PyTorchKR Papers

최신 논문

총 573편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2409.05552

Seeing is Believing? Enhancing Vision-Language Navigation using Visual Perturbations

Autonomous navigation for an embodied agent guided by natural language instructions remains a formidable challenge in vision-and-language navigation (VLN). Despite remarkable recent progress in learning fine-grained and multifarious visual representations, the tendency to overfit to the training environments leads to unsatisfactory generalization performance. In this work, we present a versatile Multi-Branch Architecture (MBA) aimed at exploring and exploiting diverse visual inputs. Specifically, we introduce three distinct visual variants: ground-truth depth images, visual inputs integrated with incongruent views, and those infused with random noise to enrich the diversity of visual input representation and prevent overfitting to the original RGB observations. To adaptively fuse these varied inputs, the proposed MBA extend a base agent model into a multi-branch variant, where each branch processes a different visual input. Surprisingly, even random noise can further enhance navigation performance in unseen environments. Extensive experiments conducted on three VLN benchmarks (R2R, REVERIE, SOON) demonstrate that our proposed method equals or even surpasses state-of-the-art results. The source code will be publicly available.

arXiv:2408.15503공식 코드 · Papers with Code

RoboSense: Large-scale Dataset and Benchmark for Egocentric Robot Perception and Navigation in Crowded and Unstructured Environments

Reliable embodied perception from an egocentric perspective is challenging yet essential for autonomous navigation technology of intelligent mobile agents. With the growing demand of social robotics, near-field scene understanding becomes an important research topic in the areas of egocentric perceptual tasks related to navigation in both crowded and unstructured environments. Due to the complexity of environmental conditions and difficulty of surrounding obstacles owing to truncation and occlusion, the perception capability under this circumstance is still inferior. To further enhance the intelligence of mobile robots, in this paper, we setup an egocentric multi-sensor data collection platform based on 3 main types of sensors (Camera, LiDAR and Fisheye), which supports flexible sensor configurations to enable dynamic sight of view from ego-perspective, capturing either near or farther areas. Meanwhile, a large-scale multimodal dataset is constructed, named RoboSense, to facilitate egocentric robot perception. Specifically, RoboSense contains more than 133K synchronized data with 1.4M 3D bounding box and IDs annotated in the full $360^{\circ}$ view, forming 216K trajectories across 7.6K temporal sequences. It has $270\times$ and $18\times$ as many annotations of surrounding obstacles within near ranges as the previous datasets collected for autonomous driving scenarios such as KITTI and nuScenes. Moreover, we define a novel matching criterion for near-field 3D perception and prediction metrics. Based on RoboSense, we formulate 6 popular tasks to facilitate the future research development, where the detailed analysis as well as benchmarks are also provided accordingly. Data desensitization measures have been conducted for privacy protection.

arXiv:2408.13881

Safe Policy Exploration Improvement via Subgoals

Reinforcement learning is a widely used approach to autonomous navigation, showing potential in various tasks and robotic setups. Still, it often struggles to reach distant goals when safety constraints are imposed (e.g., the wheeled robot is prohibited from moving close to the obstacles). One of the main reasons for poor performance in such setups, which is common in practice, is that the need to respect the safety constraints degrades the exploration capabilities of an RL agent. To this end, we introduce a novel learnable algorithm that is based on decomposing the initial problem into smaller sub-problems via intermediate goals, on the one hand, and respects the limit of the cumulative safety constraints, on the other hand -- SPEIS(Safe Policy Exploration Improvement via Subgoals). It comprises the two coupled policies trained end-to-end: subgoal and safe. The subgoal policy is trained to generate the subgoal based on the transitions from the buffer of the safe (main) policy that helps the safe policy to reach distant goals. Simultaneously, the safe policy maximizes its rewards while attempting not to violate the limit of the cumulative safety constraints, thus providing a certain level of safety. We evaluate SPEIS in a wide range of challenging (simulated) environments that involve different types of robots in two different environments: autonomous vehicles from the POLAMP environment and car, point, doggo, and sweep from the safety-gym environment. We demonstrate that our method consistently outperforms state-of-the-art competitors and can significantly reduce the collision rate while maintaining high success rates (higher by 80% compared to the best-performing methods).

