Traffic Movement Count (TMC) at intersections is crucial for optimizing signal timings, assessing the performance of existing traffic control measures, and proposing efficient lane configurations to minimize delays, reduce congestion, and promote safety. Traditionally, methods such as manual counting, loop detectors, pneumatic road tubes, and camera-based recognition have been used for TMC estimation. Although generally reliable, camera-based TMC estimation is prone to inaccuracies under poor lighting conditions during harsh weather and nighttime. In contrast, Light Detection and Ranging (LiDAR) technology is gaining popularity in recent times due to reduced costs and its expanding use in 3D object detection, tracking, and related applications. This paper presents the authors' endeavor to develop, deploy and evaluate a dual-LiDAR system at an intersection in the city of Rialto, California, for TMC estimation. The 3D bounding box detections from the two LiDARs are used to classify vehicle counts based on traffic directions, vehicle movements, and vehicle classes. This work discusses the estimated TMC results and provides insights into the observed trends and irregularities. Potential improvements are also discussed that could enhance not only TMC estimation, but also trajectory forecasting and intent prediction at intersections.
LiDAR representation learning aims to extract rich structural and semantic information from large-scale, readily available datasets, reducing reliance on costly human annotations. However, existing LiDAR representation strategies often overlook the inherent spatiotemporal cues in LiDAR sequences, limiting their effectiveness. In this work, we propose LiMA, a novel long-term image-to-LiDAR Memory Aggregation framework that explicitly captures longer range temporal correlations to enhance LiDAR representation learning. LiMA comprises three key components: 1) a Cross-View Aggregation module that aligns and fuses overlapping regions across neighboring camera views, constructing a more unified and redundancy-free memory bank; 2) a Long-Term Feature Propagation mechanism that efficiently aligns and integrates multi-frame image features, reinforcing temporal coherence during LiDAR representation learning; and 3) a Cross-Sequence Memory Alignment strategy that enforces consistency across driving sequences, improving generalization to unseen environments. LiMA maintains high pretraining efficiency and incurs no additional computational overhead during downstream tasks. Extensive experiments on mainstream LiDAR-based perception benchmarks demonstrate that LiMA significantly improves both LiDAR semantic segmentation and 3D object detection. We hope this work inspires more effective pretraining paradigms for autonomous driving. The code has be made publicly accessible for future research.
We present the first work demonstrating that a pure Mamba block can achieve efficient Dense Global Fusion, meanwhile guaranteeing top performance for camera-LiDAR multi-modal 3D object detection. Our motivation stems from the observation that existing fusion strategies are constrained by their inability to simultaneously achieve efficiency, long-range modeling, and retaining complete scene information. Inspired by recent advances in state-space models (SSMs) and linear attention, we leverage their linear complexity and long-range modeling capabilities to address these challenges. However, this is non-trivial since our experiments reveal that simply adopting efficient linear-complexity methods does not necessarily yield improvements and may even degrade performance. We attribute this degradation to the loss of height information during multi-modal alignment, leading to deviations in sequence order. To resolve this, we propose height-fidelity LiDAR encoding that preserves precise height information through voxel compression in continuous space, thereby enhancing camera-LiDAR alignment. Subsequently, we introduce the Hybrid Mamba Block, which leverages the enriched height-informed features to conduct local and global contextual learning. By integrating these components, our method achieves state-of-the-art performance with the top-tire NDS score of 75.0 on the nuScenes validation benchmark, even surpassing methods that utilize high-resolution inputs. Meanwhile, our method maintains efficiency, achieving faster inference speed than most recent state-of-the-art methods.
Multi-sensor fusion perception (MSFP) is a key technology for embodied AI, which can serve a variety of downstream tasks (e.g., 3D object detection and semantic segmentation) and application scenarios (e.g., autonomous driving and swarm robotics). Recently, impressive achievements on AI-based MSFP methods have been reviewed in relevant surveys. However, we observe that the existing surveys have some limitations after a rigorous and detailed investigation. For one thing, most surveys are oriented to a single task or research field, such as 3D object detection or autonomous driving. Therefore, researchers in other related tasks often find it difficult to benefit directly. For another, most surveys only introduce MSFP from a single perspective of multi-modal fusion, while lacking consideration of the diversity of MSFP methods, such as multi-view fusion and time-series fusion. To this end, in this paper, we hope to organize MSFP research from a task-agnostic perspective, where methods are reported from various technical views. Specifically, we first introduce the background of MSFP. Next, we review multi-modal and multi-agent fusion methods. A step further, time-series fusion methods are analyzed. In the era of LLM, we also investigate multimodal LLM fusion methods. Finally, we discuss open challenges and future directions for MSFP. We hope this survey can help researchers understand the important progress in MSFP and provide possible insights for future research.
