In the domain of 3D object classification, a fundamental challenge lies in addressing the scarcity of labeled data, which limits the applicability of traditional data-intensive learning paradigms. This challenge is particularly pronounced in few-shot learning scenarios, where the objective is to achieve robust generalization from minimal annotated samples. To overcome these limitations, it is crucial to identify and leverage the most salient and discriminative features of 3D objects, thereby enhancing learning efficiency and reducing dependency on large-scale labeled datasets. This work introduces RW-Net, a novel framework designed to address the challenges above by integrating Rate-Distortion Explanation (RDE) and wavelet transform into a state-of-the-art projection-based 3D object classification architecture. The proposed method capitalizes on RDE to extract critical features by identifying and preserving the most informative data components while reducing redundancy. This process ensures the retention of essential information for effective decision-making, optimizing the model's ability to learn from limited data. Complementing RDE, incorporating the wavelet transform further enhances the framework's capability to generalize in low-data regimes. By emphasizing low-frequency components of the input data, the wavelet transform captures fundamental geometric and structural attributes of 3D objects. These attributes are instrumental in mitigating overfitting and improving the robustness of the learned representations across diverse tasks and domains. To validate the effectiveness of our RW-Net, we conduct extensive experiments on three datasets: ModelNet40, ModelNet40-C, and ScanObjectNN for few-shot 3D object classification. The results demonstrate that our approach achieves state-of-the-art performance and exhibits superior generalization and robustness in few-shot learning scenarios.
In recent years, the challenge of 3D shape analysis within point cloud data has gathered significant attention in computer vision. Addressing the complexities of effective 3D information representation and meaningful feature extraction for classification tasks remains crucial. This paper presents Point-GR, a novel deep learning architecture designed explicitly to transform unordered raw point clouds into higher dimensions while preserving local geometric features. It introduces residual-based learning within the network to mitigate the point permutation issues in point cloud data. The proposed Point-GR network significantly reduced the number of network parameters in Classification and Part-Segmentation compared to baseline graph-based networks. Notably, the Point-GR model achieves a state-of-the-art scene segmentation mean IoU of 73.47% on the S3DIS benchmark dataset, showcasing its effectiveness. Furthermore, the model shows competitive results in Classification and Part-Segmentation tasks.
Recent advancements in machine learning, particularly through deep learning architectures like PointNet, have transformed the processing of three-dimensional (3D) point clouds, significantly improving 3D object classification and segmentation tasks. While 3D point clouds provide detailed spatial information, spatio-temporal signals introduce a dynamic element that accounts for changes over time. However, applying deep learning techniques to spatio-temporal signals and deploying them on edge devices presents challenges, including real-time processing, memory capacity, and power consumption. To address these issues, this paper presents a novel approach that combines PointNet's feature extraction with the in-memory computing capabilities and energy efficiency of neuromorphic systems for spatio-temporal signal recognition. The proposed method consists of a two-stage process: in the first stage, PointNet extracts features from the spatio-temporal signals, which are then stored in non-volatile memristor crossbar arrays. In the second stage, these features are processed by a single-layer spiking neural encoder-decoder that employs the Locally Competitive Algorithm (LCA) for efficient encoding and classification. This work integrates the strengths of both PointNet and LCA, enhancing computational efficiency and energy performance on edge devices. PointLCA-Net achieves high recognition accuracy for spatio-temporal data with substantially lower energy burden during both inference and training than comparable approaches, thus advancing the deployment of advanced neural architectures in energy-constrained environments.
Kolmogorov-Arnold Networks (KANs) have recently gained attention as an alternative to traditional Multilayer Perceptrons (MLPs) in deep learning frameworks. KANs have been integrated into various deep learning architectures such as convolutional neural networks, graph neural networks, and transformers, with their performance evaluated. However, their effectiveness within point-cloud-based neural networks remains unexplored. To address this gap, we incorporate KANs into PointNet for the first time to evaluate their performance on 3D point cloud classification and segmentation tasks. Specifically, we introduce PointNet-KAN, built upon two key components. First, it employs KANs instead of traditional MLPs. Second, it retains the core principle of PointNet by using shared KAN layers and applying symmetric functions for global feature extraction, ensuring permutation invariance with respect to the input features. In traditional MLPs, the goal is to train the weights and biases with fixed activation functions; however, in KANs, the goal is to train the activation functions themselves. We use Jacobi polynomials to construct the KAN layers. We extensively and systematically evaluate PointNet-KAN across various polynomial degrees and special types such as the Lagrange, Chebyshev, and Gegenbauer polynomials. Our results show that PointNet-KAN achieves competitive performance compared to PointNet with MLPs on benchmark datasets for 3D object classification and segmentation, despite employing a shallower and simpler network architecture. We hope this work serves as a foundation and provides guidance for integrating KANs, as an alternative to MLPs, into more advanced point cloud processing architectures.