arXiv:2408.13085

Map-Free Visual Relocalization Enhanced by Instance Knowledge and Depth Knowledge

Map-free relocalization technology is crucial for applications in autonomous navigation and augmented reality, but relying on pre-built maps is often impractical. It faces significant challenges due to limitations in matching methods and the inherent lack of scale in monocular images. These issues lead to substantial rotational and metric errors and even localization failures in real-world scenarios. Large matching errors significantly impact the overall relocalization process, affecting both rotational and translational accuracy. Due to the inherent limitations of the camera itself, recovering the metric scale from a single image is crucial, as this significantly impacts the translation error. To address these challenges, we propose a map-free relocalization method enhanced by instance knowledge and depth knowledge. By leveraging instance-based matching information to improve global matching results, our method significantly reduces the possibility of mismatching across different objects. The robustness of instance knowledge across the scene helps the feature point matching model focus on relevant regions and enhance matching accuracy. Additionally, we use estimated metric depth from a single image to reduce metric errors and improve scale recovery accuracy. By integrating methods dedicated to mitigating large translational and rotational errors, our approach demonstrates superior performance in map-free relocalization techniques.

arXiv:2408.10880

Open 3D World in Autonomous Driving

The capability for open vocabulary perception represents a significant advancement in autonomous driving systems, facilitating the comprehension and interpretation of a wide array of textual inputs in real-time. Despite extensive research in open vocabulary tasks within 2D computer vision, the application of such methodologies to 3D environments, particularly within large-scale outdoor contexts, remains relatively underdeveloped. This paper presents a novel approach that integrates 3D point cloud data, acquired from LIDAR sensors, with textual information. The primary focus is on the utilization of textual data to directly localize and identify objects within the autonomous driving context. We introduce an efficient framework for the fusion of bird's-eye view (BEV) region features with textual features, thereby enabling the system to seamlessly adapt to novel textual inputs and enhancing the robustness of open vocabulary detection tasks. The effectiveness of the proposed methodology is rigorously evaluated through extensive experimentation on the newly introduced NuScenes-T dataset, with additional validation of its zero-shot performance on the Lyft Level 5 dataset. This research makes a substantive contribution to the advancement of autonomous driving technologies by leveraging multimodal data to enhance open vocabulary perception in 3D environments, thereby pushing the boundaries of what is achievable in autonomous navigation and perception.

arXiv:2408.03677공식 코드 · Papers with Code

L4DR: LiDAR-4DRadar Fusion for Weather-Robust 3D Object Detection

LiDAR-based vision systems are integral for 3D object detection, which is crucial for autonomous navigation. However, they suffer from performance degradation in adverse weather conditions due to the quality deterioration of LiDAR point clouds. Fusing LiDAR with the weather-robust 4D radar sensor is expected to solve this problem. However, the fusion of LiDAR and 4D radar is challenging because they differ significantly in terms of data quality and the degree of degradation in adverse weather. To address these issues, we introduce L4DR, a weather-robust 3D object detection method that effectively achieves LiDAR and 4D Radar fusion. Our L4DR includes Multi-Modal Encoding (MME) and Foreground-Aware Denoising (FAD) technique to reconcile sensor gaps, which is the first exploration of the complementarity of early fusion between LiDAR and 4D radar. Additionally, we design an Inter-Modal and Intra-Modal ({IM}2 ) parallel feature extraction backbone coupled with a Multi-Scale Gated Fusion (MSGF) module to counteract the varying degrees of sensor degradation under adverse weather conditions. Experimental evaluation on a VoD dataset with simulated fog proves that L4DR is more adaptable to changing weather conditions. It delivers a significant performance increase under different fog levels, improving the 3D mAP by up to 20.0% over the traditional LiDAR-only approach. Moreover, the results on the K-Radar dataset validate the consistent performance improvement of L4DR in real-world adverse weather conditions.

