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arXiv:2504.09149

MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation

We introduce Masked Anchored SpHerical Distances (MASH), a novel multi-view and parametrized representation of 3D shapes. Inspired by multi-view geometry and motivated by the importance of perceptual shape understanding for learning 3D shapes, MASH represents a 3D shape as a collection of observable local surface patches, each defined by a spherical distance function emanating from an anchor point. We further leverage the compactness of spherical harmonics to encode the MASH functions, combined with a generalized view cone with a parameterized base that masks the spatial extent of the spherical function to attain locality. We develop a differentiable optimization algorithm capable of converting any point cloud into a MASH representation accurately approximating ground-truth surfaces with arbitrary geometry and topology. Extensive experiments demonstrate that MASH is versatile for multiple applications including surface reconstruction, shape generation, completion, and blending, achieving superior performance thanks to its unique representation encompassing both implicit and explicit features.

arXiv:2503.21732

SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling

Creating high-fidelity 3D meshes with arbitrary topology, including open surfaces and complex interiors, remains a significant challenge. Existing implicit field methods often require costly and detail-degrading watertight conversion, while other approaches struggle with high resolutions. This paper introduces SparseFlex, a novel sparse-structured isosurface representation that enables differentiable mesh reconstruction at resolutions up to $1024^3$ directly from rendering losses. SparseFlex combines the accuracy of Flexicubes with a sparse voxel structure, focusing computation on surface-adjacent regions and efficiently handling open surfaces. Crucially, we introduce a frustum-aware sectional voxel training strategy that activates only relevant voxels during rendering, dramatically reducing memory consumption and enabling high-resolution training. This also allows, for the first time, the reconstruction of mesh interiors using only rendering supervision. Building upon this, we demonstrate a complete shape modeling pipeline by training a variational autoencoder (VAE) and a rectified flow transformer for high-quality 3D shape generation. Our experiments show state-of-the-art reconstruction accuracy, with a ~82% reduction in Chamfer Distance and a ~88% increase in F-score compared to previous methods, and demonstrate the generation of high-resolution, detailed 3D shapes with arbitrary topology. By enabling high-resolution, differentiable mesh reconstruction and generation with rendering losses, SparseFlex significantly advances the state-of-the-art in 3D shape representation and modeling.

arXiv:2502.12985공식 코드 · Papers with Code

PartSDF: Part-Based Implicit Neural Representation for Composite 3D Shape Parametrization and Optimization

Accurate 3D shape representation is essential in engineering applications such as design, optimization, and simulation. In practice, engineering workflows require structured, part-aware representations, as objects are inherently designed as assemblies of distinct components. However, most existing methods either model shapes holistically or decompose them without predefined part structures, limiting their applicability in real-world design tasks. We propose PartSDF, a supervised implicit representation framework that explicitly models composite shapes with independent, controllable parts while maintaining shape consistency. Despite its simple single-decoder architecture, PartSDF outperforms both supervised and unsupervised baselines in reconstruction and generation tasks. We further demonstrate its effectiveness as a structured shape prior for engineering applications, enabling precise control over individual components while preserving overall coherence. Code available at https://github.com/cvlab-epfl/PartSDF.

arXiv:2408.15114

Few-Shot Unsupervised Implicit Neural Shape Representation Learning with Spatial Adversaries

Implicit Neural Representations have gained prominence as a powerful framework for capturing complex data modalities, encompassing a wide range from 3D shapes to images and audio. Within the realm of 3D shape representation, Neural Signed Distance Functions (SDF) have demonstrated remarkable potential in faithfully encoding intricate shape geometry. However, learning SDFs from sparse 3D point clouds in the absence of ground truth supervision remains a very challenging task. While recent methods rely on smoothness priors to regularize the learning, our method introduces a regularization term that leverages adversarial samples around the shape to improve the learned SDFs. Through extensive experiments and evaluations, we illustrate the efficacy of our proposed method, highlighting its capacity to improve SDF learning with respect to baselines and the state-of-the-art using synthetic and real data.

