in both fields. The project website is available at https://huiang-he.github.io/semantix/

arXiv:2503.15406

Visual Persona: Foundation Model for Full-Body Human Customization

We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that focus solely on preserving facial identity, our approach captures detailed full-body appearance, aligning with text descriptions for body structure and scene variations. Training this model requires large-scale paired human data, consisting of multiple images per individual with consistent full-body identities, which is notoriously difficult to obtain. To address this, we propose a data curation pipeline leveraging vision-language models to evaluate full-body appearance consistency, resulting in Visual Persona-500K, a dataset of 580k paired human images across 100k unique identities. For precise appearance transfer, we introduce a transformer encoder-decoder architecture adapted to a pre-trained text-to-image diffusion model, which augments the input image into distinct body regions, encodes these regions as local appearance features, and projects them into dense identity embeddings independently to condition the diffusion model for synthesizing customized images. Visual Persona consistently surpasses existing approaches, generating high-quality, customized images from in-the-wild inputs. Extensive ablation studies validate design choices, and we demonstrate the versatility of Visual Persona across various downstream tasks.

arXiv:2502.10377

ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences

We introduce ReStyle3D, a novel framework for scene-level appearance transfer from a single style image to a real-world scene represented by multiple views. The method combines explicit semantic correspondences with multi-view consistency to achieve precise and coherent stylization. Unlike conventional stylization methods that apply a reference style globally, ReStyle3D uses open-vocabulary segmentation to establish dense, instance-level correspondences between the style and real-world images. This ensures that each object is stylized with semantically matched textures. It first transfers the style to a single view using a training-free semantic-attention mechanism in a diffusion model. It then lifts the stylization to additional views via a learned warp-and-refine network guided by monocular depth and pixel-wise correspondences. Experiments show that ReStyle3D consistently outperforms prior methods in structure preservation, perceptual style similarity, and multi-view coherence. User studies further validate its ability to produce photo-realistic, semantically faithful results. Our code, pretrained models, and dataset will be publicly released, to support new applications in interior design, virtual staging, and 3D-consistent stylization.

arXiv:2412.11519

LineArt: A Knowledge-guided Training-free High-quality Appearance Transfer for Design Drawing with Diffusion Model

Image rendering from line drawings is vital in design and image generation technologies reduce costs, yet professional line drawings demand preserving complex details. Text prompts struggle with accuracy, and image translation struggles with consistency and fine-grained control. We present LineArt, a framework that transfers complex appearance onto detailed design drawings, facilitating design and artistic creation. It generates high-fidelity appearance while preserving structural accuracy by simulating hierarchical visual cognition and integrating human artistic experience to guide the diffusion process. LineArt overcomes the limitations of current methods in terms of difficulty in fine-grained control and style degradation in design drawings. It requires no precise 3D modeling, physical property specs, or network training, making it more convenient for design tasks. LineArt consists of two stages: a multi-frequency lines fusion module to supplement the input design drawing with detailed structural information and a two-part painting process for Base Layer Shaping and Surface Layer Coloring. We also present a new design drawing dataset ProLines for evaluation. The experiments show that LineArt performs better in accuracy, realism, and material precision compared to SOTAs.

arXiv:2410.13675공식 코드 · Papers with Code

Pose-Based Sign Language Appearance Transfer

We introduce a method for transferring the signer's appearance in sign language skeletal poses while preserving the sign content. Using estimated poses, we transfer the appearance of one signer to another, maintaining natural movements and transitions. This approach improves pose-based rendering and sign stitching while obfuscating identity. Our experiments show that while the method reduces signer identification accuracy, it slightly harms sign recognition performance, highlighting a tradeoff between privacy and utility. Our code is available at https://github.com/sign-language-processing/pose-anonymization.

arXiv:2407.11664

Mask-guided cross-image attention for zero-shot in-silico histopathologic image generation with a diffusion model