arXiv:2407.19673공식 코드 · Papers with Code

Perspective on the Marine Simulator for Autonomous Vessel Development

There is a growing demand for simulators for the research and development of maritime autonomous surface ships (MASS) and the approval of autonomous navigation algorithms. Simulators are used for purposes such as evaluation and training and are taken on various configurations accordingly. The ship maneuvering mathematical model used in such a simulator is an important element that characterizes the simulator. In this paper, we discuss the dynamic model of the hull and its position in the simulator that will be required for MASSs in the future. It also discusses guidelines for selecting an appropriate model, which has not been discussed extensively in previous studies. Finally, we discuss the functional requirements that simulators should have.

arXiv:2408.01716공식 코드 · Papers with Code

Visual-Inertial SLAM for Unstructured Outdoor Environments: Benchmarking the Benefits and Computational Costs of Loop Closing

Simultaneous Localization and Mapping (SLAM) is essential for mobile robotics, enabling autonomous navigation in dynamic, unstructured outdoor environments without relying on external positioning systems. These environments pose significant challenges due to variable lighting, weather conditions, and complex terrain. Visual-Inertial SLAM has emerged as a promising solution for robust localization under such conditions. This paper benchmarks several open-source Visual-Inertial SLAM systems, including traditional methods (ORB-SLAM3, VINS-Fusion, OpenVINS, Kimera, and SVO Pro) and learning-based approaches (HFNet-SLAM, AirSLAM), to evaluate their performance in unstructured natural outdoor settings. We focus on the impact of loop closing on localization accuracy and computational demands, providing a comprehensive analysis of these systems' effectiveness in real-world environments and especially their application to embedded systems in outdoor robotics. Our contributions further include an assessment of varying frame rates on localization accuracy and computational load. The findings highlight the importance of loop closing in improving localization accuracy while managing computational resources efficiently, offering valuable insights for optimizing Visual-Inertial SLAM systems for practical outdoor applications in mobile robotics. The dataset and the benchmark code are available under https://github.com/iis-esslingen/vi-slam_lc_benchmark.

arXiv:2408.01510

Adaptive Planning with Generative Models under Uncertainty

Planning with generative models has emerged as an effective decision-making paradigm across a wide range of domains, including reinforcement learning and autonomous navigation. While continuous replanning at each timestep might seem intuitive because it allows decisions to be made based on the most recent environmental observations, it results in substantial computational challenges, primarily due to the complexity of the generative model's underlying deep learning architecture. Our work addresses this challenge by introducing a simple adaptive planning policy that leverages the generative model's ability to predict long-horizon state trajectories, enabling the execution of multiple actions consecutively without the need for immediate replanning. We propose to use the predictive uncertainty derived from a Deep Ensemble of inverse dynamics models to dynamically adjust the intervals between planning sessions. In our experiments conducted on locomotion tasks within the OpenAI Gym framework, we demonstrate that our adaptive planning policy allows for a reduction in replanning frequency to only about 10% of the steps without compromising the performance. Our results underscore the potential of generative modeling as an efficient and effective tool for decision-making.

arXiv:2407.18892

FH-DRL: Exponential-Hyperbolic Frontier Heuristics with DRL for accelerated Exploration in Unknown Environments

Autonomous robot exploration in large-scale or cluttered environments remains a central challenge in intelligent vehicle applications, where partial or absent prior maps constrain reliable navigation. This paper introduces FH-DRL, a novel framework that integrates a customizable heuristic function for frontier detection with a Twin Delayed DDPG (TD3) agent for continuous, high-speed local navigation. The proposed heuristic relies on an exponential-hyperbolic distance score, which balances immediate proximity against long-range exploration gains, and an occupancy-based stochastic measure, accounting for environmental openness and obstacle densities in real time. By ranking frontiers using these adaptive metrics, FH-DRL targets highly informative yet tractable waypoints, thereby minimizing redundant paths and total exploration time. We thoroughly evaluate FH-DRL across multiple simulated and real-world scenarios, demonstrating clear improvements in travel distance and completion time over frontier-only or purely DRL-based exploration. In structured corridor layouts and maze-like topologies, our architecture consistently outperforms standard methods such as Nearest Frontier, Cognet Frontier Exploration, and Goal Driven Autonomous Exploration. Real-world tests with a Turtlebot3 platform further confirm robust adaptation to previously unseen or cluttered indoor spaces. The results highlight FH-DRL as an efficient and generalizable approach for frontier-based exploration in large or partially known environments, offering a promising direction for various autonomous driving, industrial, and service robotics tasks.

