This study introduces a cutting-edge regional weather forecasting model based on the SwinTransformer 3D architecture. This model is specifically designed to deliver precise hourly weather predictions ranging from 1 hour to 5 days, significantly improving the reliability and practicality of short-term weather forecasts. Our model has demonstrated generally superior performance when compared to Pangu, a well-established global model. The evaluation indicates that our model excels in predicting most weather variables, highlighting its potential as a more effective alternative in the field of limited area modeling. A noteworthy feature of this model is the integration of enhanced boundary conditions, inspired by traditional numerical weather prediction (NWP) techniques. This integration has substantially improved the model's predictive accuracy. Additionally, the model includes an innovative approach for diagnosing hourly total precipitation at a high spatial resolution of approximately 5 kilometers. This is achieved through a latent diffusion model, offering an alternative method for generating high-resolution precipitation data.
Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry. Our project page is available at https://dreammesh.github.io.
The adoption of Building Information Modeling (BIM) is beneficial in construction projects. However, it faces challenges due to the lack of a unified and scalable framework for converting 3D model details into BIM. This paper introduces SRBIM, a unified semantic reconstruction architecture for BIM generation. Our approach's effectiveness is demonstrated through extensive qualitative and quantitative evaluations, establishing a new paradigm for automated BIM modeling.
The key challenge in the noisy intermediate-scale quantum era is finding useful circuits compatible with current device limitations. Variational quantum algorithms (VQAs) offer a potential solution by fixing the circuit architecture and optimizing individual gate parameters in an external loop. However, parameter optimization can become intractable, and the overall performance of the algorithm depends heavily on the initially chosen circuit architecture. Several quantum architecture search (QAS) algorithms have been developed to design useful circuit architectures automatically. In the case of parameter optimization alone, noise effects have been observed to dramatically influence the performance of the optimizer and final outcomes, which is a key line of study. However, the effects of noise on the architecture search, which could be just as critical, are poorly understood. This work addresses this gap by introducing a curriculum-based reinforcement learning QAS (CRLQAS) algorithm designed to tackle challenges in realistic VQA deployment. The algorithm incorporates (i) a 3D architecture encoding and restrictions on environment dynamics to explore the search space of possible circuits efficiently, (ii) an episode halting scheme to steer the agent to find shorter circuits, and (iii) a novel variant of simultaneous perturbation stochastic approximation as an optimizer for faster convergence. To facilitate studies, we developed an optimized simulator for our algorithm, significantly improving computational efficiency in simulating noisy quantum circuits by employing the Pauli-transfer matrix formalism in the Pauli-Liouville basis. Numerical experiments focusing on quantum chemistry tasks demonstrate that CRLQAS outperforms existing QAS algorithms across several metrics in both noiseless and noisy environments.
Due to advancements in infrastructural modulations, architectural design is one of the most peculiar and tedious processes. As the technology evolves to the next phase, using some latest techniques like generative adversarial networks, creating a hybrid architectural design from old and new models is possible with maximum accuracy. Training the model with appropriate samples makes it evident that the designing phase will be simple for even a layman by including proper parameters such as material description, structural engineering, etc. This research paper suggests a hybrid model for an architectural design using generative adversarial networks. For example, merging Rome's architectural style with Italy's will accurately and precisely recover the pixel-level structure of 3D forms without needing a 2D viewpoint or 3D annotations from a real 2D generated image.
Impressed by the coolest skateboarding sports program from 2021 Tokyo Olympic Games, we are the first to curate the original real-world video datasets "SkateboardAI" in the wild, even self-design and implement diverse uni-modal and multi-modal video action recognition approaches to recognize different tricks accurately. For uni-modal methods, we separately apply (1) CNN and LSTM; (2) CNN and BiLSTM; (3) CNN and BiLSTM with effective attention mechanisms; (4) Transformer-based action recognition pipeline. Transferred to the multi-modal conditions, we investigated the two-stream Inflated-3D architecture on "SkateboardAI" datasets to compare its performance with uni-modal cases. In sum, our objective is developing an excellent AI sport referee for the coolest skateboarding competitions.
