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논문 ID: document/1087025

A Real-Time Human Pose Measurement System for Human-In-The-Loop Dynamic Simulators

The possibility of achieving real-time evaluation of human pose enables the ability to control robotic platforms based on user’s pose (or even on user’s inertial properties) in Human-In-The-Loop simulators, for sports and rehabilitation as an example. This study presents a vision-based, marker-less measurement system for real-time 3D human pose estimation. The system exploits pre-trained 2D human pose detection models and integrates an α-β-γ filter to reduce fluctuations in detected key points. It also introduces a novel Weighted Direct Linear Triangulation method, enhancing 3D reconstruction accuracy by assigning higher weights to key points consistent across current and previous frames. The method’s accuracy and execution time are assessed using the public Human3.6M dataset, evaluating different model configurations, formats, camera setups, and acquisition modes for real-time applications. The YOLOv8x-pose model with four cameras achieves the highest accuracy, with a Mean-Per-Joint Position Error of 18.2 mm and an execution time of 15 ms, outperforming state-of-the-art methods. Converting models to the TensorRT framework reduces execution time by 4.2 ms without significant accuracy loss. The system is integrated into a clinical rehabilitation device, a three-degree-of-freedom parallel kinematic machine, to facilitate patient participation in exergames. The proposed human-pose estimation method achieves real-time performance, enabling the motion platform to be controlled dynamically based on the patient’s actual standing pose.

arXiv:2307.08243공식 코드 · Papers with Code

Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecasting

Hand trajectory forecasting from egocentric views is crucial for enabling a prompt understanding of human intentions when interacting with AR/VR systems. However, existing methods handle this problem in a 2D image space which is inadequate for 3D real-world applications. In this paper, we set up an egocentric 3D hand trajectory forecasting task that aims to predict hand trajectories in a 3D space from early observed RGB videos in a first-person view. To fulfill this goal, we propose an uncertainty-aware state space Transformer (USST) that takes the merits of the attention mechanism and aleatoric uncertainty within the framework of the classical state-space model. The model can be further enhanced by the velocity constraint and visual prompt tuning (VPT) on large vision transformers. Moreover, we develop an annotation workflow to collect 3D hand trajectories with high quality. Experimental results on H2O and EgoPAT3D datasets demonstrate the superiority of USST for both 2D and 3D trajectory forecasting. The code and datasets are publicly released: https://actionlab-cv.github.io/EgoHandTrajPred.

arXiv:2303.18119

Markerless 3D human pose tracking through multiple cameras and AI: Enabling high accuracy, robustness, and real-time performance

Tracking 3D human motion in real-time is crucial for numerous applications across many fields. Traditional approaches involve attaching artificial fiducial objects or sensors to the body, limiting their usability and comfort-of-use and consequently narrowing their application fields. Recent advances in Artificial Intelligence (AI) have allowed for markerless solutions. However, most of these methods operate in 2D, while those providing 3D solutions compromise accuracy and real-time performance. To address this challenge and unlock the potential of visual pose estimation methods in real-world scenarios, we propose a markerless framework that combines multi-camera views and 2D AI-based pose estimation methods to track 3D human motion. Our approach integrates a Weighted Least Square (WLS) algorithm that computes 3D human motion from multiple 2D pose estimations provided by an AI-driven method. The method is integrated within the Open-VICO framework allowing simulation and real-world execution. Several experiments have been conducted, which have shown high accuracy and real-time performance, demonstrating the high level of readiness for real-world applications and the potential to revolutionize human motion capture.

arXiv:2303.09681공식 코드 · Papers with Code

Highly Efficient 3D Human Pose Tracking from Events with Spiking Spatiotemporal Transformer