In this paper, we introduce a novel framework for memory-efficient and privacy-preserving continual learning in 3D object classification. Unlike conventional memory-based approaches in continual learning that require storing numerous exemplars, our method constructs a compact shape model for each class, retaining only the mean shape along with a few key modes of variation. This strategy not only enables the generation of diverse training samples while drastically reducing memory usage but also enhances privacy by eliminating the need to store original data. To further improve model robustness against input variations, an issue common in 3D domains due to the absence of strong backbones and limited training data, we incorporate Gradient Mode Regularization. This technique enhances model stability and broadens classification margins, resulting in accuracy improvements. We validate our approach through extensive experiments on the ModelNet40, ShapeNet, and ScanNet datasets, where we achieve state-of-the-art performance. Notably, our method consumes only 15% of the memory required by competing methods on the ModelNet40 and ShapeNet, while achieving comparable performance on the challenging ScanNet dataset with just 8.5% of the memory. These results underscore the scalability, effectiveness, and privacy-preserving strengths of our framework for 3D object classification.
Throughout the history of computer vision, while research has explored the integration of images (visual) and point clouds (geometric), many advancements in image and 3D object recognition have tended to process these modalities separately. We aim to bridge this divide by integrating images and point clouds on a unified transformer model. This approach integrates the modality-specific properties of images and point clouds and achieves fundamental downstream tasks in image and 3D object recognition on a unified transformer model by learning visual-geometric representations. In this work, we introduce Formula-Supervised Visual-Geometric Pre-training (FSVGP), a novel synthetic pre-training method that automatically generates aligned synthetic images and point clouds from mathematical formulas. Through cross-modality supervision, we enable supervised pre-training between visual and geometric modalities. FSVGP also reduces reliance on real data collection, cross-modality alignment, and human annotation. Our experimental results show that FSVGP pre-trains more effectively than VisualAtom and PC-FractalDB across six tasks: image and 3D object classification, detection, and segmentation. These achievements demonstrate FSVGP's superior generalization in image and 3D object recognition and underscore the potential of synthetic pre-training in visual-geometric representation learning. Our project website is available at https://ryosuke-yamada.github.io/fdsl-fsvgp/.
We introduce a novel framework for Continual Learning in 3D object classification (CL3D). Our approach is based on the selection of prototypes from each class using spectral clustering. For non-Euclidean data such as point clouds, spectral clustering can be employed as long as one can define a distance measure between pairs of samples. Choosing the appropriate distance measure enables us to leverage 3D geometric characteristics to identify representative prototypes for each class. We explore the effectiveness of clustering in the input space (3D points), local feature space (1024-dimensional points), and global feature space. We conduct experiments on the ModelNet40, ShapeNet, and ScanNet datasets, achieving state-of-the-art accuracy exclusively through the use of input space features. By leveraging the combined input, local, and global features, we have improved the state-of-the-art on ModelNet and ShapeNet, utilizing nearly half the memory used by competing approaches. For the challenging ScanNet dataset, our method enhances accuracy by 4.1% while consuming just 28% of the memory used by our competitors, demonstrating the scalability of our approach.
