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arXiv:2506.21056

SAMURAI: Shape-Aware Multimodal Retrieval for 3D Object Identification

Retrieving 3D objects in complex indoor environments using only a masked 2D image and a natural language description presents significant challenges. The ROOMELSA challenge limits access to full 3D scene context, complicating reasoning about object appearance, geometry, and semantics. These challenges are intensified by distorted viewpoints, textureless masked regions, ambiguous language prompts, and noisy segmentation masks. To address this, we propose SAMURAI: Shape-Aware Multimodal Retrieval for 3D Object Identification. SAMURAI integrates CLIP-based semantic matching with shape-guided re-ranking derived from binary silhouettes of masked regions, alongside a robust majority voting strategy. A dedicated preprocessing pipeline enhances mask quality by extracting the largest connected component and removing background noise. Our hybrid retrieval framework leverages both language and shape cues, achieving competitive performance on the ROOMELSA private test set. These results highlight the importance of combining shape priors with language understanding for robust open-world 3D object retrieval.

arXiv:2505.02325공식 코드 · Papers with Code

TeDA: Boosting Vision-Lanuage Models for Zero-Shot 3D Object Retrieval via Testing-time Distribution Alignment

Learning discriminative 3D representations that generalize well to unknown testing categories is an emerging requirement for many real-world 3D applications. Existing well-established methods often struggle to attain this goal due to insufficient 3D training data from broader concepts. Meanwhile, pre-trained large vision-language models (e.g., CLIP) have shown remarkable zero-shot generalization capabilities. Yet, they are limited in extracting suitable 3D representations due to substantial gaps between their 2D training and 3D testing distributions. To address these challenges, we propose Testing-time Distribution Alignment (TeDA), a novel framework that adapts a pretrained 2D vision-language model CLIP for unknown 3D object retrieval at test time. To our knowledge, it is the first work that studies the test-time adaptation of a vision-language model for 3D feature learning. TeDA projects 3D objects into multi-view images, extracts features using CLIP, and refines 3D query embeddings with an iterative optimization strategy by confident query-target sample pairs in a self-boosting manner. Additionally, TeDA integrates textual descriptions generated by a multimodal language model (InternVL) to enhance 3D object understanding, leveraging CLIP's aligned feature space to fuse visual and textual cues. Extensive experiments on four open-set 3D object retrieval benchmarks demonstrate that TeDA greatly outperforms state-of-the-art methods, even those requiring extensive training. We also experimented with depth maps on Objaverse-LVIS, further validating its effectiveness. Code is available at https://github.com/wangzhichuan123/TeDA.

arXiv:2503.22204

Segment then Splat: A Unified Approach for 3D Open-Vocabulary Segmentation based on Gaussian Splatting

Open-vocabulary querying in 3D space is crucial for enabling more intelligent perception in applications such as robotics, autonomous systems, and augmented reality. However, most existing methods rely on 2D pixel-level parsing, leading to multi-view inconsistencies and poor 3D object retrieval. Moreover, they are limited to static scenes and struggle with dynamic scenes due to the complexities of motion modeling. In this paper, we propose Segment then Splat, a 3D-aware open vocabulary segmentation approach for both static and dynamic scenes based on Gaussian Splatting. Segment then Splat reverses the long established approach of "segmentation after reconstruction" by dividing Gaussians into distinct object sets before reconstruction. Once the reconstruction is complete, the scene is naturally segmented into individual objects, achieving true 3D segmentation. This approach not only eliminates Gaussian-object misalignment issues in dynamic scenes but also accelerates the optimization process, as it eliminates the need for learning a separate language field. After optimization, a CLIP embedding is assigned to each object to enable open-vocabulary querying. Extensive experiments on various datasets demonstrate the effectiveness of our proposed method in both static and dynamic scenarios.

