Unmanned Aerial Vehicles (UAVs) are increasingly being used in various private and commercial applications, e.g. traffic control, package delivery, and Search and Rescue (SAR) operations. Machine Learning (ML) methods used in UAV-assisted Sensor Networks (UASNETs) and especially in Deep Reinforcement Learning (DRL) face challenges such as complex and lengthy model training, gaps between simulation and reality, and low sample efficiency, which conflict with the urgency of emergencies such as SAR operations. This paper proposes In-Context Learning (ICL)-based Data Collection Scheduling (ICLDC) scheme, as an alternative to DRL in emergencies. The UAV collects and transmits logged sensory data, to an LLM, to generate a task description in natural language, from which it obtains a data collection schedule to be executed by the UAV. The system continuously adapts by adding feedback to task descriptions and utilizing feedback for future decisions. This method is tested against jailbreaking attacks, where task description is manipulated to undermine network performance, highlighting the vulnerability of LLMs to such attacks. The proposed ICLDC outperforms the Maximum Channel Gain by reducing cumulative packet loss by approximately 56\%. ICLDC presents a promising direction for intelligent scheduling and control in UAV-assisted data collection.
As cloud computing continues to evolve, the adoption of multi-NUMA (Non-Uniform Memory Access) architecture by cloud service providers has introduced new challenges in virtual machine (VM) scheduling. To address these challenges and more accurately reflect the complexities faced by modern cloud environments, we introduce the Dynamic VM Allocation problem in Multi-NUMA PM (DVAMP). We formally define both offline and online versions of DVAMP as mixed-integer linear programming problems, providing a rigorous mathematical foundation for analysis. A tight performance bound for greedy online algorithms is derived, offering insights into the worst-case optimality gap as a function of the number of physical machines and VM lifetime variability. To address the challenges posed by DVAMP, we propose SPANE (Symmetry-Preserving Architecture for Multi-NUMA Environments), a novel deep reinforcement learning approach that exploits the problem's inherent symmetries. SPANE produces invariant results under arbitrary permutations of physical machine states, enhancing learning efficiency and solution quality. Extensive experiments conducted on the Huawei-East-1 dataset demonstrate that SPANE outperforms existing baselines, reducing average VM wait time by 45%. Our work contributes to the field of cloud resource management by providing both theoretical insights and practical solutions for VM scheduling in multi-NUMA environments, addressing a critical gap in the literature and offering improved performance for real-world cloud systems.
Among vertebrates, salamanders, with their unique ability to transition between walking and swimming gaits, highlight the role of spinal mobility in locomotion. A flexible spine enables undulation of the body through a wavelike motion along the spine, aiding navigation over uneven terrains and obstacles. Yet environmental uncertainties, such as surface irregularities and variations in friction, can significantly disrupt body-limb coordination and cause discrepancies between predictions from mathematical models and real-world outcomes. Addressing this challenge requires the development of sophisticated control strategies capable of dynamically adapting to uncertain conditions while maintaining efficient locomotion. Deep reinforcement learning (DRL) offers a promising framework for handling non-deterministic environments and enabling robotic systems to adapt effectively and perform robustly under challenging conditions. In this study, we comparatively examine learning-based control strategies and biologically inspired gait design methods on a salamander-like robot.
Deploying robot learning methods to a quadrotor in unstructured outdoor environments is an exciting task. Quadrotors operating in real-world environments by learning-based methods encounter several challenges: a large amount of simulator generated data required for training, strict demands for real-time processing onboard, and the sim-to-real gap caused by dynamic and noisy conditions. Current works have made a great breakthrough in applying learning-based methods to end-to-end control of quadrotors, but rarely mention the infrastructure system training from scratch and deploying to reality, which makes it difficult to reproduce methods and applications. To bridge this gap, we propose a platform that enables the seamless transfer of end-to-end deep reinforcement learning (DRL) policies. We integrate the training environment, flight dynamics control, DRL algorithms, the MAVROS middleware stack, and hardware into a comprehensive workflow and architecture that enables quadrotors' policies to be trained from scratch to real-world deployment in several minutes. Our platform provides rich types of environments including hovering, dynamic obstacle avoidance, trajectory tracking, balloon hitting, and planning in unknown environments, as a physical experiment benchmark. Through extensive empirical validation, we demonstrate the efficiency of proposed sim-to-real platform, and robust outdoor flight performance under real-world perturbations. Details can be found from our website https://emnavi.tech/AirGym/.