Existing volumetric medical image segmentation models are typically task-specific, excelling at specific target but struggling to generalize across anatomical structures or modalities. This limitation restricts their broader clinical use. In this paper, we introduce SAM-Med3D for general-purpose segmentation on volumetric medical images. Given only a few 3D prompt points, SAM-Med3D can accurately segment diverse anatomical structures and lesions across various modalities. To achieve this, we gather and process a large-scale 3D medical image dataset, SA-Med3D-140K, from a blend of public sources and licensed private datasets. This dataset includes 22K 3D images and 143K corresponding 3D masks. Then SAM-Med3D, a promptable segmentation model characterized by the fully learnable 3D structure, is trained on this dataset using a two-stage procedure and exhibits impressive performance on both seen and unseen segmentation targets. We comprehensively evaluate SAM-Med3D on 16 datasets covering diverse medical scenarios, including different anatomical structures, modalities, targets, and zero-shot transferability to new/unseen tasks. The evaluation shows the efficiency and efficacy of SAM-Med3D, as well as its promising application to diverse downstream tasks as a pre-trained model. Our approach demonstrates that substantial medical resources can be utilized to develop a general-purpose medical AI for various potential applications. Our dataset, code, and models are available at https://github.com/uni-medical/SAM-Med3D.
We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair and accessories with more complex and diverse geometry, and are shaded with non-photorealistic contour lines. In addition, there is a lack of both 3D model and portrait illustration data suitable to train and evaluate this ambiguous stylized reconstruction task. Facing these challenges, our proposed PAniC-3D architecture crosses the illustration-to-3D domain gap with a line-filling model, and represents sophisticated geometries with a volumetric radiance field. We train our system with two large new datasets (11.2k Vroid 3D models, 1k Vtuber portrait illustrations), and evaluate on a novel AnimeRecon benchmark of illustration-to-3D pairs. PAniC-3D significantly outperforms baseline methods, and provides data to establish the task of stylized reconstruction from portrait illustrations.
Purpose: Automated distinct bone segmentation from CT scans is widely used in planning and navigation workflows. U-Net variants are known to provide excellent results in supervised semantic segmentation. However, in distinct bone segmentation from upper body CTs a large field of view and a computationally taxing 3D architecture are required. This leads to low-resolution results lacking detail or localisation errors due to missing spatial context when using high-resolution inputs. Methods: We propose to solve this problem by using end-to-end trainable segmentation networks that combine several 3D U-Nets working at different resolutions. Our approach, which extends and generalizes HookNet and MRN, captures spatial information at a lower resolution and skips the encoded information to the target network, which operates on smaller high-resolution inputs. We evaluated our proposed architecture against single resolution networks and performed an ablation study on information concatenation and the number of context networks. Results: Our proposed best network achieves a median DSC of 0.86 taken over all 125 segmented bone classes and reduces the confusion among similar-looking bones in different locations. These results outperform our previously published 3D U-Net baseline results on the task and distinct-bone segmentation results reported by other groups. Conclusion: The presented multi-resolution 3D U-Nets address current shortcomings in bone segmentation from upper-body CT scans by allowing for capturing a larger field of view while avoiding the cubic growth of the input pixels and intermediate computations that quickly outgrow the computational capacities in 3D. The approach thus improves the accuracy and efficiency of distinct bone segmentation from upper-body CT.
