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arXiv:2506.13224공식 코드 · Papers with Code

SASep: Saliency-Aware Structured Separation of Geometry and Feature for Open Set Learning on Point Clouds

Recent advancements in deep learning have greatly enhanced 3D object recognition, but most models are limited to closed-set scenarios, unable to handle unknown samples in real-world applications. Open-set recognition (OSR) addresses this limitation by enabling models to both classify known classes and identify novel classes. However, current OSR methods rely on global features to differentiate known and unknown classes, treating the entire object uniformly and overlooking the varying semantic importance of its different parts. To address this gap, we propose Salience-Aware Structured Separation (SASep), which includes (i) a tunable semantic decomposition (TSD) module to semantically decompose objects into important and unimportant parts, (ii) a geometric synthesis strategy (GSS) to generate pseudo-unknown objects by combining these unimportant parts, and (iii) a synth-aided margin separation (SMS) module to enhance feature-level separation by expanding the feature distributions between classes. Together, these components improve both geometric and feature representations, enhancing the model's ability to effectively distinguish known and unknown classes. Experimental results show that SASep achieves superior performance in 3D OSR, outperforming existing state-of-the-art methods.

arXiv:2506.08002

Aligning Text, Images, and 3D Structure Token-by-Token

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and image modeling, we investigate the potential of autoregressive models for a new modality: structured 3D scenes. To this end, we propose a unified LLM framework that aligns language, images, and 3D scenes and provide a detailed ''cookbook'' outlining critical design choices for achieving optimal training and performance addressing key questions related to data representation, modality-specific objectives, and more. We evaluate performance across four core 3D tasks -- rendering, recognition, instruction-following, and question-answering -- and four 3D datasets, synthetic and real-world. We extend our approach to reconstruct complex 3D object shapes by enriching our 3D modality with quantized shape encodings, and show our model's effectiveness on real-world 3D object recognition tasks. Project webpage: https://glab-caltech.github.io/kyvo/

arXiv:2505.08101공식 코드 · Papers with Code

Topology-Guided Knowledge Distillation for Efficient Point Cloud Processing

Point cloud processing has gained significant attention due to its critical role in applications such as autonomous driving and 3D object recognition. However, deploying high-performance models like Point Transformer V3 in resource-constrained environments remains challenging due to their high computational and memory demands. This work introduces a novel distillation framework that leverages topology-aware representations and gradient-guided knowledge distillation to effectively transfer knowledge from a high-capacity teacher to a lightweight student model. Our approach captures the underlying geometric structures of point clouds while selectively guiding the student model's learning process through gradient-based feature alignment. Experimental results in the Nuscenes, SemanticKITTI, and Waymo datasets demonstrate that the proposed method achieves competitive performance, with an approximately 16x reduction in model size and a nearly 1.9x decrease in inference time compared to its teacher model. Notably, on NuScenes, our method achieves state-of-the-art performance among knowledge distillation techniques trained solely on LiDAR data, surpassing prior knowledge distillation baselines in segmentation performance. Our implementation is available publicly at: https://github.com/HySonLab/PointDistill

arXiv:2504.19256

LM-MCVT: A Lightweight Multi-modal Multi-view Convolutional-Vision Transformer Approach for 3D Object Recognition

In human-centered environments such as restaurants, homes, and warehouses, robots often face challenges in accurately recognizing 3D objects. These challenges stem from the complexity and variability of these environments, including diverse object shapes. In this paper, we propose a novel Lightweight Multi-modal Multi-view Convolutional-Vision Transformer network (LM-MCVT) to enhance 3D object recognition in robotic applications. Our approach leverages the Globally Entropy-based Embeddings Fusion (GEEF) method to integrate multi-views efficiently. The LM-MCVT architecture incorporates pre- and mid-level convolutional encoders and local and global transformers to enhance feature extraction and recognition accuracy. We evaluate our method on the synthetic ModelNet40 dataset and achieve a recognition accuracy of 95.6% using a four-view setup, surpassing existing state-of-the-art methods. To further validate its effectiveness, we conduct 5-fold cross-validation on the real-world OmniObject3D dataset using the same configuration. Results consistently show superior performance, demonstrating the method's robustness in 3D object recognition across synthetic and real-world 3D data.

