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arXiv:2502.18932

SLAM in the Dark: Self-Supervised Learning of Pose, Depth and Loop-Closure from Thermal Images

Visual SLAM is essential for mobile robots, drone navigation, and VR/AR, but traditional RGB camera systems struggle in low-light conditions, driving interest in thermal SLAM, which excels in such environments. However, thermal imaging faces challenges like low contrast, high noise, and limited large-scale annotated datasets, restricting the use of deep learning in outdoor scenarios. We present DarkSLAM, a noval deep learning-based monocular thermal SLAM system designed for large-scale localization and reconstruction in complex lighting conditions.Our approach incorporates the Efficient Channel Attention (ECA) mechanism in visual odometry and the Selective Kernel Attention (SKA) mechanism in depth estimation to enhance pose accuracy and mitigate thermal depth degradation. Additionally, the system includes thermal depth-based loop closure detection and pose optimization, ensuring robust performance in low-texture thermal scenes. Extensive outdoor experiments demonstrate that DarkSLAM significantly outperforms existing methods like SC-Sfm-Learner and Shin et al., delivering precise localization and 3D dense mapping even in challenging nighttime environments.

arXiv:2502.20110공식 코드 · Papers with Code

UniDepthV2: Universal Monocular Metric Depth Estimation Made Simpler

Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However, the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps, which hinders their practical applicability. We propose a new model, UniDepthV2, capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE paradigm, UniDepthV2 directly predicts metric 3D points from the input image at inference time without any additional information, striving for a universal and flexible MMDE solution. In particular, UniDepthV2 implements a self-promptable camera module predicting a dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation, which disentangles the camera and depth representations. In addition, we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. UniDepthV2 improves its predecessor UniDepth model via a new edge-guided loss which enhances the localization and sharpness of edges in the metric depth outputs, a revisited, simplified and more efficient architectural design, and an additional uncertainty-level output which enables downstream tasks requiring confidence. Thorough evaluations on ten depth datasets in a zero-shot regime consistently demonstrate the superior performance and generalization of UniDepthV2. Code and models are available at https://github.com/lpiccinelli-eth/UniDepth

arXiv:2502.19204공식 코드 · Papers with Code

Distill Any Depth: Distillation Creates a Stronger Monocular Depth Estimator

Recent advances in zero-shot monocular depth estimation(MDE) have significantly improved generalization by unifying depth distributions through normalized depth representations and by leveraging large-scale unlabeled data via pseudo-label distillation. However, existing methods that rely on global depth normalization treat all depth values equally, which can amplify noise in pseudo-labels and reduce distillation effectiveness. In this paper, we present a systematic analysis of depth normalization strategies in the context of pseudo-label distillation. Our study shows that, under recent distillation paradigms (e.g., shared-context distillation), normalization is not always necessary, as omitting it can help mitigate the impact of noisy supervision. Furthermore, rather than focusing solely on how depth information is represented, we propose Cross-Context Distillation, which integrates both global and local depth cues to enhance pseudo-label quality. We also introduce an assistant-guided distillation strategy that incorporates complementary depth priors from a diffusion-based teacher model, enhancing supervision diversity and robustness. Extensive experiments on benchmark datasets demonstrate that our approach significantly outperforms state-of-the-art methods, both quantitatively and qualitatively.

arXiv:2502.15633

RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation models, hence underperforming in outdoor scenarios. To address this issue, we propose a RGB-only gaussian splatting SLAM method for unbounded outdoor scenes--OpenGS-SLAM. Technically, we first employ a pointmap regression network to generate consistent pointmaps between frames for pose estimation. Compared to commonly used depth maps, pointmaps include spatial relationships and scene geometry across multiple views, enabling robust camera pose estimation. Then, we propose integrating the estimated camera poses with 3DGS rendering as an end-to-end differentiable pipeline. Our method achieves simultaneous optimization of camera poses and 3DGS scene parameters, significantly enhancing system tracking accuracy. Specifically, we also design an adaptive scale mapper for the pointmap regression network, which provides more accurate pointmap mapping to the 3DGS map representation. Our experiments on the Waymo dataset demonstrate that OpenGS-SLAM reduces tracking error to 9.8\% of previous 3DGS methods, and achieves state-of-the-art results in novel view synthesis. Project Page: https://3dagentworld.github.io/opengs-slam/