Event camera, as an asynchronous vision sensor capturing scene dynamics, presents new opportunities for highly efficient 3D human pose tracking. Existing approaches typically adopt modern-day Artificial Neural Networks (ANNs), such as CNNs or Transformer, where sparse events are converted into dense images or paired with additional gray-scale images as input. Such practices, however, ignore the inherent sparsity of events, resulting in redundant computations, increased energy consumption, and potentially degraded performance. Motivated by these observations, we introduce the first sparse Spiking Neural Networks (SNNs) framework for 3D human pose tracking based solely on events. Our approach eliminates the need to convert sparse data to dense formats or incorporate additional images, thereby fully exploiting the innate sparsity of input events. Central to our framework is a novel Spiking Spatiotemporal Transformer, which enables bi-directional spatiotemporal fusion of spike pose features and provides a guaranteed similarity measurement between binary spike features in spiking attention. Moreover, we have constructed a large-scale synthetic dataset, SynEventHPD, that features a broad and diverse set of 3D human motions, as well as much longer hours of event streams. Empirical experiments demonstrate the superiority of our approach over existing state-of-the-art (SOTA) ANN-based methods, requiring only 19.1% FLOPs and 3.6% energy cost. Furthermore, our approach outperforms existing SNN-based benchmarks in this task, highlighting the effectiveness of our proposed SNN framework. The dataset will be released upon acceptance, and code can be found at https://github.com/JimmyZou/HumanPoseTracking_SNN.

arXiv:2110.08314

3D Human Pose Estimation for Free-form Activity Using WiFi Signals

WiFi human sensing has become increasingly attractive in enabling emerging human-computer interaction applications. The corresponding technique has gradually evolved from the classification of multiple activity types to more fine-grained tracking of 3D human poses. However, existing WiFi-based 3D human pose tracking is limited to a set of predefined activities. In this work, we present Winect, a 3D human pose tracking system for free-form activity using commodity WiFi devices. Our system tracks free-form activity by estimating a 3D skeleton pose that consists of a set of joints of the human body. In particular, we combine signal separation and joint movement modeling to achieve free-form activity tracking. Our system first identifies the moving limbs by leveraging the two-dimensional angle of arrival of the signals reflected off the human body and separates the entangled signals for each limb. Then, it tracks each limb and constructs a 3D skeleton of the body by modeling the inherent relationship between the movements of the limb and the corresponding joints. Our evaluation results show that Winect is environment-independent and achieves centimeter-level accuracy for free-form activity tracking under various challenging environments including the none-line-of-sight (NLoS) scenarios.

arXiv:2106.11589공식 코드 · Papers with Code

Part-Aware Measurement for Robust Multi-View Multi-Human 3D Pose Estimation and Tracking

This paper introduces an approach for multi-human 3D pose estimation and tracking based on calibrated multi-view. The main challenge lies in finding the cross-view and temporal correspondences correctly even when several human pose estimations are noisy. Compare to previous solutions that construct 3D poses from multiple views, our approach takes advantage of temporal consistency to match the 2D poses estimated with previously constructed 3D skeletons in every view. Therefore cross-view and temporal associations are accomplished simultaneously. Since the performance suffers from mistaken association and noisy predictions, we design two strategies for aiming better correspondences and 3D reconstruction. Specifically, we propose a part-aware measurement for 2D-3D association and a filter that can cope with 2D outliers during reconstruction. Our approach is efficient and effective comparing to state-of-the-art methods; it achieves competitive results on two benchmarks: 96.8% on Campus and 97.4% on Shelf. Moreover, we extends the length of Campus evaluation frames to be more challenging and our proposal also reach well-performed result.

arXiv:2101.09745공식 코드 · Papers with Code

Iterative Greedy Matching for 3D Human Pose Tracking from Multiple Views

In this work we propose an approach for estimating 3D human poses of multiple people from a set of calibrated cameras. Estimating 3D human poses from multiple views has several compelling properties: human poses are estimated within a global coordinate space and multiple cameras provide an extended field of view which helps in resolving ambiguities, occlusions and motion blur. Our approach builds upon a real-time 2D multi-person pose estimation system and greedily solves the association problem between multiple views. We utilize bipartite matching to track multiple people over multiple frames. This proofs to be especially efficient as problems associated with greedy matching such as occlusion can be easily resolved in 3D. Our approach achieves state-of-the-art results on popular benchmarks and may serve as a baseline for future work.

arXiv:1901.09156

Human Pose Estimation using Motion Priors and Ensemble Models

Human pose estimation in images and videos is one of key technologies for realizing a variety of human activity recognition tasks (e.g., human-computer interaction, gesture recognition, surveillance, and video summarization). This paper presents two types of human pose estimation methodologies; 1) 3D human pose tracking using motion priors and 2) 2D human pose estimation with ensemble modeling.