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“Code Generation”

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arXiv:2212.12952

Neural Shape Compiler: A Unified Framework for Transforming between Text, Point Cloud, and Program

3D shapes have complementary abstractions from low-level geometry to part-based hierarchies to languages, which convey different levels of information. This paper presents a unified framework to translate between pairs of shape abstractions: $\textit{Text}$ $\Longleftrightarrow$ $\textit{Point Cloud}$ $\Longleftrightarrow$ $\textit{Program}$. We propose $\textbf{Neural Shape Compiler}$ to model the abstraction transformation as a conditional generation process. It converts 3D shapes of three abstract types into unified discrete shape code, transforms each shape code into code of other abstract types through the proposed $\textit{ShapeCode Transformer}$, and decodes them to output the target shape abstraction. Point Cloud code is obtained in a class-agnostic way by the proposed $\textit{Point}$VQVAE. On Text2Shape, ShapeGlot, ABO, Genre, and Program Synthetic datasets, Neural Shape Compiler shows strengths in $\textit{Text}$ $\Longrightarrow$ $\textit{Point Cloud}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Text}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Program}$, and Point Cloud Completion tasks. Additionally, Neural Shape Compiler benefits from jointly training on all heterogeneous data and tasks.

arXiv:2410.15970

Policy-driven Knowledge Selection and Response Generation for Document-grounded Dialogue

Document-grounded dialogue (DGD) uses documents as external knowledge for dialogue generation. Correctly understanding the dialogue context is crucial for selecting knowledge from the document and generating proper responses. In this paper, we propose using a dialogue policy to help the dialogue understanding in DGD. Our dialogue policy consists of two kinds of guiding signals: utterance function and topic transfer intent. The utterance function reflects the purpose and style of an utterance, and the topic transfer intent reflects the topic and content of an utterance. We propose a novel framework exploiting our dialogue policy for two core tasks in DGD, namely knowledge selection (KS) and response generation (RG). The framework consists of two modules: the Policy planner leverages policy-aware dialogue representation to select knowledge and predict the policy of the response; the generator uses policy/knowledge-aware dialogue representation for response generation. Our policy-driven model gets state-of-the-art performance on three public benchmarks and we provide a detailed analysis of the experimental results. Our code/data will be released on GitHub.

arXiv:2008.01951공식 코드 · Papers with Code

MusPy: A Toolkit for Symbolic Music Generation

In this paper, we present MusPy, an open source Python library for symbolic music generation. MusPy provides easy-to-use tools for essential components in a music generation system, including dataset management, data I/O, data preprocessing and model evaluation. In order to showcase its potential, we present statistical analysis of the eleven datasets currently supported by MusPy. Moreover, we conduct a cross-dataset generalizability experiment by training an autoregressive model on each dataset and measuring held-out likelihood on the others---a process which is made easier by MusPy's dataset management system. The results provide a map of domain overlap between various commonly used datasets and show that some datasets contain more representative cross-genre samples than others. Along with the dataset analysis, these results might serve as a guide for choosing datasets in future research. Source code and documentation are available at https://github.com/salu133445/muspy .

arXiv:2101.12195공식 코드 · Papers with Code

Playable Video Generation

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website.

arXiv:2203.14622공식 코드 · Papers with Code

Towards Implicit Text-Guided 3D Shape Generation

In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the given text description. This work has several technical contributions. First, we decouple the shape and color predictions for learning features in both texts and shapes, and propose the word-level spatial transformer to correlate word features from text with spatial features from shape. Also, we design a cyclic loss to encourage consistency between text and shape, and introduce the shape IMLE to diversify the generated shapes. Further, we extend the framework to enable text-guided shape manipulation. Extensive experiments on the largest existing text-shape benchmark manifest the superiority of this work. The code and the models are available at https://github.com/liuzhengzhe/Towards-Implicit Text-Guided-Shape-Generation.

arXiv:2309.09968공식 코드 · Papers with Code

Generating and Imputing Tabular Data via Diffusion and Flow-based Gradient-Boosted Trees

