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arXiv:2504.16505

TraveLLaMA: Facilitating Multi-modal Large Language Models to Understand Urban Scenes and Provide Travel Assistance

Tourism and travel planning increasingly rely on digital assistance, yet existing multimodal AI systems often lack specialized knowledge and contextual understanding of urban environments. We present TraveLLaMA, a specialized multimodal language model designed for urban scene understanding and travel assistance. Our work addresses the fundamental challenge of developing practical AI travel assistants through a novel large-scale dataset of 220k question-answer pairs. This comprehensive dataset uniquely combines 130k text QA pairs meticulously curated from authentic travel forums with GPT-enhanced responses, alongside 90k vision-language QA pairs specifically focused on map understanding and scene comprehension. Through extensive fine-tuning experiments on state-of-the-art vision-language models (LLaVA, Qwen-VL, Shikra), we demonstrate significant performance improvements ranging from 6.5\%-9.4\% in both pure text travel understanding and visual question answering tasks. Our model exhibits exceptional capabilities in providing contextual travel recommendations, interpreting map locations, and understanding place-specific imagery while offering practical information such as operating hours and visitor reviews. Comparative evaluations show TraveLLaMA significantly outperforms general-purpose models in travel-specific tasks, establishing a new benchmark for multi-modal travel assistance systems.

arXiv:2505.02075공식 코드 · Papers with Code

Benchmarking Feature Upsampling Methods for Vision Foundation Models using Interactive Segmentation

Vision Foundation Models (VFMs) are large-scale, pre-trained models that serve as general-purpose backbones for various computer vision tasks. As VFMs' popularity grows, there is an increasing interest in understanding their effectiveness for dense prediction tasks. However, VFMs typically produce low-resolution features, limiting their direct applicability in this context. One way to tackle this limitation is by employing a task-agnostic feature upsampling module that refines VFM features resolution. To assess the effectiveness of this approach, we investigate Interactive Segmentation (IS) as a novel benchmark for evaluating feature upsampling methods on VFMs. Due to its inherent multimodal input, consisting of an image and a set of user-defined clicks, as well as its dense mask output, IS creates a challenging environment that demands comprehensive visual scene understanding. Our benchmarking experiments show that selecting appropriate upsampling strategies significantly improves VFM features quality. The code is released at https://github.com/havrylovv/iSegProbe

arXiv:2505.01950

Segment Any RGB-Thermal Model with Language-aided Distillation

The recent Segment Anything Model (SAM) demonstrates strong instance segmentation performance across various downstream tasks. However, SAM is trained solely on RGB data, limiting its direct applicability to RGB-thermal (RGB-T) semantic segmentation. Given that RGB-T provides a robust solution for scene understanding in adverse weather and lighting conditions, such as low light and overexposure, we propose a novel framework, SARTM, which customizes the powerful SAM for RGB-T semantic segmentation. Our key idea is to unleash the potential of SAM while introduce semantic understanding modules for RGB-T data pairs. Specifically, our framework first involves fine tuning the original SAM by adding extra LoRA layers, aiming at preserving SAM's strong generalization and segmentation capabilities for downstream tasks. Secondly, we introduce language information as guidance for training our SARTM. To address cross-modal inconsistencies, we introduce a Cross-Modal Knowledge Distillation(CMKD) module that effectively achieves modality adaptation while maintaining its generalization capabilities. This semantic module enables the minimization of modality gaps and alleviates semantic ambiguity, facilitating the combination of any modality under any visual conditions. Furthermore, we enhance the segmentation performance by adjusting the segmentation head of SAM and incorporating an auxiliary semantic segmentation head, which integrates multi-scale features for effective fusion. Extensive experiments are conducted across three multi-modal RGBT semantic segmentation benchmarks: MFNET, PST900, and FMB. Both quantitative and qualitative results consistently demonstrate that the proposed SARTM significantly outperforms state-of-the-art approaches across a variety of conditions.

arXiv:2504.14526공식 코드 · Papers with Code

Are Vision LLMs Road-Ready? A Comprehensive Benchmark for Safety-Critical Driving Video Understanding

