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arXiv:2505.19492

ViewCraft3D: High-Fidelity and View-Consistent 3D Vector Graphics Synthesis

3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation. While recent approaches have shown promise in generating 3D vector graphics, they often suffer from lengthy processing times and struggle to maintain view consistency. To address these limitations, we propose ViewCraft3D (VC3D), an efficient method that leverages 3D priors to generate 3D vector graphics. Specifically, our approach begins with 3D object analysis, employs a geometric extraction algorithm to fit 3D vector graphics to the underlying structure, and applies view-consistent refinement process to enhance visual quality. Our comprehensive experiments demonstrate that VC3D outperforms previous methods in both qualitative and quantitative evaluations, while significantly reducing computational overhead. The resulting 3D sketches maintain view consistency and effectively capture the essential characteristics of the original objects.

arXiv:2503.23062

Shape and Texture Recognition in Large Vision-Language Models

Shape and texture recognition is fundamental to visual perception. The ability to identify shapes regardless of orientation, texture, or context, and to recognize textures independently of their associated objects, is essential for general visual understanding of the world. We introduce the Large Shape & Textures dataset (LAS&T), a giant collection of diverse shapes and textures automatically extracted from real-world images. This dataset is used to evaluate how effectively leading Large Vision-Language Models (LVLMs) understand shapes, textures, and materials in both 2D and 3D scenes. For shape recognition, we test models' ability to match identical shapes that differ in orientation, texture, color, or environment. Our results show that LVLMs' shape identification capabilities remain significantly below human performance. Single alterations (orientation, texture) cause minor decreases in matching accuracy, while multiple changes precipitate dramatic drops. LVLMs appear to rely predominantly on high-level and semantic features and struggle with abstract shapes lacking clear class associations. For texture and material recognition, we evaluate models' ability to identify identical textures and materials across different objects and environments. Interestingly, leading LVLMs approach human-level performance in recognizing materials in 3D scenes, yet substantially underperform humans when identifying simpler 2D textures. The LAS&T dataset and benchmark, the largest and most diverse resource for shape and texture evaluation, is freely available with generation and testing scripts.

arXiv:2503.23315

AI Agents in Engineering Design: A Multi-Agent Framework for Aesthetic and Aerodynamic Car Design

We introduce the concept of "Design Agents" for engineering applications, particularly focusing on the automotive design process, while emphasizing that our approach can be readily extended to other engineering and design domains. Our framework integrates AI-driven design agents into the traditional engineering workflow, demonstrating how these specialized computational agents interact seamlessly with engineers and designers to augment creativity, enhance efficiency, and significantly accelerate the overall design cycle. By automating and streamlining tasks traditionally performed manually, such as conceptual sketching, styling enhancements, 3D shape retrieval and generative modeling, computational fluid dynamics (CFD) meshing, and aerodynamic simulations, our approach reduces certain aspects of the conventional workflow from weeks and days down to minutes. These agents leverage state-of-the-art vision-language models (VLMs), large language models (LLMs), and geometric deep learning techniques, providing rapid iteration and comprehensive design exploration capabilities. We ground our methodology in industry-standard benchmarks, encompassing a wide variety of conventional automotive designs, and utilize high-fidelity aerodynamic simulations to ensure practical and applicable outcomes. Furthermore, we present design agents that can swiftly and accurately predict simulation outcomes, empowering engineers and designers to engage in more informed design optimization and exploration. This research underscores the transformative potential of integrating advanced generative AI techniques into complex engineering tasks, paving the way for broader adoption and innovation across multiple engineering disciplines.

arXiv:2501.15722

INRet: A General Framework for Accurate Retrieval of INRs for Shapes

Implicit neural representations (INRs) have become an important method for encoding various data types, such as 3D objects or scenes, images, and videos. They have proven to be particularly effective at representing 3D content, e.g., 3D scene reconstruction from 2D images, novel 3D content creation, as well as the representation, interpolation, and completion of 3D shapes. With the widespread generation of 3D data in an INR format, there is a need to support effective organization and retrieval of INRs saved in a data store. A key aspect of retrieval and clustering of INRs in a data store is the formulation of similarity between INRs that would, for example, enable retrieval of similar INRs using a query INR. In this work, we propose INRet, a method for determining similarity between INRs that represent shapes, thus enabling accurate retrieval of similar shape INRs from an INR data store. INRet flexibly supports different INR architectures such as INRs with octree grids, triplanes, and hash grids, as well as different implicit functions including signed/unsigned distance function and occupancy field. We demonstrate that our method is more general and accurate than the existing INR retrieval method, which only supports simple MLP INRs and requires the same architecture between the query and stored INRs. Furthermore, compared to converting INRs to other representations (e.g., point clouds or multi-view images) for 3D shape retrieval, INRet achieves higher accuracy while avoiding the conversion overhead.