arXiv:2502.15834공식 코드 · Papers with Code

Challenges of Multi-Modal Coreset Selection for Depth Prediction

Coreset selection methods are effective in accelerating training and reducing memory requirements but remain largely unexplored in applied multimodal settings. We adapt a state-of-the-art (SoTA) coreset selection technique for multimodal data, focusing on the depth prediction task. Our experiments with embedding aggregation and dimensionality reduction approaches reveal the challenges of extending unimodal algorithms to multimodal scenarios, highlighting the need for specialized methods to better capture inter-modal relationships.

논문 ID: document/1044600

Flare-Free Vision: Empowering Uformer with Depth Insights

Image flare is a common problem that occurs when a camera lens is pointed at a strong light source. It can manifest as ghosting, blooming, or other artifacts that can degrade the image quality. We propose a novel deep learning approach for flare removal that uses a combination of depth estimation and image restoration. We use a Dense Vision Transformer to estimate the depth of the scene. This depth map is then concatenated to the input image, which is then fed into a Uformer, a general U-shaped transformer for image restoration. Our proposed method demonstrates state-of-the-art performance on the Flare7K++ test dataset, demonstrating its effectiveness in removing flare artifacts from images. Our approach also demonstrates robustness and generalization to real-world images with various types of flare. We believe that our work opens up new possibilities for using depth information for image restoration. The code is available on GitHub

arXiv:2502.14616공식 코드 · Papers with Code

Monocular Depth Estimation and Segmentation for Transparent Object with Iterative Semantic and Geometric Fusion

Transparent object perception is indispensable for numerous robotic tasks. However, accurately segmenting and estimating the depth of transparent objects remain challenging due to complex optical properties. Existing methods primarily delve into only one task using extra inputs or specialized sensors, neglecting the valuable interactions among tasks and the subsequent refinement process, leading to suboptimal and blurry predictions. To address these issues, we propose a monocular framework, which is the first to excel in both segmentation and depth estimation of transparent objects, with only a single-image input. Specifically, we devise a novel semantic and geometric fusion module, effectively integrating the multi-scale information between tasks. In addition, drawing inspiration from human perception of objects, we further incorporate an iterative strategy, which progressively refines initial features for clearer results. Experiments on two challenging synthetic and real-world datasets demonstrate that our model surpasses state-of-the-art monocular, stereo, and multi-view methods by a large margin of about 38.8%-46.2% with only a single RGB input. Codes and models are publicly available at https://github.com/L-J-Yuan/MODEST.

arXiv:2502.14573

Self-supervised Monocular Depth Estimation Robust to Reflective Surface Leveraged by Triplet Mining

Self-supervised monocular depth estimation (SSMDE) aims to predict the dense depth map of a monocular image, by learning depth from RGB image sequences, eliminating the need for ground-truth depth labels. Although this approach simplifies data acquisition compared to supervised methods, it struggles with reflective surfaces, as they violate the assumptions of Lambertian reflectance, leading to inaccurate training on such surfaces. To tackle this problem, we propose a novel training strategy for an SSMDE by leveraging triplet mining to pinpoint reflective regions at the pixel level, guided by the camera geometry between different viewpoints. The proposed reflection-aware triplet mining loss specifically penalizes the inappropriate photometric error minimization on the localized reflective regions while preserving depth accuracy in non-reflective areas. We also incorporate a reflection-aware knowledge distillation method that enables a student model to selectively learn the pixel-level knowledge from reflective and non-reflective regions. This results in robust depth estimation across areas. Evaluation results on multiple datasets demonstrate that our method effectively enhances depth quality on reflective surfaces and outperforms state-of-the-art SSMDE baselines.

arXiv:2502.14503

LXLv2: Enhanced LiDAR Excluded Lean 3D Object Detection with Fusion of 4D Radar and Camera

