Auto-regressive (AR) models, initially successful in language generation, have recently shown promise in visual generation tasks due to their superior sampling efficiency. Unlike image generation, video generation requires a substantially larger number of tokens to produce coherent temporal frames, resulting in significant overhead during the decoding phase. Our key observations are: (i) MLP modules in the decode phase dominate the inference latency, and (ii) there exists high temporal redundancy in MLP outputs of adjacent frames. In this paper, we propose the \textbf{FastCar} framework to accelerate the decode phase for the AR video generation by exploring the temporal redundancy. The Temporal Attention Score (TAS) is proposed to determine whether to apply the replay strategy (\textit{i.e.}, reusing cached MLP outputs from the previous frame to reduce redundant computations) with detailed theoretical analysis and justification. Also, we develop a hardware accelerator on FPGA with Dynamic Resource Scheduling (DRS) based on TAS to enable better resource utilization and faster inference. Experimental results demonstrate the effectiveness of our method, which outperforms traditional sparse attention approaches with more than 2.1x decoding speedup and higher energy efficiency on the edge. Furthermore, by combining FastCar and sparse attention, FastCar can boost the performance of sparse attention with alleviated drifting, demonstrating our unique advantages for high-resolution and long-duration video generation. Code: https://github.com/shawnricecake/fast-car
Diffusion transformer-based video generation models (DiTs) have recently attracted widespread attention for their excellent generation quality. However, their computational cost remains a major bottleneck-attention alone accounts for over 80% of total latency, and generating just 8 seconds of 720p video takes tens of minutes-posing serious challenges to practical application and scalability. To address this, we propose the DraftAttention, a training-free framework for the acceleration of video diffusion transformers with dynamic sparse attention on GPUs. We apply down-sampling to each feature map across frames in the compressed latent space, enabling a higher-level receptive field over the latent composed of hundreds of thousands of tokens. The low-resolution draft attention map, derived from draft query and key, exposes redundancy both spatially within each feature map and temporally across frames. We reorder the query, key, and value based on the draft attention map to guide the sparse attention computation in full resolution, and subsequently restore their original order after the attention computation. This reordering enables structured sparsity that aligns with hardware-optimized execution. Our theoretical analysis demonstrates that the low-resolution draft attention closely approximates the full attention, providing reliable guidance for constructing accurate sparse attention. Experimental results show that our method outperforms existing sparse attention approaches in video generation quality and achieves up to 1.75x end-to-end speedup on GPUs. Code: https://github.com/shawnricecake/draft-attention
Cinematography is a cornerstone of film production and appreciation, shaping mood, emotion, and narrative through visual elements such as camera movement, shot composition, and lighting. Despite recent progress in multimodal large language models (MLLMs) and video generation models, the capacity of current models to grasp and reproduce cinematographic techniques remains largely uncharted, hindered by the scarcity of expert-annotated data. To bridge this gap, we present CineTechBench, a pioneering benchmark founded on precise, manual annotation by seasoned cinematography experts across key cinematography dimensions. Our benchmark covers seven essential aspects-shot scale, shot angle, composition, camera movement, lighting, color, and focal length-and includes over 600 annotated movie images and 120 movie clips with clear cinematographic techniques. For the understanding task, we design question answer pairs and annotated descriptions to assess MLLMs' ability to interpret and explain cinematographic techniques. For the generation task, we assess advanced video generation models on their capacity to reconstruct cinema-quality camera movements given conditions such as textual prompts or keyframes. We conduct a large-scale evaluation on 15+ MLLMs and 5+ video generation models. Our results offer insights into the limitations of current models and future directions for cinematography understanding and generation in automatically film production and appreciation. The code and benchmark can be accessed at https://github.com/PRIS-CV/CineTechBench.