논문 ID: 7388.36963

Implicit and Parametric Avatar Pose and Shape Estimation From a Single Frontal Image of a Clothed Human

In this paper, we tackle the challenge of three-dimensional estimation of expressive, animatable, and textured human avatars from a single frontal image. Leveraging a Skinned Multi-Person Linear (SMPL) parametric body, we adjust the model parameters to faithfully reflect the shape and pose of the individual, relying on the mesh generated by a Pixel-aligned Implicit Function (PIFu) model. To robustly infer the SMPL parameters, we deploy a multi-step optimization process. Initially, we recover the position of 2D joints using an existing pose estimation tool. Subsequently, we utilize the 3D PIFu mesh together with the 2D pose to estimate the 3D position of joints. In the subsequent step, we adapt the body’s parametric model to the 3D joints through rigid alignment, optimizing for global translation and rotation. This step provides a robust initialization for further refinement of shape and pose parameters. The next step involves optimizing the pose and the first component of the SMPL shape parameters while imposing constraints to enhance model robustness. We then refine the SMPL model pose and shape parameters by adding two new registration loss terms to the optimization cost function: a point-to-surface distance and a Chamfer distance. Finally, we introduce a refinement process utilizing a deformation vector field applied to the SMPL mesh, enabling more faithful modeling of tight to loose clothing geometry. A notable advantage of our approach is the ability to generate detailed avatars with fewer vertices compared to previous research, enhancing computational efficiency while maintaining high fidelity. To complete our model, we design a texture extraction and completion approach. Our entirely automated approach was evaluated against recognized benchmarks, X-Avatar and PeopleSnapshot, showcasing competitive performance against state-of-the-art methods. This approach contributes to advancing 3D modeling techniques, particularly in the realms of interactive applications, animation, and video games. We will make the code accompanying our paper publicly available upon its acceptance.

arXiv:2411.19492

Diorama: Unleashing Zero-shot Single-view 3D Scene Modeling

Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.

arXiv:2405.18523

MM-Mixing: Multi-Modal Mixing Alignment for 3D Understanding

We introduce MM-Mixing, a multi-modal mixing alignment framework for 3D understanding. MM-Mixing applies mixing-based methods to multi-modal data, preserving and optimizing cross-modal connections while enhancing diversity and improving alignment across modalities. Our proposed two-stage training pipeline combines feature-level and input-level mixing to optimize the 3D encoder. The first stage employs feature-level mixing with contrastive learning to align 3D features with their corresponding modalities. The second stage incorporates both feature-level and input-level mixing, introducing mixed point cloud inputs to further refine 3D feature representations. MM-Mixing enhances intermodality relationships, promotes generalization, and ensures feature consistency while providing diverse and realistic training samples. We demonstrate that MM-Mixing significantly improves baseline performance across various learning scenarios, including zero-shot 3D classification, linear probing 3D classification, and cross-modal 3D shape retrieval. Notably, we improved the zero-shot classification accuracy on ScanObjectNN from 51.3% to 61.9%, and on Objaverse-LVIS from 46.8% to 51.4%. Our findings highlight the potential of multi-modal mixing-based alignment to significantly advance 3D object recognition and understanding while remaining straightforward to implement and integrate into existing frameworks.

arXiv:2403.10099공식 코드 · Papers with Code

KP-RED: Exploiting Semantic Keypoints for Joint 3D Shape Retrieval and Deformation

In this paper, we present KP-RED, a unified KeyPoint-driven REtrieval and Deformation framework that takes object scans as input and jointly retrieves and deforms the most geometrically similar CAD models from a pre-processed database to tightly match the target. Unlike existing dense matching based methods that typically struggle with noisy partial scans, we propose to leverage category-consistent sparse keypoints to naturally handle both full and partial object scans. Specifically, we first employ a lightweight retrieval module to establish a keypoint-based embedding space, measuring the similarity among objects by dynamically aggregating deformation-aware local-global features around extracted keypoints. Objects that are close in the embedding space are considered similar in geometry. Then we introduce the neural cage-based deformation module that estimates the influence vector of each keypoint upon cage vertices inside its local support region to control the deformation of the retrieved shape. Extensive experiments on the synthetic dataset PartNet and the real-world dataset Scan2CAD demonstrate that KP-RED surpasses existing state-of-the-art approaches by a large margin. Codes and trained models are released on https://github.com/lolrudy/KP-RED.

