PyTorchKR Papers

최신 논문

총 616편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2205.12583v4cs.CV

MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose

Reconstructing multi-human body meshes from a single monocular image is a challenging problem, requiring both individual body meshes and relative 3D positions to produce a coherent scene representation. We introduce MUG (Multi-hUman Graph network), which uses a single graph neural network to construct coherent multi-human meshes from only 2D poses. Our approach demonstrates that pose-based methods can jointly perform depth reasoning and multi-human mesh generation. Existing image-based methods often rely on lab-collected datasets with accurate 3D labels, introducing domain gaps when applied to in-the-wild or art images due to differences in appearance and context. In contrast, MUG leverages the geometric consistency of 2D poses across diverse datasets to mitigate such discrepancies. MUG operates in three phases. First, it constructs a novel heterogeneous graph from multi-human 2D poses, connecting nodes across people and within individuals to capture inter-human interactions and body geometry, including skeletal and mesh structures. Second, a dual-branch graph neural network predicts inter-human depth relations and root-joint-relative mesh coordinates. Finally, these outputs are combined to construct complete multi-human 3D meshes. Despite using only 2D poses and a streamlined architecture, MUG outperforms existing multi-human mesh estimation methods across datasets from diverse domains, including RH, MuPoTS-3D, and 3DPW. Qualitative results show that MUG can handle art images, through-wall scenarios, and poor lighting conditions when paired with advanced 2D pose networks. Both qualitative and quantitative evaluations highlight its generalization ability in open-world scenarios.

arXiv:2506.19747

Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images

Fisheye cameras offer robots the ability to capture human movements across a wider field of view (FOV) than standard pinhole cameras, making them particularly useful for applications in human-robot interaction and automotive contexts. However, accurately detecting human poses in fisheye images is challenging due to the curved distortions inherent to fisheye optics. While various methods for undistorting fisheye images have been proposed, their effectiveness and limitations for poses that cover a wide FOV has not been systematically evaluated in the context of absolute human pose estimation from monocular fisheye images. To address this gap, we evaluate the impact of pinhole, equidistant and double sphere camera models, as well as cylindrical projection methods, on 3D human pose estimation accuracy. We find that in close-up scenarios, pinhole projection is inadequate, and the optimal projection method varies with the FOV covered by the human pose. The usage of advanced fisheye models like the double sphere model significantly enhances 3D human pose estimation accuracy. We propose a heuristic for selecting the appropriate projection model based on the detection bounding box to enhance prediction quality. Additionally, we introduce and evaluate on our novel dataset FISHnCHIPS, which features 3D human skeleton annotations in fisheye images, including images from unconventional angles, such as extreme close-ups, ground-mounted cameras, and wide-FOV poses, available at: https://www.vision.rwth-aachen.de/fishnchips

arXiv:2506.14596공식 코드 · Papers with Code

PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation

Existing monocular 3D pose estimation methods primarily rely on joint positional features, while overlooking intrinsic directional and angular correlations within the skeleton. As a result, they often produce implausible poses under joint occlusions or rapid motion changes. To address these challenges, we propose the PoseGRAF framework. We first construct a dual graph convolutional structure that separately processes joint and bone graphs, effectively capturing their local dependencies. A Cross-Attention module is then introduced to model interdependencies between bone directions and joint features. Building upon this, a dynamic fusion module is designed to adaptively integrate both feature types by leveraging the relational dependencies between joints and bones. An improved Transformer encoder is further incorporated in a residual manner to generate the final output. Experimental results on the Human3.6M and MPI-INF-3DHP datasets show that our method exceeds state-of-the-art approaches. Additional evaluations on in-the-wild videos further validate its generalizability. The code is publicly available at https://github.com/iCityLab/PoseGRAF.

