Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the inherent distribution discrepancies among entity skeletons, leading to suboptimal backbone optimization. To this end, we introduce a Convex Hull Adaptive Shift based multi-Entity action recognition method (CHASE), which mitigates inter-entity distribution gaps and unbiases subsequent backbones. Specifically, CHASE comprises a learnable parameterized network and an auxiliary objective. The parameterized network achieves plausible, sample-adaptive repositioning of skeleton sequences through two key components. First, the Implicit Convex Hull Constrained Adaptive Shift ensures that the new origin of the coordinate system is within the skeleton convex hull. Second, the Coefficient Learning Block provides a lightweight parameterization of the mapping from skeleton sequences to their specific coefficients in convex combinations. Moreover, to guide the optimization of this network for discrepancy minimization, we propose the Mini-batch Pair-wise Maximum Mean Discrepancy as the additional objective. CHASE operates as a sample-adaptive normalization method to mitigate inter-entity distribution discrepancies, thereby reducing data bias and improving the subsequent classifier's multi-entity action recognition performance. Extensive experiments on six datasets, including NTU Mutual 11/26, H2O, Assembly101, Collective Activity and Volleyball, consistently verify our approach by seamlessly adapting to single-entity backbones and boosting their performance in multi-entity scenarios. Our code is publicly available at https://github.com/Necolizer/CHASE .
In self-supervised skeleton-based action recognition, the mask reconstruction paradigm is gaining interest in enhancing model refinement and robustness through effective masking. However, previous works primarily relied on a single masking criterion, resulting in the model overfitting specific features and overlooking other effective information. In this paper, we introduce a hierarchy and attention guided cross-masking framework (HA-CM) that applies masking to skeleton sequences from both spatial and temporal perspectives. Specifically, in spatial graphs, we utilize hyperbolic space to maintain joint distinctions and effectively preserve the hierarchical structure of high-dimensional skeletons, employing joint hierarchy as the masking criterion. In temporal flows, we substitute traditional distance metrics with the global attention of joints for masking, addressing the convergence of distances in high-dimensional space and the lack of a global perspective. Additionally, we incorporate cross-contrast loss based on the cross-masking framework into the loss function to enhance the model's learning of instance-level features. HA-CM shows efficiency and universality on three public large-scale datasets, NTU-60, NTU-120, and PKU-MMD. The source code of our HA-CM is available at https://github.com/YinxPeng/HA-CM-main.
Point cloud sequence-based 3D action recognition has achieved impressive performance and efficiency. However, existing point cloud sequence modeling methods cannot adequately balance the precision of limb micro-movements with the integrity of posture macro-structure, leading to the loss of crucial information cues in action inference. To overcome this limitation, we introduce D-Hyperpoint, a novel data type generated through a D-Hyperpoint Embedding module. D-Hyperpoint encapsulates both regional-momentary motion and global-static posture, effectively summarizing the unit human action at each moment. In addition, we present a D-Hyperpoint KANsMixer module, which is recursively applied to nested groupings of D-Hyperpoints to learn the action discrimination information and creatively integrates Kolmogorov-Arnold Networks (KAN) to enhance spatio-temporal interaction within D-Hyperpoints. Finally, we propose KAN-HyperpointNet, a spatio-temporal decoupled network architecture for 3D action recognition. Extensive experiments on two public datasets: MSR Action3D and NTU-RGB+D 60, demonstrate the state-of-the-art performance of our method.