arXiv:2406.08863

Self-supervised Graph Neural Network for Mechanical CAD Retrieval

CAD (Computer-Aided Design) plays a crucial role in mechanical industry, where large numbers of similar-shaped CAD parts are often created. Efficiently reusing these parts is key to reducing design and production costs for enterprises. Retrieval systems are vital for achieving CAD reuse, but the complex shapes of CAD models are difficult to accurately describe using text or keywords, making traditional retrieval methods ineffective. While existing representation learning approaches have been developed for CAD, manually labeling similar samples in these methods is expensive. Additionally, CAD models' unique parameterized data structure presents challenges for applying existing 3D shape representation learning techniques directly. In this work, we propose GC-CAD, a self-supervised contrastive graph neural network-based method for mechanical CAD retrieval that directly models parameterized CAD raw files. GC-CAD consists of two key modules: structure-aware representation learning and contrastive graph learning framework. The method leverages graph neural networks to extract both geometric and topological information from CAD models, generating feature representations. We then introduce a simple yet effective contrastive graph learning framework approach, enabling the model to train without manual labels and generate retrieval-ready representations. Experimental results on four datasets including human evaluation demonstrate that the proposed method achieves significant accuracy improvements and up to 100 times efficiency improvement over the baseline methods.

arXiv:2406.09143

Generative AI-based Prompt Evolution Engineering Design Optimization With Vision-Language Model

Engineering design optimization requires an efficient combination of a 3D shape representation, an optimization algorithm, and a design performance evaluation method, which is often computationally expensive. We present a prompt evolution design optimization (PEDO) framework contextualized in a vehicle design scenario that leverages a vision-language model for penalizing impractical car designs synthesized by a generative model. The backbone of our framework is an evolutionary strategy coupled with an optimization objective function that comprises a physics-based solver and a vision-language model for practical or functional guidance in the generated car designs. In the prompt evolutionary search, the optimizer iteratively generates a population of text prompts, which embed user specifications on the aerodynamic performance and visual preferences of the 3D car designs. Then, in addition to the computational fluid dynamics simulations, the pre-trained vision-language model is used to penalize impractical designs and, thus, foster the evolutionary algorithm to seek more viable designs. Our investigations on a car design optimization problem show a wide spread of potential car designs generated at the early phase of the search, which indicates a good diversity of designs in the initial populations, and an increase of over 20\% in the probability of generating practical designs compared to a baseline framework without using a vision-language model. Visual inspection of the designs against the performance results demonstrates prompt evolution as a very promising paradigm for finding novel designs with good optimization performance while providing ease of use in specifying design specifications and preferences via a natural language interface.

arXiv:2404.02759

Unsupervised Occupancy Learning from Sparse Point Cloud

Implicit Neural Representations have gained prominence as a powerful framework for capturing complex data modalities, encompassing a wide range from 3D shapes to images and audio. Within the realm of 3D shape representation, Neural Signed Distance Functions (SDF) have demonstrated remarkable potential in faithfully encoding intricate shape geometry. However, learning SDFs from 3D point clouds in the absence of ground truth supervision remains a very challenging task. In this paper, we propose a method to infer occupancy fields instead of SDFs as they are easier to learn from sparse inputs. We leverage a margin-based uncertainty measure to differentially sample from the decision boundary of the occupancy function and supervise the sampled boundary points using the input point cloud. We further stabilize the optimization process at the early stages of the training by biasing the occupancy function towards minimal entropy fields while maximizing its entropy at the input point cloud. Through extensive experiments and evaluations, we illustrate the efficacy of our proposed method, highlighting its capacity to improve implicit shape inference with respect to baselines and the state-of-the-art using synthetic and real data.