The recognition capabilities of current state-of-the-art 3D models are limited by datasets with a small number of annotated data and a pre-defined set of categories. In its 2D counterpart, recent advances have shown that similar problems can be significantly alleviated by employing knowledge from other modalities, such as language. Inspired by this, leveraging multimodal information for 3D modality could be promising to improve 3D understanding under the restricted data regime, but this line of research is not well studied. Therefore, we introduce ULIP to learn a unified representation of images, texts, and 3D point clouds by pre-training with object triplets from the three modalities. To overcome the shortage of training triplets, ULIP leverages a pre-trained vision-language model that has already learned a common visual and textual space by training with massive image-text pairs. Then, ULIP learns a 3D representation space aligned with the common image-text space, using a small number of automatically synthesized triplets. ULIP is agnostic to 3D backbone networks and can easily be integrated into any 3D architecture. Experiments show that ULIP effectively improves the performance of multiple recent 3D backbones by simply pre-training them on ShapeNet55 using our framework, achieving state-of-the-art performance in both standard 3D classification and zero-shot 3D classification on ModelNet40 and ScanObjectNN. ULIP also improves the performance of PointMLP by around 3% in 3D classification on ScanObjectNN, and outperforms PointCLIP by 28.8% on top-1 accuracy for zero-shot 3D classification on ModelNet40. Our code and pre-trained models are released at https://github.com/salesforce/ULIP.
Convolutional Neural Networks (CNNs) have been regarded as the go-to models for visual recognition. More recently, convolution-free networks, based on multi-head self-attention (MSA) or multi-layer perceptrons (MLPs), become more and more popular. Nevertheless, it is not trivial when utilizing these newly-minted networks for video recognition due to the large variations and complexities in video data. In this paper, we present MLP-3D networks, a novel MLP-like 3D architecture for video recognition. Specifically, the architecture consists of MLP-3D blocks, where each block contains one MLP applied across tokens (i.e., token-mixing MLP) and one MLP applied independently to each token (i.e., channel MLP). By deriving the novel grouped time mixing (GTM) operations, we equip the basic token-mixing MLP with the ability of temporal modeling. GTM divides the input tokens into several temporal groups and linearly maps the tokens in each group with the shared projection matrix. Furthermore, we devise several variants of GTM with different grouping strategies, and compose each variant in different blocks of MLP-3D network by greedy architecture search. Without the dependence on convolutions or attention mechanisms, our MLP-3D networks achieves 68.5\%/81.4\% top-1 accuracy on Something-Something V2 and Kinetics-400 datasets, respectively. Despite with fewer computations, the results are comparable to state-of-the-art widely-used 3D CNNs and video transformers. Source code is available at https://github.com/ZhaofanQiu/MLP-3D.
Dense disparities among multiple views is essential for estimating the 3D architecture of a scene based on the geometrical relationship among the scene and the views or cameras. Scenes with larger extents of heterogeneous textures, differing scene illumination among the multiple views and with occluding objects affect the accuracy of the estimated disparities. Markov random fields (MRF) based methods for disparity estimation address these limitations using spatial dependencies among the observations and among the disparity estimates. These methods, however, are limited by spatially fixed and smaller neighborhood systems or cliques. In this work, we present a new factor graph-based probabilistic graphical model for disparity estimation that allows a larger and a spatially variable neighborhood structure determined based on the local scene characteristics. We evaluated our method using the Middlebury benchmark stereo datasets and the Middlebury evaluation dataset version 3.0 and compared its performance with recent state-of-the-art disparity estimation algorithms. The new factor graph-based method provided disparity estimates with higher accuracy when compared to the recent non-learning- and learning-based disparity estimation algorithms. In addition to disparity estimation, our factor graph formulation can be useful for obtaining maximum a posteriori solution to optimization problems with complex and variable dependency structures as well as for other dense estimation problems such as optical flow estimation.