Self-supervised pretraining methods with masked prediction demonstrate remarkable within-dataset performance in skeleton-based action recognition. However, we show that, unlike contrastive learning approaches, they do not produce well-separated clusters. Additionally, these methods struggle with generalization in few-shot settings. To address these issues, we propose Self-supervised Tuning for 3D Action Recognition in Skeleton sequences (STARS). Specifically, STARS first uses a masked prediction stage using an encoder-decoder architecture. It then employs nearest-neighbor contrastive learning to partially tune the weights of the encoder, enhancing the formation of semantic clusters for different actions. By tuning the encoder for a few epochs, and without using hand-crafted data augmentations, STARS achieves state-of-the-art self-supervised results in various benchmarks, including NTU-60, NTU-120, and PKU-MMD. In addition, STARS exhibits significantly better results than masked prediction models in few-shot settings, where the model has not seen the actions throughout pretraining. Project page: https://soroushmehraban.github.io/stars/
Recognizing human actions from point cloud sequence has attracted tremendous attention from both academia and industry due to its wide applications. However, most previous studies on point cloud action recognition typically require complex networks to extract intra-frame spatial features and inter-frame temporal features, resulting in an excessive number of redundant computations. This leads to high latency, rendering them impractical for real-world applications. To address this problem, we propose a Plane-Fit Redundancy Encoding point cloud sequence network named PRENet. The primary concept of our approach involves the utilization of plane fitting to mitigate spatial redundancy within the sequence, concurrently encoding the temporal redundancy of the entire sequence to minimize redundant computations. Specifically, our network comprises two principal modules: a Plane-Fit Embedding module and a Spatio-Temporal Consistency Encoding module. The Plane-Fit Embedding module capitalizes on the observation that successive point cloud frames exhibit unique geometric features in physical space, allowing for the reuse of spatially encoded data for temporal stream encoding. The Spatio-Temporal Consistency Encoding module amalgamates the temporal structure of the temporally redundant part with its corresponding spatial arrangement, thereby enhancing recognition accuracy. We have done numerous experiments to verify the effectiveness of our network. The experimental results demonstrate that our method achieves almost identical recognition accuracy while being nearly four times faster than other state-of-the-art methods.
Most existing one-shot skeleton-based action recognition focuses on raw low-level information (e.g., joint location), and may suffer from local information loss and low generalization ability. To alleviate these, we propose to leverage text description generated from large language models (LLM) that contain high-level human knowledge, to guide feature learning, in a global-local-global way. Particularly, during training, we design $2$ prompts to gain global and local text descriptions of each action from an LLM. We first utilize the global text description to guide the skeleton encoder focus on informative joints (i.e.,global-to-local). Then we build non-local interaction between local text and joint features, to form the final global representation (i.e., local-to-global). To mitigate the asymmetry issue between the training and inference phases, we further design a dual-branch architecture that allows the model to perform novel class inference without any text input, also making the additional inference cost neglectable compared with the base skeleton encoder. Extensive experiments on three different benchmarks show that CrossGLG consistently outperforms the existing SOTA methods with large margins, and the inference cost (model size) is only $2.8$\% than the previous SOTA. CrossGLG can also serve as a plug-and-play module that can substantially enhance the performance of different SOTA skeleton encoders with a neglectable cost during inference. The source code will be released soon.
3D hand pose is an underexplored modality for action recognition. Poses are compact yet informative and can greatly benefit applications with limited compute budgets. However, poses alone offer an incomplete understanding of actions, as they cannot fully capture objects and environments with which humans interact. We propose HandFormer, a novel multimodal transformer, to efficiently model hand-object interactions. HandFormer combines 3D hand poses at a high temporal resolution for fine-grained motion modeling with sparsely sampled RGB frames for encoding scene semantics. Observing the unique characteristics of hand poses, we temporally factorize hand modeling and represent each joint by its short-term trajectories. This factorized pose representation combined with sparse RGB samples is remarkably efficient and highly accurate. Unimodal HandFormer with only hand poses outperforms existing skeleton-based methods at 5x fewer FLOPs. With RGB, we achieve new state-of-the-art performance on Assembly101 and H2O with significant improvements in egocentric action recognition.
