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arXiv:2406.07873

Robust 3D Face Alignment with Multi-Path Neural Architecture Search

3D face alignment is a very challenging and fundamental problem in computer vision. Existing deep learning-based methods manually design different networks to regress either parameters of a 3D face model or 3D positions of face vertices. However, designing such networks relies on expert knowledge, and these methods often struggle to produce consistent results across various face poses. To address this limitation, we employ Neural Architecture Search (NAS) to automatically discover the optimal architecture for 3D face alignment. We propose a novel Multi-path One-shot Neural Architecture Search (MONAS) framework that leverages multi-scale features and contextual information to enhance face alignment across various poses. The MONAS comprises two key algorithms: Multi-path Networks Unbiased Sampling Based Training and Simulated Annealing based Multi-path One-shot Search. Experimental results on three popular benchmarks demonstrate the superior performance of the MONAS for both sparse alignment and dense alignment.

arXiv:2405.19659

CSANet: Channel Spatial Attention Network for Robust 3D Face Alignment and Reconstruction

Our project proposes an end-to-end 3D face alignment and reconstruction network. The backbone of our model is built by Bottle-Neck structure via Depth-wise Separable Convolution. We integrate Coordinate Attention mechanism and Spatial Group-wise Enhancement to extract more representative features. For more stable training process and better convergence, we jointly use Wing loss and the Weighted Parameter Distance Cost to learn parameters for 3D Morphable model and 3D vertices. Our proposed model outperforms all baseline models both quantitatively and qualitatively.

arXiv:2308.13327

3D Face Alignment Through Fusion of Head Pose Information and Features

The ability of humans to infer head poses from face shapes, and vice versa, indicates a strong correlation between the two. Accordingly, recent studies on face alignment have employed head pose information to predict facial landmarks in computer vision tasks. In this study, we propose a novel method that employs head pose information to improve face alignment performance by fusing said information with the feature maps of a face alignment network, rather than simply using it to initialize facial landmarks. Furthermore, the proposed network structure performs robust face alignment through a dual-dimensional network using multidimensional features represented by 2D feature maps and a 3D heatmap. For effective dense face alignment, we also propose a prediction method for facial geometric landmarks through training based on knowledge distillation using predicted keypoints. We experimentally assessed the correlation between the predicted facial landmarks and head pose information, as well as variations in the accuracy of facial landmarks with respect to the quality of head pose information. In addition, we demonstrated the effectiveness of the proposed method through a competitive performance comparison with state-of-the-art methods on the AFLW2000-3D, AFLW, and BIWI datasets.

arXiv:2306.07437공식 코드 · Papers with Code

Instant Multi-View Head Capture through Learnable Registration

Existing methods for capturing datasets of 3D heads in dense semantic correspondence are slow, and commonly address the problem in two separate steps; multi-view stereo (MVS) reconstruction followed by non-rigid registration. To simplify this process, we introduce TEMPEH (Towards Estimation of 3D Meshes from Performances of Expressive Heads) to directly infer 3D heads in dense correspondence from calibrated multi-view images. Registering datasets of 3D scans typically requires manual parameter tuning to find the right balance between accurately fitting the scans surfaces and being robust to scanning noise and outliers. Instead, we propose to jointly register a 3D head dataset while training TEMPEH. Specifically, during training we minimize a geometric loss commonly used for surface registration, effectively leveraging TEMPEH as a regularizer. Our multi-view head inference builds on a volumetric feature representation that samples and fuses features from each view using camera calibration information. To account for partial occlusions and a large capture volume that enables head movements, we use view- and surface-aware feature fusion, and a spatial transformer-based head localization module, respectively. We use raw MVS scans as supervision during training, but, once trained, TEMPEH directly predicts 3D heads in dense correspondence without requiring scans. Predicting one head takes about 0.3 seconds with a median reconstruction error of 0.26 mm, 64% lower than the current state-of-the-art. This enables the efficient capture of large datasets containing multiple people and diverse facial motions. Code, model, and data are publicly available at https://tempeh.is.tue.mpg.de.

arXiv:2207.01113

Are 3D Face Shapes Expressive Enough for Recognising Continuous Emotions and Action Unit Intensities?