arXiv:2401.00405공식 코드 · Papers with Code

Generalizing Single-View 3D Shape Retrieval to Occlusions and Unseen Objects

Single-view 3D shape retrieval is a challenging task that is increasingly important with the growth of available 3D data. Prior work that has studied this task has not focused on evaluating how realistic occlusions impact performance, and how shape retrieval methods generalize to scenarios where either the target 3D shape database contains unseen shapes, or the input image contains unseen objects. In this paper, we systematically evaluate single-view 3D shape retrieval along three different axes: the presence of object occlusions and truncations, generalization to unseen 3D shape data, and generalization to unseen objects in the input images. We standardize two existing datasets of real images and propose a dataset generation pipeline to produce a synthetic dataset of scenes with multiple objects exhibiting realistic occlusions. Our experiments show that training on occlusion-free data as was commonly done in prior work leads to significant performance degradation for inputs with occlusion. We find that that by first pretraining on our synthetic dataset with occlusions and then finetuning on real data, we can significantly outperform models from prior work and demonstrate robustness to both unseen 3D shapes and unseen objects.

arXiv:2308.06383공식 코드 · Papers with Code

U-RED: Unsupervised 3D Shape Retrieval and Deformation for Partial Point Clouds

In this paper, we propose U-RED, an Unsupervised shape REtrieval and Deformation pipeline that takes an arbitrary object observation as input, typically captured by RGB images or scans, and jointly retrieves and deforms the geometrically similar CAD models from a pre-established database to tightly match the target. Considering existing methods typically fail to handle noisy partial observations, U-RED is designed to address this issue from two aspects. First, since one partial shape may correspond to multiple potential full shapes, the retrieval method must allow such an ambiguous one-to-many relationship. Thereby U-RED learns to project all possible full shapes of a partial target onto the surface of a unit sphere. Then during inference, each sampling on the sphere will yield a feasible retrieval. Second, since real-world partial observations usually contain noticeable noise, a reliable learned metric that measures the similarity between shapes is necessary for stable retrieval. In U-RED, we design a novel point-wise residual-guided metric that allows noise-robust comparison. Extensive experiments on the synthetic datasets PartNet, ComplementMe and the real-world dataset Scan2CAD demonstrate that U-RED surpasses existing state-of-the-art approaches by 47.3%, 16.7% and 31.6% respectively under Chamfer Distance.

arXiv:2308.05948

Uncertainty-Aware Cross-Modal Transfer Network for Sketch-Based 3D Shape Retrieval

In recent years, sketch-based 3D shape retrieval has attracted growing attention. While many previous studies have focused on cross-modal matching between hand-drawn sketches and 3D shapes, the critical issue of how to handle low-quality and noisy samples in sketch data has been largely neglected. This paper presents an uncertainty-aware cross-modal transfer network (UACTN) that addresses this issue. UACTN decouples the representation learning of sketches and 3D shapes into two separate tasks: classification-based sketch uncertainty learning and 3D shape feature transfer. We first introduce an end-to-end classification-based approach that simultaneously learns sketch features and uncertainty, allowing uncertainty to prevent overfitting noisy sketches by assigning different levels of importance to clean and noisy sketches. Then, 3D shape features are mapped into the pre-learned sketch embedding space for feature alignment. Extensive experiments and ablation studies on two benchmarks demonstrate the superiority of our proposed method compared to state-of-the-art methods.

arXiv:2305.00161

ViewFormer: View Set Attention for Multi-view 3D Shape Understanding

This paper presents ViewFormer, a simple yet effective model for multi-view 3d shape recognition and retrieval. We systematically investigate the existing methods for aggregating multi-view information and propose a novel ``view set" perspective, which minimizes the relation assumption about the views and releases the representation flexibility. We devise an adaptive attention model to capture pairwise and higher-order correlations of the elements in the view set. The learned multi-view correlations are aggregated into an expressive view set descriptor for recognition and retrieval. Experiments show the proposed method unleashes surprising capabilities across different tasks and datasets. For instance, with only 2 attention blocks and 4.8M learnable parameters, ViewFormer reaches 98.8% recognition accuracy on ModelNet40 for the first time, exceeding previous best method by 1.1% . On the challenging RGBD dataset, our method achieves 98.4% recognition accuracy, which is a 4.1% absolute improvement over the strongest baseline. ViewFormer also sets new records in several evaluation dimensions of 3D shape retrieval defined on the SHREC'17 benchmark.