arXiv:2502.10674

Occlusion-aware Text-Image-Point Cloud Pretraining for Open-World 3D Object Recognition

Recent open-world representation learning approaches have leveraged CLIP to enable zero-shot 3D object recognition. However, performance on real point clouds with occlusions still falls short due to the unrealistic pretraining settings. Additionally, these methods incur high inference costs because they rely on Transformer's attention modules. In this paper, we make two contributions to address these limitations. First, we propose occlusion-aware text-image-point cloud pretraining to reduce the training-testing domain gap. From 52K synthetic 3D objects, our framework generates nearly 630K partial point clouds for pretraining, consistently improving real-world recognition performances of existing popular 3D networks. Second, to reduce computational requirements, we introduce DuoMamba, a two-stream linear state space model tailored for point clouds. By integrating two space-filling curves with 1D convolutions, DuoMamba effectively models spatial dependencies between point tokens, offering a powerful alternative to Transformer. When pretrained with our framework, DuoMamba surpasses current state-of-the-art methods while reducing latency and FLOPs, highlighting the potential of our approach for real-world applications. We will release our data and code to facilitate future research.

arXiv:2412.13376

Targeted View-Invariant Adversarial Perturbations for 3D Object Recognition

Adversarial attacks pose significant challenges in 3D object recognition, especially in scenarios involving multi-view analysis where objects can be observed from varying angles. This paper introduces View-Invariant Adversarial Perturbations (VIAP), a novel method for crafting robust adversarial examples that remain effective across multiple viewpoints. Unlike traditional methods, VIAP enables targeted attacks capable of manipulating recognition systems to classify objects as specific, pre-determined labels, all while using a single universal perturbation. Leveraging a dataset of 1,210 images across 121 diverse rendered 3D objects, we demonstrate the effectiveness of VIAP in both targeted and untargeted settings. Our untargeted perturbations successfully generate a singular adversarial noise robust to 3D transformations, while targeted attacks achieve exceptional results, with top-1 accuracies exceeding 95% across various epsilon values. These findings highlight VIAPs potential for real-world applications, such as testing the robustness of 3D recognition systems. The proposed method sets a new benchmark for view-invariant adversarial robustness, advancing the field of adversarial machine learning for 3D object recognition.

arXiv:2409.13535

Formula-Supervised Visual-Geometric Pre-training

Throughout the history of computer vision, while research has explored the integration of images (visual) and point clouds (geometric), many advancements in image and 3D object recognition have tended to process these modalities separately. We aim to bridge this divide by integrating images and point clouds on a unified transformer model. This approach integrates the modality-specific properties of images and point clouds and achieves fundamental downstream tasks in image and 3D object recognition on a unified transformer model by learning visual-geometric representations. In this work, we introduce Formula-Supervised Visual-Geometric Pre-training (FSVGP), a novel synthetic pre-training method that automatically generates aligned synthetic images and point clouds from mathematical formulas. Through cross-modality supervision, we enable supervised pre-training between visual and geometric modalities. FSVGP also reduces reliance on real data collection, cross-modality alignment, and human annotation. Our experimental results show that FSVGP pre-trains more effectively than VisualAtom and PC-FractalDB across six tasks: image and 3D object classification, detection, and segmentation. These achievements demonstrate FSVGP's superior generalization in image and 3D object recognition and underscore the potential of synthetic pre-training in visual-geometric representation learning. Our project website is available at https://ryosuke-yamada.github.io/fdsl-fsvgp/.

arXiv:2409.13977공식 코드 · Papers with Code

Improving 3D Semi-supervised Learning by Effectively Utilizing All Unlabelled Data