Image-based 3D object detection is an inevitable part of autonomous driving because cheap onboard cameras are already available in most modern cars. Because of the accurate depth information, currently, most state-of-the-art 3D object detectors heavily rely on LiDAR data. In this paper, we propose a pipeline which lifts the results of existing vision-based 2D algorithms to 3D detections using only cameras as a cost-effective alternative to LiDAR. In contrast to existing approaches, we focus not only on cars but on all types of road users. To the best of our knowledge, we are the first using a 2D CNN to process the point cloud for each 2D detection to keep the computational effort as low as possible. Our evaluation on the challenging KITTI 3D object detection benchmark shows results comparable to state-of-the-art image-based approaches while having a runtime of only a third.
In recent years, the development of interconnected devices has expanded in many fields, from infotainment to education and industrial applications. This trend has been accelerated by the increased number of sensors and accessibility to powerful hardware and software. One area that significantly benefits from these advancements is Teleoperated Driving (TD). In this scenario, a controller drives safely a vehicle from remote leveraging sensors data generated onboard the vehicle, and exchanged via Vehicle-to-Everything (V2X) communications. In this work, we tackle the problem of detecting the presence of cars and pedestrians from point cloud data to enable safe TD operations. More specifically, we exploit the SELMA dataset, a multimodal, open-source, synthetic dataset for autonomous driving, that we expanded by including the ground-truth bounding boxes of 3D objects to support object detection. We analyze the performance of state-of-the-art compression algorithms and object detectors under several metrics, including compression efficiency, (de)compression and inference time, and detection accuracy. Moreover, we measure the impact of compression and detection on the V2X network in terms of data rate and latency with respect to 3GPP requirements for TD applications.
We present SA-Radar (Simulate Any Radar), a radar simulation approach that enables controllable and efficient generation of radar cubes conditioned on customizable radar attributes. Unlike prior generative or physics-based simulators, SA-Radar integrates both paradigms through a waveform-parameterized attribute embedding. We design ICFAR-Net, a 3D U-Net conditioned on radar attributes encoded via waveform parameters, which captures signal variations induced by different radar configurations. This formulation bypasses the need for detailed radar hardware specifications and allows efficient simulation of range-azimuth-Doppler (RAD) tensors across diverse sensor settings. We further construct a mixed real-simulated dataset with attribute annotations to robustly train the network. Extensive evaluations on multiple downstream tasks-including 2D/3D object detection and radar semantic segmentation-demonstrate that SA-Radar's simulated data is both realistic and effective, consistently improving model performance when used standalone or in combination with real data. Our framework also supports simulation in novel sensor viewpoints and edited scenes, showcasing its potential as a general-purpose radar data engine for autonomous driving applications. Code and additional materials are available at https://zhuxing0.github.io/projects/SA-Radar.
Camera-based 3D object detection in Bird's Eye View (BEV) is one of the most important perception tasks in autonomous driving. Earlier methods rely on dense BEV features, which are costly to construct. More recent works explore sparse query-based detection. However, they still require a large number of queries and can become expensive to run when more video frames are used. In this paper, we propose DySS, a novel method that employs state-space learning and dynamic queries. More specifically, DySS leverages a state-space model (SSM) to sequentially process the sampled features over time steps. In order to encourage the model to better capture the underlying motion and correspondence information, we introduce auxiliary tasks of future prediction and masked reconstruction to better train the SSM. The state of the SSM then provides an informative yet efficient summarization of the scene. Based on the state-space learned features, we dynamically update the queries via merge, remove, and split operations, which help maintain a useful, lean set of detection queries throughout the network. Our proposed DySS achieves both superior detection performance and efficient inference. Specifically, on the nuScenes test split, DySS achieves 65.31 NDS and 57.4 mAP, outperforming the latest state of the art. On the val split, DySS achieves 56.2 NDS and 46.2 mAP, as well as a real-time inference speed of 33 FPS.