Tabular data is hard to acquire and is subject to missing values. This paper introduces a novel approach for generating and imputing mixed-type (continuous and categorical) tabular data utilizing score-based diffusion and conditional flow matching. In contrast to prior methods that rely on neural networks to learn the score function or the vector field, we adopt XGBoost, a widely used Gradient-Boosted Tree (GBT) technique. To test our method, we build one of the most extensive benchmarks for tabular data generation and imputation, containing 27 diverse datasets and 9 metrics. Through empirical evaluation across the benchmark, we demonstrate that our approach outperforms deep-learning generation methods in data generation tasks and remains competitive in data imputation. Notably, it can be trained in parallel using CPUs without requiring a GPU. Our Python and R code is available at https://github.com/SamsungSAILMontreal/ForestDiffusion.

arXiv:2404.13766

Object-Attribute Binding in Text-to-Image Generation: Evaluation and Control

Current diffusion models create photorealistic images given a text prompt as input but struggle to correctly bind attributes mentioned in the text to the right objects in the image. This is evidenced by our novel image-graph alignment model called EPViT (Edge Prediction Vision Transformer) for the evaluation of image-text alignment. To alleviate the above problem, we propose focused cross-attention (FCA) that controls the visual attention maps by syntactic constraints found in the input sentence. Additionally, the syntax structure of the prompt helps to disentangle the multimodal CLIP embeddings that are commonly used in T2I generation. The resulting DisCLIP embeddings and FCA are easily integrated in state-of-the-art diffusion models without additional training of these models. We show substantial improvements in T2I generation and especially its attribute-object binding on several datasets.\footnote{Code and data will be made available upon acceptance.

arXiv:2412.21059공식 코드 · Papers with Code

VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation

We present a general strategy to aligning visual generation models -- both image and video generation -- with human preference. To start with, we build VisionReward -- a fine-grained and multi-dimensional reward model. We decompose human preferences in images and videos into multiple dimensions, each represented by a series of judgment questions, linearly weighted and summed to an interpretable and accurate score. To address the challenges of video quality assessment, we systematically analyze various dynamic features of videos, which helps VisionReward surpass VideoScore by 17.2% and achieve top performance for video preference prediction. Based on VisionReward, we develop a multi-objective preference learning algorithm that effectively addresses the issue of confounding factors within preference data. Our approach significantly outperforms existing image and video scoring methods on both machine metrics and human evaluation. All code and datasets are provided at https://github.com/THUDM/VisionReward.

arXiv:2505.17534공식 코드 · Papers with Code

Co-Reinforcement Learning for Unified Multimodal Understanding and Generation

This paper presents a pioneering exploration of reinforcement learning (RL) via group relative policy optimization for unified multimodal large language models (ULMs), aimed at simultaneously reinforcing generation and understanding capabilities. Through systematic pilot studies, we uncover the significant potential of ULMs to enable the synergistic co-evolution of dual capabilities within a shared policy optimization framework. Building on this insight, we introduce CoRL, a co-reinforcement learning framework comprising a unified RL stage for joint optimization and a refined RL stage for task-specific enhancement. With the proposed CoRL, our resulting model, ULM-R1, achieves average improvements of 7% on three text-to-image generation datasets and 23% on nine multimodal understanding benchmarks. These results demonstrate the effectiveness of CoRL and highlight the substantial benefit of reinforcement learning in facilitating cross-task synergy and optimization for ULMs. Code is available at https://github.com/mm-vl/ULM-R1.

arXiv:2405.00915

EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion

We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to handle scene graphs due to varying numbers of nodes, multiple edge combinations, and manipulator-induced node-edge operations. EchoScene overcomes this by associating each node with a denoising process and enables collaborative information exchange, enhancing controllable and consistent generation aware of global constraints. This is achieved through an information echo scheme in both shape and layout branches. At every denoising step, all processes share their denoising data with an information exchange unit that combines these updates using graph convolution. The scheme ensures that the denoising processes are influenced by a holistic understanding of the scene graph, facilitating the generation of globally coherent scenes. The resulting scenes can be manipulated during inference by editing the input scene graph and sampling the noise in the diffusion model. Extensive experiments validate our approach, which maintains scene controllability and surpasses previous methods in generation fidelity. Moreover, the generated scenes are of high quality and thus directly compatible with off-the-shelf texture generation. Code and trained models are open-sourced.

