In this paper, we propose H-MoRe, a novel pipeline for learning precise human-centric motion representation. Our approach dynamically preserves relevant human motion while filtering out background movement. Notably, unlike previous methods relying on fully supervised learning from synthetic data, H-MoRe learns directly from real-world scenarios in a self-supervised manner, incorporating both human pose and body shape information. Inspired by kinematics, H-MoRe represents absolute and relative movements of each body point in a matrix format that captures nuanced motion details, termed world-local flows. H-MoRe offers refined insights into human motion, which can be integrated seamlessly into various action-related applications. Experimental results demonstrate that H-MoRe brings substantial improvements across various downstream tasks, including gait recognition(CL@R1: +16.01%), action recognition(Acc@1: +8.92%), and video generation(FVD: -67.07%). Additionally, H-MoRe exhibits high inference efficiency (34 fps), making it suitable for most real-time scenarios. Models and code will be released upon publication.
Sustainability reports are key for evaluating companies' environmental, social and governance, ESG performance, but their content is increasingly obscured by greenwashing - sustainability claims that are misleading, exaggerated, and fabricated. Yet, existing NLP approaches for ESG analysis lack robustness against greenwashing risks, often extracting insights that reflect misleading or exaggerated sustainability claims rather than objective ESG performance. To bridge this gap, we introduce A3CG - Aspect-Action Analysis with Cross-Category Generalization, as a novel dataset to improve the robustness of ESG analysis amid the prevalence of greenwashing. By explicitly linking sustainability aspects with their associated actions, A3CG facilitates a more fine-grained and transparent evaluation of sustainability claims, ensuring that insights are grounded in verifiable actions rather than vague or misleading rhetoric. Additionally, A3CG emphasizes cross-category generalization. This ensures robust model performance in aspect-action analysis even when companies change their reports to selectively favor certain sustainability areas. Through experiments on A3CG, we analyze state-of-the-art supervised models and LLMs, uncovering their limitations and outlining key directions for future research.
Recent advancements in Large Language Model (LLM)-based frameworks have extended their capabilities to complex real-world applications, such as interactive web navigation. These systems, driven by user commands, navigate web browsers to complete tasks through multi-turn dialogues, offering both innovative opportunities and significant challenges. Despite the introduction of benchmarks for conversational web navigation, a detailed understanding of the key contextual components that influence the performance of these agents remains elusive. This study aims to fill this gap by analyzing the various contextual elements crucial to the functioning of web navigation agents. We investigate the optimization of context management, focusing on the influence of interaction history and web page representation. Our work highlights improved agent performance across out-of-distribution scenarios, including unseen websites, categories, and geographic locations through effective context management. These findings provide insights into the design and optimization of LLM-based agents, enabling more accurate and effective web navigation in real-world applications.
This paper introduces a vision-based framework for capturing and understanding human behavior in industrial assembly lines, focusing on car door manufacturing. The framework leverages advanced computer vision techniques to estimate workers' locations and 3D poses and analyze work postures, actions, and task progress. A key contribution is the introduction of the CarDA dataset, which contains domain-relevant assembly actions captured in a realistic setting to support the analysis of the framework for human pose and action analysis. The dataset comprises time-synchronized multi-camera RGB-D videos, motion capture data recorded in a real car manufacturing environment, and annotations for EAWS-based ergonomic risk scores and assembly activities. Experimental results demonstrate the effectiveness of the proposed approach in classifying worker postures and robust performance in monitoring assembly task progress.