Typical deep reinforcement learning (DRL) agents for dynamic portfolio optimization learn the factors influencing portfolio return and risk by analyzing the output values of the reward function while adjusting portfolio weights within the training environment. However, it faces a major limitation where it is difficult for investors to intervene in the training based on different levels of risk aversion towards each portfolio asset. This difficulty arises from another limitation: existing DRL agents may not develop a thorough understanding of the factors responsible for the portfolio return and risk by only learning from the output of the reward function. As a result, the strategy for determining the target portfolio weights is entirely dependent on the DRL agents themselves. To address these limitations, we propose a reward factor matrix for elucidating the return and risk of each asset in the portfolio. Additionally, we propose a novel learning system named Factor-MCLS using a multi-critic framework that facilitates learning of the reward factor matrix. In this way, our DRL-based learning system can effectively learn the factors influencing portfolio return and risk. Moreover, based on the critic networks within the multi-critic framework, we develop a risk constraint term in the training objective function of the policy function. This risk constraint term allows investors to intervene in the training of the DRL agent according to their individual levels of risk aversion towards the portfolio assets.
Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.
Current approaches in Explainable Deep Reinforcement Learning have limitations in which the attention mask has a displacement with the objects in visual input. This work addresses a spatial problem within traditional Convolutional Neural Networks (CNNs). We propose the Interpretable Feature Extractor (IFE) architecture, aimed at generating an accurate attention mask to illustrate both "what" and "where" the agent concentrates on in the spatial domain. Our design incorporates a Human-Understandable Encoding module to generate a fully interpretable attention mask, followed by an Agent-Friendly Encoding module to enhance the agent's learning efficiency. These two components together form the Interpretable Feature Extractor for vision-based deep reinforcement learning to enable the model's interpretability. The resulting attention mask is consistent, highly understandable by humans, accurate in spatial dimension, and effectively highlights important objects or locations in visual input. The Interpretable Feature Extractor is integrated into the Fast and Data-efficient Rainbow framework, and evaluated on 57 ATARI games to show the effectiveness of the proposed approach on Spatial Preservation, Interpretability, and Data-efficiency. Finally, we showcase the versatility of our approach by incorporating the IFE into the Asynchronous Advantage Actor-Critic Model.
Resource allocation plays a critical role in minimizing cycle time and improving the efficiency of business processes. Recently, Deep Reinforcement Learning (DRL) has emerged as a powerful tool to optimize resource allocation policies in business processes. In the DRL framework, an agent learns a policy through interaction with the environment, guided solely by reward signals that indicate the quality of its decisions. However, existing algorithms are not suitable for dynamic environments such as business processes. Furthermore, existing DRL-based methods rely on engineered reward functions that approximate the desired objective, but a misalignment between reward and objective can lead to undesired decisions or suboptimal policies. To address these issues, we propose a rollout-based DRL algorithm and a reward function to optimize the objective directly. Our algorithm iteratively improves the policy by evaluating execution trajectories following different actions. Our reward function directly decomposes the objective function of minimizing the mean cycle time. Maximizing our reward function guarantees that the objective function is minimized without requiring extensive reward engineering. The results show that our method consistently learns the optimal policy in all six evaluated business processes, outperforming the state-of-the-art algorithm that can only learn the optimal policy in two of the evaluated processes.
Semantic communications have emerged as a crucial research direction for future wireless communication networks. However, as wireless systems become increasingly complex, the demands for computation and communication resources in semantic communications continue to grow rapidly. This paper investigates the trade-off between computation and communication in wireless semantic communications, taking into consideration transmission task delay and performance constraints within the semantic communication framework. We propose a novel tradeoff metric to analyze the balance between computation and communication in semantic transmissions and employ the deep reinforcement learning (DRL) algorithm to minimize this metric, thereby reducing the cost associated with balancing computation and communication. Through simulations, we analyze the tradeoff between computation and communication and demonstrate the effectiveness of optimizing this trade-off metric.
This paper introduces a sensor steering methodology based on deep reinforcement learning to enhance the predictive accuracy and decision support capabilities of digital twins by optimising the data acquisition process. Traditional sensor placement techniques are often constrained by one-off optimisation strategies, which limit their applicability for online applications requiring continuous informative data assimilation. The proposed approach addresses this limitation by offering an adaptive framework for sensor placement within the digital twin paradigm. The sensor placement problem is formulated as a Markov decision process, enabling the training and deployment of an agent capable of dynamically repositioning sensors in response to the evolving conditions of the physical structure as represented by the digital twin. This ensures that the digital twin maintains a highly representative and reliable connection to its physical counterpart. The proposed framework is validated through a series of comprehensive case studies involving a cantilever plate structure subjected to diverse conditions, including healthy and damaged conditions. The results demonstrate the capability of the deep reinforcement learning agent to adaptively reposition sensors improving the quality of data acquisition and hence enhancing the overall accuracy of digital twins.