Character video generation is a significant real-world application focused on producing high-quality videos featuring specific characters. Recent advancements have introduced various control signals to animate static characters, successfully enhancing control over the generation process. However, these methods often lack flexibility, limiting their applicability and making it challenging for users to synthesize a source character into a desired target scene. To address this issue, we propose a novel framework, AnyCharV, that flexibly generates character videos using arbitrary source characters and target scenes, guided by pose information. Our approach involves a two-stage training process. In the first stage, we develop a base model capable of integrating the source character with the target scene using pose guidance. The second stage further bootstraps controllable generation through a self-boosting mechanism, where we use the generated video in the first stage and replace the fine mask with the coarse one, enabling training outcomes with better preservation of character details. Extensive experimental results demonstrate the superiority of our method compared with previous state-of-the-art methods.
Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation models but suffer from poor quality or limited consistency and identity preservation when generating individual or multiple digital humans. In this paper, we introduce a new interspatial attention (ISA) mechanism as a scalable building block for modern diffusion transformer (DiT)--based video generation models. ISA is a new type of cross attention that uses relative positional encodings tailored for the generation of human videos. Leveraging a custom-developed video variation autoencoder, we train a latent ISA-based diffusion model on a large corpus of video data. Our model achieves state-of-the-art performance for 4D human video synthesis, demonstrating remarkable motion consistency and identity preservation while providing precise control of the camera and body poses. Our code and model are publicly released at https://dsaurus.github.io/isa4d/.
The task of estimating the world model describing the dynamics of a real world process assumes immense importance for anticipating and preparing for future outcomes. For applications such as video surveillance, robotics applications, autonomous driving, etc. this objective entails synthesizing plausible visual futures, given a few frames of a video to set the visual context. Towards this end, we propose ProgGen, which undertakes the task of video frame prediction by representing the dynamics of the video using a set of neuro-symbolic, human-interpretable set of states (one per frame) by leveraging the inductive biases of Large (Vision) Language Models (LLM/VLM). In particular, ProgGen utilizes LLM/VLM to synthesize programs: (i) to estimate the states of the video, given the visual context (i.e. the frames); (ii) to predict the states corresponding to future time steps by estimating the transition dynamics; (iii) to render the predicted states as visual RGB-frames. Empirical evaluations reveal that our proposed method outperforms competing techniques at the task of video frame prediction in two challenging environments: (i) PhyWorld (ii) Cart Pole. Additionally, ProgGen permits counter-factual reasoning and interpretable video generation attesting to its effectiveness and generalizability for video generation tasks.
The rapid advancement of Artificial Intelligence Generated Content (AIGC) technologies, particularly in video generation, has led to unprecedented creative capabilities but also increased threats to information integrity, identity security, and public trust. Existing detection methods, while effective in general scenarios, lack robust solutions for human-centric videos, which pose greater risks due to their realism and potential for legal and ethical misuse. Moreover, current detection approaches often suffer from poor generalization, limited scalability, and reliance on labor-intensive supervised fine-tuning. To address these challenges, we propose AvatarShield, the first interpretable MLLM-based framework for detecting human-centric fake videos, enhanced via Group Relative Policy Optimization (GRPO). Through our carefully designed accuracy detection reward and temporal compensation reward, it effectively avoids the use of high-cost text annotation data, enabling precise temporal modeling and forgery detection. Meanwhile, we design a dual-encoder architecture, combining high-level semantic reasoning and low-level artifact amplification to guide MLLMs in effective forgery detection. We further collect FakeHumanVid, a large-scale human-centric video benchmark that includes synthesis methods guided by pose, audio, and text inputs, enabling rigorous evaluation of detection methods in real-world scenes. Extensive experiments show that AvatarShield significantly outperforms existing approaches in both in-domain and cross-domain detection, setting a new standard for human-centric video forensics.