Autism Spectrum Disorder (ASD) is a rapidly growing neurodevelopmental disorder. Performing a timely intervention is crucial for the growth of young children with ASD, but traditional clinical screening methods lack objectivity. This study introduces an innovative approach to early detection of ASD. The contributions are threefold. First, this work proposes a novel Parent-Child Dyads Block-Play (PCB) protocol, grounded in kinesiological and neuroscientific research, to identify behavioral patterns distinguishing ASD from typically developing (TD) toddlers. Second, we have compiled a substantial video dataset, featuring 40 ASD and 89 TD toddlers engaged in block play with parents. This dataset exceeds previous efforts on both the scale of participants and the length of individual sessions. Third, our approach to action analysis in videos employs a hybrid deep learning framework, integrating a two-stream graph convolution network with attention-enhanced xLSTM (2sGCN-AxLSTM). This framework is adept at capturing dynamic interactions between toddlers and parents by extracting spatial features correlated with upper body and head movements and focusing on global contextual information of action sequences over time. By learning these global features with spatio-temporal correlations, our 2sGCN-AxLSTM effectively analyzes dynamic human behavior patterns and demonstrates an unprecedented accuracy of 89.6\% in early detection of ASD. Our approach shows strong potential for enhancing early ASD diagnosis by accurately analyzing parent-child interactions, providing a critical tool to support timely and informed clinical decision-making.
Human body actions are an important form of non-verbal communication in social interactions. This paper specifically focuses on a subset of body actions known as micro-actions, which are subtle, low-intensity body movements with promising applications in human emotion analysis. In real-world scenarios, human micro-actions often temporally co-occur, with multiple micro-actions overlapping in time, such as concurrent head and hand movements. However, current research primarily focuses on recognizing individual micro-actions while overlooking their co-occurring nature. To address this gap, we propose a new task named Multi-label Micro-Action Detection (MMAD), which involves identifying all micro-actions in a given short video, determining their start and end times, and categorizing them. Accomplishing this requires a model capable of accurately capturing both long-term and short-term action relationships to detect multiple overlapping micro-actions. To facilitate the MMAD task, we introduce a new dataset named Multi-label Micro-Action-52 (MMA-52) and propose a baseline method equipped with a dual-path spatial-temporal adapter to address the challenges of subtle visual change in MMAD. We hope that MMA-52 can stimulate research on micro-action analysis in videos and prompt the development of spatio-temporal modeling in human-centric video understanding. The proposed MMA-52 dataset is available at: https://github.com/VUT-HFUT/Micro-Action.
Currently, the integration of mobile Graphical User Interfaces (GUIs) is ubiquitous in most people's daily lives. And the ongoing evolution of multimodal large-scale models, such as GPT-4v, Qwen-VL-Max, has significantly bolstered the capabilities of GUI comprehension and user action analysis, showcasing the potentiality of intelligent GUI assistants. However, current GUI Agents often need to access page layout information through calling system APIs, which may pose privacy risks. Fixing GUI (such as mobile interfaces) to a certain low resolution might result in the loss of fine-grained image details. At the same time, the multimodal large models built for GUI Agents currently have poor understanding and decision-making abilities for Chinese GUI interfaces, making them difficult to apply to a large number of Chinese apps. This paper introduces MobileFlow, a multimodal large language model meticulously crafted for mobile GUI agents. Transforming from the open-source model Qwen-VL-Chat into GUI domain, MobileFlow contains approximately 21 billion parameters and is equipped with novel hybrid visual encoders, making it possible for variable resolutions of image inputs and good support for multilingual GUI. By incorporating Mixture of Experts (MoE) expansions and pioneering alignment training strategies, MobileFlow has the capacity to fully interpret image data and comprehend user instructions for GUI interaction tasks. Finally, MobileFlow outperforms Qwen-VL-Max and GPT-4v in terms of task execution by GUI agents on both public and our proposed evaluation metrics, and has been successfully deployed in real-world business contexts, proving its effectiveness for practical applications.
The fine-grained medical action analysis task has received considerable attention from pattern recognition communities recently, but it faces the problems of data and algorithm shortage. Cardiopulmonary Resuscitation (CPR) is an essential skill in emergency treatment. Currently, the assessment of CPR skills mainly depends on dummies and trainers, leading to high training costs and low efficiency. For the first time, this paper constructs a vision-based system to complete error action recognition and skill assessment in CPR. Specifically, we define 13 types of single-error actions and 74 types of composite error actions during external cardiac compression and then develop a video dataset named CPR-Coach. By taking the CPR-Coach as a benchmark, this paper thoroughly investigates and compares the performance of existing action recognition models based on different data modalities. To solve the unavoidable Single-class Training & Multi-class Testing problem, we propose a humancognition-inspired framework named ImagineNet to improve the model's multierror recognition performance under restricted supervision. Extensive experiments verify the effectiveness of the framework. We hope this work could advance research toward fine-grained medical action analysis and skill assessment. The CPR-Coach dataset and the code of ImagineNet are publicly available on Github.