Recognising continuous emotions and action unit (AU) intensities from face videos requires a spatial and temporal understanding of expression dynamics. Existing works primarily rely on 2D face appearances to extract such dynamics. This work focuses on a promising alternative based on parametric 3D face shape alignment models, which disentangle different factors of variation, including expression-induced shape variations. We aim to understand how expressive 3D face shapes are in estimating valence-arousal and AU intensities compared to the state-of-the-art 2D appearance-based models. We benchmark four recent 3D face alignment models: ExpNet, 3DDFA-V2, DECA, and EMOCA. In valence-arousal estimation, expression features of 3D face models consistently surpassed previous works and yielded an average concordance correlation of .739 and .574 on SEWA and AVEC 2019 CES corpora, respectively. We also study how 3D face shapes performed on AU intensity estimation on BP4D and DISFA datasets, and report that 3D face features were on par with 2D appearance features in AUs 4, 6, 10, 12, and 25, but not the entire set of AUs. To understand this discrepancy, we conduct a correspondence analysis between valence-arousal and AUs, which points out that accurate prediction of valence-arousal may require the knowledge of only a few AUs.

arXiv:2206.09379

0/1 Deep Neural Networks via Block Coordinate Descent

The step function is one of the simplest and most natural activation functions for deep neural networks (DNNs). As it counts 1 for positive variables and 0 for others, its intrinsic characteristics (e.g., discontinuity and no viable information of subgradients) impede its development for several decades. Even if there is an impressive body of work on designing DNNs with continuous activation functions that can be deemed as surrogates of the step function, it is still in the possession of some advantageous properties, such as complete robustness to outliers and being capable of attaining the best learning-theoretic guarantee of predictive accuracy. Hence, in this paper, we aim to train DNNs with the step function used as an activation function (dubbed as 0/1 DNNs). We first reformulate 0/1 DNNs as an unconstrained optimization problem and then solve it by a block coordinate descend (BCD) method. Moreover, we acquire closed-form solutions for sub-problems of BCD as well as its convergence properties. Furthermore, we also integrate $\ell_{2,0}$-regularization into 0/1 DNN to accelerate the training process and compress the network scale. As a result, the proposed algorithm has a high performance on classifying MNIST and Fashion-MNIST datasets. As a result, the proposed algorithm has a desirable performance on classifying MNIST, FashionMNIST, Cifar10, and Cifar100 datasets.

arXiv:2203.04643

3D Dense Face Alignment with Fused Features by Aggregating CNNs and GCNs

In this paper, we propose a novel multi-level aggregation network to regress the coordinates of the vertices of a 3D face from a single 2D image in an end-to-end manner. This is achieved by seamlessly combining standard convolutional neural networks (CNNs) with Graph Convolution Networks (GCNs). By iteratively and hierarchically fusing the features across different layers and stages of the CNNs and GCNs, our approach can provide a dense face alignment and 3D face reconstruction simultaneously for the benefit of direct feature learning of 3D face mesh. Experiments on several challenging datasets demonstrate that our method outperforms state-of-the-art approaches on both 2D and 3D face alignment tasks.

arXiv:2111.04371

Geometrically Adaptive Dictionary Attack on Face Recognition

CNN-based face recognition models have brought remarkable performance improvement, but they are vulnerable to adversarial perturbations. Recent studies have shown that adversaries can fool the models even if they can only access the models' hard-label output. However, since many queries are needed to find imperceptible adversarial noise, reducing the number of queries is crucial for these attacks. In this paper, we point out two limitations of existing decision-based black-box attacks. We observe that they waste queries for background noise optimization, and they do not take advantage of adversarial perturbations generated for other images. We exploit 3D face alignment to overcome these limitations and propose a general strategy for query-efficient black-box attacks on face recognition named Geometrically Adaptive Dictionary Attack (GADA). Our core idea is to create an adversarial perturbation in the UV texture map and project it onto the face in the image. It greatly improves query efficiency by limiting the perturbation search space to the facial area and effectively recycling previous perturbations. We apply the GADA strategy to two existing attack methods and show overwhelming performance improvement in the experiments on the LFW and CPLFW datasets. Furthermore, we also present a novel attack strategy that can circumvent query similarity-based stateful detection that identifies the process of query-based black-box attacks.