Semi-supervised learning (SSL) has shown its effectiveness in learning effective 3D representation from a small amount of labelled data while utilizing large unlabelled data. Traditional semi-supervised approaches rely on the fundamental concept of predicting pseudo-labels for unlabelled data and incorporating them into the learning process. However, we identify that the existing methods do not fully utilize all the unlabelled samples and consequently limit their potential performance. To address this issue, we propose AllMatch, a novel SSL-based 3D classification framework that effectively utilizes all the unlabelled samples. AllMatch comprises three modules: (1) an adaptive hard augmentation module that applies relatively hard augmentations to the high-confident unlabelled samples with lower loss values, thereby enhancing the contribution of such samples, (2) an inverse learning module that further improves the utilization of unlabelled data by learning what not to learn, and (3) a contrastive learning module that ensures learning from all the samples in both supervised and unsupervised settings. Comprehensive experiments on two popular 3D datasets demonstrate a performance improvement of up to 11.2% with 1% labelled data, surpassing the SOTA by a significant margin. Furthermore, AllMatch exhibits its efficiency in effectively leveraging all the unlabelled data, demonstrated by the fact that only 10% of labelled data reaches nearly the same performance as fully-supervised learning with all labelled data. The code of our work is available at: https://github.com/snehaputul/AllMatch.

arXiv:2407.03842

Beyond Viewpoint: Robust 3D Object Recognition under Arbitrary Views through Joint Multi-Part Representation

Existing view-based methods excel at recognizing 3D objects from predefined viewpoints, but their exploration of recognition under arbitrary views is limited. This is a challenging and realistic setting because each object has different viewpoint positions and quantities, and their poses are not aligned. However, most view-based methods, which aggregate multiple view features to obtain a global feature representation, hard to address 3D object recognition under arbitrary views. Due to the unaligned inputs from arbitrary views, it is challenging to robustly aggregate features, leading to performance degradation. In this paper, we introduce a novel Part-aware Network (PANet), which is a part-based representation, to address these issues. This part-based representation aims to localize and understand different parts of 3D objects, such as airplane wings and tails. It has properties such as viewpoint invariance and rotation robustness, which give it an advantage in addressing the 3D object recognition problem under arbitrary views. Our results on benchmark datasets clearly demonstrate that our proposed method outperforms existing view-based aggregation baselines for the task of 3D object recognition under arbitrary views, even surpassing most fixed viewpoint methods.

arXiv:2406.14581

3D Instance Segmentation Using Deep Learning on RGB-D Indoor Data

3D object recognition is a challenging task for intelligent and robot systems in industrial and home indoor environments. It is critical for such systems to recognize and segment the 3D object instances that they encounter on a frequent basis. The computer vision, graphics, and machine learning fields have all given it a lot of attention. Traditionally, 3D segmentation was done with hand-crafted features and designed approaches that did not achieve acceptable performance and could not be generalized to large-scale data. Deep learning approaches have lately become the preferred method for 3D segmentation challenges by their great success in 2D computer vision. However, the task of instance segmentation is currently less explored. In this paper, we propose a novel approach for efficient 3D instance segmentation using red green blue and depth (RGB-D) data based on deep learning. The 2D region based convolutional neural networks (Mask R-CNN) deep learning model with point based rending module is adapted to integrate with depth information to recognize and segment 3D instances of objects. In order to generate 3D point cloud coordinates (x, y, z), segmented 2D pixels (u, v) of recognized object regions in the RGB image are merged into (u, v) points of the depth image. Moreover, we conducted an experiment and analysis to compare our proposed method from various points of view and distances. The experimentation shows the proposed 3D object recognition and instance segmentation are sufficiently beneficial to support object handling in robotic and intelligent systems.