arXiv:2506.09344공식 코드 · Papers with Code

Ming-Omni: A Unified Multimodal Model for Perception and Generation

We propose Ming-Omni, a unified multimodal model capable of processing images, text, audio, and video, while demonstrating strong proficiency in both speech and image generation. Ming-Omni employs dedicated encoders to extract tokens from different modalities, which are then processed by Ling, an MoE architecture equipped with newly proposed modality-specific routers. This design enables a single model to efficiently process and fuse multimodal inputs within a unified framework, thereby facilitating diverse tasks without requiring separate models, task-specific fine-tuning, or structural redesign. Importantly, Ming-Omni extends beyond conventional multimodal models by supporting audio and image generation. This is achieved through the integration of an advanced audio decoder for natural-sounding speech and Ming-Lite-Uni for high-quality image generation, which also allow the model to engage in context-aware chatting, perform text-to-speech conversion, and conduct versatile image editing. Our experimental results showcase Ming-Omni offers a powerful solution for unified perception and generation across all modalities. Notably, our proposed Ming-Omni is the first open-source model we are aware of to match GPT-4o in modality support, and we release all code and model weights to encourage further research and development in the community.

arXiv:2505.24183

CodeV-R1: Reasoning-Enhanced Verilog Generation

Large language models (LLMs) trained via reinforcement learning with verifiable reward (RLVR) have achieved breakthroughs on tasks with explicit, automatable verification, such as software programming and mathematical problems. Extending RLVR to electronic design automation (EDA), especially automatically generating hardware description languages (HDLs) like Verilog from natural-language (NL) specifications, however, poses three key challenges: the lack of automated and accurate verification environments, the scarcity of high-quality NL-code pairs, and the prohibitive computation cost of RLVR. To this end, we introduce CodeV-R1, an RLVR framework for training Verilog generation LLMs. First, we develop a rule-based testbench generator that performs robust equivalence checking against golden references. Second, we propose a round-trip data synthesis method that pairs open-source Verilog snippets with LLM-generated NL descriptions, verifies code-NL-code consistency via the generated testbench, and filters out inequivalent examples to yield a high-quality dataset. Third, we employ a two-stage "distill-then-RL" training pipeline: distillation for the cold start of reasoning abilities, followed by adaptive DAPO, our novel RLVR algorithm that can reduce training cost by adaptively adjusting sampling rate. The resulting model, CodeV-R1-7B, achieves 68.6% and 72.9% pass@1 on VerilogEval v2 and RTLLM v1.1, respectively, surpassing prior state-of-the-art by 12~20%, while matching or even exceeding the performance of 671B DeepSeek-R1. We will release our model, training pipeline, and dataset to facilitate research in EDA and LLM communities.

arXiv:2504.09975공식 코드 · Papers with Code

OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation

Autoregressive models have achieved remarkable success across various domains, yet their performance in 3D shape generation lags significantly behind that of diffusion models. In this paper, we introduce OctGPT, a novel multiscale autoregressive model for 3D shape generation that dramatically improves the efficiency and performance of prior 3D autoregressive approaches, while rivaling or surpassing state-of-the-art diffusion models. Our method employs a serialized octree representation to efficiently capture the hierarchical and spatial structures of 3D shapes. Coarse geometry is encoded via octree structures, while fine-grained details are represented by binary tokens generated using a vector quantized variational autoencoder (VQVAE), transforming 3D shapes into compact multiscale binary sequences suitable for autoregressive prediction. To address the computational challenges of handling long sequences, we incorporate octree-based transformers enhanced with 3D rotary positional encodings, scale-specific embeddings, and token-parallel generation schemes. These innovations reduce training time by 13 folds and generation time by 69 folds, enabling the efficient training of high-resolution 3D shapes, e.g.,$1024^3$, on just four NVIDIA 4090 GPUs only within days. OctGPT showcases exceptional versatility across various tasks, including text-, sketch-, and image-conditioned generation, as well as scene-level synthesis involving multiple objects. Extensive experiments demonstrate that OctGPT accelerates convergence and improves generation quality over prior autoregressive methods, offering a new paradigm for high-quality, scalable 3D content creation. Our code and trained models are available at https://github.com/octree-nn/octgpt.