Vision Large Language Models (VLLMs) have demonstrated impressive capabilities in general visual tasks such as image captioning and visual question answering. However, their effectiveness in specialized, safety-critical domains like autonomous driving remains largely unexplored. Autonomous driving systems require sophisticated scene understanding in complex environments, yet existing multimodal benchmarks primarily focus on normal driving conditions, failing to adequately assess VLLMs' performance in safety-critical scenarios. To address this, we introduce DVBench, a pioneering benchmark designed to evaluate the performance of VLLMs in understanding safety-critical driving videos. Built around a hierarchical ability taxonomy that aligns with widely adopted frameworks for describing driving scenarios used in assessing highly automated driving systems, DVBench features 10,000 multiple-choice questions with human-annotated ground-truth answers, enabling a comprehensive evaluation of VLLMs' capabilities in perception and reasoning. Experiments on 14 SOTA VLLMs, ranging from 0.5B to 72B parameters, reveal significant performance gaps, with no model achieving over 40% accuracy, highlighting critical limitations in understanding complex driving scenarios. To probe adaptability, we fine-tuned selected models using domain-specific data from DVBench, achieving accuracy gains ranging from 5.24 to 10.94 percentage points, with relative improvements of up to 43.59%. This improvement underscores the necessity of targeted adaptation to bridge the gap between general-purpose VLLMs and mission-critical driving applications. DVBench establishes an essential evaluation framework and research roadmap for developing VLLMs that meet the safety and robustness requirements for real-world autonomous systems. We released the benchmark toolbox and the fine-tuned model at: https://github.com/tong-zeng/DVBench.git.

arXiv:2504.14481

Vision-Centric Representation-Efficient Fine-Tuning for Robust Universal Foreground Segmentation

Foreground segmentation is crucial for scene understanding, yet parameter-efficient fine-tuning (PEFT) of vision foundation models (VFMs) often fails in complex scenarios, such as camouflage and infrared imagery. We attribute this challenge to the inherent texture bias in VFMs, which is exacerbated during fine-tuning and limits generalization in texture-sparse environments. To address this, we propose Ladder Shape-bias Representation Side-tuning (LSR-ST), a lightweight PEFT framework that enhances model robustness by introducing shape-biased inductive priors. LSR-ST captures shape-aware features using a simple HDConv Block, which integrates large-kernel attention and residual learning. The method satisfies three key conditions for inducing shape bias: large receptive fields, multi-order feature interactions, and sparse connectivity. Our analysis reveals that these improvements stem from representation efficiency-the ability to extract task-relevant, structurally grounded features while minimizing redundancy. We formalize this concept via Information Bottleneck theory and advocate for it as a key PEFT objective. Unlike traditional NLP paradigms that focus on optimizing parameters and memory, visual tasks require models that extract task-defined semantics, rather than just relying on pre-encoded features. This shift enables our approach to move beyond conventional trade-offs, offering more robust and generalizable solutions for vision tasks. With minimal changes to SAM2-UNet, LSR-ST achieves consistent improvements across 17 datasets and 6 tasks using only 4.719M trainable parameters. These results highlight the potential of representation efficiency for robust and adaptable VFMs within complex visual environments.

arXiv:2504.13580공식 코드 · Papers with Code

Leveraging Automatic CAD Annotations for Supervised Learning in 3D Scene Understanding

High-level 3D scene understanding is essential in many applications. However, the challenges of generating accurate 3D annotations make development of deep learning models difficult. We turn to recent advancements in automatic retrieval of synthetic CAD models, and show that data generated by such methods can be used as high-quality ground truth for training supervised deep learning models. More exactly, we employ a pipeline akin to the one previously used to automatically annotate objects in ScanNet scenes with their 9D poses and CAD models. This time, we apply it to the recent ScanNet++ v1 dataset, which previously lacked such annotations. Our findings demonstrate that it is not only possible to train deep learning models on these automatically-obtained annotations but that the resulting models outperform those trained on manually annotated data. We validate this on two distinct tasks: point cloud completion and single-view CAD model retrieval and alignment. Our results underscore the potential of automatic 3D annotations to enhance model performance while significantly reducing annotation costs. To support future research in 3D scene understanding, we will release our annotations, which we call SCANnotate++, along with our trained models.

arXiv:2504.13440

Temporal Propagation of Asymmetric Feature Pyramid for Surgical Scene Segmentation

Surgical scene segmentation is crucial for robot-assisted laparoscopic surgery understanding. Current approaches face two challenges: (i) static image limitations including ambiguous local feature similarities and fine-grained structural details, and (ii) dynamic video complexities arising from rapid instrument motion and persistent visual occlusions. While existing methods mainly focus on spatial feature extraction, they fundamentally overlook temporal dependencies in surgical video streams. To address this, we present temporal asymmetric feature propagation network, a bidirectional attention architecture enabling cross-frame feature propagation. The proposed method contains a temporal query propagator that integrates multi-directional consistency constraints to enhance frame-specific feature representation, and an aggregated asymmetric feature pyramid module that preserves discriminative features for anatomical structures and surgical instruments. Our framework uniquely enables both temporal guidance and contextual reasoning for surgical scene understanding. Comprehensive evaluations on two public benchmarks show the proposed method outperforms the current SOTA methods by a large margin, with +16.4\% mIoU on EndoVis2018 and +3.3\% mAP on Endoscapes2023. The code will be publicly available after paper acceptance.