Diffusion-based Transformers have demonstrated impressive generative capabilities, but their high computational costs hinder practical deployment, for example, generating an $8192\times 8192$ image can take over an hour on an A100 GPU. In this work, we propose GRAT (\textbf{GR}ouping first, \textbf{AT}tending smartly), a training-free attention acceleration strategy for fast image and video generation without compromising output quality. The key insight is to exploit the inherent sparsity in learned attention maps (which tend to be locally focused) in pretrained Diffusion Transformers and leverage better GPU parallelism. Specifically, GRAT first partitions contiguous tokens into non-overlapping groups, aligning both with GPU execution patterns and the local attention structures learned in pretrained generative Transformers. It then accelerates attention by having all query tokens within the same group share a common set of attendable key and value tokens. These key and value tokens are further restricted to structured regions, such as surrounding blocks or criss-cross regions, significantly reducing computational overhead (e.g., attaining a \textbf{35.8$\times$} speedup over full attention when generating $8192\times 8192$ images) while preserving essential attention patterns and long-range context. We validate GRAT on pretrained Flux and HunyuanVideo for image and video generation, respectively. In both cases, GRAT achieves substantially faster inference without any fine-tuning, while maintaining the performance of full attention. We hope GRAT will inspire future research on accelerating Diffusion Transformers for scalable visual generation.
In recent years, large-scale pre-trained diffusion transformer models have made significant progress in video generation. While current DiT models can produce high-definition, high-frame-rate, and highly diverse videos, there is a lack of fine-grained control over the video content. Controlling the motion of subjects in videos using only prompts is challenging, especially when it comes to describing complex movements. Further, existing methods fail to control the motion in image-to-video generation, as the subject in the reference image often differs from the subject in the reference video in terms of initial position, size, and shape. To address this, we propose the Leveraging Motion Prior (LMP) framework for zero-shot video generation. Our framework harnesses the powerful generative capabilities of pre-trained diffusion transformers to enable motion in the generated videos to reference user-provided motion videos in both text-to-video and image-to-video generation. To this end, we first introduce a foreground-background disentangle module to distinguish between moving subjects and backgrounds in the reference video, preventing interference in the target video generation. A reweighted motion transfer module is designed to allow the target video to reference the motion from the reference video. To avoid interference from the subject in the reference video, we propose an appearance separation module to suppress the appearance of the reference subject in the target video. We annotate the DAVIS dataset with detailed prompts for our experiments and design evaluation metrics to validate the effectiveness of our method. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in generation quality, prompt-video consistency, and control capability. Our homepage is available at https://vpx-ecnu.github.io/LMP-Website/
Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
The training of controllable text-to-video (T2V) models relies heavily on the alignment between videos and captions, yet little existing research connects video caption evaluation with T2V generation assessment. This paper introduces VidCapBench, a video caption evaluation scheme specifically designed for T2V generation, agnostic to any particular caption format. VidCapBench employs a data annotation pipeline, combining expert model labeling and human refinement, to associate each collected video with key information spanning video aesthetics, content, motion, and physical laws. VidCapBench then partitions these key information attributes into automatically assessable and manually assessable subsets, catering to both the rapid evaluation needs of agile development and the accuracy requirements of thorough validation. By evaluating numerous state-of-the-art captioning models, we demonstrate the superior stability and comprehensiveness of VidCapBench compared to existing video captioning evaluation approaches. Verification with off-the-shelf T2V models reveals a significant positive correlation between scores on VidCapBench and the T2V quality evaluation metrics, indicating that VidCapBench can provide valuable guidance for training T2V models. The project is available at https://github.com/VidCapBench/VidCapBench.
Recent advancements in large multimodal models (LMMs) have driven substantial progress in both text-to-video (T2V) generation and video-to-text (V2T) interpretation tasks. However, current AI-generated videos (AIGVs) still exhibit limitations in terms of perceptual quality and text-video alignment. Therefore, a reliable and scalable automatic model for AIGV evaluation is desirable, which heavily relies on the scale and quality of human annotations. To this end, we present AIGVE-60K, a comprehensive dataset and benchmark for AI-Generated Video Evaluation, which features (i) comprehensive tasks, encompassing 3,050 extensive prompts across 20 fine-grained task dimensions, (ii) the largest human annotations, including 120K mean-opinion scores (MOSs) and 60K question-answering (QA) pairs annotated on 58,500 videos generated from 30 T2V models, and (iii) bidirectional benchmarking and evaluating for both T2V generation and V2T interpretation capabilities. Based on AIGVE-60K, we propose LOVE, a LMM-based metric for AIGV Evaluation from multiple dimensions including perceptual preference, text-video correspondence, and task-specific accuracy in terms of both instance level and model level. Comprehensive experiments demonstrate that LOVE not only achieves state-of-the-art performance on the AIGVE-60K dataset, but also generalizes effectively to a wide range of other AIGV evaluation benchmarks. These findings highlight the significance of the AIGVE-60K dataset. Database and codes are anonymously available at https://github.com/IntMeGroup/LOVE.