arXiv:2406.07113

Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph

Locating objects described in natural language presents a significant challenge for autonomous agents. Existing CLIP-based open-vocabulary methods successfully perform 3D object grounding with simple (bare) queries, but cannot cope with ambiguous descriptions that demand an understanding of object relations. To tackle this problem, we propose a modular approach called BBQ (Beyond Bare Queries), which constructs 3D scene graph representation with metric and semantic spatial edges and utilizes a large language model as a human-to-agent interface through our deductive scene reasoning algorithm. BBQ employs robust DINO-powered associations to construct 3D object-centric map and an advanced raycasting algorithm with a 2D vision-language model to describe them as graph nodes. On the Replica and ScanNet datasets, we have demonstrated that BBQ takes a leading place in open-vocabulary 3D semantic segmentation compared to other zero-shot methods. Also, we show that leveraging spatial relations is especially effective for scenes containing multiple entities of the same semantic class. On challenging Sr3D+, Nr3D and ScanRefer benchmarks, our deductive approach demonstrates a significant improvement, enabling objects grounding by complex queries compared to other state-of-the-art methods. The combination of our design choices and software implementation has resulted in significant data processing speed in experiments on the robot on-board computer. This promising performance enables the application of our approach in intelligent robotics projects. We made the code publicly available at https://linukc.github.io/BeyondBareQueries/.

arXiv:2405.00915

EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion

We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to handle scene graphs due to varying numbers of nodes, multiple edge combinations, and manipulator-induced node-edge operations. EchoScene overcomes this by associating each node with a denoising process and enables collaborative information exchange, enhancing controllable and consistent generation aware of global constraints. This is achieved through an information echo scheme in both shape and layout branches. At every denoising step, all processes share their denoising data with an information exchange unit that combines these updates using graph convolution. The scheme ensures that the denoising processes are influenced by a holistic understanding of the scene graph, facilitating the generation of globally coherent scenes. The resulting scenes can be manipulated during inference by editing the input scene graph and sampling the noise in the diffusion model. Extensive experiments validate our approach, which maintains scene controllability and surpasses previous methods in generation fidelity. Moreover, the generated scenes are of high quality and thus directly compatible with off-the-shelf texture generation. Code and trained models are open-sourced.

arXiv:2312.02190

Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D

Diffusion Handles is a novel approach to enabling 3D object edits on diffusion images. We accomplish these edits using existing pre-trained diffusion models, and 2D image depth estimation, without any fine-tuning or 3D object retrieval. The edited results remain plausible, photo-real, and preserve object identity. Diffusion Handles address a critically missing facet of generative image based creative design, and significantly advance the state-of-the-art in generative image editing. Our key insight is to lift diffusion activations for an object to 3D using a proxy depth, 3D-transform the depth and associated activations, and project them back to image space. The diffusion process applied to the manipulated activations with identity control, produces plausible edited images showing complex 3D occlusion and lighting effects. We evaluate Diffusion Handles: quantitatively, on a large synthetic data benchmark; and qualitatively by a user study, showing our output to be more plausible, and better than prior art at both, 3D editing and identity control. Project Webpage: https://diffusionhandles.github.io/

arXiv:2309.06107

HOC-Search: Efficient CAD Model and Pose Retrieval from RGB-D Scans

We present an automated and efficient approach for retrieving high-quality CAD models of objects and their poses in a scene captured by a moving RGB-D camera. We first investigate various objective functions to measure similarity between a candidate CAD object model and the available data, and the best objective function appears to be a "render-and-compare" method comparing depth and mask rendering. We thus introduce a fast-search method that approximates an exhaustive search based on this objective function for simultaneously retrieving the object category, a CAD model, and the pose of an object given an approximate 3D bounding box. This method involves a search tree that organizes the CAD models and object properties including object category and pose for fast retrieval and an algorithm inspired by Monte Carlo Tree Search, that efficiently searches this tree. We show that this method retrieves CAD models that fit the real objects very well, with a speed-up factor of 10x to 120x compared to exhaustive search.

arXiv:2307.10601

SCA-PVNet: Self-and-Cross Attention Based Aggregation of Point Cloud and Multi-View for 3D Object Retrieval

To address 3D object retrieval, substantial efforts have been made to generate highly discriminative descriptors of 3D objects represented by a single modality, e.g., voxels, point clouds or multi-view images. It is promising to leverage the complementary information from multi-modality representations of 3D objects to further improve retrieval performance. However, multi-modality 3D object retrieval is rarely developed and analyzed on large-scale datasets. In this paper, we propose self-and-cross attention based aggregation of point cloud and multi-view images (SCA-PVNet) for 3D object retrieval. With deep features extracted from point clouds and multi-view images, we design two types of feature aggregation modules, namely the In-Modality Aggregation Module (IMAM) and the Cross-Modality Aggregation Module (CMAM), for effective feature fusion. IMAM leverages a self-attention mechanism to aggregate multi-view features while CMAM exploits a cross-attention mechanism to interact point cloud features with multi-view features. The final descriptor of a 3D object for object retrieval can be obtained via concatenating the aggregated features from both modules. Extensive experiments and analysis are conducted on three datasets, ranging from small to large scale, to show the superiority of the proposed SCA-PVNet over the state-of-the-art methods.

