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arXiv:2505.11640

BandRC: Band Shifted Raised Cosine Activated Implicit Neural Representations

In recent years, implicit neural representations(INRs) have gained popularity in the computer vision community. This is mainly due to the strong performance of INRs in many computer vision tasks. These networks can extract a continuous signal representation given a discrete signal representation. In previous studies, it has been repeatedly shown that INR performance has a strong correlation with the activation functions used in its multilayer perceptrons. Although numerous activation functions have been proposed that are competitive with one another, they share some common set of challenges such as spectral bias(Lack of sensitivity to high-frequency content in signals), limited robustness to signal noise and difficulties in simultaneous capturing both local and global features. and furthermore, the requirement for manual parameter tuning. To address these issues, we introduce a novel activation function, Band Shifted Raised Cosine Activated Implicit Neural Networks \textbf{(BandRC)} tailored to enhance signal representation capacity further. We also incorporate deep prior knowledge extracted from the signal to adjust the activation functions through a task-specific model. Through a mathematical analysis and a series of experiments which include image reconstruction (with a +8.93 dB PSNR improvement over the nearest counterpart), denoising (with a +0.46 dB increase in PSNR), super-resolution (with a +1.03 dB improvement over the nearest State-Of-The-Art (SOTA) method for 6X super-resolution), inpainting, and 3D shape reconstruction we demonstrate the dominance of BandRC over existing state of the art activation functions.

arXiv:2505.02175

SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting

Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS) enabled real-time, photorealistic NVS. Following this, 2D Gaussian Splatting (2DGS) leveraged perspective accurate 2D Gaussian primitive rasterization to achieve accurate geometry representation during rendering, improving 3D scene reconstruction while maintaining real-time performance. Recent approaches have tackled the problem of sparse real-time NVS using 3DGS within a generalizable, MVS-based learning framework to regress 3D Gaussian parameters. Our work extends this line of research by addressing the challenge of generalizable sparse 3D reconstruction and NVS jointly, and manages to perform successfully at both tasks. We propose an MVS-based learning pipeline that regresses 2DGS surface element parameters in a feed-forward fashion to perform 3D shape reconstruction and NVS from sparse-view images. We further show that our generalizable pipeline can benefit from preexisting foundational multi-view deep visual features. The resulting model attains the state-of-the-art results on the DTU sparse 3D reconstruction benchmark in terms of Chamfer distance to ground-truth, as-well as state-of-the-art NVS. It also demonstrates strong generalization on the BlendedMVS and Tanks and Temples datasets. We note that our model outperforms the prior state-of-the-art in feed-forward sparse view reconstruction based on volume rendering of implicit representations, while offering an almost 2 orders of magnitude higher inference speed.

arXiv:2504.12348

3D Object Reconstruction with mmWave Radars

This paper presents RFconstruct, a framework that enables 3D shape reconstruction using commercial off-the-shelf (COTS) mmWave radars for self-driving scenarios. RFconstruct overcomes radar limitations of low angular resolution, specularity, and sparsity in radar point clouds through a holistic system design that addresses hardware, data processing, and machine learning challenges. The first step is fusing data captured by two radar devices that image orthogonal planes, then performing odometry-aware temporal fusion to generate denser 3D point clouds. RFconstruct then reconstructs 3D shapes of objects using a customized encoder-decoder model that does not require prior knowledge of the object's bound box. The shape reconstruction performance of RFconstruct is compared against 3D models extracted from a depth camera equipped with a LiDAR. We show that RFconstruct can accurately generate 3D shapes of cars, bikes, and pedestrians.

arXiv:2412.17040

HyperNet Fields: Efficiently Training Hypernetworks without Ground Truth by Learning Weight Trajectories

To efficiently adapt large models or to train generative models of neural representations, Hypernetworks have drawn interest. While hypernetworks work well, training them is cumbersome, and often requires ground truth optimized weights for each sample. However, obtaining each of these weights is a training problem of its own-one needs to train, e.g., adaptation weights or even an entire neural field for hypernetworks to regress to. In this work, we propose a method to train hypernetworks, without the need for any per-sample ground truth. Our key idea is to learn a Hypernetwork `Field` and estimate the entire trajectory of network weight training instead of simply its converged state. In other words, we introduce an additional input to the Hypernetwork, the convergence state, which then makes it act as a neural field that models the entire convergence pathway of a task network. A critical benefit in doing so is that the gradient of the estimated weights at any convergence state must then match the gradients of the original task -- this constraint alone is sufficient to train the Hypernetwork Field. We demonstrate the effectiveness of our method through the task of personalized image generation and 3D shape reconstruction from images and point clouds, demonstrating competitive results without any per-sample ground truth.