The explosive growth of generative video models has amplified the demand for reliable copyright preservation of AI-generated content. Despite its popularity in image synthesis, invisible generative watermarking remains largely underexplored in video generation. To address this gap, we propose Safe-Sora, the first framework to embed graphical watermarks directly into the video generation process. Motivated by the observation that watermarking performance is closely tied to the visual similarity between the watermark and cover content, we introduce a hierarchical coarse-to-fine adaptive matching mechanism. Specifically, the watermark image is divided into patches, each assigned to the most visually similar video frame, and further localized to the optimal spatial region for seamless embedding. To enable spatiotemporal fusion of watermark patches across video frames, we develop a 3D wavelet transform-enhanced Mamba architecture with a novel spatiotemporal local scanning strategy, effectively modeling long-range dependencies during watermark embedding and retrieval. To the best of our knowledge, this is the first attempt to apply state space models to watermarking, opening new avenues for efficient and robust watermark protection. Extensive experiments demonstrate that Safe-Sora achieves state-of-the-art performance in terms of video quality, watermark fidelity, and robustness, which is largely attributed to our proposals. We will release our code upon publication.
Advances in AI generative models facilitate super-realistic video synthesis, amplifying misinformation risks via social media and eroding trust in digital content. Several research works have explored new deepfake detection methods on AI-generated images to alleviate these risks. However, with the fast development of video generation models, such as Sora and WanX, there is currently a lack of large-scale, high-quality AI-generated video datasets for forgery detection. In addition, existing detection approaches predominantly treat the task as binary classification, lacking explainability in model decision-making and failing to provide actionable insights or guidance for the public. To address these challenges, we propose \textbf{GenBuster-200K}, a large-scale AI-generated video dataset featuring 200K high-resolution video clips, diverse latest generative techniques, and real-world scenes. We further introduce \textbf{BusterX}, a novel AI-generated video detection and explanation framework leveraging multimodal large language model (MLLM) and reinforcement learning for authenticity determination and explainable rationale. To our knowledge, GenBuster-200K is the {\it \textbf{first}} large-scale, high-quality AI-generated video dataset that incorporates the latest generative techniques for real-world scenarios. BusterX is the {\it \textbf{first}} framework to integrate MLLM with reinforcement learning for explainable AI-generated video detection. Extensive comparisons with state-of-the-art methods and ablation studies validate the effectiveness and generalizability of BusterX. The code, models, and datasets will be released.
Modern video generation frameworks based on Latent Diffusion Models suffer from inefficiencies in tokenization due to the Frame-Proportional Information Assumption. Existing tokenizers provide fixed temporal compression rates, causing the computational cost of the diffusion model to scale linearly with the frame rate. The paper proposes the Duration-Proportional Information Assumption: the upper bound on the information capacity of a video is proportional to the duration rather than the number of frames. Based on this insight, the paper introduces VFRTok, a Transformer-based video tokenizer, that enables variable frame rate encoding and decoding through asymmetric frame rate training between the encoder and decoder. Furthermore, the paper proposes Partial Rotary Position Embeddings (RoPE) to decouple position and content modeling, which groups correlated patches into unified tokens. The Partial RoPE effectively improves content-awareness, enhancing the video generation capability. Benefiting from the compact and continuous spatio-temporal representation, VFRTok achieves competitive reconstruction quality and state-of-the-art generation fidelity while using only 1/8 tokens compared to existing tokenizers.