The precise simulation of particle transport through detectors remains a key element for the successful interpretation of high energy physics results. However, Monte Carlo based simulation is extremely demanding in terms of computing resources. This challenge motivates investigations of faster, alternative approaches for replacing the standard Monte Carlo approach. We apply Generative Adversarial Networks (GANs), a deep learning technique, to replace the calorimeter detector simulations and speeding up the simulation time by orders of magnitude. We follow a previous approach which used three-dimensional convolutional neural networks and develop new two-dimensional convolutional networks to solve the same 3D image generation problem faster. Additionally, we increased the number of parameters and the neural networks representational power, obtaining a higher accuracy. We compare our best convolutional 2D neural network architecture and evaluate it versus the previous 3D architecture and Geant4 data. Our results demonstrate a high physics accuracy and further consolidate the use of GANs for fast detector simulations.
Video classification researches that have recently attracted attention are the fields of temporal modeling and 3D efficient architecture. However, the temporal modeling methods are not efficient or the 3D efficient architecture is less interested in temporal modeling. For bridging the gap between them, we propose an efficient temporal modeling 3D architecture, called VoV3D, that consists of a temporal one-shot aggregation (T-OSA) module and depthwise factorized component, D(2+1)D. The T-OSA is devised to build a feature hierarchy by aggregating temporal features with different temporal receptive fields. Stacking this T-OSA enables the network itself to model short-range as well as long-range temporal relationships across frames without any external modules. Inspired by kernel factorization and channel factorization, we also design a depthwise spatiotemporal factorization module, named, D(2+1)D that decomposes a 3D depthwise convolution into two spatial and temporal depthwise convolutions for making our network more lightweight and efficient. By using the proposed temporal modeling method (T-OSA), and the efficient factorized component (D(2+1)D), we construct two types of VoV3D networks, VoV3D-M and VoV3D-L. Thanks to its efficiency and effectiveness of temporal modeling, VoV3D-L has 6x fewer model parameters and 16x less computation, surpassing a state-of-the-art temporal modeling method on both Something-Something and Kinetics-400. Furthermore, VoV3D shows better temporal modeling ability than a state-of-the-art efficient 3D architecture, X3D having comparable model capacity. We hope that VoV3D can serve as a baseline for efficient video classification.
In this paper we propose a 2D deep residual Unet with 104 convolutional layers (DR-Unet104) for lesion segmentation in brain MRIs. We make multiple additions to the Unet architecture, including adding the 'bottleneck' residual block to the Unet encoder and adding dropout after each convolution block stack. We verified the effect of introducing the regularisation of dropout with small rate (e.g. 0.2) on the architecture, and found a dropout of 0.2 improved the overall performance compared to no dropout, or a dropout of 0.5. We evaluated the proposed architecture as part of the Multimodal Brain Tumor Segmentation (BraTS) 2020 Challenge and compared our method to DeepLabV3+ with a ResNet-V2-152 backbone. We found that the DR-Unet104 achieved a mean dice score coefficient of 0.8862, 0.6756 and 0.6721 for validation data, whole tumor, enhancing tumor and tumor core respectively, an overall improvement on 0.8770, 0.65242 and 0.68134 achieved by DeepLabV3+. Our method produced a final mean DSC of 0.8673, 0.7514 and 0.7983 on whole tumor, enhancing tumor and tumor core on the challenge's testing data. We produced a competitive lesion segmentation architecture, despite only 2D convolutions, having the added benefit that it can be used on lower power computers than a 3D architecture. The source code and trained model for this work is openly available at https://github.com/jordan-colman/DR-Unet104.
An osteoporosis-related fracture occurs every three seconds worldwide, affecting one in three women and one in five men aged over 50. The early detection of at-risk patients facilitates effective and well-evidenced preventative interventions, reducing the incidence of major osteoporotic fractures. In this study, we present an automatic system for identification of vertebral compression fractures on Computed Tomography images, which are often an undiagnosed precursor to major osteoporosis-related fractures. The system integrates a compact 3D representation of the spine, utilizing a Convolutional Neural Network (CNN) for spinal cord detection and a novel end-to-end sequence to sequence 3D architecture. We evaluate several model variants that exploit different representation and classification approaches and present a framework combining an ensemble of models that achieves state of the art results, validated on a large data set, with a patient-level fracture identification of 0.955 Area Under the Curve (AUC). The system proposed has the potential to support osteoporosis clinical management, improve treatment pathways, and to change the course of one of the most burdensome diseases of our generation.