arXiv:2210.15136

3D Shape Knowledge Graph for Cross-domain 3D Shape Retrieval

The surge in 3D modeling has led to a pronounced research emphasis on the field of 3D shape retrieval. Numerous contemporary approaches have been put forth to tackle this intricate challenge. Nevertheless, effectively addressing the intricacies of cross-modal 3D shape retrieval remains a formidable undertaking, owing to inherent modality-based disparities. This study presents an innovative notion, termed "geometric words", which functions as elemental constituents for representing entities through combinations. To establish the knowledge graph, we employ geometric words as nodes, connecting them via shape categories and geometry attributes. Subsequently, we devise a unique graph embedding method for knowledge acquisition. Finally, an effective similarity measure is introduced for retrieval purposes. Importantly, each 3D or 2D entity can anchor its geometric terms within the knowledge graph, thereby serving as a link between cross-domain data. As a result, our approach facilitates multiple cross-domain 3D shape retrieval tasks. We evaluate the proposed method's performance on the ModelNet40 and ShapeNetCore55 datasets, encompassing scenarios related to 3D shape retrieval and cross-domain retrieval. Furthermore, we employ the established cross-modal dataset (MI3DOR) to assess cross-modal 3D shape retrieval. The resulting experimental outcomes, in conjunction with comparisons against state-of-the-art techniques, clearly highlight the superiority of our approach.

arXiv:2209.10020

Towards 3D VR-Sketch to 3D Shape Retrieval

Growing free online 3D shapes collections dictated research on 3D retrieval. Active debate has however been had on (i) what the best input modality is to trigger retrieval, and (ii) the ultimate usage scenario for such retrieval. In this paper, we offer a different perspective towards answering these questions -- we study the use of 3D sketches as an input modality and advocate a VR-scenario where retrieval is conducted. Thus, the ultimate vision is that users can freely retrieve a 3D model by air-doodling in a VR environment. As a first stab at this new 3D VR-sketch to 3D shape retrieval problem, we make four contributions. First, we code a VR utility to collect 3D VR-sketches and conduct retrieval. Second, we collect the first set of $167$ 3D VR-sketches on two shape categories from ModelNet. Third, we propose a novel approach to generate a synthetic dataset of human-like 3D sketches of different abstract levels to train deep networks. At last, we compare the common multi-view and volumetric approaches: We show that, in contrast to 3D shape to 3D shape retrieval, volumetric point-based approaches exhibit superior performance on 3D sketch to 3D shape retrieval due to the sparse and abstract nature of 3D VR-sketches. We believe these contributions will collectively serve as enablers for future attempts at this problem. The VR interface, code and datasets are available at https://tinyurl.com/3DSketch3DV.

arXiv:2209.10008공식 코드 · Papers with Code

Fine-Grained VR Sketching: Dataset and Insights

We present the first fine-grained dataset of 1,497 3D VR sketch and 3D shape pairs of a chair category with large shapes diversity. Our dataset supports the recent trend in the sketch community on fine-grained data analysis, and extends it to an actively developing 3D domain. We argue for the most convenient sketching scenario where the sketch consists of sparse lines and does not require any sketching skills, prior training or time-consuming accurate drawing. We then, for the first time, study the scenario of fine-grained 3D VR sketch to 3D shape retrieval, as a novel VR sketching application and a proving ground to drive out generic insights to inform future research. By experimenting with carefully selected combinations of design factors on this new problem, we draw important conclusions to help follow-on work. We hope our dataset will enable other novel applications, especially those that require a fine-grained angle such as fine-grained 3D shape reconstruction. The dataset is available at tinyurl.com/VRSketch3DV21.

arXiv:2209.09043공식 코드 · Papers with Code

Structure-Aware 3D VR Sketch to 3D Shape Retrieval

We study the practical task of fine-grained 3D-VR-sketch-based 3D shape retrieval. This task is of particular interest as 2D sketches were shown to be effective queries for 2D images. However, due to the domain gap, it remains hard to achieve strong performance in 3D shape retrieval from 2D sketches. Recent work demonstrated the advantage of 3D VR sketching on this task. In our work, we focus on the challenge caused by inherent inaccuracies in 3D VR sketches. We observe that retrieval results obtained with a triplet loss with a fixed margin value, commonly used for retrieval tasks, contain many irrelevant shapes and often just one or few with a similar structure to the query. To mitigate this problem, we for the first time draw a connection between adaptive margin values and shape similarities. In particular, we propose to use a triplet loss with an adaptive margin value driven by a "fitting gap", which is the similarity of two shapes under structure-preserving deformations. We also conduct a user study which confirms that this fitting gap is indeed a suitable criterion to evaluate the structural similarity of shapes. Furthermore, we introduce a dataset of 202 VR sketches for 202 3D shapes drawn from memory rather than from observation. The code and data are available at https://github.com/Rowl1ng/Structure-Aware-VR-Sketch-Shape-Retrieval.