arXiv:2506.02853공식 코드 · Papers with Code

Learning Pyramid-structured Long-range Dependencies for 3D Human Pose Estimation

Action coordination in human structure is indispensable for the spatial constraints of 2D joints to recover 3D pose. Usually, action coordination is represented as a long-range dependence among body parts. However, there are two main challenges in modeling long-range dependencies. First, joints should not only be constrained by other individual joints but also be modulated by the body parts. Second, existing methods make networks deeper to learn dependencies between non-linked parts. They introduce uncorrelated noise and increase the model size. In this paper, we utilize a pyramid structure to better learn potential long-range dependencies. It can capture the correlation across joints and groups, which complements the context of the human sub-structure. In an effective cross-scale way, it captures the pyramid-structured long-range dependence. Specifically, we propose a novel Pyramid Graph Attention (PGA) module to capture long-range cross-scale dependencies. It concatenates information from various scales into a compact sequence, and then computes the correlation between scales in parallel. Combining PGA with graph convolution modules, we develop a Pyramid Graph Transformer (PGFormer) for 3D human pose estimation, which is a lightweight multi-scale transformer architecture. It encapsulates human sub-structures into self-attention by pooling. Extensive experiments show that our approach achieves lower error and smaller model size than state-of-the-art methods on Human3.6M and MPI-INF-3DHP datasets. The code is available at https://github.com/MingjieWe/PGFormer.

arXiv:2504.06397

PromptHMR: Promptable Human Mesh Recovery

Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.

arXiv:2505.14866

UPTor: Unified 3D Human Pose Dynamics and Trajectory Prediction for Human-Robot Interaction

We introduce a unified approach to forecast the dynamics of human keypoints along with the motion trajectory based on a short sequence of input poses. While many studies address either full-body pose prediction or motion trajectory prediction, only a few attempt to merge them. We propose a motion transformation technique to simultaneously predict full-body pose and trajectory key-points in a global coordinate frame. We utilize an off-the-shelf 3D human pose estimation module, a graph attention network to encode the skeleton structure, and a compact, non-autoregressive transformer suitable for real-time motion prediction for human-robot interaction and human-aware navigation. We introduce a human navigation dataset ``DARKO'' with specific focus on navigational activities that are relevant for human-aware mobile robot navigation. We perform extensive evaluation on Human3.6M, CMU-Mocap, and our DARKO dataset. In comparison to prior work, we show that our approach is compact, real-time, and accurate in predicting human navigation motion across all datasets. Result animations, our dataset, and code will be available at https://nisarganc.github.io/UPTor-page/

arXiv:2505.10888공식 코드 · Papers with Code

PoseBench3D: A Cross-Dataset Analysis Framework for 3D Human Pose Estimation

Reliable three-dimensional human pose estimation is becoming increasingly important for real-world applications, yet much of prior work has focused solely on the performance within a single dataset. In practice, however, systems must adapt to diverse viewpoints, environments, and camera setups -- conditions that differ significantly from those encountered during training, which is often the case in real-world scenarios. To address these challenges, we present a standardized testing environment in which each method is evaluated on a variety of datasets, ensuring consistent and fair cross-dataset comparisons -- allowing for the analysis of methods on previously unseen data. Therefore, we propose PoseBench3D, a unified framework designed to systematically re-evaluate prior and future models across four of the most widely used datasets for human pose estimation -- with the framework able to support novel and future datasets as the field progresses. Through a unified interface, our framework provides datasets in a pre-configured yet easily modifiable format, ensuring compatibility with diverse model architectures. We re-evaluated the work of 18 methods, either trained or gathered from existing literature, and reported results using both Mean Per Joint Position Error (MPJPE) and Procrustes Aligned Mean Per Joint Position Error (PA-MPJPE) metrics, yielding more than 100 novel cross-dataset evaluation results. Additionally, we analyze performance differences resulting from various pre-processing techniques and dataset preparation parameters -- offering further insight into model generalization capabilities.

arXiv:2505.04276공식 코드 · Papers with Code

HDiffTG: A Lightweight Hybrid Diffusion-Transformer-GCN Architecture for 3D Human Pose Estimation

We propose HDiffTG, a novel 3D Human Pose Estimation (3DHPE) method that integrates Transformer, Graph Convolutional Network (GCN), and diffusion model into a unified framework. HDiffTG leverages the strengths of these techniques to significantly improve pose estimation accuracy and robustness while maintaining a lightweight design. The Transformer captures global spatiotemporal dependencies, the GCN models local skeletal structures, and the diffusion model provides step-by-step optimization for fine-tuning, achieving a complementary balance between global and local features. This integration enhances the model's ability to handle pose estimation under occlusions and in complex scenarios. Furthermore, we introduce lightweight optimizations to the integrated model and refine the objective function design to reduce computational overhead without compromising performance. Evaluation results on the Human3.6M and MPI-INF-3DHP datasets demonstrate that HDiffTG achieves state-of-the-art (SOTA) performance on the MPI-INF-3DHP dataset while excelling in both accuracy and computational efficiency. Additionally, the model exhibits exceptional robustness in noisy and occluded environments. Source codes and models are available at https://github.com/CirceJie/HDiffTG

arXiv:2505.01003공식 코드 · Papers with Code

3D Human Pose Estimation via Spatial Graph Order Attention and Temporal Body Aware Transformer

Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used for skeleton representations or disregard the local temporal patterns of the local joint movements in skeleton sequence modeling, while GCN-based methods often neglect the need for pose-specific representations. To address these problems, we propose a new method that exploits the graph modeling capability of GCN to represent each skeleton with multiple graphs of different orders, incorporated with a newly introduced Graph Order Attention module that dynamically emphasizes the most representative orders for each joint. The resulting spatial features of the sequence are further processed using a proposed temporal Body Aware Transformer that models the global body feature dependencies in the sequence with awareness of the local inter-skeleton feature dependencies of joints. Given that our 3D pose output aligns with the central 2D pose in the sequence, we improve the self-attention mechanism to be aware of the central pose while diminishing its focus gradually towards the first and the last poses. Extensive experiments on Human3.6m, MPIINF-3DHP, and HumanEva-I datasets demonstrate the effectiveness of the proposed method. Code and models are made available on Github.

arXiv:2505.02287

Continuous Normalizing Flows for Uncertainty-Aware Human Pose Estimation

Human Pose Estimation (HPE) is increasingly important for applications like virtual reality and motion analysis, yet current methods struggle with balancing accuracy, computational efficiency, and reliable uncertainty quantification (UQ). Traditional regression-based methods assume fixed distributions, which might lead to poor UQ. Heatmap-based methods effectively model the output distribution using likelihood heatmaps, however, they demand significant resources. To address this, we propose Continuous Flow Residual Estimation (CFRE), an integration of Continuous Normalizing Flows (CNFs) into regression-based models, which allows for dynamic distribution adaptation. Through extensive experiments, we show that CFRE leads to better accuracy and uncertainty quantification with retained computational efficiency on both 2D and 3D human pose estimation tasks.

arXiv:2504.12699

Unsupervised Cross-Domain 3D Human Pose Estimation via Pseudo-Label-Guided Global Transforms

Existing 3D human pose estimation methods often suffer in performance, when applied to cross-scenario inference, due to domain shifts in characteristics such as camera viewpoint, position, posture, and body size. Among these factors, camera viewpoints and locations {have been shown} to contribute significantly to the domain gap by influencing the global positions of human poses. To address this, we propose a novel framework that explicitly conducts global transformations between pose positions in the camera coordinate systems of source and target domains. We start with a Pseudo-Label Generation Module that is applied to the 2D poses of the target dataset to generate pseudo-3D poses. Then, a Global Transformation Module leverages a human-centered coordinate system as a novel bridging mechanism to seamlessly align the positional orientations of poses across disparate domains, ensuring consistent spatial referencing. To further enhance generalization, a Pose Augmentor is incorporated to address variations in human posture and body size. This process is iterative, allowing refined pseudo-labels to progressively improve guidance for domain adaptation. Our method is evaluated on various cross-dataset benchmarks, including Human3.6M, MPI-INF-3DHP, and 3DPW. The proposed method outperforms state-of-the-art approaches and even outperforms the target-trained model.

arXiv:2504.10350

Benchmarking 3D Human Pose Estimation Models Under Occlusions

This paper addresses critical challenges in 3D Human Pose Estimation (HPE) by analyzing the robustness and sensitivity of existing models to occlusions, camera position, and action variability. Using a novel synthetic dataset, BlendMimic3D, which includes diverse scenarios with multi-camera setups and several occlusion types, we conduct specific tests on several state-of-the-art models. Our study focuses on the discrepancy in keypoint formats between common datasets such as Human3.6M, and 2D datasets such as COCO, commonly used for 2D detection models and frequently input of 3D HPE models. Our work explores the impact of occlusions on model performance and the generality of models trained exclusively under standard conditions. The findings suggest significant sensitivity to occlusions and camera settings, revealing a need for models that better adapt to real-world variability and occlusion scenarios. This research contributed to ongoing efforts to improve the fidelity and applicability of 3D HPE systems in complex environments.

arXiv:2504.08175

Multi-person Physics-based Pose Estimation for Combat Sports

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.

arXiv:2504.03052공식 코드 · Papers with Code

Cooperative Inference for Real-Time 3D Human Pose Estimation in Multi-Device Edge Networks