3D segmentation with deep learning if trained with full resolution is the ideal way of achieving the best accuracy. Unlike in 2D, 3D segmentation generally does not have sparse outliers, prevents leakage to surrounding soft tissues, at the very least it is generally more consistent than 2D segmentation. However, GPU memory is generally the bottleneck for such an application. Thus, most of the 3D segmentation applications handle sub-sampled input instead of full resolution, which comes with the cost of losing precision at the boundary. In order to maintain precision at the boundary and prevent sparse outliers and leakage, we designed ComboNet. ComboNet is designed in an end to end fashion with three sub-network structures. The first two are parallel: 2D UNet with full resolution and 3D UNet with four times sub-sampled input. The last stage is the concatenation of 2D and 3D outputs along with a full-resolution input image which is followed by two convolution layers either with 2D or 3D convolutions. With ComboNet we have achieved $92.1\%$ dice accuracy for aorta segmentation. With Combonet, we have observed up to $2.3\%$ improvement of dice accuracy as opposed to 2D UNet with the full-resolution input image.
To improve the performance in ill-posed regions, this paper proposes an atrous granular multi-scale network based on depth edge subnetwork(Dedge-AGMNet). According to a general fact, the depth edge is the binary semantic edge of instance-sensitive. This paper innovatively generates the depth edge ground-truth by mining the semantic and instance dataset simultaneously. To incorporate the depth edge cues efficiently, our network employs the hard parameter sharing mechanism for the stereo matching branch and depth edge branch. The network modifies SPP to Dedge-SPP, which fuses the depth edge features to the disparity estimation network. The granular convolution is extracted and extends to 3D architecture. Then we design the AGM module to build a more suitable structure. This module could capture the multi-scale receptive field with fewer parameters. Integrating the ranks of different stereo datasets, our network outperforms other stereo matching networks and advances state-of-the-art performances on the Sceneflow, KITTI 2012 and KITTI 2015 benchmark datasets.
Efforts to automate the reconstruction of neural circuits from 3D electron microscopic (EM) brain images are critical for the field of connectomics. An important computation for reconstruction is the detection of neuronal boundaries. Images acquired by serial section EM, a leading 3D EM technique, are highly anisotropic, with inferior quality along the third dimension. For such images, the 2D max-pooling convolutional network has set the standard for performance at boundary detection. Here we achieve a substantial gain in accuracy through three innovations. Following the trend towards deeper networks for object recognition, we use a much deeper network than previously employed for boundary detection. Second, we incorporate 3D as well as 2D filters, to enable computations that use 3D context. Finally, we adopt a recursively trained architecture in which a first network generates a preliminary boundary map that is provided as input along with the original image to a second network that generates a final boundary map. Backpropagation training is accelerated by ZNN, a new implementation of 3D convolutional networks that uses multicore CPU parallelism for speed. Our hybrid 2D-3D architecture could be more generally applicable to other types of anisotropic 3D images, including video, and our recursive framework for any image labeling problem.
Recently there has been an increasing trend to use deep learning frameworks for both 2D consumer images and for 3D medical images. However, there has been little effort to use deep frameworks for volumetric vascular segmentation. We wanted to address this by providing a freely available dataset of 12 annotated two-photon vasculature microscopy stacks. We demonstrated the use of deep learning framework consisting both 2D and 3D convolutional filters (ConvNet). Our hybrid 2D-3D architecture produced promising segmentation result. We derived the architectures from Lee et al. who used the ZNN framework initially designed for electron microscope image segmentation. We hope that by sharing our volumetric vasculature datasets, we will inspire other researchers to experiment with vasculature dataset and improve the used network architectures.