arXiv:2304.06053

TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval

3D object retrieval is an important yet challenging task that has drawn more and more attention in recent years. While existing approaches have made strides in addressing this issue, they are often limited to restricted settings such as image and sketch queries, which are often unfriendly interactions for common users. In order to overcome these limitations, this paper presents a novel SHREC challenge track focusing on text-based fine-grained retrieval of 3D animal models. Unlike previous SHREC challenge tracks, the proposed task is considerably more challenging, requiring participants to develop innovative approaches to tackle the problem of text-based retrieval. Despite the increased difficulty, we believe this task can potentially drive useful applications in practice and facilitate more intuitive interactions with 3D objects. Five groups participated in our competition, submitting a total of 114 runs. While the results obtained in our competition are satisfactory, we note that the challenges presented by this task are far from fully solved. As such, we provide insights into potential areas for future research and improvements. We believe we can help push the boundaries of 3D object retrieval and facilitate more user-friendly interactions via vision-language technologies. https://aichallenge.hcmus.edu.vn/textanimar

arXiv:2304.05731

SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrieval

The retrieval of 3D objects has gained significant importance in recent years due to its broad range of applications in computer vision, computer graphics, virtual reality, and augmented reality. However, the retrieval of 3D objects presents significant challenges due to the intricate nature of 3D models, which can vary in shape, size, and texture, and have numerous polygons and vertices. To this end, we introduce a novel SHREC challenge track that focuses on retrieving relevant 3D animal models from a dataset using sketch queries and expedites accessing 3D models through available sketches. Furthermore, a new dataset named ANIMAR was constructed in this study, comprising a collection of 711 unique 3D animal models and 140 corresponding sketch queries. Our contest requires participants to retrieve 3D models based on complex and detailed sketches. We receive satisfactory results from eight teams and 204 runs. Although further improvement is necessary, the proposed task has the potential to incentivize additional research in the domain of 3D object retrieval, potentially yielding benefits for a wide range of applications. We also provide insights into potential areas of future research, such as improving techniques for feature extraction and matching and creating more diverse datasets to evaluate retrieval performance. https://aichallenge.hcmus.edu.vn/sketchanimar

arXiv:2212.11796공식 코드 · Papers with Code

Automatically Annotating Indoor Images with CAD Models via RGB-D Scans

We present an automatic method for annotating images of indoor scenes with the CAD models of the objects by relying on RGB-D scans. Through a visual evaluation by 3D experts, we show that our method retrieves annotations that are at least as accurate as manual annotations, and can thus be used as ground truth without the burden of manually annotating 3D data. We do this using an analysis-by-synthesis approach, which compares renderings of the CAD models with the captured scene. We introduce a 'cloning procedure' that identifies objects that have the same geometry, to annotate these objects with the same CAD models. This allows us to obtain complete annotations for the ScanNet dataset and the recent ARKitScenes dataset.

arXiv:2207.04945

SHREC'22 Track: Sketch-Based 3D Shape Retrieval in the Wild

Sketch-based 3D shape retrieval (SBSR) is an important yet challenging task, which has drawn more and more attention in recent years. Existing approaches address the problem in a restricted setting, without appropriately simulating real application scenarios. To mimic the realistic setting, in this track, we adopt large-scale sketches drawn by amateurs of different levels of drawing skills, as well as a variety of 3D shapes including not only CAD models but also models scanned from real objects. We define two SBSR tasks and construct two benchmarks consisting of more than 46,000 CAD models, 1,700 realistic models, and 145,000 sketches in total. Four teams participated in this track and submitted 15 runs for the two tasks, evaluated by 7 commonly-adopted metrics. We hope that, the benchmarks, the comparative results, and the open-sourced evaluation code will foster future research in this direction among the 3D object retrieval community.

