PyTorchKR Papers

최신 논문

총 20편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2404.16432공식 코드 · Papers with Code

Point-JEPA: A Joint Embedding Predictive Architecture for Self-Supervised Learning on Point Cloud

Recent advancements in self-supervised learning in the point cloud domain have demonstrated significant potential. However, these methods often suffer from drawbacks, including lengthy pre-training time, the necessity of reconstruction in the input space, or the necessity of additional modalities. In order to address these issues, we introduce Point-JEPA, a joint embedding predictive architecture designed specifically for point cloud data. To this end, we introduce a sequencer that orders point cloud patch embeddings to efficiently compute and utilize their proximity based on the indices during target and context selection. The sequencer also allows shared computations of the patch embeddings' proximity between context and target selection, further improving the efficiency. Experimentally, our method achieves competitive results with state-of-the-art methods while avoiding the reconstruction in the input space or additional modality.

논문 ID: document/1022984

CrossMoCo: Multi-modal Momentum Contrastive Learning for Point Cloud

The point cloud is a 3D geometric data that lacks a specific structure and is permutation-invariant. The applications of point clouds have gained significant attention recently in the field of vision tasks. However, most existing works on point clouds utilize supervised learning on large labelled data, which are costly and laborious to collect. To this end, unsupervised learning, for example, self-supervised learning, has shown promising performance in various tasks of 2D computer vision and holds the potential in 3D computer vision applications. In this study, we introduce a novel selfsupervised method called CrossMoCo, which learns the representations of unlabelled point cloud data in a multi-modal setup that also utilizes the 2D rendered images of the point clouds. CrossMoCo outperforms existing methods on multimodal self-supervised learning on point cloud by introducing two new concepts: momentum contrastive learning with more negative samples and multiple-view intra-modal contrastive learning. The first component learns from an online encoder and a momentum encoder with a large number of negative samples, which provides consistent learning signals. The second component enforces consistency between different views of the samples of the same modality, thereby improving multimodal representation. We conduct extensive studies on two popular benchmark datasets (ModelNet40 and ScanObjectNN) for linear classification and few-shot learning tasks. Our results demonstrate that CrossMoCo achieves superior performance over existing methods for both tasks on both datasets, achieving up to 4.36% improvement on linear classification and up to 9.2% on few-shot tasks. Our code is available at https://github.com/snehaputul/CrossMoCo.

arXiv:2402.17766공식 코드 · Papers with Code

ShapeLLM: Universal 3D Object Understanding for Embodied Interaction

This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language-unified 3D interaction tasks, such as embodied visual grounding. Project page: https://qizekun.github.io/shapellm/

arXiv:2302.02318공식 코드 · Papers with Code

Contrast with Reconstruct: Contrastive 3D Representation Learning Guided by Generative Pretraining

Mainstream 3D representation learning approaches are built upon contrastive or generative modeling pretext tasks, where great improvements in performance on various downstream tasks have been achieved. However, we find these two paradigms have different characteristics: (i) contrastive models are data-hungry that suffer from a representation over-fitting issue; (ii) generative models have a data filling issue that shows inferior data scaling capacity compared to contrastive models. This motivates us to learn 3D representations by sharing the merits of both paradigms, which is non-trivial due to the pattern difference between the two paradigms. In this paper, we propose Contrast with Reconstruct (ReCon) that unifies these two paradigms. ReCon is trained to learn from both generative modeling teachers and single/cross-modal contrastive teachers through ensemble distillation, where the generative student guides the contrastive student. An encoder-decoder style ReCon-block is proposed that transfers knowledge through cross attention with stop-gradient, which avoids pretraining over-fitting and pattern difference issues. ReCon achieves a new state-of-the-art in 3D representation learning, e.g., 91.26% accuracy on ScanObjectNN. Codes have been released at https://github.com/qizekun/ReCon.

arXiv:2212.06785공식 코드 · Papers with Code

Learning 3D Representations from 2D Pre-trained Models via Image-to-Point Masked Autoencoders