Accurate and real-time three-dimensional (3D) pose estimation is challenging in resource-constrained and dynamic environments owing to its high computational complexity. To address this issue, this study proposes a novel cooperative inference method for real-time 3D human pose estimation in mobile edge computing (MEC) networks. In the proposed method, multiple end devices equipped with lightweight inference models employ dual confidence thresholds to filter ambiguous images. Only the filtered images are offloaded to an edge server with a more powerful inference model for re-evaluation, thereby improving the estimation accuracy under computational and communication constraints. We numerically analyze the performance of the proposed inference method in terms of the inference accuracy and end-to-end delay and formulate a joint optimization problem to derive the optimal confidence thresholds and transmission time for each device, with the objective of minimizing the mean per-joint position error (MPJPE) while satisfying the required end-to-end delay constraint. To solve this problem, we demonstrate that minimizing the MPJPE is equivalent to maximizing the sum of the inference accuracies for all devices, decompose the problem into manageable subproblems, and present a low-complexity optimization algorithm to obtain a near-optimal solution. The experimental results show that a trade-off exists between the MPJPE and end-to-end delay depending on the confidence thresholds. Furthermore, the results confirm that the proposed cooperative inference method achieves a significant reduction in the MPJPE through the optimal selection of confidence thresholds and transmission times, while consistently satisfying the end-to-end delay requirement in various MEC environments.

arXiv:2504.01764공식 코드 · Papers with Code

Dual-stream Transformer-GCN Model with Contextualized Representations Learning for Monocular 3D Human Pose Estimation

This paper introduces a novel approach to monocular 3D human pose estimation using contextualized representation learning with the Transformer-GCN dual-stream model. Monocular 3D human pose estimation is challenged by depth ambiguity, limited 3D-labeled training data, imbalanced modeling, and restricted model generalization. To address these limitations, our work introduces a groundbreaking motion pre-training method based on contextualized representation learning. Specifically, our method involves masking 2D pose features and utilizing a Transformer-GCN dual-stream model to learn high-dimensional representations through a self-distillation setup. By focusing on contextualized representation learning and spatial-temporal modeling, our approach enhances the model's ability to understand spatial-temporal relationships between postures, resulting in superior generalization. Furthermore, leveraging the Transformer-GCN dual-stream model, our approach effectively balances global and local interactions in video pose estimation. The model adaptively integrates information from both the Transformer and GCN streams, where the GCN stream effectively learns local relationships between adjacent key points and frames, while the Transformer stream captures comprehensive global spatial and temporal features. Our model achieves state-of-the-art performance on two benchmark datasets, with an MPJPE of 38.0mm and P-MPJPE of 31.9mm on Human3.6M, and an MPJPE of 15.9mm on MPI-INF-3DHP. Furthermore, visual experiments on public datasets and in-the-wild videos demonstrate the robustness and generalization capabilities of our approach.

arXiv:2503.23331

HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation

Existing 2D-to-3D human pose estimation (HPE) methods struggle with the occlusion issue by enriching information like temporal and visual cues in the lifting stage. In this paper, we argue that these methods ignore the limitation of the sparse skeleton 2D input representation, which fundamentally restricts the 2D-to-3D lifting and worsens the occlusion issue. To address these, we propose a novel two-stage generative densification method, named Hierarchical Pose AutoRegressive Transformer (HiPART), to generate hierarchical 2D dense poses from the original sparse 2D pose. Specifically, we first develop a multi-scale skeleton tokenization module to quantize the highly dense 2D pose into hierarchical tokens and propose a Skeleton-aware Alignment to strengthen token connections. We then develop a Hierarchical AutoRegressive Modeling scheme for hierarchical 2D pose generation. With generated hierarchical poses as inputs for 2D-to-3D lifting, the proposed method shows strong robustness in occluded scenarios and achieves state-of-the-art performance on the single-frame-based 3D HPE. Moreover, it outperforms numerous multi-frame methods while reducing parameter and computational complexity and can also complement them to further enhance performance and robustness.

arXiv:2503.14097

SCJD: Sparse Correlation and Joint Distillation for Efficient 3D Human Pose Estimation