arXiv:2110.09772공식 코드 · Papers with Code

Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry

This work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a representation cycle for 3DMM parameters and 3D landmarks. 3D landmarks can be extracted and refined from face meshes built by 3DMM parameters. We next reverse the representation direction and show that predicting 3DMM parameters from sparse 3D landmarks improves the information flow. Together we create a synergy process that utilizes the relation between 3D landmarks and 3DMM parameters, and they collaboratively contribute to better performance. We extensively validate our contribution on full tasks of facial geometry prediction and show our superior and robust performance on these tasks for various scenarios. Particularly, we adopt only simple and widely-used network operations to attain fast and accurate facial geometry prediction. Codes and data: https://choyingw.github.io/works/SynergyNet/

arXiv:2106.03021공식 코드 · Papers with Code

SADRNet: Self-Aligned Dual Face Regression Networks for Robust 3D Dense Face Alignment and Reconstruction

Three-dimensional face dense alignment and reconstruction in the wild is a challenging problem as partial facial information is commonly missing in occluded and large pose face images. Large head pose variations also increase the solution space and make the modeling more difficult. Our key idea is to model occlusion and pose to decompose this challenging task into several relatively more manageable subtasks. To this end, we propose an end-to-end framework, termed as Self-aligned Dual face Regression Network (SADRNet), which predicts a pose-dependent face, a pose-independent face. They are combined by an occlusion-aware self-alignment to generate the final 3D face. Extensive experiments on two popular benchmarks, AFLW2000-3D and Florence, demonstrate that the proposed method achieves significant superior performance over existing state-of-the-art methods.

arXiv:2012.07791공식 코드 · Papers with Code

img2pose: Face Alignment and Detection via 6DoF, Face Pose Estimation

We propose real-time, six degrees of freedom (6DoF), 3D face pose estimation without face detection or landmark localization. We observe that estimating the 6DoF rigid transformation of a face is a simpler problem than facial landmark detection, often used for 3D face alignment. In addition, 6DoF offers more information than face bounding box labels. We leverage these observations to make multiple contributions: (a) We describe an easily trained, efficient, Faster R-CNN--based model which regresses 6DoF pose for all faces in the photo, without preliminary face detection. (b) We explain how pose is converted and kept consistent between the input photo and arbitrary crops created while training and evaluating our model. (c) Finally, we show how face poses can replace detection bounding box training labels. Tests on AFLW2000-3D and BIWI show that our method runs at real-time and outperforms state of the art (SotA) face pose estimators. Remarkably, our method also surpasses SotA models of comparable complexity on the WIDER FACE detection benchmark, despite not been optimized on bounding box labels.

arXiv:2012.04012공식 코드 · Papers with Code

Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face scans and do not generalize well to in-the-wild images. We present the first approach that regresses 3D face shape and animatable details that are specific to an individual but change with expression. Our model, DECA (Detailed Expression Capture and Animation), is trained to robustly produce a UV displacement map from a low-dimensional latent representation that consists of person-specific detail parameters and generic expression parameters, while a regressor is trained to predict detail, shape, albedo, expression, pose and illumination parameters from a single image. To enable this, we introduce a novel detail-consistency loss that disentangles person-specific details from expression-dependent wrinkles. This disentanglement allows us to synthesize realistic person-specific wrinkles by controlling expression parameters while keeping person-specific details unchanged. DECA is learned from in-the-wild images with no paired 3D supervision and achieves state-of-the-art shape reconstruction accuracy on two benchmarks. Qualitative results on in-the-wild data demonstrate DECA's robustness and its ability to disentangle identity- and expression-dependent details enabling animation of reconstructed faces. The model and code are publicly available at https://deca.is.tue.mpg.de.

arXiv:2004.06550

Unsupervised Performance Analysis of 3D Face Alignment with a Statistically Robust Confidence Test