arXiv:2405.18523

MM-Mixing: Multi-Modal Mixing Alignment for 3D Understanding

We introduce MM-Mixing, a multi-modal mixing alignment framework for 3D understanding. MM-Mixing applies mixing-based methods to multi-modal data, preserving and optimizing cross-modal connections while enhancing diversity and improving alignment across modalities. Our proposed two-stage training pipeline combines feature-level and input-level mixing to optimize the 3D encoder. The first stage employs feature-level mixing with contrastive learning to align 3D features with their corresponding modalities. The second stage incorporates both feature-level and input-level mixing, introducing mixed point cloud inputs to further refine 3D feature representations. MM-Mixing enhances intermodality relationships, promotes generalization, and ensures feature consistency while providing diverse and realistic training samples. We demonstrate that MM-Mixing significantly improves baseline performance across various learning scenarios, including zero-shot 3D classification, linear probing 3D classification, and cross-modal 3D shape retrieval. Notably, we improved the zero-shot classification accuracy on ScanObjectNN from 51.3% to 61.9%, and on Objaverse-LVIS from 46.8% to 51.4%. Our findings highlight the potential of multi-modal mixing-based alignment to significantly advance 3D object recognition and understanding while remaining straightforward to implement and integrate into existing frameworks.

arXiv:2404.15224

Deep Models for Multi-View 3D Object Recognition: A Review

Human decision-making often relies on visual information from multiple perspectives or views. In contrast, machine learning-based object recognition utilizes information from a single image of the object. However, the information conveyed by a single image may not be sufficient for accurate decision-making, particularly in complex recognition problems. The utilization of multi-view 3D representations for object recognition has thus far demonstrated the most promising results for achieving state-of-the-art performance. This review paper comprehensively covers recent progress in multi-view 3D object recognition methods for 3D classification and retrieval tasks. Specifically, we focus on deep learning-based and transformer-based techniques, as they are widely utilized and have achieved state-of-the-art performance. We provide detailed information about existing deep learning-based and transformer-based multi-view 3D object recognition models, including the most commonly used 3D datasets, camera configurations and number of views, view selection strategies, pre-trained CNN architectures, fusion strategies, and recognition performance on 3D classification and 3D retrieval tasks. Additionally, we examine various computer vision applications that use multi-view classification. Finally, we highlight key findings and future directions for developing multi-view 3D object recognition methods to provide readers with a comprehensive understanding of the field.

arXiv:2404.02287공식 코드 · Papers with Code

One Noise to Rule Them All: Multi-View Adversarial Attacks with Universal Perturbation

This paper presents a novel universal perturbation method for generating robust multi-view adversarial examples in 3D object recognition. Unlike conventional attacks limited to single views, our approach operates on multiple 2D images, offering a practical and scalable solution for enhancing model scalability and robustness. This generalizable method bridges the gap between 2D perturbations and 3D-like attack capabilities, making it suitable for real-world applications. Existing adversarial attacks may become ineffective when images undergo transformations like changes in lighting, camera position, or natural deformations. We address this challenge by crafting a single universal noise perturbation applicable to various object views. Experiments on diverse rendered 3D objects demonstrate the effectiveness of our approach. The universal perturbation successfully identified a single adversarial noise for each given set of 3D object renders from multiple poses and viewpoints. Compared to single-view attacks, our universal attacks lower classification confidence across multiple viewing angles, especially at low noise levels. A sample implementation is made available at https://github.com/memoatwit/UniversalPerturbation.