In this letter, we explore the communication-control co-design of discrete-time stochastic linear systems through reinforcement learning. Specifically, we examine a closed-loop system involving two sequential decision-makers: a scheduler and a controller. The scheduler continuously monitors the system's state but transmits it to the controller intermittently to balance the communication cost and control performance. The controller, in turn, determines the control input based on the intermittently received information. Given the partially nested information structure, we show that the optimal control policy follows a certainty-equivalence form. Subsequently, we analyze the qualitative behavior of the scheduling policy. To develop the optimal scheduling policy, we propose InterQ, a deep reinforcement learning algorithm which uses a deep neural network to approximate the Q-function. Through extensive numerical evaluations, we analyze the scheduling landscape and further compare our approach against two baseline strategies: (a) a multi-period periodic scheduling policy, and (b) an event-triggered policy. The results demonstrate that our proposed method outperforms both baselines. The open source implementation can be found at https://github.com/AC-sh/InterQ.
In recent years, autonomous driving has become a popular field of study. As control at tire grip limit is essential during emergency situations, algorithms developed for racecars are useful for road cars too. This paper examines the use of Deep Reinforcement Learning (DRL) to solve the problem of grip limit driving in a simulated environment. Proximal Policy Optimization (PPO) method is used to train an agent to control the steering wheel and pedals of the vehicle, using only visual inputs to achieve professional human lap times. The paper outlines the formulation of the task of time optimal driving on a race track as a deep reinforcement learning problem, and explains the chosen observations, actions, and reward functions. The results demonstrate human-like learning and driving behavior that utilize maximum tire grip potential.
In contrast to the human ability to continuously acquire knowledge, agents struggle with the stability-plasticity dilemma in deep reinforcement learning (DRL), which refers to the trade-off between retaining existing skills (stability) and learning new knowledge (plasticity). Current methods focus on balancing these two aspects at the network level, lacking sufficient differentiation and fine-grained control of individual neurons. To overcome this limitation, we propose Neuron-level Balance between Stability and Plasticity (NBSP) method, by taking inspiration from the observation that specific neurons are strongly relevant to task-relevant skills. Specifically, NBSP first (1) defines and identifies RL skill neurons that are crucial for knowledge retention through a goal-oriented method, and then (2) introduces a framework by employing gradient masking and experience replay techniques targeting these neurons to preserve the encoded existing skills while enabling adaptation to new tasks. Numerous experimental results on the Meta-World and Atari benchmarks demonstrate that NBSP significantly outperforms existing approaches in balancing stability and plasticity.
In the era of smart manufacturing and Industry 4.0, the refining industry is evolving towards large-scale integration and flexible production systems. In response to these new demands, this paper presents a novel optimization framework for plant-wide refinery planning, integrating model decomposition with deep reinforcement learning. The approach decomposes the complex large scale refinery optimization problem into manageable submodels, improving computational efficiency while preserving accuracy. A reinforcement learning-based pricing mechanism is introduced to generate pricing strategies for intermediate products, facilitating better coordination between submodels and enabling rapid responses to market changes. Three industrial case studies, covering both single-period and multi-period planning, demonstrate significant improvements in computational efficiency while ensuring refinery profitability.
Deep reinforcement learning can seamlessly transfer agile locomotion and navigation skills from the simulator to real world. However, bridging the sim-to-real gap with domain randomization or adversarial methods often demands expert physics knowledge to ensure policy robustness. Even so, cutting-edge simulators may fall short of capturing every real-world detail, and the reconstructed environment may introduce errors due to various perception uncertainties. To address these challenges, we propose Neural Fidelity Calibration (NFC), a novel framework that employs conditional score-based diffusion models to calibrate simulator physical coefficients and residual fidelity domains online during robot execution. Specifically, the residual fidelity reflects the simulation model shift relative to the real-world dynamics and captures the uncertainty of the perceived environment, enabling us to sample realistic environments under the inferred distribution for policy fine-tuning. Our framework is informative and adaptive in three key ways: (a) we fine-tune the pretrained policy only under anomalous scenarios, (b) we build sequential NFC online with the pretrained NFC's proposal prior, reducing the diffusion model's training burden, and (c) when NFC uncertainty is high and may degrade policy improvement, we leverage optimistic exploration to enable hallucinated policy optimization. Our framework achieves superior simulator calibration precision compared to state-of-the-art methods across diverse robots with high-dimensional parametric spaces. We study the critical contribution of residual fidelity to policy improvement in simulation and real-world experiments. Notably, our approach demonstrates robust robot navigation under challenging real-world conditions, such as a broken wheel axle on snowy surfaces.