Pre-training by numerous image data has become de-facto for robust 2D representations. In contrast, due to the expensive data acquisition and annotation, a paucity of large-scale 3D datasets severely hinders the learning for high-quality 3D features. In this paper, we propose an alternative to obtain superior 3D representations from 2D pre-trained models via Image-to-Point Masked Autoencoders, named as I2P-MAE. By self-supervised pre-training, we leverage the well learned 2D knowledge to guide 3D masked autoencoding, which reconstructs the masked point tokens with an encoder-decoder architecture. Specifically, we first utilize off-the-shelf 2D models to extract the multi-view visual features of the input point cloud, and then conduct two types of image-to-point learning schemes on top. For one, we introduce a 2D-guided masking strategy that maintains semantically important point tokens to be visible for the encoder. Compared to random masking, the network can better concentrate on significant 3D structures and recover the masked tokens from key spatial cues. For another, we enforce these visible tokens to reconstruct the corresponding multi-view 2D features after the decoder. This enables the network to effectively inherit high-level 2D semantics learned from rich image data for discriminative 3D modeling. Aided by our image-to-point pre-training, the frozen I2P-MAE, without any fine-tuning, achieves 93.4% accuracy for linear SVM on ModelNet40, competitive to the fully trained results of existing methods. By further fine-tuning on on ScanObjectNN's hardest split, I2P-MAE attains the state-of-the-art 90.11% accuracy, +3.68% to the second-best, demonstrating superior transferable capacity. Code will be available at https://github.com/ZrrSkywalker/I2P-MAE.

arXiv:2205.14401공식 코드 · Papers with Code

Point-M2AE: Multi-scale Masked Autoencoders for Hierarchical Point Cloud Pre-training

Masked Autoencoders (MAE) have shown great potentials in self-supervised pre-training for language and 2D image transformers. However, it still remains an open question on how to exploit masked autoencoding for learning 3D representations of irregular point clouds. In this paper, we propose Point-M2AE, a strong Multi-scale MAE pre-training framework for hierarchical self-supervised learning of 3D point clouds. Unlike the standard transformer in MAE, we modify the encoder and decoder into pyramid architectures to progressively model spatial geometries and capture both fine-grained and high-level semantics of 3D shapes. For the encoder that downsamples point tokens by stages, we design a multi-scale masking strategy to generate consistent visible regions across scales, and adopt a local spatial self-attention mechanism during fine-tuning to focus on neighboring patterns. By multi-scale token propagation, the lightweight decoder gradually upsamples point tokens with complementary skip connections from the encoder, which further promotes the reconstruction from a global-to-local perspective. Extensive experiments demonstrate the state-of-the-art performance of Point-M2AE for 3D representation learning. With a frozen encoder after pre-training, Point-M2AE achieves 92.9% accuracy for linear SVM on ModelNet40, even surpassing some fully trained methods. By fine-tuning on downstream tasks, Point-M2AE achieves 86.43% accuracy on ScanObjectNN, +3.36% to the second-best, and largely benefits the few-shot classification, part segmentation and 3D object detection with the hierarchical pre-training scheme. Code is available at https://github.com/ZrrSkywalker/Point-M2AE.

arXiv:2203.00680공식 코드 · Papers with Code

CrossPoint: Self-Supervised Cross-Modal Contrastive Learning for 3D Point Cloud Understanding

Manual annotation of large-scale point cloud dataset for varying tasks such as 3D object classification, segmentation and detection is often laborious owing to the irregular structure of point clouds. Self-supervised learning, which operates without any human labeling, is a promising approach to address this issue. We observe in the real world that humans are capable of mapping the visual concepts learnt from 2D images to understand the 3D world. Encouraged by this insight, we propose CrossPoint, a simple cross-modal contrastive learning approach to learn transferable 3D point cloud representations. It enables a 3D-2D correspondence of objects by maximizing agreement between point clouds and the corresponding rendered 2D image in the invariant space, while encouraging invariance to transformations in the point cloud modality. Our joint training objective combines the feature correspondences within and across modalities, thus ensembles a rich learning signal from both 3D point cloud and 2D image modalities in a self-supervised fashion. Experimental results show that our approach outperforms the previous unsupervised learning methods on a diverse range of downstream tasks including 3D object classification and segmentation. Further, the ablation studies validate the potency of our approach for a better point cloud understanding. Code and pretrained models are available at http://github.com/MohamedAfham/CrossPoint.