arXiv:2404.01491

SUGAR: Pre-training 3D Visual Representations for Robotics

Learning generalizable visual representations from Internet data has yielded promising results for robotics. Yet, prevailing approaches focus on pre-training 2D representations, being sub-optimal to deal with occlusions and accurately localize objects in complex 3D scenes. Meanwhile, 3D representation learning has been limited to single-object understanding. To address these limitations, we introduce a novel 3D pre-training framework for robotics named SUGAR that captures semantic, geometric and affordance properties of objects through 3D point clouds. We underscore the importance of cluttered scenes in 3D representation learning, and automatically construct a multi-object dataset benefiting from cost-free supervision in simulation. SUGAR employs a versatile transformer-based model to jointly address five pre-training tasks, namely cross-modal knowledge distillation for semantic learning, masked point modeling to understand geometry structures, grasping pose synthesis for object affordance, 3D instance segmentation and referring expression grounding to analyze cluttered scenes. We evaluate our learned representation on three robotic-related tasks, namely, zero-shot 3D object recognition, referring expression grounding, and language-driven robotic manipulation. Experimental results show that SUGAR's 3D representation outperforms state-of-the-art 2D and 3D representations.

arXiv:2403.12573공식 코드 · Papers with Code

Lifting Multi-View Detection and Tracking to the Bird's Eye View

Taking advantage of multi-view aggregation presents a promising solution to tackle challenges such as occlusion and missed detection in multi-object tracking and detection. Recent advancements in multi-view detection and 3D object recognition have significantly improved performance by strategically projecting all views onto the ground plane and conducting detection analysis from a Bird's Eye View. In this paper, we compare modern lifting methods, both parameter-free and parameterized, to multi-view aggregation. Additionally, we present an architecture that aggregates the features of multiple times steps to learn robust detection and combines appearance- and motion-based cues for tracking. Most current tracking approaches either focus on pedestrians or vehicles. In our work, we combine both branches and add new challenges to multi-view detection with cross-scene setups. Our method generalizes to three public datasets across two domains: (1) pedestrian: Wildtrack and MultiviewX, and (2) roadside perception: Synthehicle, achieving state-of-the-art performance in detection and tracking. https://github.com/tteepe/TrackTacular

arXiv:2310.12974공식 코드 · Papers with Code

FSD: Fast Self-Supervised Single RGB-D to Categorical 3D Objects

In this work, we address the challenging task of 3D object recognition without the reliance on real-world 3D labeled data. Our goal is to predict the 3D shape, size, and 6D pose of objects within a single RGB-D image, operating at the category level and eliminating the need for CAD models during inference. While existing self-supervised methods have made strides in this field, they often suffer from inefficiencies arising from non-end-to-end processing, reliance on separate models for different object categories, and slow surface extraction during the training of implicit reconstruction models; thus hindering both the speed and real-world applicability of the 3D recognition process. Our proposed method leverages a multi-stage training pipeline, designed to efficiently transfer synthetic performance to the real-world domain. This approach is achieved through a combination of 2D and 3D supervised losses during the synthetic domain training, followed by the incorporation of 2D supervised and 3D self-supervised losses on real-world data in two additional learning stages. By adopting this comprehensive strategy, our method successfully overcomes the aforementioned limitations and outperforms existing self-supervised 6D pose and size estimation baselines on the NOCS test-set with a 16.4% absolute improvement in mAP for 6D pose estimation while running in near real-time at 5 Hz.

arXiv:2306.15919

Fine-grained 3D object recognition: an approach and experiments

Three-dimensional (3D) object recognition technology is being used as a core technology in advanced technologies such as autonomous driving of automobiles. There are two sets of approaches for 3D object recognition: (i) hand-crafted approaches like Global Orthographic Object Descriptor (GOOD), and (ii) deep learning-based approaches such as MobileNet and VGG. However, it is needed to know which of these approaches works better in an open-ended domain where the number of known categories increases over time, and the system should learn about new object categories using few training examples. In this paper, we first implemented an offline 3D object recognition system that takes an object view as input and generates category labels as output. In the offline stage, instance-based learning (IBL) is used to form a new category and we use K-fold cross-validation to evaluate the obtained object recognition performance. We then test the proposed approach in an online fashion by integrating the code into a simulated teacher test. As a result, we concluded that the approach using deep learning features is more suitable for open-ended fashion. Moreover, we observed that concatenating the hand-crafted and deep learning features increases the classification accuracy.