Mission planning for a fleet of cooperative autonomous drones in applications that involve serving distributed target points, such as disaster response, environmental monitoring, and surveillance, is challenging, especially under partial observability, limited communication range, and uncertain environments. Traditional path-planning algorithms struggle in these scenarios, particularly when prior information is not available. To address these challenges, we propose a novel framework that integrates Graph Neural Networks (GNNs), Deep Reinforcement Learning (DRL), and transformer-based mechanisms for enhanced multi-agent coordination and collective task execution. Our approach leverages GNNs to model agent-agent and agent-goal interactions through adaptive graph construction, enabling efficient information aggregation and decision-making under constrained communication. A transformer-based message-passing mechanism, augmented with edge-feature-enhanced attention, captures complex interaction patterns, while a Double Deep Q-Network (Double DQN) with prioritized experience replay optimizes agent policies in partially observable environments. This integration is carefully designed to address specific requirements of multi-agent navigation, such as scalability, adaptability, and efficient task execution. Experimental results demonstrate superior performance, with 90% service provisioning and 100% grid coverage (node discovery), while reducing the average steps per episode to 200, compared to 600 for benchmark methods such as particle swarm optimization (PSO), greedy algorithms and DQN.
Tradable credit schemes (TCS) are an increasingly studied alternative to congestion pricing, given their revenue neutrality and ability to address issues of equity through the initial credit allocation. Modeling TCS to aid future design and implementation is associated with challenges involving user and market behaviors, demand-supply dynamics, and control mechanisms. In this paper, we focus on the latter and address the day-to-day dynamic tolling problem under TCS, which is formulated as a discrete-time Markov Decision Process and solved using reinforcement learning (RL) algorithms. Our results indicate that RL algorithms achieve travel times and social welfare comparable to the Bayesian optimization benchmark, with generalization across varying capacities and demand levels. We further assess the robustness of RL under different hyperparameters and apply regularization techniques to mitigate action oscillation, which generates practical tolling strategies that are transferable under day-to-day demand and supply variability. Finally, we discuss potential challenges such as scaling to large networks, and show how transfer learning can be leveraged to improve computational efficiency and facilitate the practical deployment of RL-based TCS solutions.
Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical factor for both developers and players. To address this gap and establish a practical baseline for designing enjoyability-focused agents, we propose a two-tier agent (TTA) system and conducted experiments in the classic fighting game Street Fighter II. The first tier of TTA employs a task-oriented network architecture, modularized reward functions, and hybrid training to produce diverse and skilled DRL agents. In the second tier of TTA, a Large Language Model Hyper-Agent, leveraging players' playing data and feedback, dynamically selects suitable DRL opponents. In addition, we investigate and model several key factors that affect the enjoyability of the opponent. The experiments demonstrate improvements from 64. 36% to 156. 36% in the execution of advanced skills over baseline methods. The trained agents also exhibit distinct game-playing styles. Additionally, we conducted a small-scale user study, and the overall enjoyment in the player's feedback validates the effectiveness of our TTA system.
This paper considers how to fuse Machine Learning (ML) and optimization to solve large-scale Supply Chain Planning (SCP) optimization problems. These problems can be formulated as MIP models which feature both integer (non-binary) and continuous variables, as well as flow balance and capacity constraints. This raises fundamental challenges for existing integrations of ML and optimization that have focused on binary MIPs and graph problems. To address these, the paper proposes PROPEL, a new framework that combines optimization with both supervised and Deep Reinforcement Learning (DRL) to reduce the size of search space significantly. PROPEL uses supervised learning, not to predict the values of all integer variables, but to identify the variables that are fixed to zero in the optimal solution, leveraging the structure of SCP applications. PROPEL includes a DRL component that selects which fixed-at-zero variables must be relaxed to improve solution quality when the supervised learning step does not produce a solution with the desired optimality tolerance. PROPEL has been applied to industrial supply chain planning optimizations with millions of variables. The computational results show dramatic improvements in solution times and quality, including a 60% reduction in primal integral and an 88% primal gap reduction, and improvement factors of up to 13.57 and 15.92, respectively.
We present a general computational framework for solving continuous-time financial market equilibria under minimal modeling assumptions while incorporating realistic financial frictions, such as trading costs, and supporting multiple interacting agents. Inspired by generative adversarial networks (GANs), our approach employs a novel generative deep reinforcement learning framework with a decoupling feedback system embedded in the adversarial training loop, which we term as the \emph{reinforcement link}. This architecture stabilizes the training dynamics by incorporating feedback from the discriminator. Our theoretically guided feedback mechanism enables the decoupling of the equilibrium system, overcoming challenges that hinder conventional numerical algorithms. Experimentally, our algorithm not only learns but also provides testable predictions on how asset returns and volatilities emerge from the endogenous trading behavior of market participants, where traditional analytical methods fall short. The design of our model is further supported by an approximation guarantee.