arXiv:2504.13590

HAECcity: Open-Vocabulary Scene Understanding of City-Scale Point Clouds with Superpoint Graph Clustering

Traditional 3D scene understanding techniques are generally predicated on hand-annotated label sets, but in recent years a new class of open-vocabulary 3D scene understanding techniques has emerged. Despite the success of this paradigm on small scenes, existing approaches cannot scale efficiently to city-scale 3D datasets. In this paper, we present Hierarchical vocab-Agnostic Expert Clustering (HAEC), after the latin word for 'these', a superpoint graph clustering based approach which utilizes a novel mixture of experts graph transformer for its backbone. We administer this highly scalable approach to the first application of open-vocabulary scene understanding on the SensatUrban city-scale dataset. We also demonstrate a synthetic labeling pipeline which is derived entirely from the raw point clouds with no hand-annotation. Our technique can help unlock complex operations on dense urban 3D scenes and open a new path forward in the processing of digital twins.

arXiv:2504.13153공식 코드 · Papers with Code

Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs

Bridging natural language and 3D geometry is a crucial step toward flexible, language-driven scene understanding. While recent advances in 3D Gaussian Splatting (3DGS) have enabled fast and high-quality scene reconstruction, research has also explored incorporating open-vocabulary understanding into 3DGS. However, most existing methods require iterative optimization over per-view 2D semantic feature maps, which not only results in inefficiencies but also leads to inconsistent 3D semantics across views. To address these limitations, we introduce a training-free framework that constructs a superpoint graph directly from Gaussian primitives. The superpoint graph partitions the scene into spatially compact and semantically coherent regions, forming view-consistent 3D entities and providing a structured foundation for open-vocabulary understanding. Based on the graph structure, we design an efficient reprojection strategy that lifts 2D semantic features onto the superpoints, avoiding costly multi-view iterative training. The resulting representation ensures strong 3D semantic coherence and naturally supports hierarchical understanding, enabling both coarse- and fine-grained open-vocabulary perception within a unified semantic field. Extensive experiments demonstrate that our method achieves state-of-the-art open-vocabulary segmentation performance, with semantic field reconstruction completed over $30\times$ faster. Our code will be available at https://github.com/Atrovast/THGS.

arXiv:2504.12080공식 코드 · Papers with Code

DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency

Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.

arXiv:2504.11893

CAGS: Open-Vocabulary 3D Scene Understanding with Context-Aware Gaussian Splatting

Open-vocabulary 3D scene understanding is crucial for applications requiring natural language-driven spatial interpretation, such as robotics and augmented reality. While 3D Gaussian Splatting (3DGS) offers a powerful representation for scene reconstruction, integrating it with open-vocabulary frameworks reveals a key challenge: cross-view granularity inconsistency. This issue, stemming from 2D segmentation methods like SAM, results in inconsistent object segmentations across views (e.g., a "coffee set" segmented as a single entity in one view but as "cup + coffee + spoon" in another). Existing 3DGS-based methods often rely on isolated per-Gaussian feature learning, neglecting the spatial context needed for cohesive object reasoning, leading to fragmented representations. We propose Context-Aware Gaussian Splatting (CAGS), a novel framework that addresses this challenge by incorporating spatial context into 3DGS. CAGS constructs local graphs to propagate contextual features across Gaussians, reducing noise from inconsistent granularity, employs mask-centric contrastive learning to smooth SAM-derived features across views, and leverages a precomputation strategy to reduce computational cost by precomputing neighborhood relationships, enabling efficient training in large-scale scenes. By integrating spatial context, CAGS significantly improves 3D instance segmentation and reduces fragmentation errors on datasets like LERF-OVS and ScanNet, enabling robust language-guided 3D scene understanding.

arXiv:2504.12817

Explainable Scene Understanding with Qualitative Representations and Graph Neural Networks

This paper investigates the integration of graph neural networks (GNNs) with Qualitative Explainable Graphs (QXGs) for scene understanding in automated driving. Scene understanding is the basis for any further reactive or proactive decision-making. Scene understanding and related reasoning is inherently an explanation task: why is another traffic participant doing something, what or who caused their actions? While previous work demonstrated QXGs' effectiveness using shallow machine learning models, these approaches were limited to analysing single relation chains between object pairs, disregarding the broader scene context. We propose a novel GNN architecture that processes entire graph structures to identify relevant objects in traffic scenes. We evaluate our method on the nuScenes dataset enriched with DriveLM's human-annotated relevance labels. Experimental results show that our GNN-based approach achieves superior performance compared to baseline methods. The model effectively handles the inherent class imbalance in relevant object identification tasks while considering the complete spatial-temporal relationships between all objects in the scene. Our work demonstrates the potential of combining qualitative representations with deep learning approaches for explainable scene understanding in autonomous driving systems.