Creating in-silico data with generative AI promises a cost-effective alternative to staining, imaging, and annotating whole slide images in computational pathology. Diffusion models are the state-of-the-art solution for generating in-silico images, offering unparalleled fidelity and realism. Using appearance transfer diffusion models allows for zero-shot image generation, facilitating fast application and making model training unnecessary. However current appearance transfer diffusion models are designed for natural images, where the main task is to transfer the foreground object from an origin to a target domain, while the background is of insignificant importance. In computational pathology, specifically in oncology, it is however not straightforward to define which objects in an image should be classified as foreground and background, as all objects in an image may be of critical importance for the detailed understanding the tumor micro-environment. We contribute to the applicability of appearance transfer diffusion models to immunohistochemistry-stained images by modifying the appearance transfer guidance to alternate between class-specific AdaIN feature statistics matchings using existing segmentation masks. The performance of the proposed method is demonstrated on the downstream task of supervised epithelium segmentation, showing that the number of manual annotations required for model training can be reduced by 75%, outperforming the baseline approach. Additionally, we consulted with a certified pathologist to investigate future improvements. We anticipate this work to inspire the application of zero-shot diffusion models in computational pathology, providing an efficient method to generate in-silico images with unmatched fidelity and realism, which prove meaningful for downstream tasks, such as training existing deep learning models or finetuning foundation models.

arXiv:2406.07540

Ctrl-X: Controlling Structure and Appearance for Text-To-Image Generation Without Guidance

Recent controllable generation approaches such as FreeControl and Diffusion Self-Guidance bring fine-grained spatial and appearance control to text-to-image (T2I) diffusion models without training auxiliary modules. However, these methods optimize the latent embedding for each type of score function with longer diffusion steps, making the generation process time-consuming and limiting their flexibility and use. This work presents Ctrl-X, a simple framework for T2I diffusion controlling structure and appearance without additional training or guidance. Ctrl-X designs feed-forward structure control to enable the structure alignment with a structure image and semantic-aware appearance transfer to facilitate the appearance transfer from a user-input image. Extensive qualitative and quantitative experiments illustrate the superior performance of Ctrl-X on various condition inputs and model checkpoints. In particular, Ctrl-X supports novel structure and appearance control with arbitrary condition images of any modality, exhibits superior image quality and appearance transfer compared to existing works, and provides instant plug-and-play functionality to any T2I and text-to-video (T2V) diffusion model. See our project page for an overview of the results: https://genforce.github.io/ctrl-x

arXiv:2406.07008

Eye-for-an-eye: Appearance Transfer with Semantic Correspondence in Diffusion Models

As pretrained text-to-image diffusion models have become a useful tool for image synthesis, people want to specify the results in various ways. In this paper, we introduce a method to produce results with the same structure of a target image but painted with colors from a reference image, i.e., appearance transfer, especially following the semantic correspondence between the result and the reference. E.g., the result wing takes color from the reference wing, not the reference head. Existing methods rely on the query-key similarity within self-attention layer, usually producing defective results. To this end, we propose to find semantic correspondences and explicitly rearrange the features according to the semantic correspondences. Extensive experiments show the superiority of our method in various aspects: preserving the structure of the target and reflecting the color from the reference according to the semantic correspondences, even when the two images are not aligned.

arXiv:2404.13263

FilterPrompt: A Simple yet Efficient Approach to Guide Image Appearance Transfer in Diffusion Models

In controllable generation tasks, flexibly manipulating the generated images to attain a desired appearance or structure based on a single input image cue remains a critical and longstanding challenge. Achieving this requires the effective decoupling of key attributes within the input image data to achieve representations accurately. Previous works have concentrated predominantly on disentangling image attributes within feature space. However, the complex distribution present in real-world data often makes the application of such decoupling algorithms to other datasets challenging. Moreover, the granularity of control over feature encoding frequently fails to meet specific task requirements. Upon scrutinizing the characteristics of various generative models, we have observed that the input sensitivity and dynamic evolution properties of the diffusion model can be effectively fused with the explicit decomposition operation in pixel space. This allows the operation that we design and use in pixel space to achieve the desired control effect on the specific representation in the generated results. Therefore, we propose FilterPrompt, an approach to enhance the effect of controllable generation. It can be universally applied to any diffusion model, allowing users to adjust the representation of specific image features in accordance with task requirements, thereby facilitating more precise and controllable generation outcomes. In particular, our designed experiments demonstrate that the FilterPrompt optimizes feature correlation, mitigates content conflicts during the generation process, and enhances the effect of controllable generation.

arXiv:2404.06425

ZeST: Zero-Shot Material Transfer from a Single Image

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations. Project Page: https://ttchengab.github.io/zest

arXiv:2402.08622

NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way, such that the resulting new NeRF retains the target geometry but has an appearance that is an analogy to the source NeRF. To this end, we generalize classic image analogies from 2D images to NeRFs. We leverage correspondence transfer along semantic affinity that is driven by semantic features from large, pre-trained 2D image models to achieve multi-view consistent appearance transfer. Our method allows exploring the mix-and-match product space of 3D geometry and appearance. We show that our method outperforms traditional stylization-based methods and that a large majority of users prefer our method over several typical baselines.