In 3D human action recognition, limited supervised data makes it challenging to fully tap into the modeling potential of powerful networks such as transformers. As a result, researchers have been actively investigating effective self-supervised pre-training strategies. In this work, we show that instead of following the prevalent pretext task to perform masked self-component reconstruction in human joints, explicit contextual motion modeling is key to the success of learning effective feature representation for 3D action recognition. Formally, we propose the Masked Motion Prediction (MAMP) framework. To be specific, the proposed MAMP takes as input the masked spatio-temporal skeleton sequence and predicts the corresponding temporal motion of the masked human joints. Considering the high temporal redundancy of the skeleton sequence, in our MAMP, the motion information also acts as an empirical semantic richness prior that guide the masking process, promoting better attention to semantically rich temporal regions. Extensive experiments on NTU-60, NTU-120, and PKU-MMD datasets show that the proposed MAMP pre-training substantially improves the performance of the adopted vanilla transformer, achieving state-of-the-art results without bells and whistles. The source code of our MAMP is available at https://github.com/maoyunyao/MAMP.
Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or inefficiency to adapt to more interacting entities. With assumption that priors of each entity are already known, they also lack evaluations on a more general setting addressing the diversity of subjects. To address these problems, we propose an Interactive Spatiotemporal Token Attention Network (ISTA-Net), which simultaneously model spatial, temporal, and interactive relations. Specifically, our network contains a tokenizer to partition Interactive Spatiotemporal Tokens (ISTs), which is a unified way to represent motions of multiple diverse entities. By extending the entity dimension, ISTs provide better interactive representations. To jointly learn along three dimensions in ISTs, multi-head self-attention blocks integrated with 3D convolutions are designed to capture inter-token correlations. When modeling correlations, a strict entity ordering is usually irrelevant for recognizing interactive actions. To this end, Entity Rearrangement is proposed to eliminate the orderliness in ISTs for interchangeable entities. Extensive experiments on four datasets verify the effectiveness of ISTA-Net by outperforming state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/ISTA-Net
Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging the learning process within deep models. This work demonstrates the use of 3D flow sequence by a deep spatiotemporal model and further proposes an incremental two-level spatial attention mechanism, guided from skeleton domain, for emphasizing motion features close to the body joint areas and according to their informativeness. Towards this end, an extended deep skeleton model is also introduced to learn the most discriminant action motion dynamics, so as to estimate an informativeness score for each joint. Subsequently, a late fusion scheme is adopted between the two models for learning the high level cross-modal correlations. Experimental results on the currently largest and most challenging dataset NTU RGB+D, demonstrate the effectiveness of the proposed approach, achieving state-of-the-art results.
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and time-consuming to annotate. In this paper, we address self-supervised 3D action representation learning for skeleton-based action recognition. We investigate self-supervised representation learning and design a novel skeleton cloud colorization technique that is capable of learning spatial and temporal skeleton representations from unlabeled skeleton sequence data. We represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. Specifically, we design a two-steam pretraining network that leverages fine-grained and coarse-grained colorization to learn multi-scale spatial-temporal features. In addition, we design a Masked Skeleton Cloud Repainting task that can pretrain the designed auto-encoder framework to learn informative representations. We evaluate our skeleton cloud colorization approach with linear classifiers trained under different configurations, including unsupervised, semi-supervised, fully-supervised, and transfer learning settings. Extensive experiments on NTU RGB+D, NTU RGB+D 120, PKU-MMD, NW-UCLA, and UWA3D datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins and achieves competitive performance in supervised 3D action recognition as well.