As the previous state-of-the-art 4D radar-camera fusion-based 3D object detection method, LXL utilizes the predicted image depth distribution maps and radar 3D occupancy grids to assist the sampling-based image view transformation. However, the depth prediction lacks accuracy and consistency, and the concatenation-based fusion in LXL impedes the model robustness. In this work, we propose LXLv2, where modifications are made to overcome the limitations and improve the performance. Specifically, considering the position error in radar measurements, we devise a one-to-many depth supervision strategy via radar points, where the radar cross section (RCS) value is further exploited to adjust the supervision area for object-level depth consistency. Additionally, a channel and spatial attention-based fusion module named CSAFusion is introduced to improve feature adaptiveness. Experimental results on the View-of-Delft and TJ4DRadSet datasets show that the proposed LXLv2 can outperform LXL in detection accuracy, inference speed and robustness, demonstrating the effectiveness of the model.

arXiv:2502.14279

OrchardDepth: Precise Metric Depth Estimation of Orchard Scene from Monocular Camera Images

Monocular depth estimation is a rudimentary task in robotic perception. Recently, with the development of more accurate and robust neural network models and different types of datasets, monocular depth estimation has significantly improved performance and efficiency. However, most of the research in this area focuses on very concentrated domains. In particular, most of the benchmarks in outdoor scenarios belong to urban environments for the improvement of autonomous driving devices, and these benchmarks have a massive disparity with the orchard/vineyard environment, which is hardly helpful for research in the primary industry. Therefore, we propose OrchardDepth, which fills the gap in the estimation of the metric depth of the monocular camera in the orchard/vineyard environment. In addition, we present a new retraining method to improve the training result by monitoring the consistent regularization between dense depth maps and sparse points. Our method improves the RMSE of depth estimation in the orchard environment from 1.5337 to 0.6738, proving our method's validation.

arXiv:2502.14684공식 코드 · Papers with Code

CDGS: Confidence-Aware Depth Regularization for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has shown significant advantages in novel view synthesis (NVS), particularly in achieving high rendering speeds and high-quality results. However, its geometric accuracy in 3D reconstruction remains limited due to the lack of explicit geometric constraints during optimization. This paper introduces CDGS, a confidence-aware depth regularization approach developed to enhance 3DGS. We leverage multi-cue confidence maps of monocular depth estimation and sparse Structure-from-Motion depth to adaptively adjust depth supervision during the optimization process. Our method demonstrates improved geometric detail preservation in early training stages and achieves competitive performance in both NVS quality and geometric accuracy. Experiments on the publicly available Tanks and Temples benchmark dataset show that our method achieves more stable convergence behavior and more accurate geometric reconstruction results, with improvements of up to 2.31 dB in PSNR for NVS and consistently lower geometric errors in M3C2 distance metrics. Notably, our method reaches comparable F-scores to the original 3DGS with only 50% of the training iterations. We expect this work will facilitate the development of efficient and accurate 3D reconstruction systems for real-world applications such as digital twin creation, heritage preservation, or forestry applications.

arXiv:2502.12994공식 코드 · Papers with Code

SHADeS: Self-supervised Monocular Depth Estimation Through Non-Lambertian Image Decomposition

Purpose: Visual 3D scene reconstruction can support colonoscopy navigation. It can help in recognising which portions of the colon have been visualised and characterising the size and shape of polyps. This is still a very challenging problem due to complex illumination variations, including abundant specular reflections. We investigate how to effectively decouple light and depth in this problem. Methods: We introduce a self-supervised model that simultaneously characterises the shape and lighting of the visualised colonoscopy scene. Our model estimates shading, albedo, depth, and specularities (SHADeS) from single images. Unlike previous approaches (IID), we use a non-Lambertian model that treats specular reflections as a separate light component. The implementation of our method is available at https://github.com/RemaDaher/SHADeS. Results: We demonstrate on real colonoscopy images (Hyper Kvasir) that previous models for light decomposition (IID) and depth estimation (MonoVIT, ModoDepth2) are negatively affected by specularities. In contrast, SHADeS can simultaneously produce light decomposition and depth maps that are robust to specular regions. We also perform a quantitative comparison on phantom data (C3VD) where we further demonstrate the robustness of our model. Conclusion: Modelling specular reflections improves depth estimation in colonoscopy. We propose an effective self-supervised approach that uses this insight to jointly estimate light decomposition and depth. Light decomposition has the potential to help with other problems, such as place recognition within the colon.