arXiv:2402.18490

TAMM: TriAdapter Multi-Modal Learning for 3D Shape Understanding

The limited scale of current 3D shape datasets hinders the advancements in 3D shape understanding, and motivates multi-modal learning approaches which transfer learned knowledge from data-abundant 2D image and language modalities to 3D shapes. However, even though the image and language representations have been aligned by cross-modal models like CLIP, we find that the image modality fails to contribute as much as the language in existing multi-modal 3D representation learning methods. This is attributed to the domain shift in the 2D images and the distinct focus of each modality. To more effectively leverage both modalities in the pre-training, we introduce TriAdapter Multi-Modal Learning (TAMM) -- a novel two-stage learning approach based on three synergistic adapters. First, our CLIP Image Adapter mitigates the domain gap between 3D-rendered images and natural images, by adapting the visual representations of CLIP for synthetic image-text pairs. Subsequently, our Dual Adapters decouple the 3D shape representation space into two complementary sub-spaces: one focusing on visual attributes and the other for semantic understanding, which ensure a more comprehensive and effective multi-modal pre-training. Extensive experiments demonstrate that TAMM consistently enhances 3D representations for a wide range of 3D encoder architectures, pre-training datasets, and downstream tasks. Notably, we boost the zero-shot classification accuracy on Objaverse-LVIS from 46.8\% to 50.7\%, and improve the 5-way 10-shot linear probing classification accuracy on ModelNet40 from 96.1\% to 99.0\%. Project page: https://alanzhangcs.github.io/tamm-page.

arXiv:2401.14565

TIFu: Tri-directional Implicit Function for High-Fidelity 3D Character Reconstruction

Recent advances in implicit function-based approaches have shown promising results in 3D human reconstruction from a single RGB image. However, these methods are not sufficient to extend to more general cases, often generating dragged or disconnected body parts, particularly for animated characters. We argue that these limitations stem from the use of the existing point-level 3D shape representation, which lacks holistic 3D context understanding. Voxel-based reconstruction methods are more suitable for capturing the entire 3D space at once, however, these methods are not practical for high-resolution reconstructions due to their excessive memory usage. To address these challenges, we introduce Tri-directional Implicit Function (TIFu), which is a vector-level representation that increases global 3D consistencies while significantly reducing memory usage compared to voxel representations. We also introduce a new algorithm in 3D reconstruction at an arbitrary resolution by aggregating vectors along three orthogonal axes, resolving inherent problems with regressing fixed dimension of vectors. Our approach achieves state-of-the-art performances in both our self-curated character dataset and the benchmark 3D human dataset. We provide both quantitative and qualitative analyses to support our findings.

arXiv:2312.17018

Learning Spatially Collaged Fourier Bases for Implicit Neural Representation

Existing approaches to Implicit Neural Representation (INR) can be interpreted as a global scene representation via a linear combination of Fourier bases of different frequencies. However, such universal basis functions can limit the representation capability in local regions where a specific component is unnecessary, resulting in unpleasant artifacts. To this end, we introduce a learnable spatial mask that effectively dispatches distinct Fourier bases into respective regions. This translates into collaging Fourier patches, thus enabling an accurate representation of complex signals. Comprehensive experiments demonstrate the superior reconstruction quality of the proposed approach over existing baselines across various INR tasks, including image fitting, video representation, and 3D shape representation. Our method outperforms all other baselines, improving the image fitting PSNR by over 3dB and 3D reconstruction to 98.81 IoU and 0.0011 Chamfer Distance.

arXiv:2312.09222

Mosaic-SDF for 3D Generative Models

Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the 3D Warehouse dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs.

논문 ID: 6223.00164

ArcGAN: Generative Adversarial Networks for 3D Architectural Image Generation

Due to advancements in infrastructural modulations, architectural design is one of the most peculiar and tedious processes. As the technology evolves to the next phase, using some latest techniques like generative adversarial networks, creating a hybrid architectural design from old and new models is possible with maximum accuracy. Training the model with appropriate samples makes it evident that the designing phase will be simple for even a layman by including proper parameters such as material description, structural engineering, etc. This research paper suggests a hybrid model for an architectural design using generative adversarial networks. For example, merging Rome's architectural style with Italy's will accurately and precisely recover the pixel-level structure of 3D forms without needing a 2D viewpoint or 3D annotations from a real 2D generated image.