arXiv:2401.02126공식 코드 · Papers with Code

Unified Diffusion-Based Rigid and Non-Rigid Editing with Text and Image Guidance

Existing text-to-image editing methods tend to excel either in rigid or non-rigid editing but encounter challenges when combining both, resulting in misaligned outputs with the provided text prompts. In addition, integrating reference images for control remains challenging. To address these issues, we present a versatile image editing framework capable of executing both rigid and non-rigid edits, guided by either textual prompts or reference images. We leverage a dual-path injection scheme to handle diverse editing scenarios and introduce an integrated self-attention mechanism for fusion of appearance and structural information. To mitigate potential visual artifacts, we further employ latent fusion techniques to adjust intermediate latents. Compared to previous work, our approach represents a significant advance in achieving precise and versatile image editing. Comprehensive experiments validate the efficacy of our method, showcasing competitive or superior results in text-based editing and appearance transfer tasks, encompassing both rigid and non-rigid settings.

arXiv:2311.16513공식 코드 · Papers with Code

Fine-grained Appearance Transfer with Diffusion Models

Image-to-image translation (I2I), and particularly its subfield of appearance transfer, which seeks to alter the visual appearance between images while maintaining structural coherence, presents formidable challenges. Despite significant advancements brought by diffusion models, achieving fine-grained transfer remains complex, particularly in terms of retaining detailed structural elements and ensuring information fidelity. This paper proposes an innovative framework designed to surmount these challenges by integrating various aspects of semantic matching, appearance transfer, and latent deviation. A pivotal aspect of our approach is the strategic use of the predicted $x_0$ space by diffusion models within the latent space of diffusion processes. This is identified as a crucial element for the precise and natural transfer of fine-grained details. Our framework exploits this space to accomplish semantic alignment between source and target images, facilitating mask-wise appearance transfer for improved feature acquisition. A significant advancement of our method is the seamless integration of these features into the latent space, enabling more nuanced latent deviations without necessitating extensive model retraining or fine-tuning. The effectiveness of our approach is demonstrated through extensive experiments, which showcase its ability to adeptly handle fine-grained appearance transfers across a wide range of categories and domains. We provide our code at https://github.com/babahui/Fine-grained-Appearance-Transfer

arXiv:2311.12193

Disentangling Structure and Appearance in ViT Feature Space

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are "painted" with the visual appearance of their semantically related objects in a target appearance image. To integrate semantic information into our framework, our key idea is to leverage a pre-trained and fixed Vision Transformer (ViT) model. Specifically, we derive novel disentangled representations of structure and appearance extracted from deep ViT features. We then establish an objective function that splices the desired structure and appearance representations, interweaving them together in the space of ViT features. Based on our objective function, we propose two frameworks of semantic appearance transfer -- "Splice", which works by training a generator on a single and arbitrary pair of structure-appearance images, and "SpliceNet", a feed-forward real-time appearance transfer model trained on a dataset of images from a specific domain. Our frameworks do not involve adversarial training, nor do they require any additional input information such as semantic segmentation or correspondences. We demonstrate high-resolution results on a variety of in-the-wild image pairs, under significant variations in the number of objects, pose, and appearance. Code and supplementary material are available in our project page: splice-vit.github.io.

arXiv:2311.03335

Cross-Image Attention for Zero-Shot Appearance Transfer

Recent advancements in text-to-image generative models have demonstrated a remarkable ability to capture a deep semantic understanding of images. In this work, we leverage this semantic knowledge to transfer the visual appearance between objects that share similar semantics but may differ significantly in shape. To achieve this, we build upon the self-attention layers of these generative models and introduce a cross-image attention mechanism that implicitly establishes semantic correspondences across images. Specifically, given a pair of images -- one depicting the target structure and the other specifying the desired appearance -- our cross-image attention combines the queries corresponding to the structure image with the keys and values of the appearance image. This operation, when applied during the denoising process, leverages the established semantic correspondences to generate an image combining the desired structure and appearance. In addition, to improve the output image quality, we harness three mechanisms that either manipulate the noisy latent codes or the model's internal representations throughout the denoising process. Importantly, our approach is zero-shot, requiring no optimization or training. Experiments show that our method is effective across a wide range of object categories and is robust to variations in shape, size, and viewpoint between the two input images.