The fine-grained action analysis of the existing action datasets is challenged by insufficient action categories, low fine granularities, limited modalities, and tasks. In this paper, we propose a Multi-modality and Multi-task dataset of Figure Skating (MMFS) which was collected from the World Figure Skating Championships. MMFS, which possesses action recognition and action quality assessment, captures RGB, skeleton, and is collected the score of actions from 11671 clips with 256 categories including spatial and temporal labels. The key contributions of our dataset fall into three aspects as follows. (1) Independently spatial and temporal categories are first proposed to further explore fine-grained action recognition and quality assessment. (2) MMFS first introduces the skeleton modality for complex fine-grained action quality assessment. (3) Our multi-modality and multi-task dataset encourage more action analysis models. To benchmark our dataset, we adopt RGB-based and skeleton-based baseline methods for action recognition and action quality assessment.
Attention Deficit Hyperactivity Disorder (ADHD) is a common neurobehavioral disorder worldwide. While extensive research has focused on machine learning methods for ADHD diagnosis, most research relies on high-cost equipment, e.g., MRI machine and EEG patch. Therefore, low-cost diagnostic methods based on the action characteristics of ADHD are desired. Skeleton-based action recognition has gained attention due to the action-focused nature and robustness. In this work, we propose a novel ADHD diagnosis system with a skeleton-based action recognition framework, utilizing a real multi-modal ADHD dataset and state-of-the-art detection algorithms. Compared to conventional methods, the proposed method shows cost-efficiency and significant performance improvement, making it more accessible for a broad range of initial ADHD diagnoses. Through the experiment results, the proposed method outperforms the conventional methods in accuracy and AUC. Meanwhile, our method is widely applicable for mass screening.
Analysis of human interaction is one important research topic of human motion analysis. It has been studied either using first person vision (FPV) or third person vision (TPV). However, the joint learning of both types of vision has so far attracted little attention. One of the reasons is the lack of suitable datasets that cover both FPV and TPV. In addition, existing benchmark datasets of either FPV or TPV have several limitations, including the limited number of samples, participant subjects, interaction categories, and modalities. In this work, we contribute a large-scale human interaction dataset, namely, FT-HID dataset. FT-HID contains pair-aligned samples of first person and third person visions. The dataset was collected from 109 distinct subjects and has more than 90K samples for three modalities. The dataset has been validated by using several existing action recognition methods. In addition, we introduce a novel multi-view interaction mechanism for skeleton sequences, and a joint learning multi-stream framework for first person and third person visions. Both methods yield promising results on the FT-HID dataset. It is expected that the introduction of this vision-aligned large-scale dataset will promote the development of both FPV and TPV, and their joint learning techniques for human action analysis. The dataset and code are available at \href{https://github.com/ENDLICHERE/FT-HID}{here}.
Visual attention has been extensively studied for learning fine-grained features in both facial expression recognition (FER) and Action Unit (AU) detection. A broad range of previous research has explored how to use attention modules to localize detailed facial parts (e,g. facial action units), learn discriminative features, and learn inter-class correlation. However, few related works pay attention to the robustness of the attention module itself. Through experiments, we found neural attention maps initialized with different feature maps yield diverse representations when learning to attend the identical Region of Interest (ROI). In other words, similar to general feature learning, the representational quality of attention maps also greatly affects the performance of a model, which means unconstrained attention learning has lots of randomnesses. This uncertainty lets conventional attention learning fall into sub-optimal. In this paper, we propose a compact model to enhance the representational and focusing power of neural attention maps and learn the "inter-attention" correlation for refined attention maps, which we term the "Self-Diversified Multi-Channel Attention Network (SMA-Net)". The proposed method is evaluated on two benchmark databases (BP4D and DISFA) for AU detection and four databases (CK+, MMI, BU-3DFE, and BP4D+) for facial expression recognition. It achieves superior performance compared to the state-of-the-art methods.