arXiv:2504.10106공식 코드 · Papers with Code

SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.

arXiv:2504.11268

Single-Input Multi-Output Model Merging: Leveraging Foundation Models for Dense Multi-Task Learning

Model merging is a flexible and computationally tractable approach to merge single-task checkpoints into a multi-task model. Prior work has solely focused on constrained multi-task settings where there is a one-to-one mapping between a sample and a task, overlooking the paradigm where multiple tasks may operate on the same sample, e.g., scene understanding. In this paper, we focus on the multi-task setting with single-input-multiple-outputs (SIMO) and show that it qualitatively differs from the single-input-single-output model merging settings studied in the literature due to the existence of task-specific decoders and diverse loss objectives. We identify that existing model merging methods lead to significant performance degradation, primarily due to representation misalignment between the merged encoder and task-specific decoders. We propose two simple and efficient fixes for the SIMO setting to re-align the feature representation after merging. Compared to joint fine-tuning, our approach is computationally effective and flexible, and sheds light into identifying task relationships in an offline manner. Experiments on NYUv2, Cityscapes, and a subset of the Taskonomy dataset demonstrate: (1) task arithmetic suffices to enable multi-task capabilities; however, the representations generated by the merged encoder has to be re-aligned with the task-specific heads; (2) the proposed architecture rivals traditional multi-task learning in performance but requires fewer samples and training steps by leveraging the existence of task-specific models.

arXiv:2504.10727

Foundation Models for Remote Sensing: An Analysis of MLLMs for Object Localization

Multimodal large language models (MLLMs) have altered the landscape of computer vision, obtaining impressive results across a wide range of tasks, especially in zero-shot settings. Unfortunately, their strong performance does not always transfer to out-of-distribution domains, such as earth observation (EO) imagery. Prior work has demonstrated that MLLMs excel at some EO tasks, such as image captioning and scene understanding, while failing at tasks that require more fine-grained spatial reasoning, such as object localization. However, MLLMs are advancing rapidly and insights quickly become out-dated. In this work, we analyze more recent MLLMs that have been explicitly trained to include fine-grained spatial reasoning capabilities, benchmarking them on EO object localization tasks. We demonstrate that these models are performant in certain settings, making them well suited for zero-shot scenarios. Additionally, we provide a detailed discussion focused on prompt selection, ground sample distance (GSD) optimization, and analyzing failure cases. We hope that this work will prove valuable as others evaluate whether an MLLM is well suited for a given EO localization task and how to optimize it.

arXiv:2504.08581

FMLGS: Fast Multilevel Language Embedded Gaussians for Part-level Interactive Agents

The semantically interactive radiance field has long been a promising backbone for 3D real-world applications, such as embodied AI to achieve scene understanding and manipulation. However, multi-granularity interaction remains a challenging task due to the ambiguity of language and degraded quality when it comes to queries upon object components. In this work, we present FMLGS, an approach that supports part-level open-vocabulary query within 3D Gaussian Splatting (3DGS). We propose an efficient pipeline for building and querying consistent object- and part-level semantics based on Segment Anything Model 2 (SAM2). We designed a semantic deviation strategy to solve the problem of language ambiguity among object parts, which interpolates the semantic features of fine-grained targets for enriched information. Once trained, we can query both objects and their describable parts using natural language. Comparisons with other state-of-the-art methods prove that our method can not only better locate specified part-level targets, but also achieve first-place performance concerning both speed and accuracy, where FMLGS is 98 x faster than LERF, 4 x faster than LangSplat and 2.5 x faster than LEGaussians. Meanwhile, we further integrate FMLGS as a virtual agent that can interactively navigate through 3D scenes, locate targets, and respond to user demands through a chat interface, which demonstrates the potential of our work to be further expanded and applied in the future.

arXiv:2504.08603

FindAnything: Open-Vocabulary and Object-Centric Mapping for Robot Exploration in Any Environment