arXiv:2407.12675공식 코드 · Papers with Code

Distilling Tiny and Ultra-fast Deep Neural Networks for Autonomous Navigation on Nano-UAVs

Nano-sized unmanned aerial vehicles (UAVs) are ideal candidates for flying Internet-of-Things smart sensors to collect information in narrow spaces. This requires ultra-fast navigation under very tight memory/computation constraints. The PULP-Dronet convolutional neural network (CNN) enables autonomous navigation running aboard a nano-UAV at 19 frame/s, at the cost of a large memory footprint of 320 kB -- and with drone control in complex scenarios hindered by the disjoint training of collision avoidance and steering capabilities. In this work, we distill a novel family of CNNs with better capabilities than PULP-Dronet, but memory footprint reduced by up to 168x (down to 2.9 kB), achieving an inference rate of up to 139 frame/s; we collect a new open-source unified collision/steering 66 k images dataset for more robust navigation; and we perform a thorough in-field analysis of both PULP-Dronet and our tiny CNNs running on a commercially available nano-UAV. Our tiniest CNN, called Tiny-PULP-Dronet v3, navigates with a 100% success rate a challenging and never-seen-before path, composed of a narrow obstacle-populated corridor and a 180{\deg} turn, at a maximum target speed of 0.5 m/s. In the same scenario, the SoA PULP-Dronet consistently fails despite having 168x more parameters.

arXiv:2407.13368

Affordance Perception by a Knowledge-Guided Vision-Language Model with Efficient Error Correction

Mobile robot platforms will increasingly be tasked with activities that involve grasping and manipulating objects in open world environments. Affordance understanding provides a robot with means to realise its goals and execute its tasks, e.g. to achieve autonomous navigation in unknown buildings where it has to find doors and ways to open these. In order to get actionable suggestions, robots need to be able to distinguish subtle differences between objects, as they may result in different action sequences: doorknobs require grasp and twist, while handlebars require grasp and push. In this paper, we improve affordance perception for a robot in an open-world setting. Our contribution is threefold: (1) We provide an affordance representation with precise, actionable affordances; (2) We connect this knowledge base to a foundational vision-language models (VLM) and prompt the VLM for a wider variety of new and unseen objects; (3) We apply a human-in-the-loop for corrections on the output of the VLM. The mix of affordance representation, image detection and a human-in-the-loop is effective for a robot to search for objects to achieve its goals. We have demonstrated this in a scenario of finding various doors and the many different ways to open them.

arXiv:2407.13170

Unified-EGformer: Exposure Guided Lightweight Transformer for Mixed-Exposure Image Enhancement

Despite recent strides made by AI in image processing, the issue of mixed exposure, pivotal in many real-world scenarios like surveillance and photography, remains inadequately addressed. Traditional image enhancement techniques and current transformer models are limited with primary focus on either overexposure or underexposure. To bridge this gap, we introduce the Unified-Exposure Guided Transformer (Unified-EGformer). Our proposed solution is built upon advanced transformer architectures, equipped with local pixel-level refinement and global refinement blocks for color correction and image-wide adjustments. We employ a guided attention mechanism to precisely identify exposure-compromised regions, ensuring its adaptability across various real-world conditions. U-EGformer, with a lightweight design featuring a memory footprint (peak memory) of only $\sim$1134 MB (0.1 Million parameters) and an inference time of 95 ms (9.61x faster than the average), is a viable choice for real-time applications such as surveillance and autonomous navigation. Additionally, our model is highly generalizable, requiring minimal fine-tuning to handle multiple tasks and datasets with a single architecture.