arXiv:2311.09707공식 코드 · Papers with Code

GenCodeSearchNet: A Benchmark Test Suite for Evaluating Generalization in Programming Language Understanding

Language models can serve as a valuable tool for software developers to increase productivity. Large generative models can be used for code generation and code completion, while smaller encoder-only models are capable of performing code search tasks using natural language queries.These capabilities are heavily influenced by the quality and diversity of the available training data. Source code datasets used for training usually focus on the most popular languages and testing is mostly conducted on the same distributions, often overlooking low-resource programming languages. Motivated by the NLP generalization taxonomy proposed by Hupkes et.\,al., we propose a new benchmark dataset called GenCodeSearchNet (GeCS) which builds upon existing natural language code search datasets to systemically evaluate the programming language understanding generalization capabilities of language models. As part of the full dataset, we introduce a new, manually curated subset StatCodeSearch that focuses on R, a popular but so far underrepresented programming language that is often used by researchers outside the field of computer science. For evaluation and comparison, we collect several baseline results using fine-tuned BERT-style models and GPT-style large language models in a zero-shot setting.

arXiv:2412.18260공식 코드 · Papers with Code

Investigating Large Language Models for Code Vulnerability Detection: An Experimental Study

Code vulnerability detection (CVD) is essential for addressing and preventing system security issues, playing a crucial role in ensuring software security. Previous learning-based vulnerability detection methods rely on either fine-tuning medium-size sequence models or training smaller neural networks from scratch. Recent advancements in large pre-trained language models (LLMs) have showcased remarkable capabilities in various code intelligence tasks including code understanding and generation. However, the effectiveness of LLMs in detecting code vulnerabilities is largely under-explored. This work aims to investigate the gap by fine-tuning LLMs for the CVD task, involving four widely-used open-source LLMs. We also implement other five previous graph-based or medium-size sequence models for comparison. Experiments are conducted on five commonly-used CVD datasets, including both the part of short samples and long samples. In addition, we conduct quantitative experiments to investigate the class imbalance issue and the model's performance on samples of different lengths, which are rarely studied in previous works. To better facilitate communities, we open-source all codes and resources of this study in https://github.com/SakiRinn/LLM4CVD and https://huggingface.co/datasets/xuefen/VulResource.

arXiv:2504.17665

Evaluating Grounded Reasoning by Code-Assisted Large Language Models for Mathematics

Assisting LLMs with code generation improved their performance on mathematical reasoning tasks. However, the evaluation of code-assisted LLMs is generally restricted to execution correctness, lacking a rigorous evaluation of their generated programs. In this work, we bridge this gap by conducting an in-depth analysis of code-assisted LLMs' generated programs in response to math reasoning tasks. Our evaluation focuses on the extent to which LLMs ground their programs to math rules, and how that affects their end performance. For this purpose, we assess the generations of five different LLMs, on two different math datasets, both manually and automatically. Our results reveal that the distribution of grounding depends on LLMs' capabilities and the difficulty of math problems. Furthermore, mathematical grounding is more effective for closed-source models, while open-source models fail to employ math rules in their solutions correctly. On MATH500, the percentage of grounded programs decreased to half, while the ungrounded generations doubled in comparison to ASDiv grade-school problems. Our work highlights the need for in-depth evaluation beyond execution accuracy metrics, toward a better understanding of code-assisted LLMs' capabilities and limits in the math domain.

arXiv:2507.05269

CORE: Benchmarking LLMs Code Reasoning Capabilities through Static Analysis Tasks