arXiv:2201.00785공식 코드 · Papers with Code

Implicit Autoencoder for Point-Cloud Self-Supervised Representation Learning

This paper advocates the use of implicit surface representation in autoencoder-based self-supervised 3D representation learning. The most popular and accessible 3D representation, i.e., point clouds, involves discrete samples of the underlying continuous 3D surface. This discretization process introduces sampling variations on the 3D shape, making it challenging to develop transferable knowledge of the true 3D geometry. In the standard autoencoding paradigm, the encoder is compelled to encode not only the 3D geometry but also information on the specific discrete sampling of the 3D shape into the latent code. This is because the point cloud reconstructed by the decoder is considered unacceptable unless there is a perfect mapping between the original and the reconstructed point clouds. This paper introduces the Implicit AutoEncoder (IAE), a simple yet effective method that addresses the sampling variation issue by replacing the commonly-used point-cloud decoder with an implicit decoder. The implicit decoder reconstructs a continuous representation of the 3D shape, independent of the imperfections in the discrete samples. Extensive experiments demonstrate that the proposed IAE achieves state-of-the-art performance across various self-supervised learning benchmarks.

arXiv:2112.05213

Progressive Seed Generation Auto-encoder for Unsupervised Point Cloud Learning

With the development of 3D scanning technologies, 3D vision tasks have become a popular research area. Owing to the large amount of data acquired by sensors, unsupervised learning is essential for understanding and utilizing point clouds without an expensive annotation process. In this paper, we propose a novel framework and an effective auto-encoder architecture named "PSG-Net" for reconstruction-based learning of point clouds. Unlike existing studies that used fixed or random 2D points, our framework generates input-dependent point-wise features for the latent point set. PSG-Net uses the encoded input to produce point-wise features through the seed generation module and extracts richer features in multiple stages with gradually increasing resolution by applying the seed feature propagation module progressively. We prove the effectiveness of PSG-Net experimentally; PSG-Net shows state-of-the-art performances in point cloud reconstruction and unsupervised classification, and achieves comparable performance to counterpart methods in supervised completion.

arXiv:2111.14819공식 코드 · Papers with Code

Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling

We present Point-BERT, a new paradigm for learning Transformers to generalize the concept of BERT to 3D point cloud. Inspired by BERT, we devise a Masked Point Modeling (MPM) task to pre-train point cloud Transformers. Specifically, we first divide a point cloud into several local point patches, and a point cloud Tokenizer with a discrete Variational AutoEncoder (dVAE) is designed to generate discrete point tokens containing meaningful local information. Then, we randomly mask out some patches of input point clouds and feed them into the backbone Transformers. The pre-training objective is to recover the original point tokens at the masked locations under the supervision of point tokens obtained by the Tokenizer. Extensive experiments demonstrate that the proposed BERT-style pre-training strategy significantly improves the performance of standard point cloud Transformers. Equipped with our pre-training strategy, we show that a pure Transformer architecture attains 93.8% accuracy on ModelNet40 and 83.1% accuracy on the hardest setting of ScanObjectNN, surpassing carefully designed point cloud models with much fewer hand-made designs. We also demonstrate that the representations learned by Point-BERT transfer well to new tasks and domains, where our models largely advance the state-of-the-art of few-shot point cloud classification task. The code and pre-trained models are available at https://github.com/lulutang0608/Point-BERT

arXiv:2109.00179공식 코드 · Papers with Code

Spatio-temporal Self-Supervised Representation Learning for 3D Point Clouds

To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immense variations introduced by camera views, lighting, occlusions, etc. In this paper, we tackle this challenge by introducing a spatio-temporal representation learning (STRL) framework, capable of learning from unlabeled 3D point clouds in a self-supervised fashion. Inspired by how infants learn from visual data in the wild, we explore the rich spatio-temporal cues derived from the 3D data. Specifically, STRL takes two temporally-correlated frames from a 3D point cloud sequence as the input, transforms it with the spatial data augmentation, and learns the invariant representation self-supervisedly. To corroborate the efficacy of STRL, we conduct extensive experiments on three types (synthetic, indoor, and outdoor) of datasets. Experimental results demonstrate that, compared with supervised learning methods, the learned self-supervised representation facilitates various models to attain comparable or even better performances while capable of generalizing pre-trained models to downstream tasks, including 3D shape classification, 3D object detection, and 3D semantic segmentation. Moreover, the spatio-temporal contextual cues embedded in 3D point clouds significantly improve the learned representations.