Low energy consumption for 3D object detection is an important research area because of the increasing energy consumption with their wide application in fields such as autonomous driving. The spiking neural networks (SNNs) with low-power consumption characteristics can provide a novel solution for this research. Therefore, we apply SNNs to monocular 3D object detection and propose the SpikeSMOKE architecture in this paper, which is a new attempt for low-power monocular 3D object detection. As we all know, discrete signals of SNNs will generate information loss and limit their feature expression ability compared with the artificial neural networks (ANNs).In order to address this issue, inspired by the filtering mechanism of biological neuronal synapses, we propose a cross-scale gated coding mechanism(CSGC), which can enhance feature representation by combining cross-scale fusion of attentional methods and gated filtering mechanisms.In addition, to reduce the computation and increase the speed of training, we present a novel light-weight residual block that can maintain spiking computing paradigm and the highest possible detection performance. Compared to the baseline SpikeSMOKE under the 3D Object Detection, the proposed SpikeSMOKE with CSGC can achieve 11.78 (+2.82, Easy), 10.69 (+3.2, Moderate), and 10.48 (+3.17, Hard) on the KITTI autonomous driving dataset by AP|R11 at 0.7 IoU threshold, respectively. It is important to note that the results of SpikeSMOKE can significantly reduce energy consumption compared to the results on SMOKE. For example,the energy consumption can be reduced by 72.2% on the hard category, while the detection performance is reduced by only 4%. SpikeSMOKE-L (lightweight) can further reduce the amount of parameters by 3 times and computation by 10 times compared to SMOKE.
SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.
Collecting and annotating real-world data for safety-critical physical AI systems, such as Autonomous Vehicle (AV), is time-consuming and costly. It is especially challenging to capture rare edge cases, which play a critical role in training and testing of an AV system. To address this challenge, we introduce the Cosmos-Drive-Dreams - a synthetic data generation (SDG) pipeline that aims to generate challenging scenarios to facilitate downstream tasks such as perception and driving policy training. Powering this pipeline is Cosmos-Drive, a suite of models specialized from NVIDIA Cosmos world foundation model for the driving domain and are capable of controllable, high-fidelity, multi-view, and spatiotemporally consistent driving video generation. We showcase the utility of these models by applying Cosmos-Drive-Dreams to scale the quantity and diversity of driving datasets with high-fidelity and challenging scenarios. Experimentally, we demonstrate that our generated data helps in mitigating long-tail distribution problems and enhances generalization in downstream tasks such as 3D lane detection, 3D object detection and driving policy learning. We open source our pipeline toolkit, dataset and model weights through the NVIDIA's Cosmos platform. Project page: https://research.nvidia.com/labs/toronto-ai/cosmos_drive_dreams
Self-supervised learning (SSL) for point cloud pre-training has become a cornerstone for many 3D vision tasks, enabling effective learning from large-scale unannotated data. At the scene level, existing SSL methods often incorporate volume rendering into the pre-training framework, using RGB-D images as reconstruction signals to facilitate cross-modal learning. This strategy promotes alignment between 2D and 3D modalities and enables the model to benefit from rich visual cues in the RGB-D inputs. However, these approaches are limited by their reliance on implicit scene representations and high memory demands. Furthermore, since their reconstruction objectives are applied only in 2D space, they often fail to capture underlying 3D geometric structures. To address these challenges, we propose Gaussian2Scene, a novel scene-level SSL framework that leverages the efficiency and explicit nature of 3D Gaussian Splatting (3DGS) for pre-training. The use of 3DGS not only alleviates the computational burden associated with volume rendering but also supports direct 3D scene reconstruction, thereby enhancing the geometric understanding of the backbone network. Our approach follows a progressive two-stage training strategy. In the first stage, a dual-branch masked autoencoder learns both 2D and 3D scene representations. In the second stage, we initialize training with reconstructed point clouds and further supervise learning using the geometric locations of Gaussian primitives and rendered RGB images. This process reinforces both geometric and cross-modal learning. We demonstrate the effectiveness of Gaussian2Scene across several downstream 3D object detection tasks, showing consistent improvements over existing pre-training methods.