Maintaining proper form while exercising is important for preventing injuries and maximizing muscle mass gains. Detecting errors in workout form naturally requires estimating human's body pose. However, off-the-shelf pose estimators struggle to perform well on the videos recorded in gym scenarios due to factors such as camera angles, occlusion from gym equipment, illumination, and clothing. To aggravate the problem, the errors to be detected in the workouts are very subtle. To that end, we propose to learn exercise-oriented image and video representations from unlabeled samples such that a small dataset annotated by experts suffices for supervised error detection. In particular, our domain knowledge-informed self-supervised approaches (pose contrastive learning and motion disentangling) exploit the harmonic motion of the exercise actions, and capitalize on the large variances in camera angles, clothes, and illumination to learn powerful representations. To facilitate our self-supervised pretraining, and supervised finetuning, we curated a new exercise dataset, \emph{Fitness-AQA} (\url{https://github.com/ParitoshParmar/Fitness-AQA}), comprising of three exercises: BackSquat, BarbellRow, and OverheadPress. It has been annotated by expert trainers for multiple crucial and typically occurring exercise errors. Experimental results show that our self-supervised representations outperform off-the-shelf 2D- and 3D-pose estimators and several other baselines. We also show that our approaches can be applied to other domains/tasks such as pose estimation and dive quality assessment.
This paper proposes a lightweight method to attract users and increase views of the video by presenting personalized artistic media -- i.e, static thumbnails and animated GIFs. This method analyzes lightweight thumbnail containers (LTC) using computational resources of the client device to recognize personalized events from full-length sports videos. In addition, instead of processing the entire video, small video segments are processed to generate artistic media. This makes the proposed approach more computationally efficient compared to the baseline approaches that create artistic media using the entire video. The proposed method retrieves and uses thumbnail containers and video segments, which reduces the required transmission bandwidth as well as the amount of locally stored data used during artistic media generation. When extensive experiments were conducted on the Nvidia Jetson TX2, the computational complexity of the proposed method was 3.57 times lower than that of the SoA method. In the qualitative assessment, GIFs generated using the proposed method received 1.02 higher overall ratings compared to the SoA method. To the best of our knowledge, this is the first technique that uses LTC to generate artistic media while providing lightweight and high-performance services even on resource-constrained devices.
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with the canonicalization operations and the derived regularizations, our method learns to factorize a skeleton sequence into three independent semantic subspaces, i.e., motion, structure, and view angle. The disentangled representation enables motion retargeting from 2D to 3D with high precision. Our method achieves superior performance on motion transfer benchmarks with large body variations and challenging actions. Notably, the canonicalized skeleton sequence could serve as a disentangled and interpretable representation of human motion that benefits action analysis and motion retrieval.
Most recent view-invariant action recognition and performance assessment approaches rely on a large amount of annotated 3D skeleton data to extract view-invariant features. However, acquiring 3D skeleton data can be cumbersome, if not impractical, in in-the-wild scenarios. To overcome this problem, we present a novel unsupervised approach that learns to extract view-invariant 3D human pose representation from a 2D image without using 3D joint data. Our model is trained by exploiting the intrinsic view-invariant properties of human pose between simultaneous frames from different viewpoints and their equivariant properties between augmented frames from the same viewpoint. We evaluate the learned view-invariant pose representations for two downstream tasks. We perform comparative experiments that show improvements on the state-of-the-art unsupervised cross-view action classification accuracy on NTU RGB+D by a significant margin, on both RGB and depth images. We also show the efficiency of transferring the learned representations from NTU RGB+D to obtain the first ever unsupervised cross-view and cross-subject rank correlation results on the multi-view human movement quality dataset, QMAR, and marginally improve on the-state-of-the-art supervised results for this dataset. We also carry out ablation studies to examine the contributions of the different components of our proposed network.