arXiv:2112.01988공식 코드 · Papers with Code

ROCA: Robust CAD Model Retrieval and Alignment from a Single Image

We present ROCA, a novel end-to-end approach that retrieves and aligns 3D CAD models from a shape database to a single input image. This enables 3D perception of an observed scene from a 2D RGB observation, characterized as a lightweight, compact, clean CAD representation. Core to our approach is our differentiable alignment optimization based on dense 2D-3D object correspondences and Procrustes alignment. ROCA can thus provide a robust CAD alignment while simultaneously informing CAD retrieval by leveraging the 2D-3D correspondences to learn geometrically similar CAD models. Experiments on challenging, real-world imagery from ScanNet show that ROCA significantly improves on state of the art, from 9.5% to 17.6% in retrieval-aware CAD alignment accuracy.

arXiv:2109.01291

LATFormer: Locality-Aware Point-View Fusion Transformer for 3D Shape Recognition

Recently, 3D shape understanding has achieved significant progress due to the advances of deep learning models on various data formats like images, voxels, and point clouds. Among them, point clouds and multi-view images are two complementary modalities of 3D objects and learning representations by fusing both of them has been proven to be fairly effective. While prior works typically focus on exploiting global features of the two modalities, herein we argue that more discriminative features can be derived by modeling ``where to fuse''. To investigate this, we propose a novel Locality-Aware Point-View Fusion Transformer (LATFormer) for 3D shape retrieval and classification. The core component of LATFormer is a module named Locality-Aware Fusion (LAF) which integrates the local features of correlated regions across the two modalities based on the co-occurrence scores. We further propose to filter out scores with low values to obtain salient local co-occurring regions, which reduces redundancy for the fusion process. In our LATFormer, we utilize the LAF module to fuse the multi-scale features of the two modalities both bidirectionally and hierarchically to obtain more informative features. Comprehensive experiments on four popular 3D shape benchmarks covering 3D object retrieval and classification validate its effectiveness.

arXiv:2107.03368공식 코드 · Papers with Code

Partial 3D Object Retrieval using Local Binary QUICCI Descriptors and Dissimilarity Tree Indexing

A complete pipeline is presented for accurate and efficient partial 3D object retrieval based on Quick Intersection Count Change Image (QUICCI) binary local descriptors and a novel indexing tree. It is shown how a modification to the QUICCI query descriptor makes it ideal for partial retrieval. An indexing structure called Dissimilarity Tree is proposed which can significantly accelerate searching the large space of local descriptors; this is applicable to QUICCI and other binary descriptors. The index exploits the distribution of bits within descriptors for efficient retrieval. The retrieval pipeline is tested on the artificial part of SHREC'16 dataset with near-ideal retrieval results.

arXiv:2011.13244공식 코드 · Papers with Code

MVTN: Multi-View Transformation Network for 3D Shape Recognition

Multi-view projection methods have demonstrated their ability to reach state-of-the-art performance on 3D shape recognition. Those methods learn different ways to aggregate information from multiple views. However, the camera view-points for those views tend to be heuristically set and fixed for all shapes. To circumvent the lack of dynamism of current multi-view methods, we propose to learn those view-points. In particular, we introduce the Multi-View Transformation Network (MVTN) that regresses optimal view-points for 3D shape recognition, building upon advances in differentiable rendering. As a result, MVTN can be trained end-to-end along with any multi-view network for 3D shape classification. We integrate MVTN in a novel adaptive multi-view pipeline that can render either 3D meshes or point clouds. MVTN exhibits clear performance gains in the tasks of 3D shape classification and 3D shape retrieval without the need for extra training supervision. In these tasks, MVTN achieves state-of-the-art performance on ModelNet40, ShapeNet Core55, and the most recent and realistic ScanObjectNN dataset (up to 6% improvement). Interestingly, we also show that MVTN can provide network robustness against rotation and occlusion in the 3D domain. The code is available at https://github.com/ajhamdi/MVTN .