arXiv:2305.10764

OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understanding

We introduce OpenShape, a method for learning multi-modal joint representations of text, image, and point clouds. We adopt the commonly used multi-modal contrastive learning framework for representation alignment, but with a specific focus on scaling up 3D representations to enable open-world 3D shape understanding. To achieve this, we scale up training data by ensembling multiple 3D datasets and propose several strategies to automatically filter and enrich noisy text descriptions. We also explore and compare strategies for scaling 3D backbone networks and introduce a novel hard negative mining module for more efficient training. We evaluate OpenShape on zero-shot 3D classification benchmarks and demonstrate its superior capabilities for open-world recognition. Specifically, OpenShape achieves a zero-shot accuracy of 46.8% on the 1,156-category Objaverse-LVIS benchmark, compared to less than 10% for existing methods. OpenShape also achieves an accuracy of 85.3% on ModelNet40, outperforming previous zero-shot baseline methods by 20% and performing on par with some fully-supervised methods. Furthermore, we show that our learned embeddings encode a wide range of visual and semantic concepts (e.g., subcategories, color, shape, style) and facilitate fine-grained text-3D and image-3D interactions. Due to their alignment with CLIP embeddings, our learned shape representations can also be integrated with off-the-shelf CLIP-based models for various applications, such as point cloud captioning and point cloud-conditioned image generation.

arXiv:2310.19629공식 코드 · Papers with Code

RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency

In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF

arXiv:2311.01714공식 코드 · Papers with Code

EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation

This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit stage controls the topology of the generated 3D shapes and enables local modifications, whereas the implicit stage refines the shape and paints it with plausible colors. Also, the hybrid approach separates the shape and color and generates color conditioned on shape to ensure shape-color consistency. Unlike the existing state-of-the-art methods, we achieve high-fidelity shape generation from natural-language descriptions without the need for time-consuming per-shape optimization or reliance on human-annotated texts during training or test-time optimization. Further, we demonstrate the applicability of our approach to generate indoor scenes with consistent styles using text-induced 3D shapes. Through extensive experiments, we demonstrate the compelling quality of our results and the high coherency of our generated shapes with the input texts, surpassing the performance of existing methods by a significant margin. Codes and models are released at https://github.com/liuzhengzhe/EXIM.

arXiv:2309.00372공식 코드 · Papers with Code

On the Localization of Ultrasound Image Slices within Point Distribution Models

Thyroid disorders are most commonly diagnosed using high-resolution Ultrasound (US). Longitudinal nodule tracking is a pivotal diagnostic protocol for monitoring changes in pathological thyroid morphology. This task, however, imposes a substantial cognitive load on clinicians due to the inherent challenge of maintaining a mental 3D reconstruction of the organ. We thus present a framework for automated US image slice localization within a 3D shape representation to ease how such sonographic diagnoses are carried out. Our proposed method learns a common latent embedding space between US image patches and the 3D surface of an individual's thyroid shape, or a statistical aggregation in the form of a statistical shape model (SSM), via contrastive metric learning. Using cross-modality registration and Procrustes analysis, we leverage features from our model to register US slices to a 3D mesh representation of the thyroid shape. We demonstrate that our multi-modal registration framework can localize images on the 3D surface topology of a patient-specific organ and the mean shape of an SSM. Experimental results indicate slice positions can be predicted within an average of 1.2 mm of the ground-truth slice location on the patient-specific 3D anatomy and 4.6 mm on the SSM, exemplifying its usefulness for slice localization during sonographic acquisitions. Code is publically available: \href{https://github.com/vuenc/slice-to-shape}{https://github.com/vuenc/slice-to-shape}

arXiv:2308.13245공식 코드 · Papers with Code

Unpaired Multi-domain Attribute Translation of 3D Facial Shapes with a Square and Symmetric Geometric Map