Self-supervised learning of point cloud aims to leverage unlabeled 3D data to learn meaningful representations without reliance on manual annotations. However, current approaches face challenges such as limited data diversity and inadequate augmentation for effective feature learning. To address these challenges, we propose GS-PT, which integrates 3D Gaussian Splatting (3DGS) into point cloud self-supervised learning for the first time. Our pipeline utilizes transformers as the backbone for self-supervised pre-training and introduces novel contrastive learning tasks through 3DGS. Specifically, the transformers aim to reconstruct the masked point cloud. 3DGS utilizes multi-view rendered images as input to generate enhanced point cloud distributions and novel view images, facilitating data augmentation and cross-modal contrastive learning. Additionally, we incorporate features from depth maps. By optimizing these tasks collectively, our method enriches the tri-modal self-supervised learning process, enabling the model to leverage the correlation across 3D point clouds and 2D images from various modalities. We freeze the encoder after pre-training and test the model's performance on multiple downstream tasks. Experimental results indicate that GS-PT outperforms the off-the-shelf self-supervised learning methods on various downstream tasks including 3D object classification, real-world classifications, and few-shot learning and segmentation.
Masked autoencoder has been widely explored in point cloud self-supervised learning, whereby the point cloud is generally divided into visible and masked parts. These methods typically include an encoder accepting visible patches (normalized) and corresponding patch centers (position) as input, with the decoder accepting the output of the encoder and the centers (position) of the masked parts to reconstruct each point in the masked patches. Then, the pre-trained encoders are used for downstream tasks. In this paper, we show a motivating empirical result that when directly feeding the centers of masked patches to the decoder without information from the encoder, it still reconstructs well. In other words, the centers of patches are important and the reconstruction objective does not necessarily rely on representations of the encoder, thus preventing the encoder from learning semantic representations. Based on this key observation, we propose a simple yet effective method, i.e., learning to Predict Centers for Point Masked AutoEncoders (PCP-MAE) which guides the model to learn to predict the significant centers and use the predicted centers to replace the directly provided centers. Specifically, we propose a Predicting Center Module (PCM) that shares parameters with the original encoder with extra cross-attention to predict centers. Our method is of high pre-training efficiency compared to other alternatives and achieves great improvement over Point-MAE, particularly surpassing it by 5.50% on OBJ-BG, 6.03% on OBJ-ONLY, and 5.17% on PB-T50-RS for 3D object classification on the ScanObjectNN dataset. The code is available at https://github.com/aHapBean/PCP-MAE.
Inspired by Geoffrey Hinton emphasis on generative modeling, To recognize shapes, first learn to generate them, we explore the use of 3D diffusion models for object classification. Leveraging the density estimates from these models, our approach, the Diffusion Classifier for 3D Objects (DC3DO), enables zero-shot classification of 3D shapes without additional training. On average, our method achieves a 12.5 percent improvement compared to its multiview counterparts, demonstrating superior multimodal reasoning over discriminative approaches. DC3DO employs a class-conditional diffusion model trained on ShapeNet, and we run inferences on point clouds of chairs and cars. This work highlights the potential of generative models in 3D object classification.
Large 2D vision-language models (2D-LLMs) have gained significant attention by bridging Large Language Models (LLMs) with images using a simple projector. Inspired by their success, large 3D point cloud-language models (3D-LLMs) also integrate point clouds into LLMs. However, directly aligning point clouds with LLM requires expensive training costs, typically in hundreds of GPU-hours on A100, which hinders the development of 3D-LLMs. In this paper, we introduce MiniGPT-3D, an efficient and powerful 3D-LLM that achieves multiple SOTA results while training for only 27 hours on one RTX 3090. Specifically, we propose to align 3D point clouds with LLMs using 2D priors from 2D-LLMs, which can leverage the similarity between 2D and 3D visual information. We introduce a novel four-stage training strategy for modality alignment in a cascaded way, and a mixture of query experts module to adaptively aggregate features with high efficiency. Moreover, we utilize parameter-efficient fine-tuning methods LoRA and Norm fine-tuning, resulting in only 47.8M learnable parameters, which is up to 260x fewer than existing methods. Extensive experiments show that MiniGPT-3D achieves SOTA on 3D object classification and captioning tasks, with significantly cheaper training costs. Notably, MiniGPT-3D gains an 8.12 increase on GPT-4 evaluation score for the challenging object captioning task compared to ShapeLLM-13B, while the latter costs 160 total GPU-hours on 8 A800. We are the first to explore the efficient 3D-LLM, offering new insights to the community. Code and weights are available at https://github.com/TangYuan96/MiniGPT-3D.