This paper addresses the problem of analysing the performance of 3D face alignment (3DFA), or facial landmark localization. This task is usually supervised, based on annotated datasets. Nevertheless, in the particular case of 3DFA, the annotation process is rarely error-free, which strongly biases the results. Alternatively, unsupervised performance analysis (UPA) is investigated. The core ingredient of the proposed methodology is the robust estimation of the rigid transformation between predicted landmarks and model landmarks. It is shown that the rigid mapping thus computed is affected neither by non-rigid facial deformations, due to variabilities in expression and in identity, nor by landmark localization errors, due to various perturbations. The guiding idea is to apply the estimated rotation, translation and scale to a set of predicted landmarks in order to map them onto a mathematical home for the shape embedded in these landmarks (including possible errors). UPA proceeds as follows: (i) 3D landmarks are extracted from a 2D face using the 3DFA method under investigation; (ii) these landmarks are rigidly mapped onto a canonical (frontal) pose, and (iii) a statistically-robust confidence score is computed for each landmark. This allows to assess whether the mapped landmarks lie inside (inliers) or outside (outliers) a confidence volume. An experimental evaluation protocol, that uses publicly available datasets and several 3DFA software packages associated with published articles, is described in detail. The results show that the proposed analysis is consistent with supervised metrics and that it can be used to measure the accuracy of both predicted landmarks and of automatically annotated 3DFA datasets, to detect errors and to eliminate them. Source code and supplemental materials for this paper are publicly available at https://team.inria.fr/robotlearn/upa3dfa/.

arXiv:1908.11821공식 코드 · Papers with Code

Dual Attention MobDenseNet(DAMDNet) for Robust 3D Face Alignment

3D face alignment of monocular images is a crucial process in the recognition of faces with disguise.3D face reconstruction facilitated by alignment can restore the face structure which is helpful in detcting disguise interference.This paper proposes a dual attention mechanism and an efficient end-to-end 3D face alignment framework.We build a stable network model through Depthwise Separable Convolution, Densely Connected Convolutional and Lightweight Channel Attention Mechanism. In order to enhance the ability of the network model to extract the spatial features of the face region, we adopt Spatial Group-wise Feature enhancement module to improve the representation ability of the network. Different loss functions are applied jointly to constrain the 3D parameters of a 3D Morphable Model (3DMM) and its 3D vertices. We use a variety of data enhancement methods and generate large virtual pose face data sets to solve the data imbalance problem. The experiments on the challenging AFLW,AFLW2000-3D datasets show that our algorithm significantly improves the accuracy of 3D face alignment. Our experiments using the field DFW dataset show that DAMDNet exhibits excellent performance in the 3D alignment and reconstruction of challenging disguised faces.The model parameters and the complexity of the proposed method are also reduced significantly.The code is publicly available at https:// github.com/LeiJiangJNU/DAMDNet

arXiv:1808.04803공식 코드 · Papers with Code

Hierarchical binary CNNs for landmark localization with limited resources

Our goal is to design architectures that retain the groundbreaking performance of Convolutional Neural Networks (CNNs) for landmark localization and at the same time are lightweight, compact and suitable for applications with limited computational resources. To this end, we make the following contributions: (a) we are the first to study the effect of neural network binarization on localization tasks, namely human pose estimation and face alignment. We exhaustively evaluate various design choices, identify performance bottlenecks, and more importantly propose multiple orthogonal ways to boost performance. (b) Based on our analysis, we propose a novel hierarchical, parallel and multi-scale residual architecture that yields large performance improvement over the standard bottleneck block while having the same number of parameters, thus bridging the gap between the original network and its binarized counterpart. (c) We perform a large number of ablation studies that shed light on the properties and the performance of the proposed block. (d) We present results for experiments on the most challenging datasets for human pose estimation and face alignment, reporting in many cases state-of-the-art performance. (e) We further provide additional results for the problem of facial part segmentation. Code can be downloaded from https://www.adrianbulat.com/binary-cnn-landmark

arXiv:1506.03799

Pose-Invariant 3D Face Alignment

Face alignment aims to estimate the locations of a set of landmarks for a given image. This problem has received much attention as evidenced by the recent advancement in both the methodology and performance. However, most of the existing works neither explicitly handle face images with arbitrary poses, nor perform large-scale experiments on non-frontal and profile face images. In order to address these limitations, this paper proposes a novel face alignment algorithm that estimates both 2D and 3D landmarks and their 2D visibilities for a face image with an arbitrary pose. By integrating a 3D deformable model, a cascaded coupled-regressor approach is designed to estimate both the camera projection matrix and the 3D landmarks. Furthermore, the 3D model also allows us to automatically estimate the 2D landmark visibilities via surface normals. We gather a substantially larger collection of all-pose face images to evaluate our algorithm and demonstrate superior performances than the state-of-the-art methods.