Geometrically accurate and semantically expressive map representations have proven invaluable to facilitate robust and safe mobile robot navigation and task planning. Nevertheless, real-time, open-vocabulary semantic understanding of large-scale unknown environments is still an open problem. In this paper we present FindAnything, an open-world mapping and exploration framework that incorporates vision-language information into dense volumetric submaps. Thanks to the use of vision-language features, FindAnything bridges the gap between pure geometric and open-vocabulary semantic information for a higher level of understanding while allowing to explore any environment without the help of any external source of ground-truth pose information. We represent the environment as a series of volumetric occupancy submaps, resulting in a robust and accurate map representation that deforms upon pose updates when the underlying SLAM system corrects its drift, allowing for a locally consistent representation between submaps. Pixel-wise vision-language features are aggregated from efficient SAM (eSAM)-generated segments, which are in turn integrated into object-centric volumetric submaps, providing a mapping from open-vocabulary queries to 3D geometry that is scalable also in terms of memory usage. The open-vocabulary map representation of FindAnything achieves state-of-the-art semantic accuracy in closed-set evaluations on the Replica dataset. This level of scene understanding allows a robot to explore environments based on objects or areas of interest selected via natural language queries. Our system is the first of its kind to be deployed on resource-constrained devices, such as MAVs, leveraging vision-language information for real-world robotic tasks.

arXiv:2504.08307

DSM: Building A Diverse Semantic Map for 3D Visual Grounding

In recent years, with the growing research and application of multimodal large language models (VLMs) in robotics, there has been an increasing trend of utilizing VLMs for robotic scene understanding tasks. Existing approaches that use VLMs for 3D Visual Grounding tasks often focus on obtaining scene information through geometric and visual information, overlooking the extraction of diverse semantic information from the scene and the understanding of rich implicit semantic attributes, such as appearance, physics, and affordance. The 3D scene graph, which combines geometry and language, is an ideal representation method for environmental perception and is an effective carrier for language models in 3D Visual Grounding tasks. To address these issues, we propose a diverse semantic map construction method specifically designed for robotic agents performing 3D Visual Grounding tasks. This method leverages VLMs to capture the latent semantic attributes and relations of objects within the scene and creates a Diverse Semantic Map (DSM) through a geometry sliding-window map construction strategy. We enhance the understanding of grounding information based on DSM and introduce a novel approach named DSM-Grounding. Experimental results show that our method outperforms current approaches in tasks like semantic segmentation and 3D Visual Grounding, particularly excelling in overall metrics compared to the state-of-the-art. In addition, we have deployed this method on robots to validate its effectiveness in navigation and grasping tasks.

arXiv:2504.06022공식 코드 · Papers with Code

CamContextI2V: Context-aware Controllable Video Generation

Recently, image-to-video (I2V) diffusion models have demonstrated impressive scene understanding and generative quality, incorporating image conditions to guide generation. However, these models primarily animate static images without extending beyond their provided context. Introducing additional constraints, such as camera trajectories, can enhance diversity but often degrades visual quality, limiting their applicability for tasks requiring faithful scene representation. We propose CamContextI2V, an I2V model that integrates multiple image conditions with 3D constraints alongside camera control to enrich both global semantics and fine-grained visual details. This enables more coherent and context-aware video generation. Moreover, we motivate the necessity of temporal awareness for an effective context representation. Our comprehensive study on the RealEstate10K dataset demonstrates improvements in visual quality and camera controllability. We make our code and models publicly available at: https://github.com/LDenninger/CamContextI2V.

arXiv:2504.06863

MovSAM: A Single-image Moving Object Segmentation Framework Based on Deep Thinking

Moving object segmentation plays a vital role in understanding dynamic visual environments. While existing methods rely on multi-frame image sequences to identify moving objects, single-image MOS is critical for applications like motion intention prediction and handling camera frame drops. However, segmenting moving objects from a single image remains challenging for existing methods due to the absence of temporal cues. To address this gap, we propose MovSAM, the first framework for single-image moving object segmentation. MovSAM leverages a Multimodal Large Language Model (MLLM) enhanced with Chain-of-Thought (CoT) prompting to search the moving object and generate text prompts based on deep thinking for segmentation. These prompts are cross-fused with visual features from the Segment Anything Model (SAM) and a Vision-Language Model (VLM), enabling logic-driven moving object segmentation. The segmentation results then undergo a deep thinking refinement loop, allowing MovSAM to iteratively improve its understanding of the scene context and inter-object relationships with logical reasoning. This innovative approach enables MovSAM to segment moving objects in single images by considering scene understanding. We implement MovSAM in the real world to validate its practical application and effectiveness for autonomous driving scenarios where the multi-frame methods fail. Furthermore, despite the inherent advantage of multi-frame methods in utilizing temporal information, MovSAM achieves state-of-the-art performance across public MOS benchmarks, reaching 92.5\% on J\&F. Our implementation will be available at https://github.com/IRMVLab/MovSAM.