arXiv:2011.07733

Gram Regularization for Multi-view 3D Shape Retrieval

How to obtain the desirable representation of a 3D shape is a key challenge in 3D shape retrieval task. Most existing 3D shape retrieval methods focus on capturing shape representation with different neural network architectures, while the learning ability of each layer in the network is neglected. A common and tough issue that limits the capacity of the network is overfitting. To tackle this, L2 regularization is applied widely in existing deep learning frameworks. However,the effect on the generalization ability with L2 regularization is limited as it only controls large value in parameters. To make up the gap, in this paper, we propose a novel regularization term called Gram regularization which reinforces the learning ability of the network by encouraging the weight kernels to extract different information on the corresponding feature map. By forcing the variance between weight kernels to be large, the regularizer can help to extract discriminative features. The proposed Gram regularization is data independent and can converge stably and quickly without bells and whistles. Moreover, it can be easily plugged into existing off-the-shelf architectures. Extensive experimental results on the popular 3D object retrieval benchmark ModelNet demonstrate the effectiveness of our method.

arXiv:2010.00973공식 코드 · Papers with Code

RISA-Net: Rotation-Invariant Structure-Aware Network for Fine-Grained 3D Shape Retrieval

Fine-grained 3D shape retrieval aims to retrieve 3D shapes similar to a query shape in a repository with models belonging to the same class, which requires shape descriptors to be capable of representing detailed geometric information to discriminate shapes with globally similar structures. Moreover, 3D objects can be placed with arbitrary position and orientation in real-world applications, which further requires shape descriptors to be robust to rigid transformations. The shape descriptions used in existing 3D shape retrieval systems fail to meet the above two criteria. In this paper, we introduce a novel deep architecture, RISA-Net, which learns rotation invariant 3D shape descriptors that are capable of encoding fine-grained geometric information and structural information, and thus achieve accurate results on the task of fine-grained 3D object retrieval. RISA-Net extracts a set of compact and detailed geometric features part-wisely and discriminatively estimates the contribution of each semantic part to shape representation. Furthermore, our method is able to learn the importance of geometric and structural information of all the parts when generating the final compact latent feature of a 3D shape for fine-grained retrieval. We also build and publish a new 3D shape dataset with sub-class labels for validating the performance of fine-grained 3D shape retrieval methods. Qualitative and quantitative experiments show that our RISA-Net outperforms state-of-the-art methods on the fine-grained object retrieval task, demonstrating its capability in geometric detail extraction. The code and dataset are available at: https://github.com/IGLICT/RisaNET.

arXiv:2008.02916공식 코드 · Papers with Code

An Indexing Scheme and Descriptor for 3D Object Retrieval Based on Local Shape Querying

A binary descriptor indexing scheme based on Hamming distance called the Hamming tree for local shape queries is presented. A new binary clutter resistant descriptor named Quick Intersection Count Change Image (QUICCI) is also introduced. This local shape descriptor is extremely small and fast to compare. Additionally, a novel distance function called Weighted Hamming applicable to QUICCI images is proposed for retrieval applications. The effectiveness of the indexing scheme and QUICCI is demonstrated on 828 million QUICCI images derived from the SHREC2017 dataset, while the clutter resistance of QUICCI is shown using the clutterbox experiment.

arXiv:2006.16500

Method for the generation of depth images for view-based shape retrieval of 3D CAD model from partial point cloud

A laser scanner can easily acquire the geometric data of physical environments in the form of a point cloud. Recognizing objects from a point cloud is often required for industrial 3D reconstruction, which should include not only geometry information but also semantic information. However, recognition process is often a bottleneck in 3D reconstruction because it requires expertise on domain knowledge and intensive labor. To address this problem, various methods have been developed to recognize objects by retrieving the corresponding model in the database from an input geometry query. In recent years, the technique of converting geometric data into an image and applying view-based 3D shape retrieval has demonstrated high accuracy. Depth image which encodes depth value as intensity of pixel is frequently used for view-based 3D shape retrieval. However, geometric data collected from objects is often incomplete due to the occlusions and the limit of line of sight. Image generated by occluded point clouds lowers the performance of view-based 3D object retrieval due to loss of information. In this paper, we propose a method of viewpoint and image resolution estimation method for view-based 3D shape retrieval from point cloud query. Automatic selection of viewpoint and image resolution by calculating the data acquisition rate and density from the sampled viewpoints and image resolutions are proposed. The retrieval performance from the images generated by the proposed method is experimented and compared for various dataset. Additionally, view-based 3D shape retrieval performance with deep convolutional neural network has been experimented with the proposed method.