arXiv:2412.10084

ProbeSDF: Light Field Probes for Neural Surface Reconstruction

SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that simultaneously yields faster computation and increased performance. To this goal, we exhibit a physically-inspired minimal radiance parametrization decoupling angular and spatial contributions, by encoding them with a small number of features stored in two respective volumetric grids of different resolutions. Requiring as little as four parameters per voxel, and a tiny MLP call inside a single fully fused kernel, our approach allows to enhance performance with both surface and image (PSNR) metrics, while providing a significant training speedup and real-time rendering. We show this performance to be consistently achieved on real data over two widely different and popular application fields, generic object and human subject shape reconstruction, using four representative and challenging datasets.

arXiv:2411.05362공식 코드 · Papers with Code

From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $α$-NeuS

Traditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces $\alpha$-Neus -- an extension of NeuS -- that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS.

arXiv:2410.22224

Guide3D: A Bi-planar X-ray Dataset for 3D Shape Reconstruction

Endovascular surgical tool reconstruction represents an important factor in advancing endovascular tool navigation, which is an important step in endovascular surgery. However, the lack of publicly available datasets significantly restricts the development and validation of novel machine learning approaches. Moreover, due to the need for specialized equipment such as biplanar scanners, most of the previous research employs monoplanar fluoroscopic technologies, hence only capturing the data from a single view and significantly limiting the reconstruction accuracy. To bridge this gap, we introduce Guide3D, a bi-planar X-ray dataset for 3D reconstruction. The dataset represents a collection of high resolution bi-planar, manually annotated fluoroscopic videos, captured in real-world settings. Validating our dataset within a simulated environment reflective of clinical settings confirms its applicability for real-world applications. Furthermore, we propose a new benchmark for guidewrite shape prediction, serving as a strong baseline for future work. Guide3D not only addresses an essential need by offering a platform for advancing segmentation and 3D reconstruction techniques but also aids the development of more accurate and efficient endovascular surgery interventions. Our project is available at https://airvlab.github.io/guide3d/.

arXiv:2410.15376

ActiveNeuS: Neural Signed Distance Fields for Active Stereo

3D-shape reconstruction in extreme environments, such as low illumination or scattering condition, has been an open problem and intensively researched. Active stereo is one of potential solution for such environments for its robustness and high accuracy. However, active stereo systems usually consist of specialized system configurations with complicated algorithms, which narrow their application. In this paper, we propose Neural Signed Distance Field for active stereo systems to enable implicit correspondence search and triangulation in generalized Structured Light. With our technique, textureless or equivalent surfaces by low light condition are successfully reconstructed even with a small number of captured images. Experiments were conducted to confirm that the proposed method could achieve state-of-the-art reconstruction quality under such severe condition. We also demonstrated that the proposed method worked in an underwater scenario.

arXiv:2404.14968공식 코드 · Papers with Code

CenterArt: Joint Shape Reconstruction and 6-DoF Grasp Estimation of Articulated Objects

Precisely grasping and reconstructing articulated objects is key to enabling general robotic manipulation. In this paper, we propose CenterArt, a novel approach for simultaneous 3D shape reconstruction and 6-DoF grasp estimation of articulated objects. CenterArt takes RGB-D images of the scene as input and first predicts the shape and joint codes through an encoder. The decoder then leverages these codes to reconstruct 3D shapes and estimate 6-DoF grasp poses of the objects. We further develop a mechanism for generating a dataset of 6-DoF grasp ground truth poses for articulated objects. CenterArt is trained on realistic scenes containing multiple articulated objects with randomized designs, textures, lighting conditions, and realistic depths. We perform extensive experiments demonstrating that CenterArt outperforms existing methods in accuracy and robustness.

arXiv:2404.10620

PyTorchGeoNodes: Enabling Differentiable Shape Programs for 3D Shape Reconstruction

We propose PyTorchGeoNodes, a differentiable module for reconstructing 3D objects from images using interpretable shape programs. In comparison to traditional CAD model retrieval methods, the use of shape programs for 3D reconstruction allows for reasoning about the semantic properties of reconstructed objects, editing, low memory footprint, etc. However, the utilization of shape programs for 3D scene understanding has been largely neglected in past works. As our main contribution, we enable gradient-based optimization by introducing a module that translates shape programs designed in Blender, for example, into efficient PyTorch code. We also provide a method that relies on PyTorchGeoNodes and is inspired by Monte Carlo Tree Search (MCTS) to jointly optimize discrete and continuous parameters of shape programs and reconstruct 3D objects for input scenes. In our experiments, we apply our algorithm to reconstruct 3D objects in the ScanNet dataset and evaluate our results against CAD model retrieval-based reconstructions. Our experiments indicate that our reconstructions match well the input scenes while enabling semantic reasoning about reconstructed objects.