Large language models (LLMs) have been widely adopted across diverse software engineering domains, such as code generation, program repair, and vulnerability detection. These applications require understanding beyond surface-level code patterns: value propagation, control flow, and interdependence between program elements. However, existing benchmarks primarily evaluate end-to-end outcomes, such as whether code is correctly repaired or generated, leaving the models ability for program semantic reasoning underexplored. This work presents CoRe, a high-quality, human-verified benchmark designed to evaluate LLMs on fundamental static analysis tasks. CoRe includes 12,553 task instances spanning data dependency, control dependency, and information flow across programs written in C/C++, Java, and Python. To ensure semantic diversity and reasoning complexity, we propose a semantics-aware diverse sampling strategy that selects targets and task instances based on structural coverage and dependency depth. We evaluate 10 mainstream LLMs and show that, while they perform well at identifying dependencies, models still struggle with tasks that require deeper semantic understanding and multi-step reasoning. We further conduct qualitative analyses to uncover key challenges, such as complex control structures and backward dependency patterns, offering insights into improving LLMs code reasoning capabilities.

arXiv:2506.04500

"Don't Do That!": Guiding Embodied Systems through Large Language Model-based Constraint Generation

Recent advancements in large language models (LLMs) have spurred interest in robotic navigation that incorporates complex spatial, mathematical, and conditional constraints from natural language into the planning problem. Such constraints can be informal yet highly complex, making it challenging to translate into a formal description that can be passed on to a planning algorithm. In this paper, we propose STPR, a constraint generation framework that uses LLMs to translate constraints (expressed as instructions on ``what not to do'') into executable Python functions. STPR leverages the LLM's strong coding capabilities to shift the problem description from language into structured and transparent code, thus circumventing complex reasoning and avoiding potential hallucinations. We show that these LLM-generated functions accurately describe even complex mathematical constraints, and apply them to point cloud representations with traditional search algorithms. Experiments in a simulated Gazebo environment show that STPR ensures full compliance across several constraints and scenarios, while having short runtimes. We also verify that STPR can be used with smaller, code-specific LLMs, making it applicable to a wide range of compact models at low inference cost.

arXiv:2402.12908공식 코드 · Papers with Code

RealCompo: Balancing Realism and Compositionality Improves Text-to-Image Diffusion Models

Diffusion models have achieved remarkable advancements in text-to-image generation. However, existing models still have many difficulties when faced with multiple-object compositional generation. In this paper, we propose RealCompo, a new training-free and transferred-friendly text-to-image generation framework, which aims to leverage the respective advantages of text-to-image models and spatial-aware image diffusion models (e.g., layout, keypoints and segmentation maps) to enhance both realism and compositionality of the generated images. An intuitive and novel balancer is proposed to dynamically balance the strengths of the two models in denoising process, allowing plug-and-play use of any model without extra training. Extensive experiments show that our RealCompo consistently outperforms state-of-the-art text-to-image models and spatial-aware image diffusion models in multiple-object compositional generation while keeping satisfactory realism and compositionality of the generated images. Notably, our RealCompo can be seamlessly extended with a wide range of spatial-aware image diffusion models and stylized diffusion models. Our code is available at: https://github.com/YangLing0818/RealCompo

arXiv:2502.14831

Improving the Diffusability of Autoencoders

Latent diffusion models have emerged as the leading approach for generating high-quality images and videos, utilizing compressed latent representations to reduce the computational burden of the diffusion process. While recent advancements have primarily focused on scaling diffusion backbones and improving autoencoder reconstruction quality, the interaction between these components has received comparatively less attention. In this work, we perform a spectral analysis of modern autoencoders and identify inordinate high-frequency components in their latent spaces, which are especially pronounced in the autoencoders with a large bottleneck channel size. We hypothesize that this high-frequency component interferes with the coarse-to-fine nature of the diffusion synthesis process and hinders the generation quality. To mitigate the issue, we propose scale equivariance: a simple regularization strategy that aligns latent and RGB spaces across frequencies by enforcing scale equivariance in the decoder. It requires minimal code changes and only up to 20K autoencoder fine-tuning steps, yet significantly improves generation quality, reducing FID by 19% for image generation on ImageNet-1K 256x256 and FVD by at least 44% for video generation on Kinetics-700 17x256x256.