Existing LiDAR 3D object detection methods predominantely rely on sparse convolutions and/or transformers, which can be challenging to run on resource-constrained edge devices, due to irregular memory access patterns and high computational costs. In this paper, we propose FALO, a hardware-friendly approach to LiDAR 3D detection, which offers both state-of-the-art (SOTA) detection accuracy and fast inference speed. More specifically, given the 3D point cloud and after voxelization, FALO first arranges sparse 3D voxels into a 1D sequence based on their coordinates and proximity. The sequence is then processed by our proposed ConvDotMix blocks, consisting of large-kernel convolutions, Hadamard products, and linear layers. ConvDotMix provides sufficient mixing capability in both spatial and embedding dimensions, and introduces higher-order nonlinear interaction among spatial features. Furthermore, when going through the ConvDotMix layers, we introduce implicit grouping, which balances the tensor dimensions for more efficient inference and takes into account the growing receptive field. All these operations are friendly to run on resource-constrained platforms and proposed FALO can readily deploy on compact, embedded devices. Our extensive evaluation on LiDAR 3D detection benchmarks such as nuScenes and Waymo shows that FALO achieves competitive performance. Meanwhile, FALO is 1.6~9.8x faster than the latest SOTA on mobile Graphics Processing Unit (GPU) and mobile Neural Processing Unit (NPU).
We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches operate globally and implicitly rely on the a priori existence of metric camera poses, our method, Rooms from Motion (RfM) operates on a collection of un-posed images. By replacing the standard 2D keypoint-based matcher of structure-from-motion with an object-centric matcher based on image-derived 3D boxes, we estimate metric camera poses, object tracks, and finally produce a global, semantic 3D object map. When a priori pose is available, we can significantly improve map quality through optimization of global 3D boxes against individual observations. RfM shows strong localization performance and subsequently produces maps of higher quality than leading point-based and multi-view 3D object detection methods on CA-1M and ScanNet++, despite these global methods relying on overparameterization through point clouds or dense volumes. Rooms from Motion achieves a general, object-centric representation which not only extends the work of Cubify Anything to full scenes but also allows for inherently sparse localization and parametric mapping proportional to the number of objects in a scene.
3D object detection is a critical component in autonomous driving systems. It allows real-time recognition and detection of vehicles, pedestrians and obstacles under varying environmental conditions. Among existing methods, 3D object detection in the Bird's Eye View (BEV) has emerged as the mainstream framework. To guarantee a safe, robust and trustworthy 3D object detection, 3D adversarial attacks are investigated, where attacks are placed in 3D environments to evaluate the model performance, e.g. putting a film on a car, clothing a pedestrian. The vulnerability of 3D object detection models to 3D adversarial attacks serves as an important indicator to evaluate the robustness of the model against perturbations. To investigate this vulnerability, we generate non-invasive 3D adversarial objects tailored for real-world attack scenarios. Our method verifies the existence of universal adversarial objects that are spatially consistent across time and camera views. Specifically, we employ differentiable rendering techniques to accurately model the spatial relationship between adversarial objects and the target vehicle. Furthermore, we introduce an occlusion-aware module to enhance visual consistency and realism under different viewpoints. To maintain attack effectiveness across multiple frames, we design a BEV spatial feature-guided optimization strategy. Experimental results demonstrate that our approach can reliably suppress vehicle predictions from state-of-the-art 3D object detectors, serving as an important tool to test robustness of 3D object detection models before deployment. Moreover, the generated adversarial objects exhibit strong generalization capabilities, retaining its effectiveness at various positions and distances in the scene.
Accurate, fast, and reliable 3D perception is essential for autonomous driving. Recently, bird's-eye view (BEV)-based perception approaches have emerged as superior alternatives to perspective-based solutions, offering enhanced spatial understanding and more natural outputs for planning. Existing BEV-based 3D object detection methods, typically adhering to angle-based representation, directly estimate the size and orientation of rotated bounding boxes. We observe that BEV-based 3D object detection is analogous to aerial oriented object detection, where angle-based methods are recognized for being affected by discontinuities in their loss functions. Drawing inspiration from this domain, we propose Restricted Quadrilateral Representation to define 3D regression targets. RQR3D regresses the smallest horizontal bounding box encapsulating the oriented box, along with the offsets between the corners of these two boxes, thereby transforming the oriented object detection problem into a keypoint regression task. RQR3D is compatible with any 3D object detection approach. We employ RQR3D within an anchor-free single-stage object detection method and introduce an objectness head to address class imbalance problem. Furthermore, we introduce a simplified radar fusion backbone that eliminates the need for voxel grouping and processes the BEV-mapped point cloud with standard 2D convolutions, rather than sparse convolutions. Extensive evaluations on the nuScenes dataset demonstrate that RQR3D achieves state-of-the-art performance in camera-radar 3D object detection, outperforming the previous best method by +4% in NDS and +2.4% in mAP, and significantly reducing the translation and orientation errors, which are crucial for safe autonomous driving. These consistent gains highlight the robustness, precision, and real-world readiness of our approach.