arXiv:1609.09545공식 코드 · Papers with Code

Two-stage Convolutional Part Heatmap Regression for the 1st 3D Face Alignment in the Wild (3DFAW) Challenge

This paper describes our submission to the 1st 3D Face Alignment in the Wild (3DFAW) Challenge. Our method builds upon the idea of convolutional part heatmap regression [1], extending it for 3D face alignment. Our method decomposes the problem into two parts: (a) X,Y (2D) estimation and (b) Z (depth) estimation. At the first stage, our method estimates the X,Y coordinates of the facial landmarks by producing a set of 2D heatmaps, one for each landmark, using convolutional part heatmap regression. Then, these heatmaps, alongside the input RGB image, are used as input to a very deep subnetwork trained via residual learning for regressing the Z coordinate. Our method ranked 1st in the 3DFAW Challenge, surpassing the second best result by more than 22%.

arXiv:1609.09058

A Simple, Fast and Highly-Accurate Algorithm to Recover 3D Shape from 2D Landmarks on a Single Image

Three-dimensional shape reconstruction of 2D landmark points on a single image is a hallmark of human vision, but is a task that has been proven difficult for computer vision algorithms. We define a feed-forward deep neural network algorithm that can reconstruct 3D shapes from 2D landmark points almost perfectly (i.e., with extremely small reconstruction errors), even when these 2D landmarks are from a single image. Our experimental results show an improvement of up to two-fold over state-of-the-art computer vision algorithms; 3D shape reconstruction of human faces is given at a reconstruction error < .004, cars at .0022, human bodies at .022, and highly-deformable flags at an error of .0004. Our algorithm was also a top performer at the 2016 3D Face Alignment in the Wild Challenge competition (done in conjunction with the European Conference on Computer Vision, ECCV) that required the reconstruction of 3D face shape from a single image. The derived algorithm can be trained in a couple hours and testing runs at more than 1, 000 frames/s on an i7 desktop. We also present an innovative data augmentation approach that allows us to train the system efficiently with small number of samples. And the system is robust to noise (e.g., imprecise landmark points) and missing data (e.g., occluded or undetected landmark points).

arXiv:1704.01464

Effect of Super Resolution on High Dimensional Features for Unsupervised Face Recognition in the Wild

Majority of the face recognition algorithms use query faces captured from uncontrolled, in the wild, environment. Often caused by the cameras limited capabilities, it is common for these captured facial images to be blurred or low resolution. Super resolution algorithms are therefore crucial in improving the resolution of such images especially when the image size is small requiring enlargement. This paper aims to demonstrate the effect of one of the state-of-the-art algorithms in the field of image super resolution. To demonstrate the functionality of the algorithm, various before and after 3D face alignment cases are provided using the images from the Labeled Faces in the Wild (lfw). Resulting images are subject to testing on a closed set face recognition protocol using unsupervised algorithms with high dimension extracted features. The inclusion of super resolution algorithm resulted in significant improved recognition rate over recently reported results obtained from unsupervised algorithms.

arXiv:1708.07517공식 코드 · Papers with Code

FacePoseNet: Making a Case for Landmark-Free Face Alignment

We show how a simple convolutional neural network (CNN) can be trained to accurately and robustly regress 6 degrees of freedom (6DoF) 3D head pose, directly from image intensities. We further explain how this FacePoseNet (FPN) can be used to align faces in 2D and 3D as an alternative to explicit facial landmark detection for these tasks. We claim that in many cases the standard means of measuring landmark detector accuracy can be misleading when comparing different face alignments. Instead, we compare our FPN with existing methods by evaluating how they affect face recognition accuracy on the IJB-A and IJB-B benchmarks: using the same recognition pipeline, but varying the face alignment method. Our results show that (a) better landmark detection accuracy measured on the 300W benchmark does not necessarily imply better face recognition accuracy. (b) Our FPN provides superior 2D and 3D face alignment on both benchmarks. Finally, (c), FPN aligns faces at a small fraction of the computational cost of comparably accurate landmark detectors. For many purposes, FPN is thus a far faster and far more accurate face alignment method than using facial landmark detectors.