arXiv:2010.01089공식 코드 · Papers with Code

Unsupervised Point Cloud Pre-Training via Occlusion Completion

We describe a simple pre-training approach for point clouds. It works in three steps: 1. Mask all points occluded in a camera view; 2. Learn an encoder-decoder model to reconstruct the occluded points; 3. Use the encoder weights as initialisation for downstream point cloud tasks. We find that even when we construct a single pre-training dataset (from ModelNet40), this pre-training method improves accuracy across different datasets and encoders, on a wide range of downstream tasks. Specifically, we show that our method outperforms previous pre-training methods in object classification, and both part-based and semantic segmentation tasks. We study the pre-trained features and find that they lead to wide downstream minima, have high transformation invariance, and have activations that are highly correlated with part labels. Code and data are available at: https://github.com/hansen7/OcCo

arXiv:2008.00305공식 코드 · Papers with Code

Self-supervised Learning of Point Clouds via Orientation Estimation

Point clouds provide a compact and efficient representation of 3D shapes. While deep neural networks have achieved impressive results on point cloud learning tasks, they require massive amounts of manually labeled data, which can be costly and time-consuming to collect. In this paper, we leverage 3D self-supervision for learning downstream tasks on point clouds with fewer labels. A point cloud can be rotated in infinitely many ways, which provides a rich label-free source for self-supervision. We consider the auxiliary task of predicting rotations that in turn leads to useful features for other tasks such as shape classification and 3D keypoint prediction. Using experiments on ShapeNet and ModelNet, we demonstrate that our approach outperforms the state-of-the-art. Moreover, features learned by our model are complementary to other self-supervised methods and combining them leads to further performance improvement.

arXiv:2008.01068

Unsupervised 3D Learning for Shape Analysis via Multiresolution Instance Discrimination

Although unsupervised feature learning has demonstrated its advantages to reducing the workload of data labeling and network design in many fields, existing unsupervised 3D learning methods still cannot offer a generic network for various shape analysis tasks with competitive performance to supervised methods. In this paper, we propose an unsupervised method for learning a generic and efficient shape encoding network for different shape analysis tasks. The key idea of our method is to jointly encode and learn shape and point features from unlabeled 3D point clouds. For this purpose, we adapt HR-Net to octree-based convolutional neural networks for jointly encoding shape and point features with fused multiresolution subnetworks and design a simple-yet-efficient Multiresolution Instance Discrimination (MID) loss for jointly learning the shape and point features. Our network takes a 3D point cloud as input and output both shape and point features. After training, the network is concatenated with simple task-specific back-end layers and fine-tuned for different shape analysis tasks. We evaluate the efficacy and generality of our method and validate our network and loss design with a set of shape analysis tasks, including shape classification, semantic shape segmentation, as well as shape registration tasks. With simple back-ends, our network demonstrates the best performance among all unsupervised methods and achieves competitive performance to supervised methods, especially in tasks with a small labeled dataset. For fine-grained shape segmentation, our method even surpasses existing supervised methods by a large margin.

arXiv:1907.12704

Multi-Angle Point Cloud-VAE: Unsupervised Feature Learning for 3D Point Clouds from Multiple Angles by Joint Self-Reconstruction and Half-to-Half Prediction

Unsupervised feature learning for point clouds has been vital for large-scale point cloud understanding. Recent deep learning based methods depend on learning global geometry from self-reconstruction. However, these methods are still suffering from ineffective learning of local geometry, which significantly limits the discriminability of learned features. To resolve this issue, we propose MAP-VAE to enable the learning of global and local geometry by jointly leveraging global and local self-supervision. To enable effective local self-supervision, we introduce multi-angle analysis for point clouds. In a multi-angle scenario, we first split a point cloud into a front half and a back half from each angle, and then, train MAP-VAE to learn to predict a back half sequence from the corresponding front half sequence. MAP-VAE performs this half-to-half prediction using RNN to simultaneously learn each local geometry and the spatial relationship among them. In addition, MAP-VAE also learns global geometry via self-reconstruction, where we employ a variational constraint to facilitate novel shape generation. The outperforming results in four shape analysis tasks show that MAP-VAE can learn more discriminative global or local features than the state-of-the-art methods.