Maintaining robust 3D perception under dynamic and unpredictable test-time conditions remains a critical challenge for autonomous driving systems. Existing test-time adaptation (TTA) methods often fail in high-variance tasks like 3D object detection due to unstable optimization and sharp minima. While recent model merging strategies based on linear mode connectivity (LMC) offer improved stability by interpolating between fine-tuned checkpoints, they are computationally expensive, requiring repeated checkpoint access and multiple forward passes. In this paper, we introduce CodeMerge, a lightweight and scalable model merging framework that bypasses these limitations by operating in a compact latent space. Instead of loading full models, CodeMerge represents each checkpoint with a low-dimensional fingerprint derived from the source model's penultimate features and constructs a key-value codebook. We compute merging coefficients using ridge leverage scores on these fingerprints, enabling efficient model composition without compromising adaptation quality. Our method achieves strong performance across challenging benchmarks, improving end-to-end 3D detection 14.9% NDS on nuScenes-C and LiDAR-based detection by over 7.6% mAP on nuScenes-to-KITTI, while benefiting downstream tasks such as online mapping, motion prediction and planning even without training. Code and pretrained models are released in the supplementary material.
Occupancy Grid Maps are widely used in navigation for their ability to represent 3D space occupancy. However, existing methods that utilize multi-view cameras to construct Occupancy Networks for perception modeling suffer from cubic growth in data complexity. Adopting a Bird's-Eye View (BEV) perspective offers a more practical solution for autonomous driving, as it provides higher semantic density and mitigates complex object occlusions. Nonetheless, BEV-based approaches still require extensive engineering optimizations to enable efficient large-scale global modeling. To address this challenge, we propose InstanceBEV, the first method to introduce instance-level dimensionality reduction for BEV, enabling global modeling with transformers without relying on sparsification or acceleration operators. Different from other BEV methods, our approach directly employs transformers to aggregate global features. Compared to 3D object detection models, our method samples global feature maps into 3D space. Experiments on OpenOcc-NuScenes dataset show that InstanceBEV achieves state-of-the-art performance while maintaining a simple, efficient framework without requiring additional optimizations.
Reliable autonomous driving systems require accurate detection of traffic participants. To this end, multi-modal fusion has emerged as an effective strategy. In particular, 4D radar and LiDAR fusion methods based on multi-frame radar point clouds have demonstrated the effectiveness in bridging the point density gap. However, they often neglect radar point clouds' inter-frame misalignment caused by object movement during accumulation and do not fully exploit the object dynamic information from 4D radar. In this paper, we propose MoRAL, a motion-aware multi-frame 4D radar and LiDAR fusion framework for robust 3D object detection. First, a Motion-aware Radar Encoder (MRE) is designed to compensate for inter-frame radar misalignment from moving objects. Later, a Motion Attention Gated Fusion (MAGF) module integrate radar motion features to guide LiDAR features to focus on dynamic foreground objects. Extensive evaluations on the View-of-Delft (VoD) dataset demonstrate that MoRAL outperforms existing methods, achieving the highest mAP of 73.30% in the entire area and 88.68% in the driving corridor. Notably, our method also achieves the best AP of 69.67% for pedestrians in the entire area and 96.25% for cyclists in the driving corridor.
State-of-the-art LiDAR-camera 3D object detectors usually focus on feature fusion. However, they neglect the factor of depth while designing the fusion strategy. In this work, we are the first to observe that different modalities play different roles as depth varies via statistical analysis and visualization. Based on this finding, we propose a Depth-Aware Hybrid Feature Fusion (DepthFusion) strategy that guides the weights of point cloud and RGB image modalities by introducing depth encoding at both global and local levels. Specifically, the Depth-GFusion module adaptively adjusts the weights of image Bird's-Eye-View (BEV) features in multi-modal global features via depth encoding. Furthermore, to compensate for the information lost when transferring raw features to the BEV space, we propose a Depth-LFusion module, which adaptively adjusts the weights of original voxel features and multi-view image features in multi-modal local features via depth encoding. Extensive experiments on the nuScenes and KITTI datasets demonstrate that our DepthFusion method surpasses previous state-of-the-art methods. Moreover, our DepthFusion is more robust to various kinds of corruptions, outperforming previous methods on the nuScenes-C dataset.