The point cloud is a 3D geometric data that lacks a specific structure and is permutation-invariant. The applications of point clouds have gained significant attention recently in the field of vision tasks. However, most existing works on point clouds utilize supervised learning on large labelled data, which are costly and laborious to collect. To this end, unsupervised learning, for example, self-supervised learning, has shown promising performance in various tasks of 2D computer vision and holds the potential in 3D computer vision applications. In this study, we introduce a novel selfsupervised method called CrossMoCo, which learns the representations of unlabelled point cloud data in a multi-modal setup that also utilizes the 2D rendered images of the point clouds. CrossMoCo outperforms existing methods on multimodal self-supervised learning on point cloud by introducing two new concepts: momentum contrastive learning with more negative samples and multiple-view intra-modal contrastive learning. The first component learns from an online encoder and a momentum encoder with a large number of negative samples, which provides consistent learning signals. The second component enforces consistency between different views of the samples of the same modality, thereby improving multimodal representation. We conduct extensive studies on two popular benchmark datasets (ModelNet40 and ScanObjectNN) for linear classification and few-shot learning tasks. Our results demonstrate that CrossMoCo achieves superior performance over existing methods for both tasks on both datasets, achieving up to 4.36% improvement on linear classification and up to 9.2% on few-shot tasks. Our code is available at https://github.com/snehaputul/CrossMoCo.
Accurate classification of objects in 3D point clouds is a significant problem in several applications, such as autonomous navigation and augmented/virtual reality scenarios, which has become a research hot spot. In this paper, we presented a deep learning strategy for 3D object classification in augmented reality. The proposed approach is a combination of the GRU and LSTM. LSTM networks learn longer dependencies well, but due to the number of gates, it takes longer to train; on the other hand, GRU networks have a weaker performance than LSTM, but their training speed is much higher than GRU, which is The speed is due to its fewer gates. The proposed approach used the combination of speed and accuracy of these two networks. The proposed approach achieved an accuracy of 0.99 in the 4,499,0641 points dataset, which includes eight classes (unlabeled, man-made terrain, natural terrain, high vegetation, low vegetation, buildings, hardscape, scanning artifacts, cars). Meanwhile, the traditional machine learning approaches could achieve a maximum accuracy of 0.9489 in the best case. Keywords: Point Cloud Classification, Virtual Reality, Hybrid Model, GRULSTM, GRU, LSTM
With the explosive 3D data growth, the urgency of utilizing zero-shot learning to facilitate data labeling becomes evident. Recently, methods transferring language or language-image pre-training models like Contrastive Language-Image Pre-training (CLIP) to 3D vision have made significant progress in the 3D zero-shot classification task. These methods primarily focus on 3D object classification with an aligned pose; such a setting is, however, rather restrictive, which overlooks the recognition of 3D objects with open poses typically encountered in real-world scenarios, such as an overturned chair or a lying teddy bear. To this end, we propose a more realistic and challenging scenario named open-pose 3D zero-shot classification, focusing on the recognition of 3D objects regardless of their orientation. First, we revisit the current research on 3D zero-shot classification, and propose two benchmark datasets specifically designed for the open-pose setting. We empirically validate many of the most popular methods in the proposed open-pose benchmark. Our investigations reveal that most current 3D zero-shot classification models suffer from poor performance, indicating a substantial exploration room towards the new direction. Furthermore, we study a concise pipeline with an iterative angle refinement mechanism that automatically optimizes one ideal angle to classify these open-pose 3D objects. In particular, to make validation more compelling and not just limited to existing CLIP-based methods, we also pioneer the exploration of knowledge transfer based on Diffusion models. While the proposed solutions can serve as a new benchmark for open-pose 3D zero-shot classification, we discuss the complexities and challenges of this scenario that remain for further research development. The code is available publicly at https://github.com/weiguangzhao/Diff-OP3D.
Stein's paradox holds considerable sway in high-dimensional statistics, highlighting that the sample mean, traditionally considered the de facto estimator, might not be the most efficacious in higher dimensions. To address this, the James-Stein estimator proposes an enhancement by steering the sample means toward a more centralized mean vector. In this paper, first, we establish that normalization layers in deep learning use inadmissible estimators for mean and variance. Next, we introduce a novel method to employ the James-Stein estimator to improve the estimation of mean and variance within normalization layers. We evaluate our method on different computer vision tasks: image classification, semantic segmentation, and 3D object classification. Through these evaluations, it is evident that our improved normalization layers consistently yield superior accuracy across all tasks without extra computational burden. Moreover, recognizing that a plethora of shrinkage estimators surpass the traditional estimator in performance, we study two other prominent shrinkage estimators: Ridge and LASSO. Additionally, we provide visual representations to intuitively demonstrate the impact of shrinkage on the estimated layer statistics. Finally, we study the effect of regularization and batch size on our modified batch normalization. The studies show that our method is less sensitive to batch size and regularization, improving accuracy under various setups.