arXiv:2304.14593

Deep Graph Reprogramming

In this paper, we explore a novel model reusing task tailored for graph neural networks (GNNs), termed as "deep graph reprogramming". We strive to reprogram a pre-trained GNN, without amending raw node features nor model parameters, to handle a bunch of cross-level downstream tasks in various domains. To this end, we propose an innovative Data Reprogramming paradigm alongside a Model Reprogramming paradigm. The former one aims to address the challenge of diversified graph feature dimensions for various tasks on the input side, while the latter alleviates the dilemma of fixed per-task-per-model behavior on the model side. For data reprogramming, we specifically devise an elaborated Meta-FeatPadding method to deal with heterogeneous input dimensions, and also develop a transductive Edge-Slimming as well as an inductive Meta-GraPadding approach for diverse homogenous samples. Meanwhile, for model reprogramming, we propose a novel task-adaptive Reprogrammable-Aggregator, to endow the frozen model with larger expressive capacities in handling cross-domain tasks. Experiments on fourteen datasets across node/graph classification/regression, 3D object recognition, and distributed action recognition, demonstrate that the proposed methods yield gratifying results, on par with those by re-training from scratch.

arXiv:2302.09886

InOR-Net: Incremental 3D Object Recognition Network for Point Cloud Representation

3D object recognition has successfully become an appealing research topic in the real-world. However, most existing recognition models unreasonably assume that the categories of 3D objects cannot change over time in the real-world. This unrealistic assumption may result in significant performance degradation for them to learn new classes of 3D objects consecutively, due to the catastrophic forgetting on old learned classes. Moreover, they cannot explore which 3D geometric characteristics are essential to alleviate the catastrophic forgetting on old classes of 3D objects. To tackle the above challenges, we develop a novel Incremental 3D Object Recognition Network (i.e., InOR-Net), which could recognize new classes of 3D objects continuously via overcoming the catastrophic forgetting on old classes. Specifically, a category-guided geometric reasoning is proposed to reason local geometric structures with distinctive 3D characteristics of each class by leveraging intrinsic category information. We then propose a novel critic-induced geometric attention mechanism to distinguish which 3D geometric characteristics within each class are beneficial to overcome the catastrophic forgetting on old classes of 3D objects, while preventing the negative influence of useless 3D characteristics. In addition, a dual adaptive fairness compensations strategy is designed to overcome the forgetting brought by class imbalance, by compensating biased weights and predictions of the classifier. Comparison experiments verify the state-of-the-art performance of the proposed InOR-Net model on several public point cloud datasets.

arXiv:2210.04613공식 코드 · Papers with Code

Enhancing Fine-Grained 3D Object Recognition using Hybrid Multi-Modal Vision Transformer-CNN Models

Robots operating in human-centered environments, such as retail stores, restaurants, and households, are often required to distinguish between similar objects in different contexts with a high degree of accuracy. However, fine-grained object recognition remains a challenge in robotics due to the high intra-category and low inter-category dissimilarities. In addition, the limited number of fine-grained 3D datasets poses a significant problem in addressing this issue effectively. In this paper, we propose a hybrid multi-modal Vision Transformer (ViT) and Convolutional Neural Networks (CNN) approach to improve the performance of fine-grained visual classification (FGVC). To address the shortage of FGVC 3D datasets, we generated two synthetic datasets. The first dataset consists of 20 categories related to restaurants with a total of 100 instances, while the second dataset contains 120 shoe instances. Our approach was evaluated on both datasets, and the results indicate that it outperforms both CNN-only and ViT-only baselines, achieving a recognition accuracy of 94.50 % and 93.51 % on the restaurant and shoe datasets, respectively. Additionally, we have made our FGVC RGB-D datasets available to the research community to enable further experimentation and advancement. Furthermore, we successfully integrated our proposed method with a robot framework and demonstrated its potential as a fine-grained perception tool in both simulated and real-world robotic scenarios.