arXiv:2403.14539

Robust 3D Shape Reconstruction in Zero-Shot from a Single Image in the Wild

Recent monocular 3D shape reconstruction methods have shown promising zero-shot results on object-segmented images without any occlusions. However, their effectiveness is significantly compromised in real-world conditions, due to imperfect object segmentation by off-the-shelf models and the prevalence of occlusions. To effectively address these issues, we propose a unified regression model that integrates segmentation and reconstruction, specifically designed for occlusion-aware 3D shape reconstruction. To facilitate its reconstruction in the wild, we also introduce a scalable data synthesis pipeline that simulates a wide range of variations in objects, occluders, and backgrounds. Training on our synthetic data enables the proposed model to achieve state-of-the-art zero-shot results on real-world images, using significantly fewer parameters than competing approaches.

arXiv:2403.06973

Bayesian Diffusion Models for 3D Shape Reconstruction

We present Bayesian Diffusion Models (BDM), a prediction algorithm that performs effective Bayesian inference by tightly coupling the top-down (prior) information with the bottom-up (data-driven) procedure via joint diffusion processes. We show the effectiveness of BDM on the 3D shape reconstruction task. Compared to prototypical deep learning data-driven approaches trained on paired (supervised) data-labels (e.g. image-point clouds) datasets, our BDM brings in rich prior information from standalone labels (e.g. point clouds) to improve the bottom-up 3D reconstruction. As opposed to the standard Bayesian frameworks where explicit prior and likelihood are required for the inference, BDM performs seamless information fusion via coupled diffusion processes with learned gradient computation networks. The specialty of our BDM lies in its capability to engage the active and effective information exchange and fusion of the top-down and bottom-up processes where each itself is a diffusion process. We demonstrate state-of-the-art results on both synthetic and real-world benchmarks for 3D shape reconstruction.

arXiv:2312.14198공식 코드 · Papers with Code

ZeroShape: Regression-based Zero-shot Shape Reconstruction

We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.

arXiv:2312.02617

DreaMo: Articulated 3D Reconstruction From A Single Casual Video

Articulated 3D reconstruction has valuable applications in various domains, yet it remains costly and demands intensive work from domain experts. Recent advancements in template-free learning methods show promising results with monocular videos. Nevertheless, these approaches necessitate a comprehensive coverage of all viewpoints of the subject in the input video, thus limiting their applicability to casually captured videos from online sources. In this work, we study articulated 3D shape reconstruction from a single and casually captured internet video, where the subject's view coverage is incomplete. We propose DreaMo that jointly performs shape reconstruction while solving the challenging low-coverage regions with view-conditioned diffusion prior and several tailored regularizations. In addition, we introduce a skeleton generation strategy to create human-interpretable skeletons from the learned neural bones and skinning weights. We conduct our study on a self-collected internet video collection characterized by incomplete view coverage. DreaMo shows promising quality in novel-view rendering, detailed articulated shape reconstruction, and skeleton generation. Extensive qualitative and quantitative studies validate the efficacy of each proposed component, and show existing methods are unable to solve correct geometry due to the incomplete view coverage.

arXiv:2311.12602

TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing

Humans rely on their visual and tactile senses to develop a comprehensive 3D understanding of their physical environment. Recently, there has been a growing interest in exploring and manipulating objects using data-driven approaches that utilise high-resolution vision-based tactile sensors. However, 3D shape reconstruction using tactile sensing has lagged behind visual shape reconstruction because of limitations in existing techniques, including the inability to generalise over unseen shapes, the absence of real-world testing, and limited expressive capacity imposed by discrete representations. To address these challenges, we propose TouchSDF, a Deep Learning approach for tactile 3D shape reconstruction that leverages the rich information provided by a vision-based tactile sensor and the expressivity of the implicit neural representation DeepSDF. Our technique consists of two components: (1) a Convolutional Neural Network that maps tactile images into local meshes representing the surface at the touch location, and (2) an implicit neural function that predicts a signed distance function to extract the desired 3D shape. This combination allows TouchSDF to reconstruct smooth and continuous 3D shapes from tactile inputs in simulation and real-world settings, opening up research avenues for robust 3D-aware representations and improved multimodal perception in robotics. Code and supplementary material are available at: https://touchsdf.github.io/

arXiv:2309.13587

Benchmarking Encoder-Decoder Architectures for Biplanar X-ray to 3D Shape Reconstruction

