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arXiv:2405.19646

FaceLift: Semi-supervised 3D Facial Landmark Localization

3D facial landmark localization has proven to be of particular use for applications, such as face tracking, 3D face modeling, and image-based 3D face reconstruction. In the supervised learning case, such methods usually rely on 3D landmark datasets derived from 3DMM-based registration that often lack spatial definition alignment, as compared with that chosen by hand-labeled human consensus, e.g., how are eyebrow landmarks defined? This creates a gap between landmark datasets generated via high-quality 2D human labels and 3DMMs, and it ultimately limits their effectiveness. To address this issue, we introduce a novel semi-supervised learning approach that learns 3D landmarks by directly lifting (visible) hand-labeled 2D landmarks and ensures better definition alignment, without the need for 3D landmark datasets. To lift 2D landmarks to 3D, we leverage 3D-aware GANs for better multi-view consistency learning and in-the-wild multi-frame videos for robust cross-generalization. Empirical experiments demonstrate that our method not only achieves better definition alignment between 2D-3D landmarks but also outperforms other supervised learning 3D landmark localization methods on both 3DMM labeled and photogrammetric ground truth evaluation datasets. Project Page: https://davidcferman.github.io/FaceLift

arXiv:2312.11894공식 코드 · Papers with Code

3D-LFM: Lifting Foundation Model

The lifting of 3D structure and camera from 2D landmarks is at the cornerstone of the entire discipline of computer vision. Traditional methods have been confined to specific rigid objects, such as those in Perspective-n-Point (PnP) problems, but deep learning has expanded our capability to reconstruct a wide range of object classes (e.g. C3DPO and PAUL) with resilience to noise, occlusions, and perspective distortions. All these techniques, however, have been limited by the fundamental need to establish correspondences across the 3D training data -- significantly limiting their utility to applications where one has an abundance of "in-correspondence" 3D data. Our approach harnesses the inherent permutation equivariance of transformers to manage varying number of points per 3D data instance, withstands occlusions, and generalizes to unseen categories. We demonstrate state of the art performance across 2D-3D lifting task benchmarks. Since our approach can be trained across such a broad class of structures we refer to it simply as a 3D Lifting Foundation Model (3D-LFM) -- the first of its kind.

arXiv:2211.15692공식 코드 · Papers with Code

H3WB: Human3.6M 3D WholeBody Dataset and Benchmark

We present a benchmark for 3D human whole-body pose estimation, which involves identifying accurate 3D keypoints on the entire human body, including face, hands, body, and feet. Currently, the lack of a fully annotated and accurate 3D whole-body dataset results in deep networks being trained separately on specific body parts, which are combined during inference. Or they rely on pseudo-groundtruth provided by parametric body models which are not as accurate as detection based methods. To overcome these issues, we introduce the Human3.6M 3D WholeBody (H3WB) dataset, which provides whole-body annotations for the Human3.6M dataset using the COCO Wholebody layout. H3WB comprises 133 whole-body keypoint annotations on 100K images, made possible by our new multi-view pipeline. We also propose three tasks: i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, and iii) 3D whole-body pose estimation from a single RGB image. Additionally, we report several baselines from popular methods for these tasks. Furthermore, we also provide automated 3D whole-body annotations of TotalCapture and experimentally show that when used with H3WB it helps to improve the performance. Code and dataset is available at https://github.com/wholebody3d/wholebody3d

arXiv:2206.09379

0/1 Deep Neural Networks via Block Coordinate Descent

The step function is one of the simplest and most natural activation functions for deep neural networks (DNNs). As it counts 1 for positive variables and 0 for others, its intrinsic characteristics (e.g., discontinuity and no viable information of subgradients) impede its development for several decades. Even if there is an impressive body of work on designing DNNs with continuous activation functions that can be deemed as surrogates of the step function, it is still in the possession of some advantageous properties, such as complete robustness to outliers and being capable of attaining the best learning-theoretic guarantee of predictive accuracy. Hence, in this paper, we aim to train DNNs with the step function used as an activation function (dubbed as 0/1 DNNs). We first reformulate 0/1 DNNs as an unconstrained optimization problem and then solve it by a block coordinate descend (BCD) method. Moreover, we acquire closed-form solutions for sub-problems of BCD as well as its convergence properties. Furthermore, we also integrate $\ell_{2,0}$-regularization into 0/1 DNN to accelerate the training process and compress the network scale. As a result, the proposed algorithm has a high performance on classifying MNIST and Fashion-MNIST datasets. As a result, the proposed algorithm has a desirable performance on classifying MNIST, FashionMNIST, Cifar10, and Cifar100 datasets.

arXiv:2103.16554공식 코드 · Papers with Code

Pre-training strategies and datasets for facial representation learning

What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization etc.) but has overlooked the overarching question of how to find a facial representation that can be readily adapted to several facial analysis tasks and datasets. To this end, we make the following 4 contributions: (a) we introduce, for the first time, a comprehensive evaluation benchmark for facial representation learning consisting of 5 important face analysis tasks. (b) We systematically investigate two ways of large-scale representation learning applied to faces: supervised and unsupervised pre-training. Importantly, we focus our evaluations on the case of few-shot facial learning. (c) We investigate important properties of the training datasets including their size and quality (labelled, unlabelled or even uncurated). (d) To draw our conclusions, we conducted a very large number of experiments. Our main two findings are: (1) Unsupervised pre-training on completely in-the-wild, uncurated data provides consistent and, in some cases, significant accuracy improvements for all facial tasks considered. (2) Many existing facial video datasets seem to have a large amount of redundancy. We will release code, and pre-trained models to facilitate future research.

arXiv:1801.09242

Joint Voxel and Coordinate Regression for Accurate 3D Facial Landmark Localization

3D face shape is more expressive and viewpoint-consistent than its 2D counterpart. However, 3D facial landmark localization in a single image is challenging due to the ambiguous nature of landmarks under 3D perspective. Existing approaches typically adopt a suboptimal two-step strategy, performing 2D landmark localization followed by depth estimation. In this paper, we propose the Joint Voxel and Coordinate Regression (JVCR) method for 3D facial landmark localization, addressing it more effectively in an end-to-end fashion. First, a compact volumetric representation is proposed to encode the per-voxel likelihood of positions being the 3D landmarks. The dimensionality of such a representation is fixed regardless of the number of target landmarks, so that the curse of dimensionality could be avoided. Then, a stacked hourglass network is adopted to estimate the volumetric representation from coarse to fine, followed by a 3D convolution network that takes the estimated volume as input and regresses 3D coordinates of the face shape. In this way, the 3D structural constraints between landmarks could be learned by the neural network in a more efficient manner. Moreover, the proposed pipeline enables end-to-end training and improves the robustness and accuracy of 3D facial landmark localization. The effectiveness of our approach is validated on the 3DFAW and AFLW2000-3D datasets. Experimental results show that the proposed method achieves state-of-the-art performance in comparison with existing methods.