arXiv:1901.08396

Self-Supervised Deep Learning on Point Clouds by Reconstructing Space

Point clouds provide a flexible and natural representation usable in countless applications such as robotics or self-driving cars. Recently, deep neural networks operating on raw point cloud data have shown promising results on supervised learning tasks such as object classification and semantic segmentation. While massive point cloud datasets can be captured using modern scanning technology, manually labelling such large 3D point clouds for supervised learning tasks is a cumbersome process. This necessitates methods that can learn from unlabelled data to significantly reduce the number of annotated samples needed in supervised learning. We propose a self-supervised learning task for deep learning on raw point cloud data in which a neural network is trained to reconstruct point clouds whose parts have been randomly rearranged. While solving this task, representations that capture semantic properties of the point cloud are learned. Our method is agnostic of network architecture and outperforms current unsupervised learning approaches in downstream object classification tasks. We show experimentally, that pre-training with our method before supervised training improves the performance of state-of-the-art models and significantly improves sample efficiency.

arXiv:1811.02744

View Inter-Prediction GAN: Unsupervised Representation Learning for 3D Shapes by Learning Global Shape Memories to Support Local View Predictions

In this paper we present a novel unsupervised representation learning approach for 3D shapes, which is an important research challenge as it avoids the manual effort required for collecting supervised data. Our method trains an RNN-based neural network architecture to solve multiple view inter-prediction tasks for each shape. Given several nearby views of a shape, we define view inter-prediction as the task of predicting the center view between the input views, and reconstructing the input views in a low-level feature space. The key idea of our approach is to implement the shape representation as a shape-specific global memory that is shared between all local view inter-predictions for each shape. Intuitively, this memory enables the system to aggregate information that is useful to better solve the view inter-prediction tasks for each shape, and to leverage the memory as a view-independent shape representation. Our approach obtains the best results using a combination of L_2 and adversarial losses for the view inter-prediction task. We show that VIP-GAN outperforms state-of-the-art methods in unsupervised 3D feature learning on three large scale 3D shape benchmarks.

arXiv:1610.07584

Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling

We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.

arXiv:1803.04249공식 코드 · Papers with Code

SO-Net: Self-Organizing Network for Point Cloud Analysis

This paper presents SO-Net, a permutation invariant architecture for deep learning with orderless point clouds. The SO-Net models the spatial distribution of point cloud by building a Self-Organizing Map (SOM). Based on the SOM, SO-Net performs hierarchical feature extraction on individual points and SOM nodes, and ultimately represents the input point cloud by a single feature vector. The receptive field of the network can be systematically adjusted by conducting point-to-node k nearest neighbor search. In recognition tasks such as point cloud reconstruction, classification, object part segmentation and shape retrieval, our proposed network demonstrates performance that is similar with or better than state-of-the-art approaches. In addition, the training speed is significantly faster than existing point cloud recognition networks because of the parallelizability and simplicity of the proposed architecture. Our code is available at the project website. https://github.com/lijx10/SO-Net

arXiv:1712.07262

FoldingNet: Point Cloud Auto-encoder via Deep Grid Deformation

Recent deep networks that directly handle points in a point set, e.g., PointNet, have been state-of-the-art for supervised learning tasks on point clouds such as classification and segmentation. In this work, a novel end-to-end deep auto-encoder is proposed to address unsupervised learning challenges on point clouds. On the encoder side, a graph-based enhancement is enforced to promote local structures on top of PointNet. Then, a novel folding-based decoder deforms a canonical 2D grid onto the underlying 3D object surface of a point cloud, achieving low reconstruction errors even for objects with delicate structures. The proposed decoder only uses about 7% parameters of a decoder with fully-connected neural networks, yet leads to a more discriminative representation that achieves higher linear SVM classification accuracy than the benchmark. In addition, the proposed decoder structure is shown, in theory, to be a generic architecture that is able to reconstruct an arbitrary point cloud from a 2D grid. Our code is available at http://www.merl.com/research/license#FoldingNet