We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models. DreamGen leverages state-of-the-art image-to-video generative models, adapting them to the target robot embodiment to produce photorealistic synthetic videos of familiar or novel tasks in diverse environments. Since these models generate only videos, we recover pseudo-action sequences using either a latent action model or an inverse-dynamics model (IDM). Despite its simplicity, DreamGen unlocks strong behavior and environment generalization: a humanoid robot can perform 22 new behaviors in both seen and unseen environments, while requiring teleoperation data from only a single pick-and-place task in one environment. To evaluate the pipeline systematically, we introduce DreamGen Bench, a video generation benchmark that shows a strong correlation between benchmark performance and downstream policy success. Our work establishes a promising new axis for scaling robot learning well beyond manual data collection. Code available at https://github.com/NVIDIA/GR00T-Dreams.
GPT has shown its remarkable success in natural language processing. However, the language sequence is not sufficient to describe spatial-temporal details in the visual world. Alternatively, the video sequence is good at capturing such details. Motivated by this fact, we propose a concise Video-GPT in this paper by treating video as new language for visual world modeling. By analogy to next token prediction in GPT, we introduce a novel next clip diffusion paradigm for pretraining Video-GPT. Different from the previous works, this distinct paradigm allows Video-GPT to tackle both short-term generation and long-term prediction, by autoregressively denoising the noisy clip according to the clean clips in the history. Extensive experiments show our Video-GPT achieves the state-of-the-art performance on video prediction, which is the key factor towards world modeling (Physics-IQ Benchmark: Video-GPT 34.97 vs. Kling 23.64 vs. Wan 20.89). Moreover, it can be well adapted on 6 mainstream video tasks in both video generation and understanding, showing its great generalization capacity in downstream. The project page is at https://zhuangshaobin.github.io/Video-GPT.github.io/.
We present MAGI-1, a world model that generates videos by autoregressively predicting a sequence of video chunks, defined as fixed-length segments of consecutive frames. Trained to denoise per-chunk noise that increases monotonically over time, MAGI-1 enables causal temporal modeling and naturally supports streaming generation. It achieves strong performance on image-to-video (I2V) tasks conditioned on text instructions, providing high temporal consistency and scalability, which are made possible by several algorithmic innovations and a dedicated infrastructure stack. MAGI-1 facilitates controllable generation via chunk-wise prompting and supports real-time, memory-efficient deployment by maintaining constant peak inference cost, regardless of video length. The largest variant of MAGI-1 comprises 24 billion parameters and supports context lengths of up to 4 million tokens, demonstrating the scalability and robustness of our approach. The code and models are available at https://github.com/SandAI-org/MAGI-1 and https://github.com/SandAI-org/MagiAttention. The product can be accessed at https://sand.ai.
Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating gymnastics routines such as "switch leap with 0.5 turn" poses substantial difficulties for current methods, often yielding unsatisfactory results. To bridge this gap, we propose FinePhys, a Fine-grained human action generation framework that incorporates Physics to obtain effective skeletal guidance. Specifically, FinePhys first estimates 2D poses in an online manner and then performs 2D-to-3D dimension lifting via in-context learning. To mitigate the instability and limited interpretability of purely data-driven 3D poses, we further introduce a physics-based motion re-estimation module governed by Euler-Lagrange equations, calculating joint accelerations via bidirectional temporal updating. The physically predicted 3D poses are then fused with data-driven ones, offering multi-scale 2D heatmap guidance for the diffusion process. Evaluated on three fine-grained action subsets from FineGym (FX-JUMP, FX-TURN, and FX-SALTO), FinePhys significantly outperforms competitive baselines. Comprehensive qualitative results further demonstrate FinePhys's ability to generate more natural and plausible fine-grained human actions.
Video generation driven by artificial intelligence has advanced significantly, enabling the creation of dynamic and realistic content. However, maintaining character consistency across video sequences remains a major challenge, with current models struggling to ensure coherence in appearance and attributes. This paper introduces the Face Consistency Benchmark (FCB), a framework for evaluating and comparing the consistency of characters in AI-generated videos. By providing standardized metrics, the benchmark highlights gaps in existing solutions and promotes the development of more reliable approaches. This work represents a crucial step toward improving character consistency in AI video generation technologies.