Drug repurposing provides an opportunity to redeploy drugs, which ideally are already approved for use in humans, for the treatment of other diseases. For example, the repurposing of dexamethasone and baricitinib has played a crucial role in saving patient lives during the ongoing SARS-CoV-2 pandemic. There remains a need to expand therapeutic approaches to prevent life-threatening complications in patients with COVID-19. Using an in silico approach based on structural similarity to drugs already in clinical trials for COVID-19, potential drugs were predicted for repurposing. For a subset of identified drugs with different targets to their corresponding COVID-19 clinical trial drug, a mechanism of action analysis was applied to establish whether they might have a role in inhibiting the replication of SARS-CoV-2. Of sixty drugs predicted in this study, two with the potential to inhibit SARS-CoV-2 replication were identified using mechanism of action analysis. Triamcinolone is a corticosteroid that is structurally similar to dexamethasone; gallopamil is a calcium channel blocker that is structurally similar to verapamil. In silico approaches indicate possible mechanisms of action for both drugs in inhibiting SARS-CoV-2 replication. The identification of these drugs as potentially useful for patients with COVID-19 who are at a higher risk of developing severe disease supports the use of in silico approaches to facilitate quick and cost-effective drug repurposing. Such drugs could expand the number of treatments available to patients who are not protected by vaccination.
Human motion similarity is practiced in many fields, including action recognition, anomaly detection, and human performance evaluation. While many computer vision tasks have benefited from deep learning, measuring motion similarity has attracted less attention, particularly due to the lack of large datasets. To address this problem, we introduce two datasets: a synthetic motion dataset for model training and a dataset containing human annotations of real-world video clip pairs for motion similarity evaluation. Furthermore, in order to compute the motion similarity from these datasets, we propose a deep learning model that produces motion embeddings suitable for measuring the similarity between different motions of each human body part. The network is trained with the proposed motion variation loss to robustly distinguish even subtly different motions. The proposed approach outperforms the other baselines considered in terms of correlations between motion similarity predictions and human annotations while being suitable for real-time action analysis. Both datasets and codes are released to the public.
We propose a view-invariant method towards the assessment of the quality of human movements which does not rely on skeleton data. Our end-to-end convolutional neural network consists of two stages, where at first a view-invariant trajectory descriptor for each body joint is generated from RGB images, and then the collection of trajectories for all joints are processed by an adapted, pre-trained 2D CNN (e.g. VGG-19 or ResNeXt-50) to learn the relationship amongst the different body parts and deliver a score for the movement quality. We release the only publicly-available, multi-view, non-skeleton, non-mocap, rehabilitation movement dataset (QMAR), and provide results for both cross-subject and cross-view scenarios on this dataset. We show that VI-Net achieves average rank correlation of 0.66 on cross-subject and 0.65 on unseen views when trained on only two views. We also evaluate the proposed method on the single-view rehabilitation dataset KIMORE and obtain 0.66 rank correlation against a baseline of 0.62.
Interaction modeling is important for video action analysis. Recently, several works design specific structures to model interactions in videos. However, their structures are manually designed and non-adaptive, which require structures design efforts and more importantly could not model interactions adaptively. In this paper, we automate the process of structures design to learn adaptive structures for interaction modeling. We propose to search the network structures with differentiable architecture search mechanism, which learns to construct adaptive structures for different videos to facilitate adaptive interaction modeling. To this end, we first design the search space with several basic graph operations that explicitly capture different relations in videos. We experimentally demonstrate that our architecture search framework learns to construct adaptive interaction modeling structures, which provides more understanding about the relations between the structures and some interaction characteristics, and also releases the requirement of structures design efforts. Additionally, we show that the designed basic graph operations in the search space are able to model different interactions in videos. The experiments on two interaction datasets show that our method achieves competitive performance with state-of-the-arts.