arXiv:2407.11921공식 코드 · Papers with Code

IPA-NeRF: Illusory Poisoning Attack Against Neural Radiance Fields

Neural Radiance Field (NeRF) represents a significant advancement in computer vision, offering implicit neural network-based scene representation and novel view synthesis capabilities. Its applications span diverse fields including robotics, urban mapping, autonomous navigation, virtual reality/augmented reality, etc., some of which are considered high-risk AI applications. However, despite its widespread adoption, the robustness and security of NeRF remain largely unexplored. In this study, we contribute to this area by introducing the Illusory Poisoning Attack against Neural Radiance Fields (IPA-NeRF). This attack involves embedding a hidden backdoor view into NeRF, allowing it to produce predetermined outputs, i.e. illusory, when presented with the specified backdoor view while maintaining normal performance with standard inputs. Our attack is specifically designed to deceive users or downstream models at a particular position while ensuring that any abnormalities in NeRF remain undetectable from other viewpoints. Experimental results demonstrate the effectiveness of our Illusory Poisoning Attack, successfully presenting the desired illusory on the specified viewpoint without impacting other views. Notably, we achieve this attack by introducing small perturbations solely to the training set. The code can be found at https://github.com/jiang-wenxiang/IPA-NeRF.

arXiv:2407.11299

FR-SLAM: A SLAM Improvement Method Based on Floor Plan Registration

Simultaneous Localization and Mapping (SLAM) technology enables the construction of environmental maps and localization, serving as a key technique for indoor autonomous navigation of mobile robots. Traditional SLAM methods typically require exhaustive traversal of all rooms during indoor navigation to obtain a complete map, resulting in lengthy path planning times and prolonged time to reach target points. Moreover, cumulative errors during motion lead to inaccurate robot localization, impacting navigation efficiency.This paper proposes an improved SLAM method, FR-SLAM, based on floor plan registration, utilizing a morphology-based floor plan registration algorithm to align and transform original floor plans. This approach facilitates the rapid acquisition of comprehensive motion maps and efficient path planning, enabling swift navigation to target positions within a shorter timeframe. To enhance registration and robot motion localization accuracy, a real-time update strategy is employed, comparing the current position's building structure with the map and dynamically updating floor plan registration results for precise localization. Comparative tests conducted on real and simulated datasets demonstrate that, compared to other benchmark algorithms, this method achieves higher floor plan registration accuracy and shorter time consumption to reach target positions.

arXiv:2407.09005

Introducing VaDA: Novel Image Segmentation Model for Maritime Object Segmentation Using New Dataset

The maritime shipping industry is undergoing rapid evolution driven by advancements in computer vision artificial intelligence (AI). Consequently, research on AI-based object recognition models for maritime transportation is steadily growing, leveraging advancements in sensor technology and computing performance. However, object recognition in maritime environments faces challenges such as light reflection, interference, intense lighting, and various weather conditions. To address these challenges, high-performance deep learning algorithms tailored to maritime imagery and high-quality datasets specialized for maritime scenes are essential. Existing AI recognition models and datasets have limited suitability for composing autonomous navigation systems. Therefore, in this paper, we propose a Vertical and Detail Attention (VaDA) model for maritime object segmentation and a new model evaluation method, the Integrated Figure of Calculation Performance (IFCP), to verify its suitability for the system in real-time. Additionally, we introduce a benchmark maritime dataset, OASIs (Ocean AI Segmentation Initiatives) to standardize model performance evaluation across diverse maritime environments. OASIs dataset and details are available at our website: https://www.navlue.com/dataset

arXiv:2407.08726

Map It Anywhere (MIA): Empowering Bird's Eye View Mapping using Large-scale Public Data