arXiv:2207.04945

SHREC'22 Track: Sketch-Based 3D Shape Retrieval in the Wild

Sketch-based 3D shape retrieval (SBSR) is an important yet challenging task, which has drawn more and more attention in recent years. Existing approaches address the problem in a restricted setting, without appropriately simulating real application scenarios. To mimic the realistic setting, in this track, we adopt large-scale sketches drawn by amateurs of different levels of drawing skills, as well as a variety of 3D shapes including not only CAD models but also models scanned from real objects. We define two SBSR tasks and construct two benchmarks consisting of more than 46,000 CAD models, 1,700 realistic models, and 145,000 sketches in total. Four teams participated in this track and submitted 15 runs for the two tasks, evaluated by 7 commonly-adopted metrics. We hope that, the benchmarks, the comparative results, and the open-sourced evaluation code will foster future research in this direction among the 3D object retrieval community.

arXiv:2202.11948

Domain Disentangled Generative Adversarial Network for Zero-Shot Sketch-Based 3D Shape Retrieval

Sketch-based 3D shape retrieval is a challenging task due to the large domain discrepancy between sketches and 3D shapes. Since existing methods are trained and evaluated on the same categories, they cannot effectively recognize the categories that have not been used during training. In this paper, we propose a novel domain disentangled generative adversarial network (DD-GAN) for zero-shot sketch-based 3D retrieval, which can retrieve the unseen categories that are not accessed during training. Specifically, we first generate domain-invariant features and domain-specific features by disentangling the learned features of sketches and 3D shapes, where the domain-invariant features are used to align with the corresponding word embeddings. Then, we develop a generative adversarial network that combines the domain-specific features of the seen categories with the aligned domain-invariant features to synthesize samples, where the synthesized samples of the unseen categories are generated by using the corresponding word embeddings. Finally, we use the synthesized samples of the unseen categories combined with the real samples of the seen categories to train the network for retrieval, so that the unseen categories can be recognized. In order to reduce the domain shift problem, we utilized unlabeled unseen samples to enhance the discrimination ability of the discriminator. With the discriminator distinguishing the generated samples from the unlabeled unseen samples, the generator can generate more realistic unseen samples. Extensive experiments on the SHREC'13 and SHREC'14 datasets show that our method significantly improves the retrieval performance of the unseen categories.

arXiv:2111.04945

PREMA: Part-based REcurrent Multi-view Aggregation Network for 3D Shape Retrieval

We propose the Part-based Recurrent Multi-view Aggregation network(PREMA) to eliminate the detrimental effects of the practical view defects, such as insufficient view numbers, occlusions or background clutters, and also enhance the discriminative ability of shape representations. Inspired by the fact that human recognize an object mainly by its discriminant parts, we define the multi-view coherent part(MCP), a discriminant part reoccurring in different views. Our PREMA can reliably locate and effectively utilize MCPs to build robust shape representations. Comprehensively, we design a novel Regional Attention Unit(RAU) in PREMA to compute the confidence map for each view, and extract MCPs by applying those maps to view features. PREMA accentuates MCPs via correlating features of different views, and aggregates the part-aware features for shape representation.

arXiv:2109.01291

LATFormer: Locality-Aware Point-View Fusion Transformer for 3D Shape Recognition

Recently, 3D shape understanding has achieved significant progress due to the advances of deep learning models on various data formats like images, voxels, and point clouds. Among them, point clouds and multi-view images are two complementary modalities of 3D objects and learning representations by fusing both of them has been proven to be fairly effective. While prior works typically focus on exploiting global features of the two modalities, herein we argue that more discriminative features can be derived by modeling ``where to fuse''. To investigate this, we propose a novel Locality-Aware Point-View Fusion Transformer (LATFormer) for 3D shape retrieval and classification. The core component of LATFormer is a module named Locality-Aware Fusion (LAF) which integrates the local features of correlated regions across the two modalities based on the co-occurrence scores. We further propose to filter out scores with low values to obtain salient local co-occurring regions, which reduces redundancy for the fusion process. In our LATFormer, we utilize the LAF module to fuse the multi-scale features of the two modalities both bidirectionally and hierarchically to obtain more informative features. Comprehensive experiments on four popular 3D shape benchmarks covering 3D object retrieval and classification validate its effectiveness.