arXiv:2502.13142

Pre-training Auto-regressive Robotic Models with 4D Representations

Foundation models pre-trained on massive unlabeled datasets have revolutionized natural language and computer vision, exhibiting remarkable generalization capabilities, thus highlighting the importance of pre-training. Yet, efforts in robotics have struggled to achieve similar success, limited by either the need for costly robotic annotations or the lack of representations that effectively model the physical world. In this paper, we introduce ARM4R, an Auto-regressive Robotic Model that leverages low-level 4D Representations learned from human video data to yield a better pre-trained robotic model. Specifically, we focus on utilizing 3D point tracking representations from videos derived by lifting 2D representations into 3D space via monocular depth estimation across time. These 4D representations maintain a shared geometric structure between the points and robot state representations up to a linear transformation, enabling efficient transfer learning from human video data to low-level robotic control. Our experiments show that ARM4R can transfer efficiently from human video data to robotics and consistently improves performance on tasks across various robot environments and configurations.

arXiv:2502.10059

RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges, as users often struggle to provide precise camera parameters when working with arbitrary real-world images without knowledge of their depth nor scene scale. To address these real-world application issues, we propose RealCam-I2V, a novel diffusion-based video generation framework that integrates monocular metric depth estimation to establish 3D scene reconstruction in a preprocessing step. During training, the reconstructed 3D scene enables scaling camera parameters from relative to absolute values, ensuring compatibility and scale consistency across diverse real-world images. In inference, RealCam-I2V offers an intuitive interface where users can precisely draw camera trajectories by dragging within the 3D scene. To further enhance precise camera control and scene consistency, we propose scene-constrained noise shaping, which shapes high-level noise and also allows the framework to maintain dynamic, coherent video generation in lower noise stages. RealCam-I2V achieves significant improvements in controllability and video quality on the RealEstate10K and out-of-domain images. We further enables applications like camera-controlled looping video generation and generative frame interpolation. We will release our absolute-scale annotation, codes, and all checkpoints. Please see dynamic results in https://zgctroy.github.io/RealCam-I2V.

arXiv:2502.11002

Adjust Your Focus: Defocus Deblurring From Dual-Pixel Images Using Explicit Multi-Scale Cross-Correlation

Defocus blur is a common problem in photography. It arises when an image is captured with a wide aperture, resulting in a shallow depth of field. Sometimes it is desired, e.g., in portrait effect. Otherwise, it is a problem from both an aesthetic point of view and downstream computer vision tasks, such as segmentation and depth estimation. Defocusing an out-of-focus image to obtain an all-in-focus image is a highly challenging and often ill-posed problem. A recent work exploited dual-pixel (DP) image information, widely available in consumer DSLRs and high-end smartphones, to solve the problem of defocus deblurring. DP sensors result in two sub-aperture views containing defocus disparity cues. A given pixel's disparity is directly proportional to the distance from the focal plane. However, the existing methods adopt a na\"ive approach of a channel-wise concatenation of the two DP views without explicitly utilizing the disparity cues within the network. In this work, we propose to perform an explicit cross-correlation between the two DP views to guide the network for appropriate deblurring in different image regions. We adopt multi-scale cross-correlation to handle blur and disparities at different scales. Quantitative and qualitative evaluation of our multi-scale cross-correlation network (MCCNet) reveals that it achieves better defocus deblurring than existing state-of-the-art methods despite having lesser computational complexity.

arXiv:2502.11777

Deep Neural Networks for Accurate Depth Estimation with Latent Space Features

Depth estimation plays a pivotal role in advancing human-robot interactions, especially in indoor environments where accurate 3D scene reconstruction is essential for tasks like navigation and object handling. Monocular depth estimation, which relies on a single RGB camera, offers a more affordable solution compared to traditional methods that use stereo cameras or LiDAR. However, despite recent progress, many monocular approaches struggle with accurately defining depth boundaries, leading to less precise reconstructions. In response to these challenges, this study introduces a novel depth estimation framework that leverages latent space features within a deep convolutional neural network to enhance the precision of monocular depth maps. The proposed model features dual encoder-decoder architecture, enabling both color-to-depth and depth-to-depth transformations. This structure allows for refined depth estimation through latent space encoding. To further improve the accuracy of depth boundaries and local features, a new loss function is introduced. This function combines latent loss with gradient loss, helping the model maintain the integrity of depth boundaries. The framework is thoroughly tested using the NYU Depth V2 dataset, where it sets a new benchmark, particularly excelling in complex indoor scenarios. The results clearly show that this approach effectively reduces depth ambiguities and blurring, making it a promising solution for applications in human-robot interaction and 3D scene reconstruction.