Top-down Bird's Eye View (BEV) maps are a popular representation for ground robot navigation due to their richness and flexibility for downstream tasks. While recent methods have shown promise for predicting BEV maps from First-Person View (FPV) images, their generalizability is limited to small regions captured by current autonomous vehicle-based datasets. In this context, we show that a more scalable approach towards generalizable map prediction can be enabled by using two large-scale crowd-sourced mapping platforms, Mapillary for FPV images and OpenStreetMap for BEV semantic maps. We introduce Map It Anywhere (MIA), a data engine that enables seamless curation and modeling of labeled map prediction data from existing open-source map platforms. Using our MIA data engine, we display the ease of automatically collecting a dataset of 1.2 million pairs of FPV images & BEV maps encompassing diverse geographies, landscapes, environmental factors, camera models & capture scenarios. We further train a simple camera model-agnostic model on this data for BEV map prediction. Extensive evaluations using established benchmarks and our dataset show that the data curated by MIA enables effective pretraining for generalizable BEV map prediction, with zero-shot performance far exceeding baselines trained on existing datasets by 35%. Our analysis highlights the promise of using large-scale public maps for developing & testing generalizable BEV perception, paving the way for more robust autonomous navigation. Website: https://mapitanywhere.github.io/

arXiv:2407.06512공식 코드 · Papers with Code

LuSNAR:A Lunar Segmentation, Navigation and Reconstruction Dataset based on Muti-sensor for Autonomous Exploration

With the complexity of lunar exploration missions, the moon needs to have a higher level of autonomy. Environmental perception and navigation algorithms are the foundation for lunar rovers to achieve autonomous exploration. The development and verification of algorithms require highly reliable data support. Most of the existing lunar datasets are targeted at a single task, lacking diverse scenes and high-precision ground truth labels. To address this issue, we propose a multi-task, multi-scene, and multi-label lunar benchmark dataset LuSNAR. This dataset can be used for comprehensive evaluation of autonomous perception and navigation systems, including high-resolution stereo image pairs, panoramic semantic labels, dense depth maps, LiDAR point clouds, and the position of rover. In order to provide richer scene data, we built 9 lunar simulation scenes based on Unreal Engine. Each scene is divided according to topographic relief and the density of objects. To verify the usability of the dataset, we evaluated and analyzed the algorithms of semantic segmentation, 3D reconstruction, and autonomous navigation. The experiment results prove that the dataset proposed in this paper can be used for ground verification of tasks such as autonomous environment perception and navigation, and provides a lunar benchmark dataset for testing the accessibility of algorithm metrics. We make LuSNAR publicly available at: https://github.com/zqyu9/LuSNAR-dataset.

arXiv:2407.04908

SID: Stereo Image Dataset for Autonomous Driving in Adverse Conditions

Robust perception is critical for autonomous driving, especially under adverse weather and lighting conditions that commonly occur in real-world environments. In this paper, we introduce the Stereo Image Dataset (SID), a large-scale stereo-image dataset that captures a wide spectrum of challenging real-world environmental scenarios. Recorded at a rate of 20 Hz using a ZED stereo camera mounted on a vehicle, SID consists of 27 sequences totaling over 178k stereo image pairs that showcase conditions from clear skies to heavy snow, captured during the day, dusk, and night. The dataset includes detailed sequence-level annotations for weather conditions, time of day, location, and road conditions, along with instances of camera lens soiling, offering a realistic representation of the challenges in autonomous navigation. Our work aims to address a notable gap in research for autonomous driving systems by presenting high-fidelity stereo images essential for the development and testing of advanced perception algorithms. These algorithms support consistent and reliable operation across variable weather and lighting conditions, even when handling challenging situations like lens soiling. SID is publicly available at: https://doi.org/10.7302/esz6-nv83.

arXiv:2407.05735공식 코드 · Papers with Code

An Earth Rover dataset recorded at the ICRA@40 party

The ICRA conference is celebrating its $40^{th}$ anniversary in Rotterdam in September 2024, with as highlight the Happy Birthday ICRA Party at the iconic Holland America Line Cruise Terminal. One month later the IROS conference will take place, which will include the Earth Rover Challenge. In this challenge open-world autonomous navigation models are studied truly open-world settings. As part of the Earth Rover Challenge several real-world navigation sets in several cities world-wide, like Auckland, Australia and Wuhan, China. The only dataset recorded in the Netherlands is the small village Oudewater. The proposal is to record a dataset with the robot used in the Earth Rover Challenge in Rotterdam, in front of the Holland America Line Cruise Terminal, before the festivities of the Happy Birthday ICRA Party start. See: https://github.com/SlamMate/vSLAM-on-FrodoBots-2K