arXiv:2307.00481공식 코드 · Papers with Code

Seeing is not Believing: An Identity Hider for Human Vision Privacy Protection

Massive captured face images are stored in the database for the identification of individuals. However, these images can be observed unintentionally by data managers, which is not at the will of individuals and may cause privacy violations. Existing protection schemes can maintain identifiability but slightly change the facial appearance, rendering it still susceptible to the visual perception of the original identity by data managers. In this paper, we propose an effective identity hider for human vision protection, which can significantly change appearance to visually hide identity while allowing identification for face recognizers. Concretely, the identity hider benefits from two specially designed modules: 1) The virtual face generation module generates a virtual face with a new appearance by manipulating the latent space of StyleGAN2. In particular, the virtual face has a similar parsing map to the original face, supporting other vision tasks such as head pose detection. 2) The appearance transfer module transfers the appearance of the virtual face into the original face via attribute replacement. Meanwhile, identity information can be preserved well with the help of the disentanglement networks. In addition, diversity and background preservation are supported to meet the various requirements. Extensive experiments demonstrate that the proposed identity hider achieves excellent performance on privacy protection and identifiability preservation.

arXiv:2201.00424공식 코드 · Papers with Code

Splicing ViT Features for Semantic Appearance Transfer

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are "painted" with the visual appearance of their semantically related objects in a target appearance image. Our method works by training a generator given only a single structure/appearance image pair as input. To integrate semantic information into our framework - a pivotal component in tackling this task - our key idea is to leverage a pre-trained and fixed Vision Transformer (ViT) model which serves as an external semantic prior. Specifically, we derive novel representations of structure and appearance extracted from deep ViT features, untwisting them from the learned self-attention modules. We then establish an objective function that splices the desired structure and appearance representations, interweaving them together in the space of ViT features. Our framework, which we term "Splice", does not involve adversarial training, nor does it require any additional input information such as semantic segmentation or correspondences, and can generate high-resolution results, e.g., work in HD. We demonstrate high quality results on a variety of in-the-wild image pairs, under significant variations in the number of objects, their pose and appearance.

arXiv:2108.13739

Super-Resolution Appearance Transfer for 4D Human Performances

A common problem in the 4D reconstruction of people from multi-view video is the quality of the captured dynamic texture appearance which depends on both the camera resolution and capture volume. Typically the requirement to frame cameras to capture the volume of a dynamic performance ($>50m^3$) results in the person occupying only a small proportion $<$ 10% of the field of view. Even with ultra high-definition 4k video acquisition this results in sampling the person at less-than standard definition 0.5k video resolution resulting in low-quality rendering. In this paper we propose a solution to this problem through super-resolution appearance transfer from a static high-resolution appearance capture rig using digital stills cameras ($> 8k$) to capture the person in a small volume ($<8m^3$). A pipeline is proposed for super-resolution appearance transfer from high-resolution static capture to dynamic video performance capture to produce super-resolution dynamic textures. This addresses two key problems: colour mapping between different camera systems; and dynamic texture map super-resolution using a learnt model. Comparative evaluation demonstrates a significant qualitative and quantitative improvement in rendering the 4D performance capture with super-resolution dynamic texture appearance. The proposed approach reproduces the high-resolution detail of the static capture whilst maintaining the appearance dynamics of the captured video.

arXiv:2103.14338공식 코드 · Papers with Code

Few-Shot Human Motion Transfer by Personalized Geometry and Texture Modeling

We present a new method for few-shot human motion transfer that achieves realistic human image generation with only a small number of appearance inputs. Despite recent advances in single person motion transfer, prior methods often require a large number of training images and take long training time. One promising direction is to perform few-shot human motion transfer, which only needs a few of source images for appearance transfer. However, it is particularly challenging to obtain satisfactory transfer results. In this paper, we address this issue by rendering a human texture map to a surface geometry (represented as a UV map), which is personalized to the source person. Our geometry generator combines the shape information from source images, and the pose information from 2D keypoints to synthesize the personalized UV map. A texture generator then generates the texture map conditioned on the texture of source images to fill out invisible parts. Furthermore, we may fine-tune the texture map on the manifold of the texture generator from a few source images at the test time, which improves the quality of the texture map without over-fitting or artifacts. Extensive experiments show the proposed method outperforms state-of-the-art methods both qualitatively and quantitatively. Our code is available at https://github.com/HuangZhiChao95/FewShotMotionTransfer.