Existing 3D Human Pose Estimation (HPE) methods achieve high accuracy but suffer from computational overhead and slow inference, while knowledge distillation methods fail to address spatial relationships between joints and temporal correlations in multi-frame inputs. In this paper, we propose Sparse Correlation and Joint Distillation (SCJD), a novel framework that balances efficiency and accuracy for 3D HPE. SCJD introduces Sparse Correlation Input Sequence Downsampling to reduce redundancy in student network inputs while preserving inter-frame correlations. For effective knowledge transfer, we propose Dynamic Joint Spatial Attention Distillation, which includes Dynamic Joint Embedding Distillation to enhance the student's feature representation using the teacher's multi-frame context feature, and Adjacent Joint Attention Distillation to improve the student network's focus on adjacent joint relationships for better spatial understanding. Additionally, Temporal Consistency Distillation aligns the temporal correlations between teacher and student networks through upsampling and global supervision. Extensive experiments demonstrate that SCJD achieves state-of-the-art performance. Code is available at https://github.com/wileychan/SCJD.

arXiv:2503.11652

Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation

Egocentric 3D human pose estimation has been actively studied using cameras installed in front of a head-mounted device (HMD). While frontal placement is the optimal and the only option for some tasks, such as hand tracking, it remains unclear if the same holds for full-body tracking due to self-occlusion and limited field-of-view coverage. Notably, even the state-of-the-art methods often fail to estimate accurate 3D poses in many scenarios, such as when HMD users tilt their heads upward (a common motion in human activities). A key limitation of existing HMD designs is their neglect of the back of the body, despite its potential to provide crucial 3D reconstruction cues. Hence, this paper investigates the usefulness of rear cameras in the HMD design for full-body tracking. We also show that simply adding rear views to the frontal inputs is not optimal for existing methods due to their dependence on individual 2D joint detectors without effective multi-view integration. To address this issue, we propose a new transformer-based method that refines 2D joint heatmap estimation with multi-view information and heatmap uncertainty, thereby improving 3D pose tracking. Moreover, we introduce two new large-scale datasets, Ego4View-Syn and Ego4View-RW, for a rear-view evaluation. Our experiments show that the new camera configurations with back views provide superior support for 3D pose tracking compared to only frontal placements. The proposed method achieves significant improvement over the current state of the art (>10% on MPJPE). We will release the source code, trained models, and new datasets on our project page https://4dqv.mpi-inf.mpg.de/EgoRear/.

arXiv:2503.11194

Online Test-time Adaptation for 3D Human Pose Estimation: A Practical Perspective with Estimated 2D Poses

Online test-time adaptation for 3D human pose estimation is used for video streams that differ from training data. Ground truth 2D poses are used for adaptation, but only estimated 2D poses are available in practice. This paper addresses adapting models to streaming videos with estimated 2D poses. Comparing adaptations reveals the challenge of limiting estimation errors while preserving accurate pose information. To this end, we propose adaptive aggregation, a two-stage optimization, and local augmentation for handling varying levels of estimated pose error. First, we perform adaptive aggregation across videos to initialize the model state with labeled representative samples. Within each video, we use a two-stage optimization to benefit from 2D fitting while minimizing the impact of erroneous updates. Second, we employ local augmentation, using adjacent confident samples to update the model before adapting to the current non-confident sample. Our method surpasses state-of-the-art by a large margin, advancing adaptation towards more practical settings of using estimated 2D poses.

arXiv:2503.10624공식 코드 · Papers with Code

ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness

Fitting a body to a 3D clothed human point cloud is a common yet challenging task. Traditional optimization-based approaches use multi-stage pipelines that are sensitive to pose initialization, while recent learning-based methods often struggle with generalization across diverse poses and garment types. We propose Equivariant Tightness Fitting for Clothed Humans, or ETCH, a novel pipeline that estimates cloth-to-body surface mapping through locally approximate SE(3) equivariance, encoding tightness as displacement vectors from the cloth surface to the underlying body. Following this mapping, pose-invariant body features regress sparse body markers, simplifying clothed human fitting into an inner-body marker fitting task. Extensive experiments on CAPE and 4D-Dress show that ETCH significantly outperforms state-of-the-art methods -- both tightness-agnostic and tightness-aware -- in body fitting accuracy on loose clothing (16.7% ~ 69.5%) and shape accuracy (average 49.9%). Our equivariant tightness design can even reduce directional errors by (67.2% ~ 89.8%) in one-shot (or out-of-distribution) settings. Qualitative results demonstrate strong generalization of ETCH, regardless of challenging poses, unseen shapes, loose clothing, and non-rigid dynamics. We will release the code and models soon for research purposes at https://boqian-li.github.io/ETCH/.