Various deep learning models have been proposed for 3D bone shape reconstruction from two orthogonal (biplanar) X-ray images. However, it is unclear how these models compare against each other since they are evaluated on different anatomy, cohort and (often privately held) datasets. Moreover, the impact of the commonly optimized image-based segmentation metrics such as dice score on the estimation of clinical parameters relevant in 2D-3D bone shape reconstruction is not well known. To move closer toward clinical translation, we propose a benchmarking framework that evaluates tasks relevant to real-world clinical scenarios, including reconstruction of fractured bones, bones with implants, robustness to population shift, and error in estimating clinical parameters. Our open-source platform provides reference implementations of 8 models (many of whose implementations were not publicly available), APIs to easily collect and preprocess 6 public datasets, and the implementation of automatic clinical parameter and landmark extraction methods. We present an extensive evaluation of 8 2D-3D models on equal footing using 6 public datasets comprising images for four different anatomies. Our results show that attention-based methods that capture global spatial relationships tend to perform better across all anatomies and datasets; performance on clinically relevant subgroups may be overestimated without disaggregated reporting; ribs are substantially more difficult to reconstruct compared to femur, hip and spine; and the dice score improvement does not always bring a corresponding improvement in the automatic estimation of clinically relevant parameters.

arXiv:2308.13678

Textureless Deformable Surface Reconstruction with Invisible Markers

Reconstructing and tracking deformable surface with little or no texture has posed long-standing challenges. Fundamentally, the challenges stem from textureless surfaces lacking features for establishing cross-image correspondences. In this work, we present a novel type of markers to proactively enrich the object's surface features, and thereby ease the 3D surface reconstruction and correspondence tracking. Our markers are made of fluorescent dyes, visible only under the ultraviolet (UV) light and invisible under regular lighting condition. Leveraging the markers, we design a multi-camera system that captures surface deformation under the UV light and the visible light in a time multiplexing fashion. Under the UV light, markers on the object emerge to enrich its surface texture, allowing high-quality 3D shape reconstruction and tracking. Under the visible light, markers become invisible, allowing us to capture the object's original untouched appearance. We perform experiments on various challenging scenes, including hand gestures, facial expressions, waving cloth, and hand-object interaction. In all these cases, we demonstrate that our system is able to produce robust, high-quality 3D reconstruction and tracking.

arXiv:2308.01810

An End-to-end Food Portion Estimation Framework Based on Shape Reconstruction from Monocular Image

Dietary assessment is a key contributor to monitoring health status. Existing self-report methods are tedious and time-consuming with substantial biases and errors. Image-based food portion estimation aims to estimate food energy values directly from food images, showing great potential for automated dietary assessment solutions. Existing image-based methods either use a single-view image or incorporate multi-view images and depth information to estimate the food energy, which either has limited performance or creates user burdens. In this paper, we propose an end-to-end deep learning framework for food energy estimation from a monocular image through 3D shape reconstruction. We leverage a generative model to reconstruct the voxel representation of the food object from the input image to recover the missing 3D information. Our method is evaluated on a publicly available food image dataset Nutrition5k, resulting a Mean Absolute Error (MAE) of 40.05 kCal and Mean Absolute Percentage Error (MAPE) of 11.47% for food energy estimation. Our method uses RGB image as the only input at the inference stage and achieves competitive results compared to the existing method requiring both RGB and depth information.

arXiv:2308.01766공식 코드 · Papers with Code

Neural Poisson Surface Reconstruction: Resolution-Agnostic Shape Reconstruction from Point Clouds

We introduce Neural Poisson Surface Reconstruction (nPSR), an architecture for shape reconstruction that addresses the challenge of recovering 3D shapes from points. Traditional deep neural networks face challenges with common 3D shape discretization techniques due to their computational complexity at higher resolutions. To overcome this, we leverage Fourier Neural Operators to solve the Poisson equation and reconstruct a mesh from oriented point cloud measurements. nPSR exhibits two main advantages: First, it enables efficient training on low-resolution data while achieving comparable performance at high-resolution evaluation, thanks to the resolution-agnostic nature of FNOs. This feature allows for one-shot super-resolution. Second, our method surpasses existing approaches in reconstruction quality while being differentiable and robust with respect to point sampling rates. Overall, the neural Poisson surface reconstruction not only improves upon the limitations of classical deep neural networks in shape reconstruction but also achieves superior results in terms of reconstruction quality, running time, and resolution agnosticism.

arXiv:2307.16205공식 코드 · Papers with Code

Mesh Density Adaptation for Template-based Shape Reconstruction

In 3D shape reconstruction based on template mesh deformation, a regularization, such as smoothness energy, is employed to guide the reconstruction into a desirable direction. In this paper, we highlight an often overlooked property in the regularization: the vertex density in the mesh. Without careful control on the density, the reconstruction may suffer from under-sampling of vertices near shape details. We propose a novel mesh density adaptation method to resolve the under-sampling problem. Our mesh density adaptation energy increases the density of vertices near complex structures via deformation to help reconstruction of shape details. We demonstrate the usability and performance of mesh density adaptation with two tasks, inverse rendering and non-rigid surface registration. Our method produces more accurate reconstruction results compared to the cases without mesh density adaptation.