In 3D action recognition, there exists rich complementary information between skeleton modalities. Nevertheless, how to model and utilize this information remains a challenging problem for self-supervised 3D action representation learning. In this work, we formulate the cross-modal interaction as a bidirectional knowledge distillation problem. Different from classic distillation solutions that transfer the knowledge of a fixed and pre-trained teacher to the student, in this work, the knowledge is continuously updated and bidirectionally distilled between modalities. To this end, we propose a new Cross-modal Mutual Distillation (CMD) framework with the following designs. On the one hand, the neighboring similarity distribution is introduced to model the knowledge learned in each modality, where the relational information is naturally suitable for the contrastive frameworks. On the other hand, asymmetrical configurations are used for teacher and student to stabilize the distillation process and to transfer high-confidence information between modalities. By derivation, we find that the cross-modal positive mining in previous works can be regarded as a degenerated version of our CMD. We perform extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets. Our approach outperforms existing self-supervised methods and sets a series of new records. The code is available at: https://github.com/maoyunyao/CMD
In this work, we consider the problem of cross-domain 3D action recognition in the open-set setting, which has been rarely explored before. Specifically, there is a source domain and a target domain that contain the skeleton sequences with different styles and categories, and our purpose is to cluster the target data by utilizing the labeled source data and unlabeled target data. For such a challenging task, this paper presents a novel approach dubbed CoDT to collaboratively cluster the domain-shared features and target-specific features. CoDT consists of two parallel branches. One branch aims to learn domain-shared features with supervised learning in the source domain, while the other is to learn target-specific features using contrastive learning in the target domain. To cluster the features, we propose an online clustering algorithm that enables simultaneous promotion of robust pseudo label generation and feature clustering. Furthermore, to leverage the complementarity of domain-shared features and target-specific features, we propose a novel collaborative clustering strategy to enforce pair-wise relationship consistency between the two branches. We conduct extensive experiments on multiple cross-domain 3D action recognition datasets, and the results demonstrate the effectiveness of our method.
Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint dependencies and short-term trajectory but fails to directly model the distant joints relations and long-range temporal information that are vital to distinguishing various actions. To solve this problem, we present a multi-scale spatial graph convolution (MS-GC) module and a multi-scale temporal graph convolution (MT-GC) module to enrich the receptive field of the model in spatial and temporal dimensions. Concretely, the MS-GC and MT-GC modules decompose the corresponding local graph convolution into a set of sub-graph convolution, forming a hierarchical residual architecture. Without introducing additional parameters, the features will be processed with a series of sub-graph convolutions, and each node could complete multiple spatial and temporal aggregations with its neighborhoods. The final equivalent receptive field is accordingly enlarged, which is capable of capturing both short- and long-range dependencies in spatial and temporal domains. By coupling these two modules as a basic block, we further propose a multi-scale spatial temporal graph convolutional network (MST-GCN), which stacks multiple blocks to learn effective motion representations for action recognition. The proposed MST-GCN achieves remarkable performance on three challenging benchmark datasets, NTU RGB+D, NTU-120 RGB+D and Kinetics-Skeleton, for skeleton-based action recognition.
In point cloud videos, point coordinates are irregular and unordered but point timestamps exhibit regularities and order. Grid-based networks for conventional video processing cannot be directly used to model raw point cloud videos. Therefore, in this work, we propose a point-based network that directly handles raw point cloud videos. First, to preserve the spatio-temporal local structure of point cloud videos, we design a point tube covering a local range along spatial and temporal dimensions. By progressively subsampling frames and points and enlarging the spatial radius as the point features are fed into higher-level layers, the point tube can capture video structure in a spatio-temporally hierarchical manner. Second, to reduce the impact of the spatial irregularity on temporal modeling, we decompose space and time when extracting point tube representations. Specifically, a spatial operation is employed to capture the local structure of each spatial region in a tube and a temporal operation is used to model the dynamics of the spatial regions along the tube.
Point cloud sequences are irregular and unordered in the spatial dimension while exhibiting regularities and order in the temporal dimension. Therefore, existing grid based convolutions for conventional video processing cannot be directly applied to spatio-temporal modeling of raw point cloud sequences. In this paper, we propose a point spatio-temporal (PST) convolution to achieve informative representations of point cloud sequences. The proposed PST convolution first disentangles space and time in point cloud sequences. Then, a spatial convolution is employed to capture the local structure of points in the 3D space, and a temporal convolution is used to model the dynamics of the spatial regions along the time dimension. Furthermore, we incorporate the proposed PST convolution into a deep network, namely PSTNet, to extract features of point cloud sequences in a hierarchical manner. Extensive experiments on widely-used 3D action recognition and 4D semantic segmentation datasets demonstrate the effectiveness of PSTNet to model point cloud sequences.
Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations in action ordering, mistakes, and corrections. Assembly101 is the first multi-view action dataset, with simultaneous static (8) and egocentric (4) recordings. Sequences are annotated with more than 100K coarse and 1M fine-grained action segments, and 18M 3D hand poses. We benchmark on three action understanding tasks: recognition, anticipation and temporal segmentation. Additionally, we propose a novel task of detecting mistakes. The unique recording format and rich set of annotations allow us to investigate generalization to new toys, cross-view transfer, long-tailed distributions, and pose vs. appearance. We envision that Assembly101 will serve as a new challenge to investigate various activity understanding problems.
Scene flow is a powerful tool for capturing the motion field of 3D point clouds. However, it is difficult to directly apply flow-based models to dynamic point cloud classification since the unstructured points make it hard or even impossible to efficiently and effectively trace point-wise correspondences. To capture 3D motions without explicitly tracking correspondences, we propose a kinematics-inspired neural network (Kinet) by generalizing the kinematic concept of ST-surfaces to the feature space. By unrolling the normal solver of ST-surfaces in the feature space, Kinet implicitly encodes feature-level dynamics and gains advantages from the use of mature backbones for static point cloud processing. With only minor changes in network structures and low computing overhead, it is painless to jointly train and deploy our framework with a given static model. Experiments on NvGesture, SHREC'17, MSRAction-3D, and NTU-RGBD demonstrate its efficacy in performance, efficiency in both the number of parameters and computational complexity, as well as its versatility to various static backbones. Noticeably, Kinet achieves the accuracy of 93.27% on MSRAction-3D with only 3.20M parameters and 10.35G FLOPS.
Maintaining proper form while exercising is important for preventing injuries and maximizing muscle mass gains. Detecting errors in workout form naturally requires estimating human's body pose. However, off-the-shelf pose estimators struggle to perform well on the videos recorded in gym scenarios due to factors such as camera angles, occlusion from gym equipment, illumination, and clothing. To aggravate the problem, the errors to be detected in the workouts are very subtle. To that end, we propose to learn exercise-oriented image and video representations from unlabeled samples such that a small dataset annotated by experts suffices for supervised error detection. In particular, our domain knowledge-informed self-supervised approaches (pose contrastive learning and motion disentangling) exploit the harmonic motion of the exercise actions, and capitalize on the large variances in camera angles, clothes, and illumination to learn powerful representations. To facilitate our self-supervised pretraining, and supervised finetuning, we curated a new exercise dataset, \emph{Fitness-AQA} (\url{https://github.com/ParitoshParmar/Fitness-AQA}), comprising of three exercises: BackSquat, BarbellRow, and OverheadPress. It has been annotated by expert trainers for multiple crucial and typically occurring exercise errors. Experimental results show that our self-supervised representations outperform off-the-shelf 2D- and 3D-pose estimators and several other baselines. We also show that our approaches can be applied to other domains/tasks such as pose estimation and dive quality assessment.
We present 3DVNet, a novel multi-view stereo (MVS) depth-prediction method that combines the advantages of previous depth-based and volumetric MVS approaches. Our key idea is the use of a 3D scene-modeling network that iteratively updates a set of coarse depth predictions, resulting in highly accurate predictions which agree on the underlying scene geometry. Unlike existing depth-prediction techniques, our method uses a volumetric 3D convolutional neural network (CNN) that operates in world space on all depth maps jointly. The network can therefore learn meaningful scene-level priors. Furthermore, unlike existing volumetric MVS techniques, our 3D CNN operates on a feature-augmented point cloud, allowing for effective aggregation of multi-view information and flexible iterative refinement of depth maps. Experimental results show our method exceeds state-of-the-art accuracy in both depth prediction and 3D reconstruction metrics on the ScanNet dataset, as well as a selection of scenes from the TUM-RGBD and ICL-NUIM datasets. This shows that our method is both effective and generalizes to new settings.