arXiv:2502.11955공식 코드 · Papers with Code

pySLAM: An Open-Source, Modular, and Extensible Framework for SLAM

pySLAM is an open-source Python framework for Visual SLAM, supporting monocular, stereo, and RGB-D cameras. It provides a flexible interface for integrating both classical and modern local features, making it adaptable to various SLAM tasks. The framework includes different loop closure methods, a volumetric reconstruction pipeline, and support for depth prediction models. Additionally, it offers a suite of tools for visual odometry and SLAM applications. Designed for both beginners and experienced researchers, pySLAM encourages community contributions, fostering collaborative development in the field of Visual SLAM.

arXiv:2502.08902

CoL3D: Collaborative Learning of Single-view Depth and Camera Intrinsics for Metric 3D Shape Recovery

Recovering the metric 3D shape from a single image is particularly relevant for robotics and embodied intelligence applications, where accurate spatial understanding is crucial for navigation and interaction with environments. Usually, the mainstream approaches achieve it through monocular depth estimation. However, without camera intrinsics, the 3D metric shape can not be recovered from depth alone. In this study, we theoretically demonstrate that depth serves as a 3D prior constraint for estimating camera intrinsics and uncover the reciprocal relations between these two elements. Motivated by this, we propose a collaborative learning framework for jointly estimating depth and camera intrinsics, named CoL3D, to learn metric 3D shapes from single images. Specifically, CoL3D adopts a unified network and performs collaborative optimization at three levels: depth, camera intrinsics, and 3D point clouds. For camera intrinsics, we design a canonical incidence field mechanism as a prior that enables the model to learn the residual incident field for enhanced calibration. Additionally, we incorporate a shape similarity measurement loss in the point cloud space, which improves the quality of 3D shapes essential for robotic applications. As a result, when training and testing on a single dataset with in-domain settings, CoL3D delivers outstanding performance in both depth estimation and camera calibration across several indoor and outdoor benchmark datasets, which leads to remarkable 3D shape quality for the perception capabilities of robots.

arXiv:2502.09389

S$^2$-Diffusion: Generalizing from Instance-level to Category-level Skills in Robot Manipulation

Recent advances in skill learning has propelled robot manipulation to new heights by enabling it to learn complex manipulation tasks from a practical number of demonstrations. However, these skills are often limited to the particular action, object, and environment \textit{instances} that are shown in the training data, and have trouble transferring to other instances of the same category. In this work we present an open-vocabulary Spatial-Semantic Diffusion policy (S$^2$-Diffusion) which enables generalization from instance-level training data to category-level, enabling skills to be transferable between instances of the same category. We show that functional aspects of skills can be captured via a promptable semantic module combined with a spatial representation. We further propose leveraging depth estimation networks to allow the use of only a single RGB camera. Our approach is evaluated and compared on a diverse number of robot manipulation tasks, both in simulation and in the real world. Our results show that S$^2$-Diffusion is invariant to changes in category-irrelevant factors as well as enables satisfying performance on other instances within the same category, even if it was not trained on that specific instance. Full videos of all real-world experiments are available in the supplementary material.

arXiv:2502.09528

SteROI-D: System Design and Mapping for Stereo Depth Inference on Regions of Interest

Machine learning algorithms have enabled high quality stereo depth estimation to run on Augmented and Virtual Reality (AR/VR) devices. However, high energy consumption across the full image processing stack prevents stereo depth algorithms from running effectively on battery-limited devices. This paper introduces SteROI-D, a full stereo depth system paired with a mapping methodology. SteROI-D exploits Region-of-Interest (ROI) and temporal sparsity at the system level to save energy. SteROI-D's flexible and heterogeneous compute fabric supports diverse ROIs. Importantly, we introduce a systematic mapping methodology to effectively handle dynamic ROIs, thereby maximizing energy savings. Using these techniques, our 28nm prototype SteROI-D design achieves up to 4.35x reduction in total system energy compared to a baseline ASIC.