While impressive progress has recently been made in image-oriented facial attribute translation, shape-oriented 3D facial attribute translation remains an unsolved issue. This is primarily limited by the lack of 3D generative models and ineffective usage of 3D facial data. We propose a learning framework for 3D facial attribute translation to relieve these limitations. Firstly, we customize a novel geometric map for 3D shape representation and embed it in an end-to-end generative adversarial network. The geometric map represents 3D shapes symmetrically on a square image grid, while preserving the neighboring relationship of 3D vertices in a local least-square sense. This enables effective learning for the latent representation of data with different attributes. Secondly, we employ a unified and unpaired learning framework for multi-domain attribute translation. It not only makes effective usage of data correlation from multiple domains, but also mitigates the constraint for hardly accessible paired data. Finally, we propose a hierarchical architecture for the discriminator to guarantee robust results against both global and local artifacts. We conduct extensive experiments to demonstrate the advantage of the proposed framework over the state-of-the-art in generating high-fidelity facial shapes. Given an input 3D facial shape, the proposed framework is able to synthesize novel shapes of different attributes, which covers some downstream applications, such as expression transfer, gender translation, and aging. Code at https://github.com/NaughtyZZ/3D_facial_shape_attribute_translation_ssgmap.

arXiv:2308.12590

Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects

Learning 3D shape representation with dense correspondence for deformable objects is a fundamental problem in computer vision. Existing approaches often need additional annotations of specific semantic domain, e.g., skeleton poses for human bodies or animals, which require extra annotation effort and suffer from error accumulation, and they are limited to specific domain. In this paper, we propose a novel self-supervised approach to learn neural implicit shape representation for deformable objects, which can represent shapes with a template shape and dense correspondence in 3D. Our method does not require the priors of skeleton and skinning weight, and only requires a collection of shapes represented in signed distance fields. To handle the large deformation, we constrain the learned template shape in the same latent space with the training shapes, design a new formulation of local rigid constraint that enforces rigid transformation in local region and addresses local reflection issue, and present a new hierarchical rigid constraint to reduce the ambiguity due to the joint learning of template shape and correspondences. Extensive experiments show that our model can represent shapes with large deformations. We also show that our shape representation can support two typical applications, such as texture transfer and shape editing, with competitive performance. The code and models are available at https://iscas3dv.github.io/deformshape

arXiv:2308.10658

Learning Clothing and Pose Invariant 3D Shape Representation for Long-Term Person Re-Identification

Long-Term Person Re-Identification (LT-ReID) has become increasingly crucial in computer vision and biometrics. In this work, we aim to extend LT-ReID beyond pedestrian recognition to include a wider range of real-world human activities while still accounting for cloth-changing scenarios over large time gaps. This setting poses additional challenges due to the geometric misalignment and appearance ambiguity caused by the diversity of human pose and clothing. To address these challenges, we propose a new approach 3DInvarReID for (i) disentangling identity from non-identity components (pose, clothing shape, and texture) of 3D clothed humans, and (ii) reconstructing accurate 3D clothed body shapes and learning discriminative features of naked body shapes for person ReID in a joint manner. To better evaluate our study of LT-ReID, we collect a real-world dataset called CCDA, which contains a wide variety of human activities and clothing changes. Experimentally, we show the superior performance of our approach for person ReID.

arXiv:2307.14051공식 코드 · Papers with Code

3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing Capability

Shape generation is the practice of producing 3D shapes as various representations for 3D content creation. Previous studies on 3D shape generation have focused on shape quality and structure, without or less considering the importance of semantic information. Consequently, such generative models often fail to preserve the semantic consistency of shape structure or enable manipulation of the semantic attributes of shapes during generation. In this paper, we proposed a novel semantic generative model named 3D Semantic Subspace Traverser that utilizes semantic attributes for category-specific 3D shape generation and editing. Our method utilizes implicit functions as the 3D shape representation and combines a novel latent-space GAN with a linear subspace model to discover semantic dimensions in the local latent space of 3D shapes. Each dimension of the subspace corresponds to a particular semantic attribute, and we can edit the attributes of generated shapes by traversing the coefficients of those dimensions. Experimental results demonstrate that our method can produce plausible shapes with complex structures and enable the editing of semantic attributes. The code and trained models are available at https://github.com/TrepangCat/3D_Semantic_Subspace_Traverser