In recent years, the field of 3D self-supervised learning has witnessed significant progress, resulting in the emergence of Multi-Modality Masked AutoEncoders (MAE) methods that leverage both 2D images and 3D point clouds for pre-training. However, a notable limitation of these approaches is that they do not fully utilize the multi-view attributes inherent in 3D point clouds, which is crucial for a deeper understanding of 3D structures. Building upon this insight, we introduce a novel approach employing a 3D to multi-view masked autoencoder to fully harness the multi-modal attributes of 3D point clouds. To be specific, our method uses the encoded tokens from 3D masked point clouds to generate original point clouds and multi-view depth images across various poses. This approach not only enriches the model's comprehension of geometric structures but also leverages the inherent multi-modal properties of point clouds. Our experiments illustrate the effectiveness of the proposed method for different tasks and under different settings. Remarkably, our method outperforms state-of-the-art counterparts by a large margin in a variety of downstream tasks, including 3D object classification, few-shot learning, part segmentation, and 3D object detection. Code will be available at: https://github.com/Zhimin-C/Multiview-MAE
We proposed a new Convolution Neural Network implementation optimized for sparse 3D data inference. This implementation uses NanoVDB as the data structure to store the sparse tensor. It leaves a relatively small memory footprint while maintaining high performance. We demonstrate that this architecture is around 20 times faster than the state-of-the-art dense CNN model on a high-resolution 3D object classification network.
Multi-modal contrastive representation (MCR) of more than three modalities is critical in multi-modal learning. Although recent methods showcase impressive achievements, the high dependence on large-scale, high-quality paired data and the expensive training costs limit their further development. Inspired by recent C-MCR, this paper proposes Extending Multimodal Contrastive Representation (Ex-MCR), a training-efficient and paired-data-free method to flexibly learn unified contrastive representation space for more than three modalities by integrating the knowledge of existing MCR spaces. Specifically, Ex-MCR aligns multiple existing MCRs into the same based MCR, which can effectively preserve the original semantic alignment of the based MCR. Besides, we comprehensively enhance the entire learning pipeline for aligning MCR spaces from the perspectives of training data, architecture, and learning objectives. With the preserved original modality alignment and the enhanced space alignment, Ex-MCR shows superior representation learning performance and excellent modality extensibility. To demonstrate the effectiveness of Ex-MCR, we align the MCR spaces of CLAP (audio-text) and ULIP (3D-vision) into the CLIP (vision-text), leveraging the overlapping text and image modality, respectively. Remarkably, without using any paired data, Ex-MCR learns a 3D-image-text-audio unified contrastive representation, and it achieves state-of-the-art performance on audio-visual, 3D-image, audio-text, visual-text retrieval, and 3D object classification tasks. More importantly, extensive qualitative results further demonstrate the emergent semantic alignment between the extended modalities (e.g., audio and 3D), which highlights the great potential of modality extensibility.
Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable representation for 3D objects and scenes is relatively unexplored. In this work, we present Uni3D, a 3D foundation model to explore the unified 3D representation at scale. Uni3D uses a 2D initialized ViT end-to-end pretrained to align the 3D point cloud features with the image-text aligned features. Via the simple architecture and pretext task, Uni3D can leverage abundant 2D pretrained models as initialization and image-text aligned models as the target, unlocking the great potential of 2D models and scaling-up strategies to the 3D world. We efficiently scale up Uni3D to one billion parameters, and set new records on a broad range of 3D tasks, such as zero-shot classification, few-shot classification, open-world understanding and part segmentation. We show that the strong Uni3D representation also enables applications such as 3D painting and retrieval in the wild. We believe that Uni3D provides a new direction for exploring both scaling up and efficiency of the representation in 3D domain.
The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM .